Hello guys, Sigma here, a Legend player, deck architect and guide writer here, on Hearthpwn! I will be writing a small series of analysis on the wings of the League of Explorers Adventure just to give you a better insight into what you should expect from these cards, how OP some of these cards really are, and if there are maybe some hidden effects or tactics behind some of these cards.
So here is the analysis of the second wing, enjoy!
Introduction
In order to present to you these 10 cards to its best, I will divide them into three tiers, first one being the God tier, second one being the Meh Tier and the third one, which is at the same time the worst one I will name, let’s say… Savagery Tier, as the Druid card will most likely never see play. Most of the analysis will be directed at the Ladder play, but I will note Arena for some cards where note is due.
I will give it my best to analyse all of the cards thoroughly as I personally can, but as every other human, I might also be wrong, as some pros were for cards like Dr. Boom and Mysterious Challenger, so if you do disagree with me I would love to hear it in the comments below or if you agree, well, great minds thing alike!
I will try to illustrate what are the chances of these cards fitting some of the archtypes that are currently present in the meta, or what new decks could be made by including this card in them or completely revolving around them. You will also be able to see me discussing these cards live at www.twitch.tv/sigmasrb, www.facebook.com/sigmasrb or www.twitter.com/sigmasrb.
As most people love the sweet stuff at the end, like eating the hard chocolate on the bottom of an ice cream cone, I will start off with the Savagery Tier and move up to God Tier. So, let’s start with the 10th card of the top 10 of the second wing of League of Explorers! *queue League of Explorers music*
The lovely Warlock 1/1 Blood Elf minion for 1 mana that has a battlecry which states: If you have 6 other minions, gain +4/+4.
Will it fit current decks? Most likely not.
Classic Zoo/Midrange Zoo - Zoo is the deck type where I would fit her the most. But, in order for me to explain to you why it won’t even be able to work in this deck I would like us to take a look at Gormok the Impaler. As I had Gormok in my Midrange Zoo, I did research on how good he is. It turned out that the effect is triggered on turn 4 in less than 15 % of cases. As the game progresses, the chances are rising, but still not for enough for it to be a part of a Zoo deck, and especially a part of a Midrange Zoo deck.
If Gormok isn’t working out the way people hoped, there is no hope for the poor Reliquary Seeker as you will hardly have 6 minions on the board to start off with, and if you actually do, then the game will more or less already be won and there won’t be a need for a 5/5 minion for 1 mana. The only way how this card can see proper play is to use it after an Imp-losion, a dead Haunted Creeper and a damaged Imp Gang Boss. But too many ifs for the competitive meta to like it.
Demonhand/Handlock/Reno Warlock – As you will mostly likely NEVER have 6 minions on the board, this card will never be played in any kind of control warlock.
Will new decks be made for it? Most likely not.
There might be a deck that has for example Dreadsteeds, and if you manage to make enough copies of them and have a lot of constant minions on the board, whereas you add a minion or two to the board on the same turn as the Seeker and THEN you manage to throw it out as the final card. But that’s too situational and competitive doesn’t like situational. Even though the card itself can fit nicely after an Imp-losion and a dead Haunted Creeper and a Imp Gang Boss hit multiple times, it’s far too situational to see any play.
9. Excavated Evil
5 Mana Priest spell that deals 3 damage to all minions and goes straight into your opponents deck.
Will it fit current decks? Most likely not.
Dragon Priest – I believe it will not be fitting as Holy Nova both heals your minions and damages theirs. Chillmaw was one of the cards that most people were or are still very sceptical to have in their dragon priests as it will mostly harm your board and that’s not good if you want to keep the tempo up of course. This card will not only damage your board, but will help your opponent damage it even more.
Control Priest – It might work in some kinds of fatigue priest, and if the meta is heavily aggro oriented, but the problem is that the card costs quite a bit, and whatever you managed to setup against aggro will probably be removed with its usage.
Will new decks be made for it? They might.
As everyone is slowly turning to fatigue decks slowly, this card might actually see play in some kind of a fatigue priest that will be drawing the best, or should I say worst out of priest cards just to clear the board and just to push your opponent into fatigue. I have to say that I honestly doubt it will see any competitive play or high ladder play.
ARENA NOTE: This card is actually a pretty good common card for a priest in arena. If you don't manage to get a Holy Nova or a Lightbomb, this works out perfectly as a replacement.
Meh Tier
8. Fierce Monkey
3 mana 3/4 Warrior Beast Minion with Taunt.
Will it fit current decks? It might.
Patron Warrior – The only thing why it might be good in a patron warrior is that the patron warrior needs to survive until the 5th turn where the party starts happening. Even though the spells that warrior got like Bash are doing a good job at that, a minion on the board is never bad. I don’t think it will be in any Patron decks though.
Control Warrior – 3 mana spot is something a control warrior has been missing for a while, only having the lonely Acolyte of Pain and Shield Block to fill it out. With the inclusion of Bash the spot has been filled a bit better, with a lot of warriors starting to run any combination of the Bash and Shield Block (1/1, 2/1 or 1/2). This might be played, just one copy or maybe even two, and people might find it fitting the 3 mana spot even better than any of the two spells I mentioned beforehand.
Reno Warrior – It’s actually pretty good for Reno warriors. Having one copy of a taunt card that will help you get into that late game even easier will be a solid addition indeed. Maybe the biggest reason why it’s in the Meh part and not in the Savagery part.
Will new decks be made for it? They might.
Ever since the release of TGT Blizz has been trying to push Bolster Warrior down our throats, and maybe with this card they just might succeed in that. A pretty solid early to mid game taunt, that becomes a proper beast when buffed with Bolster. It might even maaaaaaaaaaaaaaybe be a part of some kind of tempo warrior decks, but we will see.
SIDENOTE: This card might actually buff Webspinner a LOT. This card fits perfectly in the concept of a midrange hunter and is a great buff for Arena warrior! #arenawarriorsmatter
Note: Next two were a tight fit in between Meh and God cards but were pushed into the Meh ones due to Sigma’s mistrust of the ladder’s acceptance of odd cards.
7. Ethereal Conjurer
5 mana Mage 6/3 minion that discovers a spell as a battlecry.
Will it fit current decks? It might.
