Also for the entire Dreadsteed could be neutral wha wha argument:
I remember what ben brode actually said in regards to Echoing Ooze after naxx launch: "originally it should have been a 4 mana 1/1 with deathrattle: summon 2 echoing oozes."
So thank god that there was a card that prevented them from creating such a stupid card. A lot of the stuff they make is stupid. Dr. Boom was designed to counter BGH since it leaves the bots on board... with the exception that it made bgh mandatory in every deck to counter boom. GJ!
There are many MANY designs that you make scratch your head and ask, wtf were they thinking. In a podcast ben brode once said that the original version of nerubian egg was a 1 mana 0/2 that spawns a 5/5... Obviously they changed that, but the sheer fact that someone made this card up and thought these would be good values to start with makes you shiver.
They are like children that invent their own superhero and make him as overpowered as possible, because they like their fictional hero. It's almost like the stuff that is posted in the card creation competition were the card with the coolest ability wins, regardless of it's balance.
Ben Brode has a vision for this game, and I'm sure it's a good one overall. But he is inconsistent with his decisions, and each new set shows that more and more.
^ This was the best point from your post.
+ I was thinking to propose a balancing period at the end of each year were they could re-evaluate their expansions and (along with community opinion) change some OP cards (by change I mean, buff, nerf, even change the class of a card)....
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'There is nothing more deceptive than an obvious fact'
Core problem with this game is that it simply rewards to much brainless aggro/tempo decks that tends to float the board and faceslam you to dead, it is really sad to see this. And I don't mean just face hunter, but also decks like combo druid, "midrange" hunter, tempo mage, secret paladin. zoo.. those are all face decks that are pretending to be something else. Who gains tempo at start he will simply face you to dead and you can do (almost) nothing about it. And Blizzard encourage those kind of decks with every new expansion with brutal tempo cards like Challenger in TGT. Every fucking cool card in Hearthstone is rejected because it is "to slow" and that is saying a lot about this game.
Core problem with this game is that it simply rewards to much brainless aggro/tempo decks that tends to fload the board and faceslam you to dead, it is really sad to see this. And I don't mean just face hunter, but also decks like combo druid, "midrange" hunter, tempo mage., secret paladin.. those are all face decks that are pretending to be something else. Who every gain tempo at start he will simply face you to dead and you can do nothing about it. And Blizzard encourage those kind of decks with every new expansion with brutal tempo cards like Challanger in TGT. Every fucking cool card in Hearthstone is rejected because it is "to slow" and that is saying a lot about this game.
Uh yes you cannot possibly win unless you in some way deal 30 damage to the face. Even control decks inevitably go face. And I dunno what you consider a "cool card" unless you're just being a contrarian who thinks every card that sees play in a top-tier archetype is uncool.
Seriously it's like complaining that eternal formats of Magic the Gathering is complete bullshit just because the Nicol Bolas planeswalker card is slow and doesn't see any play.
You know, Ben's video is so heavily focused on the reasons why he doesn't like nerfing cards and doesn't want to do it - it makes me think that they intentionally did a bad nerf to make people think any nerf is bad. What other explanation is there? He says in the video that their intention was to make Warsong Commander "not be played" and that he knows the card isn't good anymore. He says those things, it's not like he doesn't know that it's trash, he wanted it to be trash - the only question is why.
Core problem with this game is that it simply rewards to much brainless aggro/tempo decks that tends to fload the board and faceslam you to dead, it is really sad to see this. And I don't mean just face hunter, but also decks like combo druid, "midrange" hunter, tempo mage., secret paladin.. those are all face decks that are pretending to be something else. Who every gain tempo at start he will simply face you to dead and you can do nothing about it. And Blizzard encourage those kind of decks with every new expansion with brutal tempo cards like Challanger in TGT. Every fucking cool card in Hearthstone is rejected because it is "to slow" and that is saying a lot about this game.
Uh yes you cannot possibly win unless you in some way deal 30 damage to the face. Even control decks inevitably go face. And I dunno what you consider a "cool card" unless you're just being a contrarian who thinks every card that sees play in a top-tier archetype is uncool.
Seriously it's like complaining that eternal formats of Magic the Gathering is complete bullshit just because the Nicol Bolas planeswalker card is slow and doesn't see any play.
