Now I'm guilty of abusing them to be honest but the plays you can make with Questing Adventurer and Mana Addict are absolutely outrageous.
I literally played about 20 games within an hour last night and won 80% or so. You pick away at them with the rogue hero ability until you've got enough cards in your hand to just blow them up.
Between Preparation reducing almost every Rogue spell to 0 or 1 (sans Sprint) and Shadowstep combos which plus off of Defias Ringleader or Novice Engineer, I defeat most opponents by 5 mana.
Now it's not perfect by any means but there's so much consistency and burst with the deck it's down right disheartening. Opponents eventually just saw my name and resigned as soon as the match began.
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Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
I really don't agree, especially with Miracle rogue. It is really easy to destroy there important minions if you have a little removal. My favorite thing to do is watch them surrender after I killed there questings and addicts.
They really are op, people that say "oh, just use removal to get rid of them" But who has removal for a 10/10 creature early/mid game? Hex, Polymorph, Sap, equality/Execute with some sort of damage, and Big Game Hunter, the only neutral card that's also a purple card that kills a minion over 7 attack.
That's only 6 cards, whereas 5 are class specific that can counter it early/mid game.
There's not enough early/mid game counter for sudden board control and a 10/10 in your face that's also reliable. You don't need much to combo for all those buffs.
Exactly. Only issue I have had was with a Sunwalker stopping my last attack into the enemy Hero. Even then I just Evisecrated it after knocking out the Divine Shield with my Hero Ability.
Shiv, Fan of Knives and Backstab can take care of any 1-3 cost in the first couple of turns and two of those give you a draw.
I just looked over the Miracle Rogue deck and I go with a couple different choices for better flow and focusing entirely on damage,
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Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
The miracle rogue deck is far from overpowered and there are many ways to beat it. For starters, if you don't get one of your two conceals it's really difficult to keep your creatures alive and unsilenced. Even if you do, there are plenty of removal that goes through the stealth such as Deadly Shot, Hellfire, Blizzard and so on. Plus, you might have had to spend your removal earlier in order to not die as the pure aggro decks generally win faster than the miracle rogue deck, and this leaves you without enough spells to boost your creatures high enough for a one-shot.
In competitive play the miracle rogue deck has fallen almost completely out of flavor in favor of rogue control decks. I'm sure you will start to experience some problems when you get higher in rankings. Rogues might very well be overpowered, but it's not the miracle rogue deck you need to worry about.
Welcome to the world of TCGs, where FOTM become FOADOT (flavour of a day or two). Someone builds a strong deck, others copy it, because it went "SOOO STRONG!". Two days later another one builds a deck which counters it and so on.
One week ago everyone cried about spell power rogues being so strong.
Actually any type of deck is only strong versus certain other decks. There is no perfect deck winning all the time.
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Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
I am sorry but rogues are at least an 80% win against any deck. As apposed to other classes like priest where you only win if you get the right card combo. The game is close but not balanced. Two small changes will fix rogues but not break them. The other classes need some harder fixes.
I am sorry but rogues are at least an 80% win against any deck.
If that were true, the stats that Blizzard collect would have shown it long ago. It's clearly not true though. You only need to watch a few streamed games (or play some yourself) to realise that.
Well, rogues being op (not saying that they are as im in the no beta club) is just in blizzards spirit, just look at WoW at _almost_ all pvp seasons / vanilla pvp and pve etc :P Just sayin.
in M:tG they had to ban most of the free spells they printed (including zero mana artifact that gives you one mana... sounds familiar? ;-) )
looks like in Hearthstone they decided to not learn from their mistakes.
No, the ones they banned were the Lotus and the Moxes from years ago.
There's still loads of 0-cost artifacts in legal MtG play!
As for the mana coin (which I think you were talking about), firstly that's for balancing the second player and secondly - did you not read the article on the front page about it? I think the mana coin is OK.
Unless you have a 4 damage aoe to hit stealth on turn 5, you're screwed If he draws gadget. If he draws conceal after that, you lose. That's it. Single player mode.
Now I'm guilty of abusing them to be honest but the plays you can make with Questing Adventurer and Mana Addict are absolutely outrageous.
I literally played about 20 games within an hour last night and won 80% or so.
You pick away at them with the rogue hero ability until you've got enough cards in your hand to just blow them up.
Between Preparation reducing almost every Rogue spell to 0 or 1 (sans Sprint) and Shadowstep combos which plus off of Defias Ringleader or Novice Engineer, I defeat most opponents by 5 mana.
