Playing Princess Talanji (without quest) Managed to steal big taunts from him, and got a random Emeriss from a Bone Drake... which resulted in VERY big taunts. Next turn, Talanji worth 38/50 stats for 8 mana... He conceded before I even played my Hadronox, which would have been brought back by Witching Hour and played 2 more times with Seance... Still had plenty of juice to keep going.
Played a game as Quest Corrupted Blood priest against a Druid. As always I tried to identify which Druid I played against but he didn't ramp nor did he play any specific cards (except Spreading plague, spellstones, naturalize etc), so late in the game I have 4 minions on the board.
He then plays Gonk + 3/4 Gonk + 2x Pounce and proceeds to hit me in the face a lot of times, and I think to myself: "Holy crap, I am dead" but he miscalculated and had 1 hp(!!) left. The following turn I played Amara, used Seance on her and wiped his board with DK Anduin on the following turn(because he buffed his Gonks with Branching Paths). Afterwards he was killed by corrupted blood because he played Ultimate Infestation.
Jeez, Gonk can really do some damage but cool game and surprisingly strong mechanic.
I just love counter-queuing these annoying, emoting, smug quest Mage players, they think they're so smart when they win against a deck with no Dirty Rat (I auto-conceded mind you, as soon as I figured out what he's playing)... As soon as they start emoting, I forget about having fun and make it my main focus to make their game as un-enjoyable as my every game against them is, so I don't think there was a better choice than Renolock to make his game as "fun" as possible ;D
Sorry for the salt, I just hate these annoying, emoting scrubs
So I decided since he like long game, let's play a long game and I just rope him (while playing Borderlands 2 xD) each turn. I play on mobile and at the end it was unplayable, I thought my mobile gonna die. At one point I couldn't do anything but realized that my opponent (now with 8 HP and something like 500 armor) neither. And suddenly :
My bit of pepper also makes me feel a little salty. Spent a few days with ~50% winrate from rank 5+ playing Talanji Priest and Big Beast Druid, but finally caved and spent 4 hours playing Odd Paladin this morning. Went 22-4 and made it to legend in no time. Guess that's why everyone plays this deck, huh. Back to more fun decks now though :)!
I've noticed early concedes are back, not sure why, but I see it all the time now in constructed and arena, where for the longest time people would play out every game no matter what. Now you just do... something... they don't like, sometimes I'm not even sure why they conceded, and there they go.
I've noticed early concedes are back, not sure why, but I see it all the time now in constructed and arena, where for the longest time people would play out every game no matter what. Now you just do... something... they don't like, sometimes I'm not even sure why they conceded, and there they go.
You can't see how terrible your opponents hand/options are. I do this all the time. What's the point in carrying on when I can evaluate my odds of winning are 0
Also as it's a mobile game I guess people play on the train or whatever and then have to stop when it gets to their stop no matter what.
Just won a bizzare game against odd rogue (as a steal priest ofc).
My opponent was extremely aggressive, I was at 1 health 2 times and at least 4 times below 5. My top decks were out of this world. I drew taunts and heals exactly when I needed them.
At one point I was at 3 health and I was going to play N'zoth and summon 2 taunts and complete the quest, but then my opponent got Zerek's Cloning Gallery - one of the minions was a Boom Bot, which I screamed earlier. And then I top decked potion of madness, cleared the board and played N'zoth on the following turns.
This is why I love this deck - my opponents think they have me, but then I just annoy them and heal myself to full.
Also, I was listening to Abba's Mama mia in the background. It was very fitting for this scenario.
Just tied a game against Razakus in wild. Good Lord, that guy was annoying af. He ran Hemet, jungle hunter and Benedictus.
I was lucky to survive. I played Amara 3 times and had a fourth copy in hand. Both of us were stealing from each other, aka copying MY deck over and over again. It's no surprise, that we constantly had 60 cards.
Beat my first rumble run with the single most ridiculous deck I've ever had the pleasure of running.
I had the spell doubling rogue-shrine, and managed to get Lobstrok Tastetester, twice. Those, coupled with cards like WANTED! and a few Counterfeit Coins, meant that once I started the combo, it simply didn't stop. This isn't even mentioning the Academic Espionage you start with, which gives plenty of bonus spells.
Then, as if that wasn't good enough, I managed to snag the shrine aura that makes your spells cheaper, which, for some reason, acted as if it was a spell, and doublecast on my totem, and a Jeklik final boss barely even worried me.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
I've noticed early concedes are back, not sure why, but I see it all the time now in constructed and arena, where for the longest time people would play out every game no matter what. Now you just do... something... they don't like, sometimes I'm not even sure why they conceded, and there they go.
You can't see how terrible your opponents hand/options are. I do this all the time. What's the point in carrying on when I can evaluate my odds of winning are 0
Also as it's a mobile game I guess people play on the train or whatever and then have to stop when it gets to their stop no matter what.
I think you misread, I was saying I wasn't seeing early concedes for the longest time, now it's constantly.
I understand early concedes, especially the "life gets in the way" concedes. Do it all the time.