Tempo Mage – I believe this card won’t see any play in a tempo mage even though it has high attack. The mage spell that you are going to get might be awesome, but it will be just too slow for a tempo mage.
Freeze Mage – I actually firmly believe that this card might see play in any kind of control mage, simply because you will probably get a pretty solid card. Even that body doesn’t matter when you will get another possible Fireball or Frostbolt, or even another aoe removal like Flamestrike or Blizzard. It might be a bit difficult in a freeze mage as you will probably HAVE to use Blizzard over the Conjurer and that’s why it might not be a part of freeze decks.
Echo Mage – As I mentioned beforehand, this minion’s body is pretty bad, but the fact that it will basically work as creating a new spell and put it into your hand is good on it’s own and might find it’s place in some kind of either an echo mage or a grinder kind of mage.
Will new decks be made for it? They might.
With this card there might be a new age of control/grinder mages and another Polymorph or a Fireball, or a Flamestrike can be absolutely devastating.
6. Tomb Spider
4 mana cost 3/3 neutral beast minion that discovers a beast as a battlecry.
Will it fit current decks? I believe so.
Face Hunter – Too slow of a card, won’t fit in this concept.
Midrange Hunter - This is where the card might fit perfectly. One or even two copies might boost the midrange hunter into the skies and make decks which run two Houndmasters a daily sight. The fact that any of the Hunter Beasts like Savannah Highmane or neutral ones like Stranglethorn Tiger might be discovered or even a Haunted Creeper can be, ultimately, pretty crazy. Discover is going to hit this game like a train, in a good way, as I believe it’s probably the best mechanism from the creation of the game.
Will new decks be made for it? I believe so.
Control Hunters and Beast Druids are probably going to start popping up, at first in casual but then (hopefully) in ranked as well. Both concepts have been buffed massively from the introduction of The Grand Tournament and I am sure will only continue on getting buffed, just like the Discard Warlock.
SIDENOTE: The next one is going to disappoint a lot of you, but after long consideration, it’s meh for the bro of Magni.
5. Brann Bronzebeard
3 mana cost 2/4 neutral minion that makes your battlecries trigger twice.
Will it fit current decks? Most likely.
Note: I will note only the decks that I believe it might fit into to some point, again least value from top to most value on bottom. And I am taking into consideration that you make it a combo FROM your hand, as it probably won’t survive not even a single turn on the board. If it does though, it’s a one way ticket to Value Town. Against aggro he can even be played as a tempo card and might even survive.
Handlock – Yeah, the card fits nicely with Twilight Drake in theory, but as an experienced handlock player, I can tell you that no Handlocks will wait for turn 7, just to play this combo, and then get their patiently planned minion reduced to 4/1. Probably won’t see play in handlock.
Control/Dragon Priest – Fits very nicely with the Shrinkmeister, very nicely indeed. Too situation though I have to say, and wouldn’t be able to be used with the Cabal Shadow Priest as well, as the whole combo would cost 11 mana. Still good with Shrinkmeister for combos though.
Midrange Hunter – 2x Ram Wrangler. A bit situational, but it can cause an easy instant gg.
Control Warrior – 2x Shieldmaiden Battlecry. Oh my. That’s an awful lot of armor. Warrior can actually allow himself to wait and set up the combo as it’s so ridiculously resilient to most decks due to constant stacking of armor. Besides that, Antique Healbot might start having a steady spot in control warriors as it gives you 16 (!!!) health when the battlecry is triggered twice.
Mill Rogue – 2x Coldlight Oracle is a LOT of cards. It will make mill rogue more difficult to play, but also miles deadlier then it has been so far. Control decks beware.
Midrange Paladin – 2x r. Now, this is sick. Midrange Paladin can also allow himself to save up Brann and play him on turn 8 as the Quartermasters are usually played from turn 8 on, for the most optimal plays. So this I can see happening, I will try it out for sure in mine. Again, 2x Antique Healbot is crazy.
Will new decks be made for it? Most likely not.
As the card itself isn’t that durable and probably won’t be making a strong, durable impact on the game, I believe it will just be used to buff up already good decks, and no new decks will be made that solely revolve around using battlecries twice.
Now, onto the crème de la crème of the second wing! Drumroll please!
God Tier
4. Keeper of Uldaman
4 mana cost 3/4 Paladin minion that sets a minion’s attack and health to 3 as a battlecry.
Will it fit current decks? Undoubtedly.
Secret Paladin – I don’t think this deck will fit the Secret Paladin mechanism simply because you can use an Aldor Peacekeeper to put enemy minions in order, and your minions don’t really need a buff when you have Blessing of Kings and Avenge.
Midrange Paladin – I believe this card will find it’s spot here simply because it’s both good to buff your own minions or to make heavy enemy minions into a 3/3 and it leaves you a 3/4 on the board which isn’t bad at all!
Aggro Paladin – I am afraid to say that this card might find it’s way to the aggro paladins and we might see some crazy Djini Uldaman buff aggro variations which will surely make us hate paladin even more.
Will new decks be made for it? I believe so.
I firmly believe that the aggro paladin will make it’s comeback with this card. It just feels too good to pass on a card that can buff the Nerubian egg or the Dragon egg and make you swarm the board pretty easily.
3. Tunnel Trogg
1 mana cost 1/3 Shaman minion that gains +1 for every locked mana crystal after an Overload card is played.
Will it fit current decks? Undoubtedly.
Mech Shaman – Even though the Totem Golem is played in mech shamans, it won’t replace the mechs or mech synergy cards that are a part of the mech shaman at the moment. It might be played as the shaman is basically shit if you don’t manage to assemble early aggression.
Aggro Shaman – I believe that there might be something to this with this card included. After Sir Finley Mrrgglton is included, these two cards might actually make the guys at the shaman camp stir up a little bit and start making their concoctions.
Midrange Shaman – I believe this is probably the card shamans were praying and hoping for. Much better than the current Zombie Chow, this card just rules. Synergy with Totem Golem, Feral Spirit, Lightning Bolt, Crackle, Fireguard Destroyer, or maybe even Ancestral Knowledge. Oh my, oh my. Maybe an even better Mana Wyrm, survives to most of the early game aggression of the current meta, and might hold of those pesky hunters and help you setup your board properly.
