At low ranks, the game is awesome. If you try to be competitive or reach high ranks (which one shouldn't do (except when trying to reach legend just to get into legend dumpster)) the game suddendly is horrible tryhard p2w RNG game.
You know, I am so tired of people calling Hearthstone a P2W game - I have NONE of the expansions on my secondary account, and it is completely f2p on that account, and I have a really high winrate.
This game is great. Some things about it are nevertheless genuinely upsetting. 1° Blizzard over-favored aggressive decks by making early game minions relatively by far better than mid/late game minions. 2° They are tooslow about making the needed changes in the game. I'd really be pleased to inflict a 20 hours marathon against Secret Paladins to the developers of this game, just to make them understand how their game is since 5 months.
It takes a special kind of attitude to simultaneously whine about aggro being over-favoured, and to whine about secret Paladins.
There have been two major problems with Hearthstone over the years. The first is GvG. If you look at most of the cards out there, and ignore the GvG ones, you'd notice that RNG would have been kept down and strategy would have been much higher, if GvG hadn't existed. This is evident by the fact that blizzard has kept RNG down since that point, and that we've seen the introduction of mechanics like "Discover" which is about play choice and strategy with a little rng sprinkled in instead of .16% chance of doomsayer winning the game for you.
The second problem is blizzards philosophy they've said a number of times they do not want to nerf or buff cards. Their reasoning: They don't want returning players to pick up a deck they loved and find it doesn't work any more due to a card being nerffed. However... By releasing new cards to counter a particular deck, as well as meta shifts the situation they hope to avoid will happen regardless, making their argument moot. As this is a digital card game, there really is no reason for blizzard not to look at some problematic cards such as boom or Dr6 and tone them down, but since they don't, we often find ourselves on ladder, fighting secret paladins and just not having fun when we do.
At low ranks, the game is awesome. If you try to be competitive or reach high ranks (which one shouldn't do (except when trying to reach legend just to get into legend dumpster)) the game suddendly is horrible tryhard p2w RNG game.
I could't agree more Blue Banana. I couldn't agree more.
At low ranks, the game is awesome. If you try to be competitive or reach high ranks (which one shouldn't do (except when trying to reach legend just to get into legend dumpster)) the game suddendly is horrible tryhard p2w RNG game.
You know, I am so tired of people calling Hearthstone a P2W game - I have NONE of the expansions on my secondary account, and it is completely f2p on that account, and I have a really high winrate.
I was talking about bribing Ben Brode to ignore you hacking and playing Ysera for 1 mana on turn 1. I neither think that Hearthstone is p2w.
But the point was, if you really want to fully enjoy the game, the best way (imo) is to play casual with low MMR.
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It's the best game for smartphone I've ever played.
I think this is a bit bizarre to ask in a Hearthstone forum.
Bit of a biased audience, don't you think?
I have a love-hate relationship with Hearthstone. I just hate that I love it SO much!
P.S. Secret Paladin can burn in a fire.
Good game? Sure. Best game ever? No.
There have been two major problems with Hearthstone over the years. The first is GvG. If you look at most of the cards out there, and ignore the GvG ones, you'd notice that RNG would have been kept down and strategy would have been much higher, if GvG hadn't existed. This is evident by the fact that blizzard has kept RNG down since that point, and that we've seen the introduction of mechanics like "Discover" which is about play choice and strategy with a little rng sprinkled in instead of .16% chance of doomsayer winning the game for you.
The second problem is blizzards philosophy they've said a number of times they do not want to nerf or buff cards. Their reasoning: They don't want returning players to pick up a deck they loved and find it doesn't work any more due to a card being nerffed. However... By releasing new cards to counter a particular deck, as well as meta shifts the situation they hope to avoid will happen regardless, making their argument moot. As this is a digital card game, there really is no reason for blizzard not to look at some problematic cards such as boom or Dr6 and tone them down, but since they don't, we often find ourselves on ladder, fighting secret paladins and just not having fun when we do.
Han Solo dies
The reasons I enjoy the game is because the game play is strategic, yet simple, grinding out golden heroes and crafting golden legendaries.