Class decks with the WoW Specs . For ex. you have Fire,Arcane and Frost mage. And Destruction,Aflition and Demonology.
Like a system that before you choose decks you choose a specialization and Demonology gives your demons +2/2 and buffs Sac pact. Afflition would increase dmg over time such as Curse of Raf and Corruption and Destruction buffing the direct dmg for Maly decks etc.
Shadow Priest, I didn't think of that. Decks like Shadow Priest and Freeze Mage really appeal to me because they have a certain flavor to them that other decks don't- they have a lot of cards based off of ice in Freeze Mage's examples and in the priest's, well obviously shadow.
Something where you could ignore what your opponent is doing and do 30 damage from your hand.
Is this anime?
I bet it's anime.
1HP, no cards, opponent has 30HP left and our protagonist's victory hangs to what they draw next. ^^
---
Anyway, I would like to have a way to make taunt decks viable. Decks that heavily rely on to taunts. I remember some random user at official forums complaining that he can't win any matches and then it was discovered that the guy thought that filling your deck with taunts was a good idea. Such thickness needs to be rewarded.
Bolster card is already making it semi-viable but that's not enough cards to do that.
Mech, Pirate, Murloc, Beast... Any of those. I think the game would be much more fun with useful and competitive variation of these decks out there. Not only that, but I would like for them to each be some sort of play style... i.e. Mech be aggro, pirate tempo, Murloc control, etc.
Control and Dragon Hunterie board clears that don't benefit aggro SMOrc, Dragon cards (at last) and a consistent way to use Hero Power on minions (not that stupid 2-3 minion no one plays). I think they missed it with Justicar Trueheart.
If you mean that the revamped hero power should be able to target minions, then it would be indistinguishable from the mage hero power. Also, it doesn't really make sense flavor-wise.
What deck do you want Blizzard to promote?
Please note it doesn't have to currently exist; you could say "Chicken Mage" but I don't know why anyone would want that deck...
Personally I would love mill decks to be made- I just love the very idea of forcing your opponent to draw too many cards.
Han Solo dies
Murlocs shall rise and dominate the meta!
At least I have chicken
Pirate Rogue. Its 90% there. Just needs one or two more key cards.
Mech warrior its SO close to being extremely viable and the stupid idea of a mech taunt warrior,,,, if only fierce monkey was a robot...
A midrange that is really threat dense and tops out in varian
Class decks with the WoW Specs . For ex. you have Fire,Arcane and Frost mage. And Destruction,Aflition and Demonology.
Like a system that before you choose decks you choose a specialization and Demonology gives your demons +2/2 and buffs Sac pact. Afflition would increase dmg over time such as Curse of Raf and Corruption and Destruction buffing the direct dmg for Maly decks etc.
I'd like Aggro/Shadow Priest to be a thing. There are pieces of it present, but it doesn't quite work yet.
Something where you could ignore what your opponent is doing and do 30 damage from your hand.
Galavant Animation
patron
Shadow Priest and Murloc Shaman! Get on it Blizz!!!
Control hunter and anything that is not a controlish priest archetype.
I returned to this game much like how a recovering alcoholic can relapse.
A faster Priest deck, I would like to see Auchenai and especially Velen being viable...
Han Solo dies
What decks I would like to be viable?
Any base "race" deck.
Mech, Pirate, Murloc, Beast... Any of those. I think the game would be much more fun with useful and competitive variation of these decks out there. Not only that, but I would like for them to each be some sort of play style... i.e. Mech be aggro, pirate tempo, Murloc control, etc.
Stealth Rogue, It must be viable.
Han Solo dies
Ogre warrior
Shaman decks.
Miracle Druid