I have been playing this game for far too long (2 years) to ignore it's flaws anymore. People are playing retardedly stupidly, yet they have been rewarded not just by luck, but just because they play like they don't care, this game rewards brainless playing more then thinking and playing slowly. Tempo/pressure is everything in Hearthstone because board clears are so fucking expensive and ineffective, and best minions are small sticky shits.
Core problem with this game is that it simply rewards to much brainless aggro/tempo decks that tends to fload the board and faceslam you to dead, it is really sad to see this. And I don't mean just face hunter, but also decks like combo druid, "midrange" hunter, tempo mage., secret paladin.. those are all face decks that are pretending to be something else. Who every gain tempo at start he will simply face you to dead and you can do nothing about it. And Blizzard encourage those kind of decks with every new expansion with brutal tempo cards like Challanger in TGT. Every fucking cool card in Hearthstone is rejected because it is "to slow" and that is saying a lot about this game.
Uh yes you cannot possibly win unless you in some way deal 30 damage to the face. Even control decks inevitably go face. And I dunno what you consider a "cool card" unless you're just being a contrarian who thinks every card that sees play in a top-tier archetype is uncool.
Seriously it's like complaining that eternal formats of Magic the Gathering is complete bullshit just because the Nicol Bolas planeswalker card is slow and doesn't see any play.
I have been playing this game for far too long (2 years) to ignore it's flaws anymore. People are playing retardedly stupidly, yet they have been rewarded not just by luck, but just because they play like they don't care, this game rewards brainless playing more then thinking and playing slowly. Tempo/pressure is everything in Hearthstone because board clears are so fucking expensive and ineffective, and best minions are small sticky shits.
I don't even think you read my post because this has nothing to do with my questions to you.
You know, Ben's video is so heavily focused on the reasons why he doesn't like nerfing cards and doesn't want to do it - it makes me think that they intentionally did a bad nerf to make people think any nerf is bad.
Maybe he's just bad at his job and people are only now catching on because designing cards is basically the easiest possible job you can have working at a gaming company? Hearthpwn users design hundreds of cards every week that are just as good as anything blizzard would ever make.
So yah Ben Brode really has to work hard to convince his bosses that he's not completely useless.
You know, Ben's video is so heavily focused on the reasons why he doesn't like nerfing cards and doesn't want to do it - it makes me think that they intentionally did a bad nerf to make people think any nerf is bad.
Maybe he's just bad at his job and people are only now catching on because designing cards is basically the easiest possible job you can have working at a gaming company? Hearthpwn users design hundreds of cards every week that are just as good as anything blizzard would ever make.
So yah Ben Brode really has to work hard to convince his bosses that he's not completely useless.
This is so staggeringly accurate that it makes me laugh. Granted, an entire community can come up with tons of bad cards too (about half of the cards for the design competition every week are so stupidly powerful that they would make Mysterious Challenger look like Goldshire Footman). I'm sure there is more to his job than just overseeing the design and development of cards, too. But really, card design is not difficult, and balancing is even easier when you have the resources of an ENTIRE COMPANY WITH HUNDREDS OF EMPLOYEES at your disposal. Someone who isn't afraid to change things and who has a more consistent vision should really be in Ben Brode's position rather than him.
I think this guy doesn't really know how to balance the game at all instead of looking at the core problems of the game and how to handle them they make stupid nerfs, and the balance is really off, he need to think more about the term "situationally good" when a card is sometimes good and when a card overwhelms all other choices and becomes too dominant.
He also need to realize 50% of HS cards are trash tier they are so trash tier that they even openly powercreeped some of them and the powercreeped cards are also trash tier.
I think that he thinks HS players are stupid just that.. really he said it clear on the Warsong commander nerf review he thinks "new players" don't know how "powerful" the new effect is.. REALLY you need to play HS 1 week to realize the effect is garbage, when I was a new player yes there were various effects to learn.. but I realized quite fast some cards are unplayable.. didn't need a Magma Rager for that..
they could use tokens or boss cards in the tutorial (which can't be replayed) to teach the new players what is a bad card, like Mukla's Big Brother for example.. that card is really good at showing having a big creature doesn't equal win since you can just ignore it.