Will new decks be made for it? Undoubtedly.
We will probably see Aggro Shamans in the next couple of months and people trying to get as much as possible out of Crackles and Lightning Bolts and much more people taking their golden shamans from the shed, blowing the dust off of them and trying them out in their quest for legend. Coin + Feral Spirit on turn 2 will become a regular play!
2. Mounted Raptor
3 mana cost 3/2 Druid beast minion that summons a random 1-Cost minion as a Deathrattle.
Will it fit current decks? Undoubtedly.
Double Combo Druid – I believe this card might steal the spot of the Shade of Naxxramas completely as it serves as a perfect follow-up for a coined Darnassus Aspirant/Wild Growth and it will make druid the King of Sticky. (Get out of here Snoop Dogg!)
Aggro Druid - Oh man. Aggro druids will become an even bigger problem for us as this will for sure be ran in the list. It just makes the whole thing a lot stickier and with that, a brutal Savage Roar is just behind the corner. The only thing that would suck is getting a Zombie Chow out of it.
Will new decks be made for it? Undoubtedly.
I firmly hope that the beast druid will be viable one day, as I made one myself, which I will be working on. And this card is probably what the beast druid has been waiting for. A good, strong 3 mana minion that will help you make the board stickier than the menus in your local restaurant.
1. Unearthed Raptor
3 mana cost 3/4 Rogue minion that copies a friendly minion’s Deathrattle effect.
Before you say something along the lines of: “This card as number 1? Nonsense Sigma. How could you? Brann ftw lol!” let me clarify something. As a deck architect, and I can say this in the name of every deck architect out there, when something new comes out as stealing a minions Deathrattle, we get extremely hyped, as it opens a completely new path to deckbuilding. This card might not fit into the current rogue deck which is the oil rogue, but it opens up a completely new approach to rogue. So instead of me telling you how much it won’t fit into current rogue decks, which are unfortunately scarce, let me answer this question.
Will new decks be made for it? DAMN RIGHT THEY WILL.
I stand for diversity in Hearthstone, let’s bring rogue back boys!
And that’s about it for the 2nd wing guys, I tried to keep it short, but this kind of got out of hand. I hope you enjoyed it, I hope I gave you a bit more insight into the 2nd wing from the perspective of a Hearthpwn Deck Architect, and if you think I made a mistake or if you agree with some of my opinions, please share them in the comments below! More wings coming soon!
If you would like to get in touch with me directly or come check out my stream where I practise for my tournaments, or where I try to reach legend with all kinds of interesting and new decks, stop by at www.twitch.tv/sigmasrb or come say hello, or you know, “man your guide is very wrong!” at www.facebook.com/sigmasrb or www.twitter.com/sigmasrb. I also do all kinds of events like Hearthstone Trivia, Viewer Tournaments that have awesome rewards and many more! Some of the videos of my crazy plays can be found at www.youtube.com/sigmasrb!
Cheers, Sigma
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“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Thank you so much for the input man, experience like this is exactly what I want to see! :) Ethereal Conjurer is a minion everyone told me will be shit, unplayable, and I thought so as well at first. A 6/3 for 5 mana, I'll pass. But then, when I realised that the spell that you will be discovering will be one of the spells from the broad and very rich pool that mage has, I got hyped. I am pretty sure he will find his way into some kind of a grinder mage and even maybe into a freeze mage, even though dropping him on turn 5 is a pretty big risk. But yeah, let's see where will it go!
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“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
I think that, like Gormok the Impaler, Reliquary Seeker belongs in a much more aggressive version of zoo. Reynad is playing something like that as I'm writing this and he still stands by Gormok.
I've seen Ethereal Conjurer now in a few Freeze Mage lists I've faced. Usually it gets something that they needed to help progress the game. I'm not sure what is being cut for it, but it is being tinkered with.
The way I look at the card is it might replace Azure Drake in some lists. They both serve the same function to an extent; They both draw you a card in some way and fit the same crystal cost. Dragon has, I believe, a little more utility with the spell damage and you drawing from your own deck... but I can see the hyper aggressive Tempo mage lists perhaps switch to Conjurer in the hopes they have controlled the board and a 6/3 can do some work along with another spell to help fuel their hand that has probably been depleted.
I think that, like Gormok the Impaler, Reliquary Seeker belongs in a much more aggressive version of zoo. Reynad is playing something like that as I'm writing this and he still stands by Gormok.
The requisits to activate Reliquary migth be so that right now it won't be consistent enough for the meta. Sure, you can get 6 minions with zoolock here and there, but that's sometimes, not always. I believe it has great potential for a combo deck with Brann in the future, but not right now.
So many people are thinking of reliquary seeker in terms of current zoo decks but that's not what i mean. I mean hyper aggressive decks with no Voidcallers or Mal'Ganis. Maybe even double Sea Giant. A deck likes that makes it so you can pretty regularly get Reliquary on turn 4 or 5 after an Imp-losion on the same turn. In fact, for reference why not just check out the deck reynad is playing right now.
I think that, like Gormok the Impaler, Reliquary Seeker belongs in a much more aggressive version of zoo. Reynad is playing something like that as I'm writing this and he still stands by Gormok.
The requisits to activate Reliquary migth be so that right now it won't be consistent enough for the meta. Sure, you can get 6 minions with zoolock here and there, but that's sometimes, not always. I believe it has great potential for a combo deck with Brann in the future, but not right now.
So many people are thinking of reliquary seeker in terms of current zoo decks but that's not what i mean. I mean hyper aggressive decks with no Voidcallers or Mal'Ganis. Maybe even double Sea Giant. A deck likes that makes it so you can pretty regularly get Reliquary on turn 4 or 5 after an Imp-losion on the same turn. In fact, for reference why not just check out the deck reynad is playing right now.
Meh, what the hell. i was thinking of creating a sort of that deck for the card, but I wasn't really motivated to do it, but since reynad is getting some luck with it, why not? Don't really have gormok, and definitely think I can find better replacements for zombie chow
Zombie Chow is just so good against other early starts and the fact that its a 1-mana minion means you can use it for free with Sea Giant or to fill up the board for Reliquary Seeker.
Ethereal Conjurer is awesome. I just posted a deck that has become lots of fun and rather impressive as I've climbed the ranks.
