Brawl
Clockwork Card Dealer - Standard - Tavern Brawl #80
Poll: Rate this week's Tavern Brawl!
Ended Dec 26, 2016
Ended Dec 26, 2016
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Clockwork Card Dealer - Standard
Tinkertown gnomes are testing their prototype card-bot: Optimotron! The card you draw on turn 1 will be a 1-cost card, if you have one. On turn 2, a 2-cost card...
Boy have I missed that one ...
...not!
Everyone complain about curvestone. Blizzard repeat this particular brawl.
Such a troll move.
OMG THIS TAVERN BRAWL IS SO MUCH FUN!1!1!!!!
Kappa
At least there is no Dr. 7.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
So jsut play a dragon deck I guess, or hunter also got a good curve, at least not just secret paladin vs secret paladin.
If you lack new cards, Secret Paladin is a good deck to draft. Otherwise, it looks like Jade decks would be quite snowball-y
Standard only makes this a bit interesting.
I hope this is the only brawl that will be Standard. Brawl is literally the only reason I have kept my Wild cards. Hopefully in the future once these expansions cycle out, I'll enjoy wild.
"I HAVE NO TIME FOR GAMES!" - Sylvanas Windrunner
won my requisite game with deathrattle hunter.
Honestly, I liked this one a lot, but I was looking forward to last year's winterveil brawl so much... Are they not repeating it?
Did it with secret hunter. Always start with Secretkeeper.
* Always play aggro crew
* Accept all friend request crew
* Don't mind/care if they rant crew
* Find it funny that they rant crew
* Google translate non english rant crew
* Most friends on my friends list are people I've beaten crew
Join my crew guys
Two words: Renounce Darkness
Click the image to go to my custom Time Traveler class.
Standard tavern brawl?! Lame
I tried this and actually worked xD
Always rank 15-20.
This is the one where you auto lose if you go second.
agreed, everyone builds controlish decks assuming they will go first. I did face a kindof interesting board clear heavy warlock which seemed to be geared to going second or playing defense - but going first is such a huge advantage when you are picking which cards you will play each turn (hint: hunter).
then at the end of the deck I dogpiled a bunch of 9 and 10+ mana cards that I didn't really want or expect just so that from 1-8 there is virtually perfect certainty about what i will draw (also with no or little card draw/discovery)
Rafaam is pretty brutal of a 9 drop and taking the deal 10 random damage as a finisher.
Sorry if this is a dumb question but how is this brawl different from playing a regular game? I can't figure out what I'm missing. Thanks.