I think the people who ragequitted at the tutorial cause they couldn't kill a taunt minion aren't fit for the game in the first place XD like really.. wtf?
I hate how he takes new players as an excuse to make the basic set horrendous, and refuse to listen to the community and change anything they have done if they wanted to come for the new players they would rework the basic set to be useful and god dammit make a playable Shaman and warrior deck out of it! do they even play their game?? you need 10K dust to play warrior! they took half a year to nerf a broken combo and they make such a laughable effect.
There will always be bad position cards it's understable but why some cards are plain outclassed by such a HUGE margin? just add ONE stat point to almost even never used card (and blizzard got the stats for it) and you get a more diverse game, out of the 500 released cards I counted 200 useful that's SAD.
I think Ben Brode is a coward he is afraid to change the status quo.. nerf boom, nerf piloted shredder buff warrior commons, CHANGE RARITIES FFS! you know HOW MUCH would it help warrior in arena if garbage like commanding shout was epic and shield slam was rare instead? it would also cheapen the only playable (NOT competitive, playable!) warrior deck.
CHANGE RARITIES FFS! you know HOW MUCH would it help warrior in arena if garbage like commanding shout was epic and shield slam was rare instead? it would also cheapen the only playable (NOT competitive, playable!) warrior deck.
See, this is what needs to be done. Their design philosophy have been 'Keep It Simple' on Hearthstone since day 1, so why not stretch that to the balancing and changing of cards as well? I'd love to play Warrior more, but the class is just so subpar (Arena-wise). Playing it is either masochism in Arena or just a wanting to throw money out the window.
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"That's the trouble with zombies - they're unreliable."
First of all they never actually mention how big the number is. 1000? 2000? How about all the accounts that play through the tutorial but quit right after once they see all the locked content they'd need to buy? What about the accounts that stopped due to undertaker hunter and never returned? What are those numbers? Why doesn't he talk about them?
Yeah, obviously we don't know the numbers but I would have to imagine that far more people quit playing the game due to being unable to build a halfway decent deck until they've opened like 100 packs and bought both adventures. At least I know that's where a number of my friends got frustrated with the game.
How much does it really help to "teach new players about bad cards" by making 75% of the cards they have access to when they start the game bad? It seems to me that they'd learn a lot more about the game if they had some decent tools to work with and see how they interact. I'd also imagine you'd retain a lot more players if they could jump in and feel like they can play a powerful deck and compete at the lower ranks instead of just immediately getting stomped by people with bigger collections.
I think this guy doesn't really know how to balance the game at all instead of looking at the core problems of the game and how to handle them they make stupid nerfs, and the balance is really off, he need to think more about the term "situationally good" when a card is sometimes good and when a card overwhelms all other choices and becomes too dominant.
He also need to realize 50% of HS cards are trash tier they are so trash tier that they even openly powercreeped some of them and the powercreeped cards are also trash tier.
I think that he thinks HS players are stupid just that.. really he said it clear on the Warsong commander nerf review he thinks "new players" don't know how "powerful" the new effect is.. REALLY you need to play HS 1 week to realize the effect is garbage, when I was a new player yes there were various effects to learn.. but I realized quite fast some cards are unplayable.. didn't need a Magma Rager for that..
they could use tokens or boss cards in the tutorial (which can't be replayed) to teach the new players what is a bad card, like Mukla's Big Brother for example.. that card is really good at showing having a big creature doesn't equal win since you can just ignore it.
I think the people who ragequitted at the tutorial cause they couldn't kill a taunt minion aren't fit for the game in the first place XD like really.. wtf?
I hate how he takes new players as an excuse to make the basic set horrendous, and refuse to listen to the community and change anything they have done if they wanted to come for the new players they would rework the basic set to be useful and god dammit make a playable Shaman and warrior deck out of it! do they even play their game?? you need 10K dust to play warrior! they took half a year to nerf a broken combo and they make such a laughable effect.
There will always be bad position cards it's understable but why some cards are plain outclassed by such a HUGE margin? just add ONE stat point to almost even never used card (and blizzard got the stats for it) and you get a more diverse game, out of the 500 released cards I counted 200 useful that's SAD.