Its probably awesome when ur ahead, if not, u cant rly afford to waste a 5 mana to play "something that dies to a 2 drop" and maaaaaaaybe will give u a save for next turn, that seems soooooooooo slow.
I've seen Ethereal Conjurer now in a few Freeze Mage lists I've faced. Usually it gets something that they needed to help progress the game. I'm not sure what is being cut for it, but it is being tinkered with.
The way I look at the card is it might replace Azure Drake in some lists. They both serve the same function to an extent; They both draw you a card in some way and fit the same crystal cost. Dragon has, I believe, a little more utility with the spell damage and you drawing from your own deck... but I can see the hyper aggressive Tempo mage lists perhaps switch to Conjurer in the hopes they have controlled the board and a 6/3 can do some work along with another spell to help fuel their hand that has probably been depleted.
Thank you for the input! Yeah I overlooked this a bit in my analysis, but I totaly agree with you! I can't wait to see if it will replace the Azure Drake in Tempo Mage.
I think that, like Gormok the Impaler, Reliquary Seeker belongs in a much more aggressive version of zoo. Reynad is playing something like that as I'm writing this and he still stands by Gormok.
The requisits to activate Reliquary migth be so that right now it won't be consistent enough for the meta. Sure, you can get 6 minions with zoolock here and there, but that's sometimes, not always. I believe it has great potential for a combo deck with Brann in the future, but not right now.
So many people are thinking of reliquary seeker in terms of current zoo decks but that's not what i mean. I mean hyper aggressive decks with no Voidcallers or Mal'Ganis. Maybe even double Sea Giant. A deck likes that makes it so you can pretty regularly get Reliquary on turn 4 or 5 after an Imp-losion on the same turn. In fact, for reference why not just check out the deck reynad is playing right now.
Meh, what the hell. i was thinking of creating a sort of that deck for the card, but I wasn't really motivated to do it, but since reynad is getting some luck with it, why not? Don't really have gormok, and definitely think I can find better replacements for zombie chow
Zombie Chow is just so good against other early starts and the fact that its a 1-mana minion means you can use it for free with Sea Giant or to fill up the board for Reliquary Seeker.
I do agree that it has some potential, as I mentioned in the analysis as well, but I don't think the card will be that good, I am sorry but one pro reaching top 10 with it doesn't mean that much to me. The card still requires way to much for it to be activated. The card itself probably won't be a game winner, a full board for one turn means you've already won, so it has more of a snowball effect then it has an effect of a game changer.
I've seen Ethereal Conjurer now in a few Freeze Mage lists I've faced. Usually it gets something that they needed to help progress the game. I'm not sure what is being cut for it, but it is being tinkered with.
The way I look at the card is it might replace Azure Drake in some lists. They both serve the same function to an extent; They both draw you a card in some way and fit the same crystal cost. Dragon has, I believe, a little more utility with the spell damage and you drawing from your own deck... but I can see the hyper aggressive Tempo mage lists perhaps switch to Conjurer in the hopes they have controlled the board and a 6/3 can do some work along with another spell to help fuel their hand that has probably been depleted.
Thank you for the input! Yeah I overlooked this a bit in my analysis, but I totaly agree with you! I can't wait to see if it will replace the Azure Drake in Tempo Mage.
I don't think that Ethereal Conjurer will replace Azure Drake since Azure Drake is just better but it is interesting when looked at being used as a 3rd or 4th Azure Drake instead of things like Loatheb. At that stage of the game the Mage just wants more cards to play and Tempo Mage doesn't win by building a big board so the AoE protection from Loatheb isn't actually that useful.
i disagree with the 3 drop druid card. compare it to harvester.... i havnt looked up every 1 drop, but this honestly just looks like an easier to kill harvester with a beast tag instead of mech. and i can think of A LOT of 1 drops worse than a 2/1, so i am not impressed at all by him.
if he sees play, i think it will mostly be because he can fit along side all the other sticky minions, and not because he is something special. like maybe a non ramp druid deck with nerub egg, creeper, harvester, shredder, sludge, and maybe even the 6 drop shredder and this could be a thing?
I am the most hyped about this wing tbh a lot of awesome cards.. I am can't wait to try them out specially rogue!
I mostly agree with the analysis except a bit on excavated evil I think that it's great vs aggro since it gives them a dead draw! but apart from that the card is a bit too slow.. if it was 4 mana..
Did you do an analysis about wing number 1? I would like an opinion about that wing since I couldn't find use for most of the cards there..
I am missing 200 gold for this wing, sadly :(.. 4 more days -/+ I guess
when i play it, i typically have board control. the part which makes it so effective, is flexibility: i can draw kill dmg, AOE, or maybe even a secret that would solidify my lead. this relevancy is based on its part in a tempo deck; there aren't any 2 drops still sitting there to kill it.
Reliquary Seeker was probably my favorite card when she was spoiled, but she is not super great, even in dreadsteed decks.
A lot of people are hyped about this card simply because they saw Reynad playing it in top 100 legend. I strongly believe that this card won't last for that long, it will probably fall into the void of unused cards when people get used to it and just control your board so that you don't get so many minions out. It's all nice and well to get a lot of your cards out, but going all in is usually not a good idea when you are playing against control decks, so I don't see that a s a good concept. A lot of people seem to disagree through because of Reynad.
Nice writeup Sigma. I enjoyed reading it.
Did you happen to do an analysis of wing 1? I can't seem to find it if you did.
Not yet. I started from the second wing just like George Lucas with the 4th part of Star Wars :D You can expect the first wing this week.
I am playing my dreadsteed deck with double Dark Peddler and even though I dont run the Seeker I have gotten him 5 times in 2 days from it when I had my 5 steeds set up.. 3 mana for a 2-2 and a 5-5 is pretty good! I think that was the intend of the card.. too nerf/buff cards that summon 1 drops. I wouldnt put it directly in a deck though.
As a fellow deck builder could you take a look at my deck Sigma?
I never really had that much love for Dreadsteed unfortunately, yeah it's a cool sticky card and stuff, but the games are just so slow and long that you lose will to live. I don't think you really have a need for KT here, I would probably just run two Sacrificial Pacts.
