You lose a game because you couldn't top deck any type of game winning card to ensure your victory, somewhere in that game you had just gained complete control of it and you felt there was no way you would lose but the thing is you kept drawing badly and just could not seal the deal! Each turn that passes you just really want to see that one card or maybe it's multiple that will get the game over with but you never do and then you proceed to take what feels like the worst lost in your Hearthstone career. You start up the next match and then that one card either ends up in your mulligan or you get it after your muligan and you just think, "Where the heck were you last game!?!".
I swear whenever this happens it feels like Hearthstone just teasing/trolling me lol, how often does this happen to you? Or has it ever?
This is why cards like quickshot, mortal coil, and wrath are so good (to a lesser extent quick shot). The ability to kill something and draw through your deck to reduce the chance of this happening is just too good. If anybody also plays magic (I did until I realized if I wanted to win more than 2 games at an fmn I would need to become a billionaire), they no the value of two for ones. I haven't seen this phrase pop up that much in hearth, but it is still an incredibly valuable concept. It is also why deathrattle is such an annoying thing. Deathrattle minions are an inherent two for one, but thats getting off topic. Having so many multi-purpose cards happens to be the only reason druid exists. Your ramp cards (basicly just wild growth) give you cards at 10 mana. Your wraths cycle through your deck decreasing the chance that you don't get your last combo piece to kill a renolock without enabling molten giants. Your Ancients of Lore creates a non-bad 5/5 body and gives you 2 hole cards. In a deck of 30 that's actually insane. I could go so many places with this "lecture" but I doubt anybody would read it, so I am done now.
happens all the time. but with 10+ years of semi-pro level MTG under my belt... im numb to the pain. and ive taken up drinking as a hobby. it helps me cope with the pain.
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You lose a game because you couldn't top deck any type of game winning card to ensure your victory, somewhere in that game you had just gained complete control of it and you felt there was no way you would lose but the thing is you kept drawing badly and just could not seal the deal! Each turn that passes you just really want to see that one card or maybe it's multiple that will get the game over with but you never do and then you proceed to take what feels like the worst lost in your Hearthstone career. You start up the next match and then that one card either ends up in your mulligan or you get it after your muligan and you just think, "Where the heck were you last game!?!".
I swear whenever this happens it feels like Hearthstone just teasing/trolling me lol, how often does this happen to you? Or has it ever?
All the time. It's a card game.
Know how much money I've lost hoping to see that last A or K in poker?
Never happened to me before. I plan my plays and craft my deck in such a way so that i don't rely on top decking.
"Put your face in the light!" - Tirion Fordring
Would happen more to aggro/early game decks that run alot of 1-4 drops. Alternatively would happen alot to decks that lack finishers/direct damage
December rank 74 legend :)
This is why cards like quickshot, mortal coil, and wrath are so good (to a lesser extent quick shot). The ability to kill something and draw through your deck to reduce the chance of this happening is just too good. If anybody also plays magic (I did until I realized if I wanted to win more than 2 games at an fmn I would need to become a billionaire), they no the value of two for ones. I haven't seen this phrase pop up that much in hearth, but it is still an incredibly valuable concept. It is also why deathrattle is such an annoying thing. Deathrattle minions are an inherent two for one, but thats getting off topic. Having so many multi-purpose cards happens to be the only reason druid exists. Your ramp cards (basicly just wild growth) give you cards at 10 mana. Your wraths cycle through your deck decreasing the chance that you don't get your last combo piece to kill a renolock without enabling molten giants. Your Ancients of Lore creates a non-bad 5/5 body and gives you 2 hole cards. In a deck of 30 that's actually insane. I could go so many places with this "lecture" but I doubt anybody would read it, so I am done now.
happens all the time. but with 10+ years of semi-pro level MTG under my belt... im numb to the pain. and ive taken up drinking as a hobby. it helps me cope with the pain.