El Sabidon!! Gracias for the recommendation. I went out and tried it out. Thought that if it felt good, even without Scourgelord Garrosh, I could play that on my EU server. Unluckily I found it slightly lacklustering. Its a shame, because while it feels the same, the small differences end up being huge. When a deck allows you to barely win most of the time, a slightly worst deck just looses most of the time. The problem at the end is card draw, and how bad Disciple of C'Thun and C'Thun's Chosen are for Battle Rage or Armorsmith. I'll do a small analysis if anyone is interested.
Pros: 1. C'Thun has a much more immediate impact, helping solve a board, and bringing the clock down on you opponents health, allowing you to outright kill him that turn, or at least force him to have an answer before the next turn. 2. Doomcaller felt MVP. Being able to throw C'Thun without needing to wait for Dead Man's Hand, or having played it before, is just huge. It allowed you to deal with a board, and apply pressure without giving up your late game. That for me was the most superior part compared to N'Zoth Warrior. 3. I didn't have Twin Emperor Vek'lor, but it feels as a strong card. I am sure that being able to play it would improve the deck a lot, as many times I felt I lacked taunts.
Cons: 1. Card Draw, Card Draw, Card Draw! N'Zoth warrior is not good because its efficient removal, which is too dependent to combos and utilizes a lot of cards to clear a board. It is good because it draws cards like crazy, with Battle Rage being the one that gives you the most value. Like a said, it looses a lot of value with Disciple of C'Thun and C'Thun's Chosen. It felt that most of the time I only had half the combos to clear the board, and when I did it, next turn I had nothing. 2. Similar with Armorsmith, I could never get that extra bit of armor to barely stay alive, and they lost a lot of value. I only had one Ancient Shieldbearer, but it is way too late an expensive, and without taunt isn't good enough. 3. When I tried to create a deck with enough card draw to have always tools, the deck just run out of cards too quickly. N'zoth warrior gets you normally 7 extra Direhorn Matriarch, which are 7 extra cards and 7 extra threats. With a deck that needs so much card draw to work, it needs many more extra cards to not get into fatigue and short of cards too quickly. 4. The minions are way to low impact to justify a change from control defense to minion defense. They bring very little tension to the board. Direhorn Hatchling is a taunt and Mountainfire Armor is either 6 armor (huge value) or I chose where my minion trades. This leads me to... 5. Lack of Taunts. You play defense, but you don't have a single taunt (again, I had no Twin Emperor, which I'm sure it would help with this) which means you can not efficiently stop the aggro, or force bad value trades from them, with N'Zoth version, you can end up playing 16 taunts against your opponent. I tried playing Twilight Geomancer, so at least C'Thun was also a taunt, but the card just has way too low impact, and not buffing C'Thun is just huge. 6. The C'Thun defense mechanism always just felt short. While on paper being able to deal huge amounts of damage to the board and leave a huge guys seemed a great comeback mechanism, it just was never enough. I usually ended up playing C'Thun when the board look too scary and had no other answer. It would normally leave a couple of low life minions still up, and they would just go over its head without taunt to finish me off. If it could be combo with Sleep with the Fishes or Execute it would be great, but it would never fully deal with big scary boards.
Overall, the difference between the excitement of pulling off many victories from the edge of defeat, and loosing many games by always just barely not being able to deal with the board, is just huge. With more C'Thun minions with taunt (like Ancient Shieldbearer) or card draw, maybe it could work. I also understand why two Dead Man's Hand may be needed, as it just runs out of cards and threats too quickly with only one. I had some fun messing around with the deckbuilding, and trying to find the balance between card draw/armor/taunts and C'Thun buffs, but without both things synergising by themselves, it was too difficult with a package that needs a lot of resources just to stay alive and control the board. I'll still keep an eye out in case someone builds an optimized version and return to it. Anyways, still thanks El_Sabidon for getting me to spend some hours messing around with it, it is always fun to try a challenge!
I mean, this OTK only happened with the emperor discounts, I don't think you can play Marin and kill the opponent with the box in one turn in standard. I think there are more two-turn kills in standard.