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“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
i disagree with the 3 drop druid card. compare it to harvester.... i havnt looked up every 1 drop, but this honestly just looks like an easier to kill harvester with a beast tag instead of mech. and i can think of A LOT of 1 drops worse than a 2/1, so i am not impressed at all by him.
if he sees play, i think it will mostly be because he can fit along side all the other sticky minions, and not because he is something special. like maybe a non ramp druid deck with nerub egg, creeper, harvester, shredder, sludge, and maybe even the 6 drop shredder and this could be a thing?
You can't trade the Harvest Golem into a lot of minions, while Raptor you can. And there are a lot of minions that can drop out of the Mounted Raptor, which can't be removed by paladin's hero power, or mages hero power. It's an aggresive card, which is also sticky. So, a really good card basically. It has already made a stable in aggro druid and some hardcore double combo druid players are working on seeing if it works better than the Shade of Naxxramas.
I am the most hyped about this wing tbh a lot of awesome cards.. I am can't wait to try them out specially rogue!
I mostly agree with the analysis except a bit on excavated evil I think that it's great vs aggro since it gives them a dead draw! but apart from that the card is a bit too slow.. if it was 4 mana..
Did you do an analysis about wing number 1? I would like an opinion about that wing since I couldn't find use for most of the cards there..
I am missing 200 gold for this wing, sadly :(.. 4 more days -/+ I guess
As I said, you can expect the first wing this week! I hope I will be able to deliver to your expectations!
As an experienced fatigue priest player, i can tell you op that you're wrong about excavated evil. It is without a doubt a god tier card in this specific deck, and it's always been viable competitively, at least in ranks 15-5. It struggles a lot against warrior but entomb will change the story. Fatigue decks aren't played in ladder because they're slow, not because they're bad.
I figured as much. I didn't try it in fatigue priest, but I can see how it can work out. Still, as 99% of the current meta are not fatigue priests, the card still got a low number. Can't have all 10 cards on number 1 in the end.
Hey Sigma, very nice guide. I just wanted to tell thatTomb Spider has an insane value in Beast Hunter. I think he is listed to low on the list. With the new cards Jeweled Scarab and Tomb Spider and also the old classic cardWebspinner you have in potential so much beast that you always have synergy with Houndmaster,Kill Command and Ram Wrangler
LOE was really the missing piece for a decent beast hunter. In fact, I dont even runPiloted Shredder anymore
I can't wait to try it out in the beast hunter. I had to give some numbers to some cards though, can't have them all in the god tier, we have to get some discussion and arguements going. Thank you very much for the praise though, I really appreciate it.
I should also add that I enjoyed reading this and would love if you did this not just for future wings, but also maybe revisiting last wing as well.
It should be consiered in it, good add! I am not really that much of a shaman player myself, so shaman is not exactly what I think about when I see new cards. But I can see how it can work out there too, but I still believe it's a bit too situational of a card. When you have one card in your deck and with that, low chances, or lower chances of drawing it, and it's a combo card, then that makes it a bit unconsistent. I know I am breaking dreams here, but I look at the reality of the chances of when will this combo happen. Of course if you have a lot of combo parts aka battlecry cards in your deck the chances that you will trigger one battlecry are naturally higher, but the chances that you will trigger more than one battlecry twice per game are slim to none, and most of the battlecries probably won't win you the game if you manage.
Thank you for all of the comments guys, and I am sorry I took such a long time to reply. The feedback has been phenomenal, and I hope that you will continue being so supportive for the other wings too!
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Hello guys, Sigma here, a Legend player, deck architect and guide writer here, on Hearthpwn! I will be writing a small series of analysis on the wings of the League of Explorers Adventure just to give you a better insight into what you should expect from these cards, how OP some of these cards really are, and if there are maybe some hidden effects or tactics behind some of these cards.
So here is the analysis of the second wing, enjoy!
Introduction
In order to present to you these 10 cards to its best, I will divide them into three tiers, first one being the God tier, second one being the Meh Tier and the third one, which is at the same time the worst one I will name, let’s say… Savagery Tier, as the Druid card will most likely never see play. Most of the analysis will be directed at the Ladder play, but I will note Arena for some cards where note is due.
I will give it my best to analyse all of the cards thoroughly as I personally can, but as every other human, I might also be wrong, as some pros were for cards like Dr. Boom and Mysterious Challenger, so if you do disagree with me I would love to hear it in the comments below or if you agree, well, great minds thing alike!
I will try to illustrate what are the chances of these cards fitting some of the archtypes that are currently present in the meta, or what new decks could be made by including this card in them or completely revolving around them. You will also be able to see me discussing these cards live at www.twitch.tv/sigmasrb, www.facebook.com/sigmasrb or www.twitter.com/sigmasrb.
As most people love the sweet stuff at the end, like eating the hard chocolate on the bottom of an ice cream cone, I will start off with the Savagery Tier and move up to God Tier. So, let’s start with the 10th card of the top 10 of the second wing of League of Explorers! *queue League of Explorers music*
Savagery Tier
10. Reliquary Seeker
The lovely Warlock 1/1 Blood Elf minion for 1 mana that has a battlecry which states: If you have 6 other minions, gain +4/+4.
Will it fit current decks? Most likely not.
Classic Zoo/Midrange Zoo - Zoo is the deck type where I would fit her the most. But, in order for me to explain to you why it won’t even be able to work in this deck I would like us to take a look at Gormok the Impaler. As I had Gormok in my Midrange Zoo, I did research on how good he is. It turned out that the effect is triggered on turn 4 in less than 15 % of cases. As the game progresses, the chances are rising, but still not for enough for it to be a part of a Zoo deck, and especially a part of a Midrange Zoo deck.
If Gormok isn’t working out the way people hoped, there is no hope for the poor Reliquary Seeker as you will hardly have 6 minions on the board to start off with, and if you actually do, then the game will more or less already be won and there won’t be a need for a 5/5 minion for 1 mana. The only way how this card can see proper play is to use it after an Imp-losion, a dead Haunted Creeper and a damaged Imp Gang Boss. But too many ifs for the competitive meta to like it.
Demonhand/Handlock/Reno Warlock – As you will mostly likely NEVER have 6 minions on the board, this card will never be played in any kind of control warlock.
Will new decks be made for it? Most likely not.
