holy crap, I guess that is why my arena opponent conceded so suddenly. Time to brawl.
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Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.
Your deck is random legendaries, neutral and taken from your class. There's four copies of any chosen legendary in your deck. I didn't see any class spells, but it was just one game to get pack.
There's a 0 cost spell that makes your next legendary cast (and all future copies of it) cost 3 less. Not sure how commom that card is, only saw one from myself and opponent. Other than that, you have to play legendaries as normal.
There must be two of those zero cost spells, because four copies of each legendary means seven random legendaries totaling 28 cards, plus two more, one of which is the zero cost spell.
First game, opening hand was: Yogg(x2), Thermaplug. I threw them all away and got Ragnaros, Firelord, Reno and some other third card I don't remember. My first two turns I drew the 0-cost card that reduces the cost of your next legendary and it's copies.
On turn two I dropped Ragnaros. I did nothing else that game other than press the button to end my turn. I won on turn 5.
I can confirm there are at least 2 of the zero-cost spells that reduce the overall cost of one legendary type. I just used two in a game with Leeroy Jenkins and The Beast. Good times!
Cloneball!
The legends of Azeroth are playing Cloneball! Your team is random legends, each cloned four times! Go get 'em champ!
How it Works
holy crap, I guess that is why my arena opponent conceded so suddenly. Time to brawl.
Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.
What? o.O There are four copies of each legendary in each deck? Or when you play a legendary, it plays four of them?
Can someone tell a little more about the brawl, can't quite understand it yet.
Your deck is made up of random legendary minions (four copies of each) and some zero cost spells that help to speed up the game.
What are the 0-cost spells?
Your deck is random legendaries, neutral and taken from your class. There's four copies of any chosen legendary in your deck. I didn't see any class spells, but it was just one game to get pack.
There's a 0 cost spell that makes your next legendary cast (and all future copies of it) cost 3 less. Not sure how commom that card is, only saw one from myself and opponent. Other than that, you have to play legendaries as normal.
sounds fun.
There must be two of those zero cost spells, because four copies of each legendary means seven random legendaries totaling 28 cards, plus two more, one of which is the zero cost spell.
First game, opening hand was: Yogg(x2), Thermaplug. I threw them all away and got Ragnaros, Firelord, Reno and some other third card I don't remember. My first two turns I drew the 0-cost card that reduces the cost of your next legendary and it's copies.
On turn two I dropped Ragnaros. I did nothing else that game other than press the button to end my turn. I won on turn 5.
I can confirm there are at least 2 of the zero-cost spells that reduce the overall cost of one legendary type. I just used two in a game with Leeroy Jenkins and The Beast. Good times!
This brawl is terrible. No strategy. Whoever gets Boom or Rag in their opening hand wins. 0/10.
I can"t wait to play with a deck containing 4 Lorewalker Chos or Boogeys.
Thait said how do they do that since 30 isn't a multiple of 4 ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Farmers and new players will love it.
Not a very fun brawl. Wins are usually through concedes. Basically your win/loss is decided by your opening hand.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
I just cannot emphasize enough how fucking garbage this brawl is. Quite possibly the worst one ever.
Is it SO HARD to create Tavern Brawls that are both fun and intelligent?
We are on a streak of TBs that are either 100% RNG or completely not fun.
This is the worst. Look at your opening hand. Either you have a winner or you just concede. Haven't played a single match that was a close battle.
This brawl officially marks one year of Tavern Brawls (there are 52 weeks in a year).
Click the image to go to my custom Time Traveler class.