Fun way to get my 1st Rumble Run victory. Last game as Shaman w/ the double spell cost discount shrines (-4 total discount). 1st turn, I go Call in the Finishers for 0 mana, then start applying Unstable Evolution until one of my murlocs becomes a Archmage Antonidas that gives me 0-mana Fireballs. Profit!
I don't know what is better - to annoy a tryharder or to reach rank 5 with a half-serious, half-meme deck. Why not both?
The last victory was exceptionally satisfying - I robbed my opponent like hell, who played big priest. The only cards they could resurrect were Barnes and Obsidian Statue.
Two games this morning with Quest Soulflayer Priest.
First game against Shudderwock Shaman who died from Corrupted Blood the turn after he played his first Shudderwock. Felt good. Second game against Kingsbane Rogue. Strange game. I made two huge misplays (e.g. I forgot to play the quest on t1 and played a deathrattle on t2) and he left Umbra up despite being able could kill him/her, which meant I could play Coffin Crasher into Soulflayer. After he drew his first corrupted Blood he went on to play Sprint. Well, he died shortly after because he had way too much corrupted blood in his deck.
In my last four games with the deck I've beaten 2x kingsbane rouge, shudderwock shaman and a combo druid.
Really satisfying win with reno priest vs kingsbane/mill rogue. The rogue had an 11/3 lifesteal kingsbane and had played espionage. I had just played reno the second time he had kingsbane in hand with 3 durability and he was in front on board. He had 30 hp. I didn't have much left so I tought to play drakonoid op as a sort of last resort. I got a 1 mana velen as an option. That gave me the opportunity to otk him for 32 damage for an otherwise lost match.
Two games this morning with Quest Soulflayer Priest.
First game against Shudderwock Shaman who died from Corrupted Blood the turn after he played his first Shudderwock. Felt good. Second game against Kingsbane Rogue. Strange game. I made two huge misplays (e.g. I forgot to play the quest on t1 and played a deathrattle on t2) and he left Umbra up despite being able could kill him/her, which meant I could play Coffin Crasher into Soulflayer. After he drew his first corrupted Blood he went on to play Sprint. Well, he died shortly after because he had way too much corrupted blood in his deck.
In my last four games with the deck I've beaten 2x kingsbane rouge, shudderwock shaman and a combo druid.
I came up against a Kingsbane Rogue with Spiteful Summoner priest earlier (by far my worst match up) but managed to get Soulflayer from Spiteful Summoner. He ended up dying thanks to all the corrupted blood as well. Lovely.
Playing Princess Talanji (without quest)
Managed to steal big taunts from him, and got a random Emeriss from a Bone Drake... which resulted in VERY big taunts.
Next turn, Talanji worth 38/50 stats for 8 mana... He conceded before I even played my Hadronox, which would have been brought back by Witching Hour and played 2 more times with Seance... Still had plenty of juice to keep going.
Mecha'thun Priest is insane this meta! (Yes I screenshot it I dunno how to share the stats lol)
Played a game as Quest Corrupted Blood priest against a Druid. As always I tried to identify which Druid I played against but he didn't ramp nor did he play any specific cards (except Spreading plague, spellstones, naturalize etc), so late in the game I have 4 minions on the board.
He then plays Gonk + 3/4 Gonk + 2x Pounce and proceeds to hit me in the face a lot of times, and I think to myself: "Holy crap, I am dead" but he miscalculated and had 1 hp(!!) left. The following turn I played Amara, used Seance on her and wiped his board with DK Anduin on the following turn(because he buffed his Gonks with Branching Paths). Afterwards he was killed by corrupted blood because he played Ultimate Infestation.
Jeez, Gonk can really do some damage but cool game and surprisingly strong mechanic.
I just love counter-queuing these annoying, emoting, smug quest Mage players, they think they're so smart when they win against a deck with no Dirty Rat (I auto-conceded mind you, as soon as I figured out what he's playing)... As soon as they start emoting, I forget about having fun and make it my main focus to make their game as un-enjoyable as my every game against them is, so I don't think there was a better choice than Renolock to make his game as "fun" as possible ;D
Sorry for the salt, I just hate these annoying, emoting scrubs
Beat an OTK Shirvallah/Holy Wrath Paladin earlier using Spiteful Priest.
Actually felt a bit bad for the guy, twice he had more than 50% chance to hit my face for 25 with his Holy Wrath and twice it didn't come off for him.
But it's nice to win again with Spiteful Priest. It had been too long.
I just finish a 1h30 game. My opponent is a Shudderwock shaman with battlecry like Ice Cream Peddler, Glacial Shard, Hyldnir Frostrider, Mojomaster Zihi and the usual package.
So basically once he drew his Shudderwock, he was spamming 6 per turn gaining armor and freezing constantly my board.
I play a kind of control warrior and my Geosculptor Yip give me Hakkar, the Soulflayer. For one turn my opponent just pass so I sacrifrice my hakkar (as he's on fatigue but not me) but forgot that he has an full hand so the Corrupted Blood is burn...