There might be a deck that has for example Dreadsteeds, and if you manage to make enough copies of them and have a lot of constant minions on the board, whereas you add a minion or two to the board on the same turn as the Seeker and THEN you manage to throw it out as the final card. But that’s too situational and competitive doesn’t like situational. Even though the card itself can fit nicely after an Imp-losion and a dead Haunted Creeper and a Imp Gang Boss hit multiple times, it’s far too situational to see any play.
9. Excavated Evil
5 Mana Priest spell that deals 3 damage to all minions and goes straight into your opponents deck.
Will it fit current decks? Most likely not.
Dragon Priest – I believe it will not be fitting as Holy Nova both heals your minions and damages theirs. Chillmaw was one of the cards that most people were or are still very sceptical to have in their dragon priests as it will mostly harm your board and that’s not good if you want to keep the tempo up of course. This card will not only damage your board, but will help your opponent damage it even more.
Control Priest – It might work in some kinds of fatigue priest, and if the meta is heavily aggro oriented, but the problem is that the card costs quite a bit, and whatever you managed to setup against aggro will probably be removed with its usage.
Will new decks be made for it? They might.
As everyone is slowly turning to fatigue decks slowly, this card might actually see play in some kind of a fatigue priest that will be drawing the best, or should I say worst out of priest cards just to clear the board and just to push your opponent into fatigue. I have to say that I honestly doubt it will see any competitive play or high ladder play.
ARENA NOTE: This card is actually a pretty good common card for a priest in arena. If you don't manage to get a Holy Nova or a Lightbomb, this works out perfectly as a replacement.
Meh Tier
8. Fierce Monkey
3 mana 3/4 Warrior Beast Minion with Taunt.
Will it fit current decks? It might.
Patron Warrior – The only thing why it might be good in a patron warrior is that the patron warrior needs to survive until the 5th turn where the party starts happening. Even though the spells that warrior got like Bash are doing a good job at that, a minion on the board is never bad. I don’t think it will be in any Patron decks though.
Control Warrior – 3 mana spot is something a control warrior has been missing for a while, only having the lonely Acolyte of Pain and Shield Block to fill it out. With the inclusion of Bash the spot has been filled a bit better, with a lot of warriors starting to run any combination of the Bash and Shield Block (1/1, 2/1 or 1/2). This might be played, just one copy or maybe even two, and people might find it fitting the 3 mana spot even better than any of the two spells I mentioned beforehand.
Reno Warrior – It’s actually pretty good for Reno warriors. Having one copy of a taunt card that will help you get into that late game even easier will be a solid addition indeed. Maybe the biggest reason why it’s in the Meh part and not in the Savagery part.
Will new decks be made for it? They might.
Ever since the release of TGT Blizz has been trying to push Bolster Warrior down our throats, and maybe with this card they just might succeed in that. A pretty solid early to mid game taunt, that becomes a proper beast when buffed with Bolster. It might even maaaaaaaaaaaaaaybe be a part of some kind of tempo warrior decks, but we will see.
SIDENOTE: This card might actually buff Webspinner a LOT. This card fits perfectly in the concept of a midrange hunter and is a great buff for Arena warrior! #arenawarriorsmatter
Note: Next two were a tight fit in between Meh and God cards but were pushed into the Meh ones due to Sigma’s mistrust of the ladder’s acceptance of odd cards.
7. Ethereal Conjurer
5 mana Mage 6/3 minion that discovers a spell as a battlecry.
Will it fit current decks? It might.
Tempo Mage – I believe this card won’t see any play in a tempo mage even though it has high attack. The mage spell that you are going to get might be awesome, but it will be just too slow for a tempo mage.
Freeze Mage – I actually firmly believe that this card might see play in any kind of control mage, simply because you will probably get a pretty solid card. Even that body doesn’t matter when you will get another possible Fireball or Frostbolt, or even another aoe removal like Flamestrike or Blizzard. It might be a bit difficult in a freeze mage as you will probably HAVE to use Blizzard over the Conjurer and that’s why it might not be a part of freeze decks.
Echo Mage – As I mentioned beforehand, this minion’s body is pretty bad, but the fact that it will basically work as creating a new spell and put it into your hand is good on it’s own and might find it’s place in some kind of either an echo mage or a grinder kind of mage.
Will new decks be made for it? They might.
With this card there might be a new age of control/grinder mages and another Polymorph or a Fireball, or a Flamestrike can be absolutely devastating.
6. Tomb Spider
4 mana cost 3/3 neutral beast minion that discovers a beast as a battlecry.
Will it fit current decks? I believe so.
Face Hunter – Too slow of a card, won’t fit in this concept.
Midrange Hunter - This is where the card might fit perfectly. One or even two copies might boost the midrange hunter into the skies and make decks which run two Houndmasters a daily sight. The fact that any of the Hunter Beasts like Savannah Highmane or neutral ones like Stranglethorn Tiger might be discovered or even a Haunted Creeper can be, ultimately, pretty crazy. Discover is going to hit this game like a train, in a good way, as I believe it’s probably the best mechanism from the creation of the game.
Will new decks be made for it? I believe so.
Control Hunters and Beast Druids are probably going to start popping up, at first in casual but then (hopefully) in ranked as well. Both concepts have been buffed massively from the introduction of The Grand Tournament and I am sure will only continue on getting buffed, just like the Discard Warlock.
SIDENOTE: The next one is going to disappoint a lot of you, but after long consideration, it’s meh for the bro of Magni.
5. Brann Bronzebeard
3 mana cost 2/4 neutral minion that makes your battlecries trigger twice.
Will it fit current decks? Most likely.
Note: I will note only the decks that I believe it might fit into to some point, again least value from top to most value on bottom. And I am taking into consideration that you make it a combo FROM your hand, as it probably won’t survive not even a single turn on the board. If it does though, it’s a one way ticket to Value Town. Against aggro he can even be played as a tempo card and might even survive.
Handlock – Yeah, the card fits nicely with Twilight Drake in theory, but as an experienced handlock player, I can tell you that no Handlocks will wait for turn 7, just to play this combo, and then get their patiently planned minion reduced to 4/1. Probably won’t see play in handlock.