Now it's not perfect by any means but there's so much consistency and burst with the deck it's down right disheartening. Opponents eventually just saw my name and resigned as soon as the match began.
Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
I really don't agree, especially with Miracle rogue. It is really easy to destroy there important minions if you have a little removal. My favorite thing to do is watch them surrender after I killed there questings and addicts.
That's where conceal comes into play. You just hold off on them until you have your conceals.
If you are just tossing out the Questings & Addicts to be destroyed you aren't doing it right.
Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
They really are op, people that say "oh, just use removal to get rid of them" But who has removal for a 10/10 creature early/mid game? Hex, Polymorph, Sap, equality/Execute with some sort of damage, and Big Game Hunter, the only neutral card that's also a purple card that kills a minion over 7 attack.
That's only 6 cards, whereas 5 are class specific that can counter it early/mid game.
There's not enough early/mid game counter for sudden board control and a 10/10 in your face that's also reliable. You don't need much to combo for all those buffs.
Exactly. Only issue I have had was with a Sunwalker stopping my last attack into the enemy Hero. Even then I just Evisecrated it after knocking out the Divine Shield with my Hero Ability.
Shiv, Fan of Knives and Backstab can take care of any 1-3 cost in the first couple of turns and two of those give you a draw.
I just looked over the Miracle Rogue deck and I go with a couple different choices for better flow and focusing entirely on damage,
Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
The miracle rogue deck is far from overpowered and there are many ways to beat it. For starters, if you don't get one of your two conceals it's really difficult to keep your creatures alive and unsilenced. Even if you do, there are plenty of removal that goes through the stealth such as Deadly Shot, Hellfire, Blizzard and so on. Plus, you might have had to spend your removal earlier in order to not die as the pure aggro decks generally win faster than the miracle rogue deck, and this leaves you without enough spells to boost your creatures high enough for a one-shot.
In competitive play the miracle rogue deck has fallen almost completely out of flavor in favor of rogue control decks. I'm sure you will start to experience some problems when you get higher in rankings. Rogues might very well be overpowered, but it's not the miracle rogue deck you need to worry about.
Welcome to the world of TCGs, where FOTM become FOADOT (flavour of a day or two).
Someone builds a strong deck, others copy it, because it went "SOOO STRONG!".
Two days later another one builds a deck which counters it and so on.
One week ago everyone cried about spell power rogues being so strong.
Actually any type of deck is only strong versus certain other decks. There is no perfect deck winning all the time.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
I am sorry but rogues are at least an 80% win against any deck. As apposed to other classes like priest where you only win if you get the right card combo. The game is close but not balanced. Two small changes will fix rogues but not break them. The other classes need some harder fixes.
1 Make coin not count towards a combo,
2 Make backstab 1 crystal
If that were true, the stats that Blizzard collect would have shown it long ago. It's clearly not true though. You only need to watch a few streamed games (or play some yourself) to realise that.
Well, rogues being op (not saying that they are as im in the no beta club) is just in blizzards spirit, just look at WoW at _almost_ all pvp seasons / vanilla pvp and pve etc :P Just sayin.
in M:tG they had to ban most of the free spells they printed (including zero mana artifact that gives you one mana... sounds familiar? ;-) )
looks like in Hearthstone they decided to not learn from their mistakes.
One week ago everyone cried about rogues being too strong. Now everyone is crying about rogues being too strong. Geez, people, make up you minds!
Good old P9 ...
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
No, the ones they banned were the Lotus and the Moxes from years ago.
There's still loads of 0-cost artifacts in legal MtG play!
As for the mana coin (which I think you were talking about), firstly that's for balancing the second player and secondly - did you not read the article on the front page about it? I think the mana coin is OK.
But the rogue is too powerful for other reasons.
Unless you have a 4 damage aoe to hit stealth on turn 5, you're screwed If he draws gadget. If he draws conceal after that, you lose. That's it. Single player mode.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
QFT.
But seriously, at least Blizz mentioned that they rogues are on their radar.
Fee. Fi. Fo. Fum. From the Beta days is where I'm from.
Yes i totally agree Rogues are broken op they need to be nerfed
If that is sarcasm, do you realise that this thread is two years old? OMG man, WTF...
"sees thread"
"does ben brode laugh"
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Lol.. troll topic got a few kills.
Oops...