I mean, this OTK only happened with the emperor discounts, I don't think you can play Marin and kill the opponent with the box in one turn in standard. I think there are more two-turn kills in standard.
I was playing casual with my Archbishop/Hemet Quest Priest deck and threw in Marin the Fox because why not.
Queued into an opponent playing the same deck.
After multiple Archbishops, we hit the card limit, which is 60 (why is there a limit?? We easily would have exceeded 100 cards without this limit).
We both played N'Zoth at least 3 times.
At one point I got a Hadronox via the Golden Kobold. I refilled my board with taunts (oh yes, forgot to mention I got Y'Shaarj from the Kobold and kept pulling out Obsidian Statues).
Oh and then I topdecked another N'Zoth.
Memeyest game of my life, 10/10 would play again.
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Life before death. Strength before weakness. Journey before destination.
No Video but when evolve shaman first came out I was just trying out a makeshift deck. I'm pretty sure I forgot to add hex(:p), he had a ysera on the board and I had no answer for a few turns. The only play I had left was Brann > Master of Evolution > Evolve > Windfury which netted me a Tundra Rhino and The Beast for 20 burst damage lethal. I had no business winning that game, at all.
Just destroyed 2 jade druids in a row with my own prince-less handbuff pally. The key in both cases was to never have more than 3 minions on board to prevent Spreading Plague/MC tech BS.
feelsGOODman.
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Like...dog sh!t.
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Witnessing someone who used Maniac Soulcaster to shuffle heaps of Brann Bronzebeards into their deck, and then use shit like Barnes and Madam Goya to bring heaps of shit out!
It was glorious. I love it!
(V) (;,,;) (V)
If ya can't beat 'em, may as well join 'em :-)
"Greetings!"
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Isn't this like the most default current combo for Marin that everybody and their gran is currently attempting?
El Sabidon!! Gracias for the recommendation. I went out and tried it out. Thought that if it felt good, even without Scourgelord Garrosh, I could play that on my EU server. Unluckily I found it slightly lacklustering. Its a shame, because while it feels the same, the small differences end up being huge. When a deck allows you to barely win most of the time, a slightly worst deck just looses most of the time. The problem at the end is card draw, and how bad Disciple of C'Thun and C'Thun's Chosen are for Battle Rage or Armorsmith. I'll do a small analysis if anyone is interested.
Pros: 1. C'Thun has a much more immediate impact, helping solve a board, and bringing the clock down on you opponents health, allowing you to outright kill him that turn, or at least force him to have an answer before the next turn. 2. Doomcaller felt MVP. Being able to throw C'Thun without needing to wait for Dead Man's Hand, or having played it before, is just huge. It allowed you to deal with a board, and apply pressure without giving up your late game. That for me was the most superior part compared to N'Zoth Warrior. 3. I didn't have Twin Emperor Vek'lor, but it feels as a strong card. I am sure that being able to play it would improve the deck a lot, as many times I felt I lacked taunts.
Cons: 1. Card Draw, Card Draw, Card Draw! N'Zoth warrior is not good because its efficient removal, which is too dependent to combos and utilizes a lot of cards to clear a board. It is good because it draws cards like crazy, with Battle Rage being the one that gives you the most value. Like a said, it looses a lot of value with Disciple of C'Thun and C'Thun's Chosen. It felt that most of the time I only had half the combos to clear the board, and when I did it, next turn I had nothing. 2. Similar with Armorsmith, I could never get that extra bit of armor to barely stay alive, and they lost a lot of value. I only had one Ancient Shieldbearer, but it is way too late an expensive, and without taunt isn't good enough. 3. When I tried to create a deck with enough card draw to have always tools, the deck just run out of cards too quickly. N'zoth warrior gets you normally 7 extra Direhorn Matriarch, which are 7 extra cards and 7 extra threats. With a deck that needs so much card draw to work, it needs many more extra cards to not get into fatigue and short of cards too quickly. 4. The minions are way to low impact to justify a change from control defense to minion defense. They bring very little tension to the board. Direhorn Hatchling is a taunt and Mountainfire Armor is either 6 armor (huge value) or I chose where my minion trades. This leads me to... 5. Lack of Taunts. You play defense, but you don't have a single taunt (again, I had no Twin Emperor, which I'm sure it would help with this) which means you can not efficiently stop the aggro, or force bad value trades from them, with N'Zoth version, you can end up playing 16 taunts against your opponent. I tried playing Twilight Geomancer, so at least C'Thun was also a taunt, but the card just has way too low impact, and not buffing C'Thun is just huge. 6. The C'Thun defense mechanism always just felt short. While on paper being able to deal huge amounts of damage to the board and leave a huge guys seemed a great comeback mechanism, it just was never enough. I usually ended up playing C'Thun when the board look too scary and had no other answer. It would normally leave a couple of low life minions still up, and they would just go over its head without taunt to finish me off. If it could be combo with Sleep with the Fishes or Execute it would be great, but it would never fully deal with big scary boards.
