Mysterious Challenger. The fact that it doesn't have enough counters makes it totally not fun to play against. I don't hate it because it's OP.. I hate it because it's so freaking boring to play against. Plus the secrets loose their whole idea.. When MC is played you know exactly what secrets they are.. so the whole concept of secrets is ruined. I could go on and on on MC.
Doomhammer. Too much potential damage from a card that doesn't have many counters and can deal up to 20+ damage.
Force of Nature. Self explanatory.
Other than that.. I'm fine with the rest of them. Dr.Boom is obviously too powerful but I don't mind it too much.
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I didn't have a signature so Flux added one for me.
I'd remove the "technological" barrier than prevents us from having more than 9 deck slots.
Inb4 "the technology isn't there yet" and "confusing to new players."
I second that. Come on blizz this can't be that hard to do. I guess it gives us that feel of paper ccg's where we have to move cards between decks. Lol
If you ask me that we can remove one thing from this game, I would pick whiners, everyday.
Just dont use the forum and dont accept every friend-request after a match where you permanently spammed "sorry" after you killed one minion..
As if saying something would make it true. Yeah, keep believing that. Keep calling people names, keep accusing others of stuff that you made up, and the world would be a better place.
For you, anyway.
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"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
I'll go with Mad Scientist because I find playing Freeze Mage excrutiatingly boring, yet I don't think the deck should cease to exist. Same thing for Tempo Mage, although it's more interactive. Also Face Hunters, I don't find any joy in either winning or losing to these, and Mad Scientist is a big reason.
The Dutch. God I can't stand the Dutch. With their stupid dolls and goofy hats and wooden shoes. Just ugh! Look at these people, just look at them. Why is that guy in the back holding up a fish? Why?!?!?!?
Remove charge mechanic. Those cards are either not cost effective or are part of some combo that makes them broken. Then I would design a new mechanic that still would fit to that theme somehow. Huffer is one of the exceptions that come to mind.
Rush - Can attack at same turn this minion is played but can't be affected by spells until end of that turn.
Can you explain the fish? Is it the Dutch equivalent to flashing a gang sign or something?
Dutchies like to eat herring.
I dunno, that fella doesn't look like he enjoys much of anything. I'm pretty sure the fish is showing more emotion. Or maybe wooden shoes are just really uncomfortable? Could be he was unhappy about being selected as the person that had to hold up the fish I suppose.
Animations- not entirely, just add a toggle. Especially those before the game- 6 seconds every game to show You a coin toss, and drawing the cards, doing all those woosh swoosh sounds while not letting You to mulligan (not yet, wait a while- look they're magical!)
So this is just a for fun thread [...] Dr. Boom seriusly isn't (OP) so stop asking for a FUCKING nerf couse it's never gonna happend so just leave it people.
Remove charge mechanic. Those cards are either not cost effective or are part of some combo that makes them broken. Then I would design a new mechanic that still would fit to that theme somehow. Huffer is one of the exceptions that come to mind.
Rush - Can attack at same turn this minion is played but can't be affected by spells until end of that turn.
that way the most face hunter/or other aggro decks would stay as they are but the druid combo would not work.. but there is a problem: if they cant be effected by spells that would mean that they cant get cleared with your own AOE. Or if you make them killable trough AOE in your turn they can get effected by Savage Roar... good start but its not that easy :/
Mysterious Challenger. The fact that it doesn't have enough counters makes it totally not fun to play against. I don't hate it because it's OP.. I hate it because it's so freaking boring to play against. Plus the secrets loose their whole idea.. When MC is played you know exactly what secrets they are.. so the whole concept of secrets is ruined. I could go on and on on MC.
Doomhammer. Too much potential damage from a card that doesn't have many counters and can deal up to 20+ damage.
Force of Nature. Self explanatory.
Other than that.. I'm fine with the rest of them. Dr.Boom is obviously too powerful but I don't mind it too much.
I didn't have a signature so Flux added one for me.
Ropers. Irritates the hell out of me.
Whiners.
Please remove Whiners.
If you ask me that we can remove one thing from this game, I would pick whiners, everyday.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Nerf Threads.
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
Savage roar ruined Druid and changed what was the supposed to be ramp to a cancerous fun killing deck of unmatched brain cell degeneration.
Savage roar.......3 mana bloodlust okay remove this garbage cancer.
Hard to pick. I hesitate a lot between Piloted Shredder, Mad Scientist and Mysterious Challenger
I'll go with Mad Scientist because I find playing Freeze Mage excrutiatingly boring, yet I don't think the deck should cease to exist. Same thing for Tempo Mage, although it's more interactive. Also Face Hunters, I don't find any joy in either winning or losing to these, and Mad Scientist is a big reason.
The Dutch. God I can't stand the Dutch. With their stupid dolls and goofy hats and wooden shoes. Just ugh! Look at these people, just look at them. Why is that guy in the back holding up a fish? Why?!?!?!?
Remove charge mechanic. Those cards are either not cost effective or are part of some combo that makes them broken. Then I would design a new mechanic that still would fit to that theme somehow. Huffer is one of the exceptions that come to mind.
Rush - Can attack at same turn this minion is played but can't be affected by spells until end of that turn.
Golden cards. Now I won't feel like a pleb.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Animations- not entirely, just add a toggle. Especially those before the game- 6 seconds every game to show You a coin toss, and drawing the cards, doing all those woosh swoosh sounds while not letting You to mulligan (not yet, wait a while- look they're magical!)
P.s.
Wisp and Murloc Tinyfin. No idea how Blizzard can allow 2 cards that has literally infinite value
"Put your face in the light!" - Tirion Fordring
Death lord, I really think that card is overpowered but it's not talked about alot.