Control/Dragon Priest – Fits very nicely with the Shrinkmeister, very nicely indeed. Too situation though I have to say, and wouldn’t be able to be used with the Cabal Shadow Priest as well, as the whole combo would cost 11 mana. Still good with Shrinkmeister for combos though.
Midrange Hunter – 2x Ram Wrangler. A bit situational, but it can cause an easy instant gg.
Control Warrior – 2x Shieldmaiden Battlecry. Oh my. That’s an awful lot of armor. Warrior can actually allow himself to wait and set up the combo as it’s so ridiculously resilient to most decks due to constant stacking of armor. Besides that, Antique Healbot might start having a steady spot in control warriors as it gives you 16 (!!!) health when the battlecry is triggered twice.
Mill Rogue – 2x Coldlight Oracle is a LOT of cards. It will make mill rogue more difficult to play, but also miles deadlier then it has been so far. Control decks beware.
Midrange Paladin – 2x r. Now, this is sick. Midrange Paladin can also allow himself to save up Brann and play him on turn 8 as the Quartermasters are usually played from turn 8 on, for the most optimal plays. So this I can see happening, I will try it out for sure in mine. Again, 2x Antique Healbot is crazy.
Will new decks be made for it? Most likely not.
As the card itself isn’t that durable and probably won’t be making a strong, durable impact on the game, I believe it will just be used to buff up already good decks, and no new decks will be made that solely revolve around using battlecries twice.
Now, onto the crème de la crème of the second wing! Drumroll please!
God Tier
4. Keeper of Uldaman
4 mana cost 3/4 Paladin minion that sets a minion’s attack and health to 3 as a battlecry.
Will it fit current decks? Undoubtedly.
Secret Paladin – I don’t think this deck will fit the Secret Paladin mechanism simply because you can use an Aldor Peacekeeper to put enemy minions in order, and your minions don’t really need a buff when you have Blessing of Kings and Avenge.
Midrange Paladin – I believe this card will find it’s spot here simply because it’s both good to buff your own minions or to make heavy enemy minions into a 3/3 and it leaves you a 3/4 on the board which isn’t bad at all!
Aggro Paladin – I am afraid to say that this card might find it’s way to the aggro paladins and we might see some crazy Djini Uldaman buff aggro variations which will surely make us hate paladin even more.
Will new decks be made for it? I believe so.
I firmly believe that the aggro paladin will make it’s comeback with this card. It just feels too good to pass on a card that can buff the Nerubian egg or the Dragon egg and make you swarm the board pretty easily.
3. Tunnel Trogg
1 mana cost 1/3 Shaman minion that gains +1 for every locked mana crystal after an Overload card is played.
Will it fit current decks? Undoubtedly.
Mech Shaman – Even though the Totem Golem is played in mech shamans, it won’t replace the mechs or mech synergy cards that are a part of the mech shaman at the moment. It might be played as the shaman is basically shit if you don’t manage to assemble early aggression.
Aggro Shaman – I believe that there might be something to this with this card included. After Sir Finley Mrrgglton is included, these two cards might actually make the guys at the shaman camp stir up a little bit and start making their concoctions.
Midrange Shaman – I believe this is probably the card shamans were praying and hoping for. Much better than the current Zombie Chow, this card just rules. Synergy with Totem Golem, Feral Spirit, Lightning Bolt, Crackle, Fireguard Destroyer, or maybe even Ancestral Knowledge. Oh my, oh my. Maybe an even better Mana Wyrm, survives to most of the early game aggression of the current meta, and might hold of those pesky hunters and help you setup your board properly.
Will new decks be made for it? Undoubtedly.
We will probably see Aggro Shamans in the next couple of months and people trying to get as much as possible out of Crackles and Lightning Bolts and much more people taking their golden shamans from the shed, blowing the dust off of them and trying them out in their quest for legend. Coin + Feral Spirit on turn 2 will become a regular play!
2. Mounted Raptor
3 mana cost 3/2 Druid beast minion that summons a random 1-Cost minion as a Deathrattle.
Will it fit current decks? Undoubtedly.
Double Combo Druid – I believe this card might steal the spot of the Shade of Naxxramas completely as it serves as a perfect follow-up for a coined Darnassus Aspirant/Wild Growth and it will make druid the King of Sticky. (Get out of here Snoop Dogg!)
Aggro Druid - Oh man. Aggro druids will become an even bigger problem for us as this will for sure be ran in the list. It just makes the whole thing a lot stickier and with that, a brutal Savage Roar is just behind the corner. The only thing that would suck is getting a Zombie Chow out of it.
Will new decks be made for it? Undoubtedly.
I firmly hope that the beast druid will be viable one day, as I made one myself, which I will be working on. And this card is probably what the beast druid has been waiting for. A good, strong 3 mana minion that will help you make the board stickier than the menus in your local restaurant.
1. Unearthed Raptor
3 mana cost 3/4 Rogue minion that copies a friendly minion’s Deathrattle effect.
Before you say something along the lines of: “This card as number 1? Nonsense Sigma. How could you? Brann ftw lol!” let me clarify something. As a deck architect, and I can say this in the name of every deck architect out there, when something new comes out as stealing a minions Deathrattle, we get extremely hyped, as it opens a completely new path to deckbuilding. This card might not fit into the current rogue deck which is the oil rogue, but it opens up a completely new approach to rogue. So instead of me telling you how much it won’t fit into current rogue decks, which are unfortunately scarce, let me answer this question.
Will new decks be made for it? DAMN RIGHT THEY WILL.
This can open the full world of versatility to rogue, just imagine the possibilities. Copying a Piloted Shredder, a Nerubian Egg, Sylvanas Windrunner, even Anub'arak for a Midrange/Control Rogue or even some kind of an aggro rogue where you can copy a Leper Gnome. Or even in some kind of a combo deck where you can copy Bloodmage Thalnos, or Maybe even an Anubisath Sentinel. Or a coin collector rogue, with Cutpurse, Tomb Pillager and the Unearthed Raptor getting the Deathrattle from the Tomb Pillager?
Stalagg & Feugen Rogue? Why the hell not!
I stand for diversity in Hearthstone, let’s bring rogue back boys!
And that’s about it for the 2nd wing guys, I tried to keep it short, but this kind of got out of hand. I hope you enjoyed it, I hope I gave you a bit more insight into the 2nd wing from the perspective of a Hearthpwn Deck Architect, and if you think I made a mistake or if you agree with some of my opinions, please share them in the comments below! More wings coming soon!
