Isn't Hearstone such an exciting game? But are we eager enough to end our turn as soon as we play our cards? Well, this player was. So much so that he decided not to use his Stonetusk Boars charge effect. This mistake is disgustingly common in Arena, and I can't exclude myself from the guilty list. Hearthstone is, after all, designed to be fast paced. But when there is only one card to play and one action to take, 90 seconds is plenty of time to ensure you maximized your turns value.
Summary of events:
1. Opponent gets to go first, plays Stonetusk Boar and does not attack. Passes turn back to me.
2. I play Northshire Cleric, end turn.
Lessons Learned: Don't ignore free damage, even if its just 1. 10 turns down the road that could be life or death. Tame your trigger finger, not your Stonetusk Boar :)
You look to have a very aggressive opening, and it would have been useful for protecting your cleric.
I did. But generally I prefer to keep the coin for regaining tempo. I don't believe either play was right or wrong, It may have benefited, may not have. Good point though.
I think that forget-to-attack mistake is kinda trivial. Almost never happened to me or my opponent before, not counting dc. Next time, maybe you should introduce more important mistakes like fail trading, play minions instead of removals, wrong minion choice, etc.
I think that forget-to-attack mistake is kinda trivial. Almost never happened to me or my opponent before, not counting dc. Next time, maybe you should introduce more important mistakes like fail trading, play minions instead of removals, wrong minion choice, etc.
It may seem trivial with such a weak minion, but I have seen times where a 5-7 atk minion forgot a free chance to swing. Though this series applies to players of all skill levels, it is targeted to new ones more so than others. Episode 4 will be up shortly, let me know your thoughts. I appreciate the feedback, the series is still new and I want to be sure the stuff I go over is helpful and/or entertaining to all on some level!
I hear ya. Just trying to ingrain in peoples minds to check for all possible actions before ending the turn. Practice makes perfect, even if that practice is checking for value before clicking the button.
I think that forget-to-attack mistake is kinda trivial. Almost never happened to me or my opponent before, not counting dc. Next time, maybe you should introduce more important mistakes like fail trading, play minions instead of removals, wrong minion choice, etc.
I've seen Trump do it more than once.
I think the important & completely valid lesson that can be taken away from the OP's example, is to not rush your turns.
Everybody should follow a strict & methodical process each turn; something like:
Do you have lethal.
Formulate this turn's plays, keeping in mind:
Possible combos between board & hand that might determine order of play. (Sea Giant, Cult Master, etc etc)
Effects & abilities of your minions. (don't forget you've got a Wild Pyromancer on the board! or that your Venture Co. Mercenary should be the last minion you play! etc etc)
are you the aggro, or control? should you trade, or go face?
Given prior plays, how likely is my opponent to have the cards in-hand necessary to kill me? (Your turn's play should aim to keep this to a minimum)
is the game likely to go long & so require you to extract maximum value from your hero power?
If part of your turn's play involves card draw, and the draw can be done first, it should be.
Am I taking too long planning? some more complex plays can take quite a while to execute due to animation delays. In such cases it's ok to start the play without having the entire turn mapped out.
I've done my play; is there nothing more I can do?
I don't click 'End Turn' unless it's Green. If it isn't Green, I look at my hand to know WHY (usually because I have the coin, or am choosing not to play a card for one reason or another).
But GREEN means GO. No GREEN, no GO.
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Isn't Hearstone such an exciting game? But are we eager enough to end our
turn as soon as we play our cards? Well, this player was. So much so that he decided
not to use his Stonetusk Boars charge effect. This mistake is disgustingly common in Arena,
and I can't exclude myself from the guilty list. Hearthstone is, after all, designed to be
fast paced. But when there is only one card to play and one action to take, 90 seconds is
plenty of time to ensure you maximized your turns value.
Summary of events:
1. Opponent gets to go first, plays Stonetusk Boar and does not attack. Passes turn back to me.
2. I play Northshire Cleric, end turn.
Lessons Learned: Don't ignore free damage, even if its just 1. 10 turns down the road that could be life or death.
Tame your trigger finger, not your Stonetusk Boar :)
Did you consider coining the chow?
You look to have a very aggressive opening, and it would have been useful for protecting your cleric.
I did. But generally I prefer to keep the coin for regaining tempo. I don't believe either play was right or wrong, It may have benefited, may not have. Good point though.
I think that forget-to-attack mistake is kinda trivial. Almost never happened to me or my opponent before, not counting dc. Next time, maybe you should introduce more important mistakes like fail trading, play minions instead of removals, wrong minion choice, etc.
It may seem trivial with such a weak minion, but I have seen times where a 5-7 atk minion forgot a free chance to swing. Though this series applies to players of all skill levels, it is targeted to new ones more so than others. Episode 4 will be up shortly, let me know your thoughts. I appreciate the feedback, the series is still new and I want to be sure the stuff I go over is helpful and/or entertaining to all on some level!
I hear ya. Just trying to ingrain in peoples minds to check for all possible actions before ending the turn. Practice makes perfect, even if that practice is checking for value before clicking the button.
I've seen Trump do it more than once.
I think the important & completely valid lesson that can be taken away from the OP's example, is to not rush your turns.
Everybody should follow a strict & methodical process each turn; something like:
I don't click 'End Turn' unless it's Green. If it isn't Green, I look at my hand to know WHY (usually because I have the coin, or am choosing not to play a card for one reason or another).
But GREEN means GO. No GREEN, no GO.