1.This is the man that said mysterious challenger would be bad so don't take his word seriously
2.Jades and elementals are a completely different archetype jades are meant to control and the longer the game goes the better they are and harder to kill. Elementals are just flat out a strong Midrange archetype if you can meet their standards
3. we haven't even seen the rest of the elemental cards of the set and elemental shaman already looks viable
4. Kripp doesn't play a lot of constructed he is an arena guy so just ignore most things that he says about ladder
I don't know whether an elemental deck will be better against aggro or not. That solely depends on how reliable you can trigger the elemental effects. Becasue if you can, most elemental cards seem to aim at aggro decks (taunt, divine shield + taunt, summon two taunts)...
But as I wrote in another thread, the "played an Elemental last turn"-trigger reminds me a little bit on joust. Or not the trigger itself, but that the cards a crap if they are not triggering. Joust cards were bad, when they lost the joust. Elementals are also bad (if not abysmal) if you can't trigger their effects. 4 mana 3/5 vanilla? 7 mana 4/4 ? That is unplayable. If it will be difficult to provide constant triggers for the elementals, I think it will fail like the joust mechanic.
Edit: And now I will see what Kripp has to say...
Why wouldn't you be able to trigger them? Just like with dragons there's probably a realiable amounts of elementals to trigger the effects consistantly, and you should normally plan ahead with them which is the whole point of the mechanic, sometimes it's a good play to play a 4/4 for 7 just to get that 8 mana 7/7 onyxia/half reno/fireballenemy face/ one-sided abyssal enforcer there will probably be some games where it's the right play.
Jade are a dumb mechanic badly designed since introduced I always hated it, shamans are losing brann which is quite big in jade shaman, and impactful on jade druid as well..
Shamans have already really good elementals at 6 and 8, and are getting more, shamans are losing early game btw which they can't fill with jade since jades don't have an early game card except jade claws.
The elemental deck might be mixed with jade and that will be an annoying thing since as I said, I really hatecthat mechanic
Simply because you have to play one trigger every time you plan to activeate a synergy next turn.If you have an azure drake, you can keep it in hand and play Wyrmrest Agent , Blackwing Technician and Blackwing Corruptor while activating their effects. With elementals, you need to play one elemental for every synergy. This will only work, if there are almost only elementals in the deck and only very few cards like Tol'vir Stoneshaper which needs a trigger but do not activate it for next turn.
But yes, if the elemental decks will have enough elementals to consistently trigger the next or at least teh important turns, then it looks like a strong deck. But a 7 mana 4/4 is never a strong play, even if it is the right play in the situation. That is exactly what I see possibly happen: You have to play a 7 mana vanilla 4/4 or a 4 mana vanilla 3/5 too often and then this deck will not make it far on the ladder. But we will see what else Blizzard has to offer in the elemental department.
Joust is not completely RNG-based. I choose the cards which go into my deck. I can manipulate the RNG by adjusting the average mana cost of my deck. I can even manipulate the RNG during the game by choosing when to Joust while remembering which cards I've already drawn so far. If I've drawn a lot of the cards from the low end of my deck's curve, my chances of winning the Joust are improved.
You can manupilate the RNG, sure, but that doesn't change the fact that you may still lose the Joust even after loads of planning simply because that Zombie Chow you had in your deck got paired against your opponent's Mechwarper. In my opinion any mechanic that can punish a player even if he plays around the bad possibilities, simply because the numbers didn't roll out right, is not good. Also, Joust wasn't as bad in a vacuum, what made the mechanic worse was the complete lack of good cards that Blizzard introduced for the card.
Most of the cards had lower than Vanilla stats for the cost, meaning you always had to roll a dice to either get a big advantage or a big disadvantage for something you had (and let's be real, even Control decks have low drops), very little control over; and clearly that was a risk that very little people were willing to take as virtually little to no cards actually saw any play. In fact the only cards that did see some play were King's Elekk and Healing Wave simply because they were class cards and Blizzard made them stronger than the others by having their base stats and effects be average, and actual rewards for winning the Jousts being really really good (card draw in Hunter and healing in Shaman at the time was massively needed). Against decks with similar archetypes it was always just a 50-50, meaning it was very luck dependent, and what made it even more frustrating was that you could even lose a good amount of the time against faster decks.
Woauv, Kripp bitching and whining over an expantion where he doesn't know all the cards...what else new, Kripp is really turning into salty fuck like Reynad.
So far I think he's right. BUT we haven't seen all the cards. Elementals seem a lot more about buffing other cards if played (shaman legendary) as opposed to jade's which are all about the number of times you can cast them. Jade's lose a bit of power with brann rotating out (but not THAT much of a loss).
I would say- too soon to say; however, in the long run, I'd say salt-arrian will be right. None of the cards I've seen so far has been unable to be silenced or hexed...
I belive that we've seen few Elementals cards in order to say if this new mechanic is good or not but Jade will remain the "late game-killer" in its current state: at some point it's impossibile to counter a costant flood of XX/XX minions and you'll simply get trampled. For what they've show us, Elementals will probably be a good choice versus Aggro and for Midrange deck but nothing on sight about late game. So let's wait and see.