Overall, the difference between the excitement of pulling off many victories from the edge of defeat, and loosing many games by always just barely not being able to deal with the board, is just huge. With more C'Thun minions with taunt (like Ancient Shieldbearer) or card draw, maybe it could work. I also understand why two Dead Man's Hand may be needed, as it just runs out of cards and threats too quickly with only one. I had some fun messing around with the deckbuilding, and trying to find the balance between card draw/armor/taunts and C'Thun buffs, but without both things synergising by themselves, it was too difficult with a package that needs a lot of resources just to stay alive and control the board. I'll still keep an eye out in case someone builds an optimized version and return to it. Anyways, still thanks El_Sabidon for getting me to spend some hours messing around with it, it is always fun to try a challenge!
To the Pirate Warrior that ran out of steam and rage quit after I played Paladin DK on curve with 10 life remaining, I thank you.
I mean, this OTK only happened with the emperor discounts, I don't think you can play Marin and kill the opponent with the box in one turn in standard. I think there are more two-turn kills in standard.
For example:
http://www.hearthpwn.com/decks/960625-marin-the-fox-otk-wild
(Random deck I found on here using a search)
I opened 3 packs today most were crappy cards I already had, and one epic :/
What would Uther do?.
Nice pack woah!
WOW!
English isn't my first language, so please excuse any mistakes.
My best one was at the start of the game when I got Deathwing and Al’akir the Windlord in one pack. Congrats for free dust.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
Ofc it was a one time thing xD (and no one plays millhouse)
Woo 3200 free dust!!!!!! :)
You know what you need to do - Keleseth Malfurion deck.
Catch me on YouTube and Twitch: https://www.youtube.com/c/Hindered https://www.twitch.tv/hindered_
My take on the Patches Raza Bonemare Creeper nerfs: https://www.youtube.com/watch?v=wysTG125huM
I was playing casual with my Archbishop/Hemet Quest Priest deck and threw in Marin the Fox because why not.
Queued into an opponent playing the same deck.
After multiple Archbishops, we hit the card limit, which is 60 (why is there a limit?? We easily would have exceeded 100 cards without this limit).
We both played N'Zoth at least 3 times.
At one point I got a Hadronox via the Golden Kobold. I refilled my board with taunts (oh yes, forgot to mention I got Y'Shaarj from the Kobold and kept pulling out Obsidian Statues).
Oh and then I topdecked another N'Zoth.
Memeyest game of my life, 10/10 would play again.
Kaladin's RoS Set Review
Join me at Out of Cards!
Should I buy a lottery ticket? Or did I just use up all of my future luck?
UPDATE: I just lost this match because I got a Bittertide Hydra from Medivh, and the dude played volcano...
I don't know about using up all of your future luck, but I wouldn't expect to win a coin flip any time soon.
Gotcha
No Video but when evolve shaman first came out I was just trying out a makeshift deck. I'm pretty sure I forgot to add hex(:p), he had a ysera on the board and I had no answer for a few turns. The only play I had left was Brann > Master of Evolution > Evolve > Windfury which netted me a Tundra Rhino and The Beast for 20 burst damage lethal. I had no business winning that game, at all.
Just destroyed 2 jade druids in a row with my own prince-less handbuff pally. The key in both cases was to never have more than 3 minions on board to prevent Spreading Plague/MC tech BS.
feelsGOODman.
Like...dog sh!t.