So I decided since he like long game, let's play a long game and I just rope him (while playing Borderlands 2 xD) each turn. I play on mobile and at the end it was unplayable, I thought my mobile gonna die. At one point I couldn't do anything but realized that my opponent (now with 8 HP and something like 500 armor) neither. And suddenly :
" Your opponent left the game"
Feels good man !
My bit of pepper also makes me feel a little salty. Spent a few days with ~50% winrate from rank 5+ playing Talanji Priest and Big Beast Druid, but finally caved and spent 4 hours playing Odd Paladin this morning. Went 22-4 and made it to legend in no time. Guess that's why everyone plays this deck, huh. Back to more fun decks now though :)!
I've noticed early concedes are back, not sure why, but I see it all the time now in constructed and arena, where for the longest time people would play out every game no matter what. Now you just do... something... they don't like, sometimes I'm not even sure why they conceded, and there they go.
You can't see how terrible your opponents hand/options are. I do this all the time. What's the point in carrying on when I can evaluate my odds of winning are 0
Also as it's a mobile game I guess people play on the train or whatever and then have to stop when it gets to their stop no matter what.
Just won a bizzare game against odd rogue (as a steal priest ofc).
My opponent was extremely aggressive, I was at 1 health 2 times and at least 4 times below 5. My top decks were out of this world. I drew taunts and heals exactly when I needed them.
At one point I was at 3 health and I was going to play N'zoth and summon 2 taunts and complete the quest, but then my opponent got Zerek's Cloning Gallery - one of the minions was a Boom Bot, which I screamed earlier. And then I top decked potion of madness, cleared the board and played N'zoth on the following turns.
This is why I love this deck - my opponents think they have me, but then I just annoy them and heal myself to full.
Also, I was listening to Abba's Mama mia in the background. It was very fitting for this scenario.
Just tied a game against Razakus in wild. Good Lord, that guy was annoying af. He ran Hemet, jungle hunter and Benedictus.
I was lucky to survive. I played Amara 3 times and had a fourth copy in hand. Both of us were stealing from each other, aka copying MY deck over and over again. It's no surprise, that we constantly had 60 cards.
Beat my first rumble run with the single most ridiculous deck I've ever had the pleasure of running.
I had the spell doubling rogue-shrine, and managed to get Lobstrok Tastetester, twice. Those, coupled with cards like WANTED! and a few Counterfeit Coins, meant that once I started the combo, it simply didn't stop. This isn't even mentioning the Academic Espionage you start with, which gives plenty of bonus spells.
Then, as if that wasn't good enough, I managed to snag the shrine aura that makes your spells cheaper, which, for some reason, acted as if it was a spell, and doublecast on my totem, and a Jeklik final boss barely even worried me.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
I think you misread, I was saying I wasn't seeing early concedes for the longest time, now it's constantly.
I understand early concedes, especially the "life gets in the way" concedes. Do it all the time.
Fun way to get my 1st Rumble Run victory. Last game as Shaman w/ the double spell cost discount shrines (-4 total discount). 1st turn, I go Call in the Finishers for 0 mana, then start applying Unstable Evolution until one of my murlocs becomes a Archmage Antonidas that gives me 0-mana Fireballs. Profit!
I don't know what is better - to annoy a tryharder or to reach rank 5 with a half-serious, half-meme deck. Why not both?
The last victory was exceptionally satisfying - I robbed my opponent like hell, who played big priest. The only cards they could resurrect were Barnes and Obsidian Statue.
Humm, I will update my deck soon.
Just faced an old school "mill" rogue. Let's just say, that my oppponent never faced this before:
Kinda salty, that I almost had him. On the other hand I found the best background theme for Steal Priest:
Two games this morning with Quest Soulflayer Priest.
First game against Shudderwock Shaman who died from Corrupted Blood the turn after he played his first Shudderwock. Felt good.
Second game against Kingsbane Rogue. Strange game. I made two huge misplays (e.g. I forgot to play the quest on t1 and played a deathrattle on t2) and he left Umbra up despite being able could kill him/her, which meant I could play Coffin Crasher into Soulflayer. After he drew his first corrupted Blood he went on to play Sprint. Well, he died shortly after because he had way too much corrupted blood in his deck.
In my last four games with the deck I've beaten 2x kingsbane rouge, shudderwock shaman and a combo druid.
Really satisfying win with reno priest vs kingsbane/mill rogue. The rogue had an 11/3 lifesteal kingsbane and had played espionage. I had just played reno the second time he had kingsbane in hand with 3 durability and he was in front on board. He had 30 hp. I didn't have much left so I tought to play drakonoid op as a sort of last resort. I got a 1 mana velen as an option. That gave me the opportunity to otk him for 32 damage for an otherwise lost match.
I came up against a Kingsbane Rogue with Spiteful Summoner priest earlier (by far my worst match up) but managed to get Soulflayer from Spiteful Summoner. He ended up dying thanks to all the corrupted blood as well. Lovely.
Just won this one https://hsreplay.net/replay/jQh3B7MpXRK3aZG33VBzjJ an object lesson in clearing the board for my opponent.