I'm looking to put together or otherwise join a Custom Card Creation Team.
Long story really short is that my kids and I have started making an offline hearthstone game for fun and I'd really like to incorporate custom cards and classes that we don't have in the game at this time in a very balanced measure. We've been using the http://achievementgen.com/hearthstone/ site to make the cards thus far and will likely continue to use it. Basically I create the card, open the image in a new tab, save to desktop, open in Paint, resize to 200 x 270, place 9 cards on a 800 x 600 paint doc, print to Portrait, cut them out, and glue them to recycled cardboard (dr pepper boxes) that have been cut using a playing card as a reference size.
I'd really appreciate it if you could preview the first (5) five Murloc cards I've developed.
Murloc Shadowclaw - This card allows for super short term health bonuses. Short term health bonuses result in odd side effects. It is probably balanced or even a touch weak, but it's going to be a headache to manage.
Coldlight Visionary - Looks good. Probably a half-step too weak for a class card - consider upping attack by 1.
Mur Fu Transcendence - Cannot evaluate until I see the Battlelord. If it's just a vanilla 4/4 Murloc with no special abilities, then this card is sound.
Mur Fu Enlightenment - Unless you intend to make Battlelords easy to summon, this card is basically an RNG win condition. If you happen to draw the right sequence at the right time you get an unbeatable killing machine out before anyone else. If you don't - you never get to use the card in the first place.
I would probably make this card, 6-mana: "Double the Attack and Health of a Murloc"
Mur-Lord - By normal pricing an 8/8 Charge with Divine Shield should cost 12 mana. By King Crush standards, it should still cost 10. As something that's only available through Mur Fu Enlightenment it's probably okay where it is. but if there are any other methods of getting this card, it's too cheap.
I'd really appreciate it if you could preview the first (5) five Murloc cards I've developed.
Murloc Shadowclaw - This card allows for super short term health bonuses. Short term health bonuses result in odd side effects. It is probably balanced or even a touch weak, but it's going to be a headache to manage.
Coldlight Visionary - Looks good. Probably a half-step too weak for a class card - consider upping attack by 1.
Mur Fu Transcendence - Cannot evaluate until I see the Battlelord. If it's just a vanilla 4/4 Murloc with no special abilities, then this card is sound.
Mur Fu Enlightenment - Unless you intend to make Battlelords easy to summon, this card is basically an RNG win condition. If you happen to draw the right sequence at the right time you get an unbeatable killing machine out before anyone else. If you don't - you never get to use the card in the first place.
I would probably make this card, 6-mana: "Double the Attack and Health of a Murloc"
Mur-Lord - By normal pricing an 8/8 Charge with Divine Shield should cost 12 mana. By King Crush standards, it should still cost 10. As something that's only available through Mur Fu Enlightenment it's probably okay where it is. but if there are any other methods of getting this card, it's too cheap.
Mur Fu Enlightenment -- They are not meant to be easy to summon. It is purely a win condition card. With the existence of Coldlight Oracle I don't expect it to be too awful hard to draw the card sequence. It's not as hard as an Exodia win condition. I feel it scales reasonably for Hearthstone.
Mur-Lord -- The only way it is available is through Mur Fu Enlightenment, hence the difficulty of the MFE card.
To clarify Murloc Battlelord is a vanilla 4/4.
Rollback Post to RevisionRollBack
Get with it.
To post a comment, please login or register a new account.
I'm looking to put together or otherwise join a Custom Card Creation Team.
Long story really short is that my kids and I have started making an offline hearthstone game for fun and I'd really like to incorporate custom cards and classes that we don't have in the game at this time in a very balanced measure. We've been using the http://achievementgen.com/hearthstone/ site to make the cards thus far and will likely continue to use it. Basically I create the card, open the image in a new tab, save to desktop, open in Paint, resize to 200 x 270, place 9 cards on a 800 x 600 paint doc, print to Portrait, cut them out, and glue them to recycled cardboard (dr pepper boxes) that have been cut using a playing card as a reference size.
Starting off:
I'm not stopping on this I'd like to expand quite a bit. So... would anyone else be interested?
Get with it.
If you click the "Summons" tab on the card page it links you to Murloc.
Ah okay thanks. I wasn't sure if there was a different image outside that one.
Get with it.
I'm willing to do my usual thing of being a balance warden.
Thank you!
I'd really appreciate it if you could preview the first (5) five Murloc cards I've developed.
Get with it.
Murloc Shadowclaw - This card allows for super short term health bonuses. Short term health bonuses result in odd side effects. It is probably balanced or even a touch weak, but it's going to be a headache to manage.
Coldlight Visionary - Looks good. Probably a half-step too weak for a class card - consider upping attack by 1.
Mur Fu Transcendence - Cannot evaluate until I see the Battlelord. If it's just a vanilla 4/4 Murloc with no special abilities, then this card is sound.
Mur Fu Enlightenment - Unless you intend to make Battlelords easy to summon, this card is basically an RNG win condition. If you happen to draw the right sequence at the right time you get an unbeatable killing machine out before anyone else. If you don't - you never get to use the card in the first place.
I would probably make this card, 6-mana: "Double the Attack and Health of a Murloc"
Mur-Lord - By normal pricing an 8/8 Charge with Divine Shield should cost 12 mana. By King Crush standards, it should still cost 10. As something that's only available through Mur Fu Enlightenment it's probably okay where it is. but if there are any other methods of getting this card, it's too cheap.
Mur Fu Enlightenment -- They are not meant to be easy to summon. It is purely a win condition card. With the existence of Coldlight Oracle I don't expect it to be too awful hard to draw the card sequence. It's not as hard as an Exodia win condition. I feel it scales reasonably for Hearthstone.
Mur-Lord -- The only way it is available is through Mur Fu Enlightenment, hence the difficulty of the MFE card.
To clarify Murloc Battlelord is a vanilla 4/4.
Get with it.