As many of you may already realize, ranked play has become watered down and predictable with very little variability in play styles. Once you create a tier one deck and you are on par with others in the similar rankings, the chances of winning any match becomes 50/50. There is very little room for error or creative playing at a certain point, as it is VERY hard in Hearthstone to make an wrong move without it being intentional. Which is why I am very hopeful for LoE expansion especially the Discover ability which allows for actual variation.
Anyone have any perspective on how any LoE cards may influence they dry Ranked field?
Play style is notoriously linear where most decks play on curve, or have very obvious and limited lines of play. Many articles have been written about the issue.
Play style is notoriously linear where most decks play on curve, or have very obvious and limited lines of play. Many articles have been written about the issue.
So in that case I'm assuming you meant to say it's very hard to make an unintentional wrong move. Playing poorly on purpose is quite simple. I see by your edit that you've addressed this issue, but I'd been assuming it wasn't a typo.
Yeah Bronzebeard is definitely the premiere card of the set, but has very limited use at the moment. There are strong interactions with him, and i do see a mediocre battlecry deck being made, but nothing too powerful.
After the first wing i think that discover has the potential to be a broken mechanic, similar to unstable portal. A lot of people, including me, hate the portal rng, but the question is... Are we willing to sacrifice some tempo to maybe get rewarded in future turns?
If you don't know what your next card will be, what is the difference if it comes from nowhere (discover) or the top of your deck? It's reasonable to think that the answer lies in optimizing your chances to win the dice roll, knowing what's left in your deck and your chances to draw what you want. We also have those situations where you are so behind on the game that you need to choose: Play to survive or play to win. Only taking a huge risk may grant you the win, but i don't think people will be using discover cards with this precise scenario in mind, they will just try to fill a better curve.
I bet on cards without discover to see a lot of play on ladder, because you don't have the luxury of time. In tournaments i can totally see the discover cards being very strong.
As many of you may already realize, ranked play has become watered down and predictable with very little variability in play styles. Once you create a tier one deck and you are on par with others in the similar rankings, the chances of winning any match becomes 50/50. There is very little room for error or creative playing at a certain point, as it is VERY hard in Hearthstone to make an wrong move without it being intentional. Which is why I am very hopeful for LoE expansion especially the Discover ability which allows for actual variation.
Anyone have any perspective on how any LoE cards may influence they dry Ranked field?
Very hard to make an intentional wrong move? I don't even know what you mean by that.
Nothing doing, traveler.
Play style is notoriously linear where most decks play on curve, or have very obvious and limited lines of play. Many articles have been written about the issue.
Nothing doing, traveler.
Yeah, sorry about that. I looked back and fixed it.
A total influence? NO.
Some changes to established archetypes? YES (Torch is awesome for mage, Naga for Druid, i.e.)
LoE isn't Naxx, but is pretty fun and has awesome cards.
Ahh, I wish it was another Naxx, such a large meta change would be great for the game.
Here 8 video of 8 part in first part of LOE :) !
Enjoy all, my heroique deck is not expensive if you want to try :)
https://www.youtube.com/playlist?list=PLn48MxPJPfPgVuJ04kVJoa2--o5wxGg9K
Yeah Bronzebeard is definitely the premiere card of the set, but has very limited use at the moment. There are strong interactions with him, and i do see a mediocre battlecry deck being made, but nothing too powerful.
After the first wing i think that discover has the potential to be a broken mechanic, similar to unstable portal. A lot of people, including me, hate the portal rng, but the question is... Are we willing to sacrifice some tempo to maybe get rewarded in future turns?
If you don't know what your next card will be, what is the difference if it comes from nowhere (discover) or the top of your deck? It's reasonable to think that the answer lies in optimizing your chances to win the dice roll, knowing what's left in your deck and your chances to draw what you want. We also have those situations where you are so behind on the game that you need to choose: Play to survive or play to win. Only taking a huge risk may grant you the win, but i don't think people will be using discover cards with this precise scenario in mind, they will just try to fill a better curve.
I bet on cards without discover to see a lot of play on ladder, because you don't have the luxury of time. In tournaments i can totally see the discover cards being very strong.
Dijini is definitely a slower card that would require other cards in the deck to make decent, where-as Id rather pick a card that is good on its own.
4/6 for 5 is just fine in Arena.
Galavant Animation
Yeah but it ain't no Spectral Knight