On top of that, Jade and Elementals are completly different mechanics so comparing them is not something that have that much sense... but well, that's Kripp afterall.
Yea. You can't really take this commentary seriously. He's just a good arena player, who has a lot of viewers. He's not a pro player, and his comparisons/justifications are not thought out, and just thrown together on the spot. Elementals will be tested and released as a good counter to tier 1 decks. I'm well certain of that. They need to be able to stand against aggro on a good draw, and finish late game with some good card play. Just like any other Jade deck. So to try and compare or say what is good/bad about elementals is just a bunch of speculation, until you actually see them on the board and play them. Take Yogg for example. Go back and look to see what anyone said about these cards (wotog), and they were wrong I'll bet most of the time. Reno Jackson is going away. Everything you thought about putting in your deck is going to change. Brann will be gone. There won't be any more Trogg/totem. Azure Drake will be gone, conceal, Ragnaros. You're going to see a lot of old decks become good again. Priest dragons are disappearing. Where is the commentary on any of this in your elemental rant?
Perhaps; it's entirely possible, but we don't know for sure. But why would you even pay attention to Kripp, who is not a deckbuilder and is, basically, an arena player.
1.This is the man that said mysterious challenger would be bad so don't take his word seriously
2.Jades and elementals are a completely different archetype jades are meant to control and the longer the game goes the better they are and harder to kill. Elementals are just flat out a strong Midrange archetype if you can meet their standards
3. we haven't even seen the rest of the elemental cards of the set and elemental shaman already looks viable
4. Kripp doesn't play a lot of constructed he is an arena guy so just ignore most things that he says about ladder
You can manupilate the RNG, sure, but that doesn't change the fact that you may still lose the Joust even after loads of planning simply because that Zombie Chow you had in your deck got paired against your opponent's Mechwarper. In my opinion any mechanic that can punish a player even if he plays around the bad possibilities, simply because the numbers didn't roll out right, is not good. Also, Joust wasn't as bad in a vacuum, what made the mechanic worse was the complete lack of good cards that Blizzard introduced for the card.
Most of the cards had lower than Vanilla stats for the cost, meaning you always had to roll a dice to either get a big advantage or a big disadvantage for something you had (and let's be real, even Control decks have low drops), very little control over; and clearly that was a risk that very little people were willing to take as virtually little to no cards actually saw any play. In fact the only cards that did see some play were King's Elekk and Healing Wave simply because they were class cards and Blizzard made them stronger than the others by having their base stats and effects be average, and actual rewards for winning the Jousts being really really good (card draw in Hunter and healing in Shaman at the time was massively needed). Against decks with similar archetypes it was always just a 50-50, meaning it was very luck dependent, and what made it even more frustrating was that you could even lose a good amount of the time against faster decks.
Woauv, Kripp bitching and whining over an expantion where he doesn't know all the cards...what else new, Kripp is really turning into salty fuck like Reynad.
So far I think he's right. BUT we haven't seen all the cards. Elementals seem a lot more about buffing other cards if played (shaman legendary) as opposed to jade's which are all about the number of times you can cast them. Jade's lose a bit of power with brann rotating out (but not THAT much of a loss).
I would say- too soon to say; however, in the long run, I'd say salt-arrian will be right. None of the cards I've seen so far has been unable to be silenced or hexed...
I belive that we've seen few Elementals cards in order to say if this new mechanic is good or not but Jade will remain the "late game-killer" in its current state: at some point it's impossibile to counter a costant flood of XX/XX minions and you'll simply get trampled. For what they've show us, Elementals will probably be a good choice versus Aggro and for Midrange deck but nothing on sight about late game. So let's wait and see.
On top of that, Jade and Elementals are completly different mechanics so comparing them is not something that have that much sense... but well, that's Kripp afterall.
For what profit is it to a man, if he gains the world and loses his own soul?
Yea. You can't really take this commentary seriously. He's just a good arena player, who has a lot of viewers. He's not a pro player, and his comparisons/justifications are not thought out, and just thrown together on the spot. Elementals will be tested and released as a good counter to tier 1 decks. I'm well certain of that. They need to be able to stand against aggro on a good draw, and finish late game with some good card play. Just like any other Jade deck. So to try and compare or say what is good/bad about elementals is just a bunch of speculation, until you actually see them on the board and play them. Take Yogg for example. Go back and look to see what anyone said about these cards (wotog), and they were wrong I'll bet most of the time. Reno Jackson is going away. Everything you thought about putting in your deck is going to change. Brann will be gone. There won't be any more Trogg/totem. Azure Drake will be gone, conceal, Ragnaros. You're going to see a lot of old decks become good again. Priest dragons are disappearing. Where is the commentary on any of this in your elemental rant?
Perhaps; it's entirely possible, but we don't know for sure. But why would you even pay attention to Kripp, who is not a deckbuilder and is, basically, an arena player.
Kripp is smart and says what he thinks. Ofc it's worst jade. Jade is an abomination that should be nerfed.
Other streamers either aren't smart or don't say what they think because it will hurt noobs feelings and they might donate less.