Zeprhys played winrate in murloc paladin is 48%. Hardly overpowered.
The only meta deck in the game currently, where Zeprhys has above average winrate is a highlander hunter and mage.
Statistics can be deceiving if read wrongly. Have you thought that the reason could be that people just play Zephrys when they are in a bad situation? I mean, in Murlock Paladin your main plan is to beat your opponent with the 7 murlock in turn 5, not to play Zephrys. Normally, when you play it is that your Murlocks have been eliminated so if he can takes some wins out of there, it already does his job.
The card is too powerful. It allows classes to access cards that were deliberately not made available to them, due to... you know... balance concerns.
It's just stupid to lose to this card when you have otherwise outplayed your opponent for several turns. Most hated card* for me right now.
* Honorable mention to MC Tech.
I couldn't agree more with this it's very frustrating to lose to highlander hunter's over and over again when you've already countered their entire deck
Zephrys is a card in their deck. You have to consider it when playing against them. Why is this so hard for people to grasp? Not everything Zephrys can do will blow you out, so maybe don't throw 5 creatures onto the board into a Twisting Nether if the Zephrys hasn't already been accounted for. You play around Zephrys by forcing the opponent to use him sub-optimally. It is up to you to engineer situations where Zephrys' impact is limited, which requires some knowledge of what he is likely to offer in a given situation. It is actually quite a skill testing card for both players.
Zephrys is powerful no doubt, and can feel like an unfair advantage, but that is the reward your opponent gets to counterbalance the disadvantage of playing no duplicates or running a card that is effectively a Bloodfen Raptor until they are close to fatigue.
Zephrys is a bullshit card that should never have been printed. People saying "play around this or that" are talking nonsense. Sure you can try to play around one or two class cards that you know can turn a game one way or the other, but you can't realistically play around every possible out from the basic set at any point in a game, and to be honest if you play a game like that you've probably lost anyway.
There's also a reason class cards are restricted to one class. All this nonsense from Blizz about class identity - then they print Zeph and remove it all anyway.
No card should guarantee drawing a lethal option if the correct board state exists - none. Simple as that in my mind. They also made him an elemental too when a tutor card for elemtals also exists so you can be pretty confident in drawing him.
he fact that people play Zephrys in non highlander decks is testament to how powerful he is. Sometimes I wonder what the Devs are smoking when they print cards in this game.
p.s. similarly players should have to make decisions about which tech options to inlclude based on the meta - not with Zeph. He has you covered for a lot of the different tech options and kind of operates like a sideboard in that regard.
Highlander aggro decks in wild are perfectly viable. He's even used in non-highlander aggro decks in standard, that's just how good he is.
''Aggro decks rely on the consistency of getting on the board early and maintaining control of the board''
That's exactly why Zephrys is just as good in aggro decks. Allowing you to polymorph a huge taunt, aoe in aggro mirrors or pulling off bloodlust.
How exactly does a non-highlander Aggro deck manage to draw all it's duplicates early enough in the game to use Zephrys?
Genuinely curious, because that sounds absurd. The more duplicates the deck includes the smaller and smaller the probabilities that Zephrys can activate become. If you have a deck of 14 duplicates and 2 unique cards, that requires the Aggro player to somehow draw 15 cards (Zephrys being the 15ths) before the effect can take place. Aggro decks aren't particularly good at drawing outside of turn start, meaning that is generally by turn 12 or later in the game.
By this point in the game, assuming they were lucky enough to draw exactly a copy of each duplicate in these turns, it is not that likely you are in a bad position, you survived 12 or more turns against the Aggro deck.
Unless you are talking about Standard Highlander Aggro decks that can consistently activate Zephrys because they are Highlander, the likelihood of Zephrys activating is always really slim in Aggro, it requires the opponent to be lucky enough to draw all his duplicates really early.
Tip the scale paladin and aggro rogue with Myra's.
... I was fallowing this argument but, I kinda got to ask here... What? You just named 2 below average decks as proof that they got good draw, and yes they do but it does not make these decks good and most don't include zephyr.
Zeprhys played winrate in murloc paladin is 48%. Hardly overpowered.
The only meta deck in the game currently, where Zeprhys has above average winrate is a highlander hunter and mage.
Statistics can be deceiving if read wrongly. Have you thought that the reason could be that people just play Zephrys when they are in a bad situation? I mean, in Murlock Paladin your main plan is to beat your opponent with the 7 murlock in turn 5, not to play Zephrys. Normally, when you play it is that your Murlocks have been eliminated so if he can takes some wins out of there, it already does his job.
I fully agree here. Murloc paladin plays duplicates, if he is playing zephyrs, he either:
1. Is flat out of options as his main game plan already failed.
2. Looking for a finisher, as his board does not have enough power to end game. If zephyr brings him a win, it is a lost game won.
Statistics can be deceiving if read wrongly. Have you thought that the reason could be that people just play Zephrys when they are in a bad situation? I mean, in Murlock Paladin your main plan is to beat your opponent with the 7 murlock in turn 5, not to play Zephrys. Normally, when you play it is that your Murlocks have been eliminated so if he can takes some wins out of there, it already does his job.
Zephrys is a card in their deck. You have to consider it when playing against them. Why is this so hard for people to grasp? Not everything Zephrys can do will blow you out, so maybe don't throw 5 creatures onto the board into a Twisting Nether if the Zephrys hasn't already been accounted for. You play around Zephrys by forcing the opponent to use him sub-optimally. It is up to you to engineer situations where Zephrys' impact is limited, which requires some knowledge of what he is likely to offer in a given situation. It is actually quite a skill testing card for both players.
Zephrys is powerful no doubt, and can feel like an unfair advantage, but that is the reward your opponent gets to counterbalance the disadvantage of playing no duplicates or running a card that is effectively a Bloodfen Raptor until they are close to fatigue.
Zephrys is a bullshit card that should never have been printed. People saying "play around this or that" are talking nonsense. Sure you can try to play around one or two class cards that you know can turn a game one way or the other, but you can't realistically play around every possible out from the basic set at any point in a game, and to be honest if you play a game like that you've probably lost anyway.
There's also a reason class cards are restricted to one class. All this nonsense from Blizz about class identity - then they print Zeph and remove it all anyway.
No card should guarantee drawing a lethal option if the correct board state exists - none. Simple as that in my mind. They also made him an elemental too when a tutor card for elemtals also exists so you can be pretty confident in drawing him.
he fact that people play Zephrys in non highlander decks is testament to how powerful he is. Sometimes I wonder what the Devs are smoking when they print cards in this game.
p.s. similarly players should have to make decisions about which tech options to inlclude based on the meta - not with Zeph. He has you covered for a lot of the different tech options and kind of operates like a sideboard in that regard.
... I was fallowing this argument but, I kinda got to ask here... What? You just named 2 below average decks as proof that they got good draw, and yes they do but it does not make these decks good and most don't include zephyr.
Murloc paladin normally wouldn't include zephyr.
I fully agree here. Murloc paladin plays duplicates, if he is playing zephyrs, he either:
1. Is flat out of options as his main game plan already failed.
2. Looking for a finisher, as his board does not have enough power to end game. If zephyr brings him a win, it is a lost game won.
Lmao 🤣