Secret paladin at times.... but mostly priests, priests and more god forsaken priests as they keep getting dumb cards that steal your deck... aka entomb for example its absolute hell to play against it.
Aggro shaman is cancerous to the game I swear turning a fair class into a shit fest I swear I was playing a midrange paladin of my own design with avenging wrath going on a 80% streak from 18 to 10 and to end the good day of LoE heroic getting a lightbane and that was a brain dead idiot who got 15 damage burst top deck when I would've won with a full board And and it was lightning bolt crackle lava burst crackle fucking hate the idiot who made face shamim a thing
Freeze Mage. It is just so boring and annoying at the same time.
There are lots of decks that seem impossible to beat when they draw the nuts: Aggro Shamans, Secret Paladins, Control Priests, and sometimes even Face Hunters. I occasionally get annoyed by those games, but that is just the nature of a card game.
Freeze Mage, however, means 20+ minutes of stalling followed by a couple of key turns where you either win or lose depending on a couple of key decisions and on whether you drew your important answers or not. Thus, the incredible amount of stalling that is present in 100% of games against a Freeze Mage earns it my vote.
Mostly OTK decks where you can do nothing to avoid the combo such as Druid. But, what's most frustrating and annoying is when opponents win simply because of RNG.
I've always referred to Freeze mage as "Solitaire: Hearthstone Edition!"
I know I'm exaggerating a bit, not nothings more annoying than having an opponent be able to completely ignore you and your board until they're ready to burst you down.
Mill Decks as well, at least when I'm playing a deck that can't reliably empty my hand quick enough.
Combo druid is the most retarded thing ever. Better not be below 14 hp at turn 9 or you're dead. Better not let them have any minions on the board or they can take you down to less than half hp with a single savage roar. It's like you're at the mercy of whether or not they drew the combo. This doesn't even take into account that sometimes they even have combo on turn 7 with innervate.
At least freeze mage requires more than 2 cards to win, and gives you a couple turns to try and heal out of range. Combo druid is a deck that has the ability to fight for board power while simultaneously threatening OTK, it's fucking bullshit. Even patron warrior required you to count multiple times and calculate many board states ahead, get thaurissan and play him at the right time. Combo druid is as easy as adding 2 * the number of characters + board attack.
Mostly Fatigue decks because they waste my time in real life and mid game it is hard to tell if you can win or not... Also, for players with limited time, these decks are frustrating for good reason. I have around 90 minutes a day for ranked. I do not wanna spend 20+ minutes on a fatigue game even if I win. Forget annoying, it's an actual problem for people on a time limit. It discourages ladder play.
Freeze Mage is annoying yes, going to turn 10-12 and then dying - buuut, way better than turn 30+.
I don't mind aggro, they either pull their good hand and win, or run out of steam and lose. And if I lose, it's fast. No biggie. AND, I have not seen much aggro on ladder. Not as much as I have seen control decks, reno decks, and fatigue decks.
I guess, in descending order, secret pally, mech mage and freeze mage. There's lots of pretty mindless rush and tempo decks, but those are the only 3 decks I loathe.
I don't get all the hate for priests, they're interactive, not op, don't rush you down... I find control warrior's removal far more annoying. I've been playing as priest a bit recently, they're decent but nothing special and I don't buy the 'they encourage aggro' argument. My priest deck is stronger against aggro than control, anyway.
Secret pally, easily. If they get even a half-decent draw it requires to you play perfectly and anticipate every play while they can play with multiple mistakes and still win by a fair margin.
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Building Quirky Decks Every Week, Loving Life at Rank 15!
Secret paladin at times.... but mostly priests, priests and more god forsaken priests as they keep getting dumb cards that steal your deck... aka entomb for example its absolute hell to play against it.
Def Priest. Any deck that uses thoughtsteal, cabal, mc or entomb is disgusting for me. Don't like "steal" mechanic.
I remember reading about the original Illidan card, discard 3 cards for you an your opponent. They ended up changing
it, because it would not be fun to play against and/or it was imbalanced. Imho, stealing opponent cards falls in same
category for me.
Aggressive Sharman decks take the cake for me, as well as these weird control Warlocks floating around. I mean who runs Twisting Nether!!