If you would like to get in touch with me directly or come check out my stream where I practise for my tournaments, or where I try to reach legend with all kinds of interesting and new decks, stop by at www.twitch.tv/sigmasrb or come say hello, or you know, “man your guide is very wrong!” at www.facebook.com/sigmasrb or www.twitter.com/sigmasrb. I also do all kinds of events like Hearthstone Trivia, Viewer Tournaments that have awesome rewards and many more! Some of the videos of my crazy plays can be found at www.youtube.com/sigmasrb!
Cheers,
Sigma
“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Go check me out on all of these lovely links!
Thank you so much for the input man, experience like this is exactly what I want to see! :) Ethereal Conjurer is a minion everyone told me will be shit, unplayable, and I thought so as well at first. A 6/3 for 5 mana, I'll pass. But then, when I realised that the spell that you will be discovering will be one of the spells from the broad and very rich pool that mage has, I got hyped. I am pretty sure he will find his way into some kind of a grinder mage and even maybe into a freeze mage, even though dropping him on turn 5 is a pretty big risk. But yeah, let's see where will it go!
“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Go check me out on all of these lovely links!
I think that, like Gormok the Impaler, Reliquary Seeker belongs in a much more aggressive version of zoo. Reynad is playing something like that as I'm writing this and he still stands by Gormok.
I've seen Ethereal Conjurer now in a few Freeze Mage lists I've faced. Usually it gets something that they needed to help progress the game. I'm not sure what is being cut for it, but it is being tinkered with.
The way I look at the card is it might replace Azure Drake in some lists. They both serve the same function to an extent; They both draw you a card in some way and fit the same crystal cost. Dragon has, I believe, a little more utility with the spell damage and you drawing from your own deck... but I can see the hyper aggressive Tempo mage lists perhaps switch to Conjurer in the hopes they have controlled the board and a 6/3 can do some work along with another spell to help fuel their hand that has probably been depleted.
Reliquary Seeker doesn't even combo with Onyxia . . . (sigh) (-_-)
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Ethereal Conjurer is awesome. I just posted a deck that has become lots of fun and rather impressive as I've climbed the ranks.
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“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Go check me out on all of these lovely links!
Reliquary Seeker was probably my favorite card when she was spoiled, but she is not super great, even in dreadsteed decks.
Nice writeup Sigma. I enjoyed reading it.
Did you happen to do an analysis of wing 1? I can't seem to find it if you did.
i disagree with the 3 drop druid card. compare it to harvester.... i havnt looked up every 1 drop, but this honestly just looks like an easier to kill harvester with a beast tag instead of mech. and i can think of A LOT of 1 drops worse than a 2/1, so i am not impressed at all by him.
if he sees play, i think it will mostly be because he can fit along side all the other sticky minions, and not because he is something special. like maybe a non ramp druid deck with nerub egg, creeper, harvester, shredder, sludge, and maybe even the 6 drop shredder and this could be a thing?
I am the most hyped about this wing tbh a lot of awesome cards.. I am can't wait to try them out specially rogue!
I mostly agree with the analysis except a bit on excavated evil I think that it's great vs aggro since it gives them a dead draw! but apart from that the card is a bit too slow.. if it was 4 mana..
Did you do an analysis about wing number 1? I would like an opinion about that wing since I couldn't find use for most of the cards there..
I am missing 200 gold for this wing, sadly :(.. 4 more days -/+ I guess
when i play it, i typically have board control. the part which makes it so effective, is flexibility: i can draw kill dmg, AOE, or maybe even a secret that would solidify my lead. this relevancy is based on its part in a tempo deck; there aren't any 2 drops still sitting there to kill it.
I'd just like to say that Reliquary Seeker has by far the best summon sound in the game k thx bye.
Is there no merit to considering Brann Bronzebeard in a Midrange/Aggro Shaman deck with Rumbling Elementals and Abusive Sergeants? Brann can go really well with Fire Elemental and Tuskarr Totemic, as well as The Mistcaller; hell, even with Azure Drake and Fireguard Destroyer he's still pretty alright. I guess having him survive might be difficult, but with all of Shaman's early game tools it seems like he wouldn't be too hard to protect.
I should also add that I enjoyed reading this and would love if you did this not just for future wings, but also maybe revisiting last wing as well.
All the decks I make are Theorycraft. Why? Because they are what I wish I could make if I had all the cards. *sob*
...It's also fun making decks.
Not yet. I started from the second wing just like George Lucas with the 4th part of Star Wars :D You can expect the first wing this week.
I never really had that much love for Dreadsteed unfortunately, yeah it's a cool sticky card and stuff, but the games are just so slow and long that you lose will to live. I don't think you really have a need for KT here, I would probably just run two Sacrificial Pacts.
“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Go check me out on all of these lovely links!
As I said, you can expect the first wing this week! I hope I will be able to deliver to your expectations!
I figured as much. I didn't try it in fatigue priest, but I can see how it can work out. Still, as 99% of the current meta are not fatigue priests, the card still got a low number. Can't have all 10 cards on number 1 in the end.
I can't wait to try it out in the beast hunter. I had to give some numbers to some cards though, can't have them all in the god tier, we have to get some discussion and arguements going. Thank you very much for the praise though, I really appreciate it.
It should be consiered in it, good add! I am not really that much of a shaman player myself, so shaman is not exactly what I think about when I see new cards. But I can see how it can work out there too, but I still believe it's a bit too situational of a card. When you have one card in your deck and with that, low chances, or lower chances of drawing it, and it's a combo card, then that makes it a bit unconsistent. I know I am breaking dreams here, but I look at the reality of the chances of when will this combo happen. Of course if you have a lot of combo parts aka battlecry cards in your deck the chances that you will trigger one battlecry are naturally higher, but the chances that you will trigger more than one battlecry twice per game are slim to none, and most of the battlecries probably won't win you the game if you manage.
Thank you for all of the comments guys, and I am sorry I took such a long time to reply. The feedback has been phenomenal, and I hope that you will continue being so supportive for the other wings too!
“Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.” -Dr. Seuss
Go check me out on all of these lovely links!