Aggro shaman is cancerous to the game I swear turning a fair class into a shit fest I swear I was playing a midrange paladin of my own design with avenging wrath going on a 80% streak from 18 to 10 and to end the good day of LoE heroic getting a lightbane and that was a brain dead idiot who got 15 damage burst top deck when I would've won with a full board And and it was lightning bolt crackle lava burst crackle fucking hate the idiot who made face shamim a thing
mill decks and aggro decks and freeze mage
freeze mage but now lots of priest most annoying,i really want kill they.
control priest just has so many answers and the matches usually drag out so just not nice to play against atm!
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Put the bunny.... back in the boxFreeze Mage. It is just so boring and annoying at the same time.
There are lots of decks that seem impossible to beat when they draw the nuts: Aggro Shamans, Secret Paladins, Control Priests, and sometimes even Face Hunters. I occasionally get annoyed by those games, but that is just the nature of a card game.
Freeze Mage, however, means 20+ minutes of stalling followed by a couple of key turns where you either win or lose depending on a couple of key decisions and on whether you drew your important answers or not. Thus, the incredible amount of stalling that is present in 100% of games against a Freeze Mage earns it my vote.
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1. Secret Pally.
2. Control warrior.
3. Control/classic priest.
4. Face Hunter.
5. Freeze mage.
I didn't have a signature so Flux added one for me.
Mostly OTK decks where you can do nothing to avoid the combo such as Druid. But, what's most frustrating and annoying is when opponents win simply because of RNG.
I use renolock and control priests are a bad time for me. Hate thought steal.
1) Secret Pally
2) Freeze Mage
Every deck I lose against, like everyone who plays this game.
I've always referred to Freeze mage as "Solitaire: Hearthstone Edition!"
I know I'm exaggerating a bit, not nothings more annoying than having an opponent be able to completely ignore you and your board until they're ready to burst you down.
Mill Decks as well, at least when I'm playing a deck that can't reliably empty my hand quick enough.
Nat Flippin-Pagle gets corrupted, but the Mighty Millhouse Manastorm doesn't?!
Death to the Darkfisher! \(' ^' )/
Combo druid is the most retarded thing ever. Better not be below 14 hp at turn 9 or you're dead. Better not let them have any minions on the board or they can take you down to less than half hp with a single savage roar. It's like you're at the mercy of whether or not they drew the combo. This doesn't even take into account that sometimes they even have combo on turn 7 with innervate.
At least freeze mage requires more than 2 cards to win, and gives you a couple turns to try and heal out of range. Combo druid is a deck that has the ability to fight for board power while simultaneously threatening OTK, it's fucking bullshit. Even patron warrior required you to count multiple times and calculate many board states ahead, get thaurissan and play him at the right time. Combo druid is as easy as adding 2 * the number of characters + board attack.
herp
Mostly Fatigue decks because they waste my time in real life and mid game it is hard to tell if you can win or not... Also, for players with limited time, these decks are frustrating for good reason. I have around 90 minutes a day for ranked. I do not wanna spend 20+ minutes on a fatigue game even if I win. Forget annoying, it's an actual problem for people on a time limit. It discourages ladder play.
Freeze Mage is annoying yes, going to turn 10-12 and then dying - buuut, way better than turn 30+.
I don't mind aggro, they either pull their good hand and win, or run out of steam and lose. And if I lose, it's fast. No biggie. AND, I have not seen much aggro on ladder. Not as much as I have seen control decks, reno decks, and fatigue decks.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
I guess, in descending order, secret pally, mech mage and freeze mage. There's lots of pretty mindless rush and tempo decks, but those are the only 3 decks I loathe.
I don't get all the hate for priests, they're interactive, not op, don't rush you down... I find control warrior's removal far more annoying. I've been playing as priest a bit recently, they're decent but nothing special and I don't buy the 'they encourage aggro' argument. My priest deck is stronger against aggro than control, anyway.
Secret paladin mostly. Also druids who pull off ridiculous innervate shenanigans on turn one.
Otherwise, I also rage hard when the game decides to take a dump on me by giving me queue ups like the following:
-I'm playing facehunter or a similar deck and get renolock or dragon priest 3 times in a row. I switch to handlock to try and counter them.
-first game:you guessed it, face fucking hunter on first game. I switch to renolock myself.
-first game:midrange druid, who of course gets a perfect curve into combo and owns me.
Secret pally, easily. If they get even a half-decent draw it requires to you play perfectly and anticipate every play while they can play with multiple mistakes and still win by a fair margin.
Building Quirky Decks Every Week, Loving Life at Rank 15!
1) face decks
2) Zoo or flood decks
3) Secret pally