I think Ben Brode is a coward he is afraid to change the status quo.. nerf boom, nerf piloted shredder buff warrior commons, CHANGE RARITIES FFS! you know HOW MUCH would it help warrior in arena if garbage like commanding shout was epic and shield slam was rare instead? it would also cheapen the only playable (NOT competitive, playable!) warrior deck.
As a Shaman player, I'm always baffled at how Brode ignores the state of Shaman and does nothing to fix how Shaman as a class has been relentlessly powercreeped against since GvG (arguably maybe even since Naxx). It's clear that Shaman's old cards aren't anywhere near as good as they were in vanilla. Now almost every other class has cards that match the power per cost as Shaman's overload cards for the same effects, but without the overload OR the RNG that's been tacked on!
Shaman mechanics need to be looked at to either tone down the overload effects (looking mainly at Lightning Storm, Forked Lightning, Earth Elemental, and anything that has multiple points of overload and causes Shaman to have no tempo when played) or at the very least be given more cards that have overload synergy. It's gotten to the point where you really can't expect any of that from Ben Brode and the dev team though, as they are both extremely lazy and unable to listen to anything other than the sound of their own voices.
Honestly i can accept that shaman can be a "i dont care about tempo" class type. It woild be special. But we need more powerful heavy slams to put in such a deck. Neptulion, for as much as people dont care for it, is a great example of that type of card. Its a big ass monster, that gives 4 litteral cards, that all are more minons, thats huge in terms of continued board pressure. We need more shit like that.
This is the Blackrock Mountain release video, and the video show us the playstyle of the tester.
The lady is Zeriah, the other guy i dont know.
That's show us their level.
They are CM's (community managers) not testers. Their job is basically English and communication skills, not playing card games well and definitely not testing the game.
I want Ben Brode to play warsong commander now and show me how strong she is now. As he claims "new players don't know how strong this card is" well show me master brode how strong is warsong commander now! Cause I must be total noob I think this card sucks now.
I want Ben Brode to play warsong commander now and show me how strong she is now. As he claims "new players don't know how strong this card is" well show me master brode how strong is warsong commander now! Cause I must be total noob I think this card sucks now.
Loved it :'D
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
Seriously. This brawl was a great example how incompetent they really are. How can one fuck up so hard that a brawl destroys the entire server and prevents you from playing entirely.
Hurr-di-durr Players so stupid cant deal with more than 9 deckslots. No! I think team 5 is so utterly bad that they are literally incapable of implementing more than 9 deck slots. Someone pls remove ben brode and put someone else in charge.
Dafuq are you guys all retarded? Ben Brode is not in charge of everything. They have designers, playtesters etc., so it is not Ben Brode that makes the decisions. The Hearthstone team is making them.
Ben Brode is just the face of it.
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^ This was the best point from your post.
+ I was thinking to propose a balancing period at the end of each year were they could re-evaluate their expansions and (along with community opinion) change some OP cards (by change I mean, buff, nerf, even change the class of a card)....
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Core problem with this game is that it simply rewards to much brainless aggro/tempo decks that tends to float the board and faceslam you to dead, it is really sad to see this. And I don't mean just face hunter, but also decks like combo druid, "midrange" hunter, tempo mage, secret paladin. zoo.. those are all face decks that are pretending to be something else. Who gains tempo at start he will simply face you to dead and you can do (almost) nothing about it. And Blizzard encourage those kind of decks with every new expansion with brutal tempo cards like Challenger in TGT. Every fucking cool card in Hearthstone is rejected because it is "to slow" and that is saying a lot about this game.
Uh yes you cannot possibly win unless you in some way deal 30 damage to the face. Even control decks inevitably go face. And I dunno what you consider a "cool card" unless you're just being a contrarian who thinks every card that sees play in a top-tier archetype is uncool.
Seriously it's like complaining that eternal formats of Magic the Gathering is complete bullshit just because the Nicol Bolas planeswalker card is slow and doesn't see any play.
You know, Ben's video is so heavily focused on the reasons why he doesn't like nerfing cards and doesn't want to do it - it makes me think that they intentionally did a bad nerf to make people think any nerf is bad. What other explanation is there? He says in the video that their intention was to make Warsong Commander "not be played" and that he knows the card isn't good anymore. He says those things, it's not like he doesn't know that it's trash, he wanted it to be trash - the only question is why.
I have been playing this game for far too long (2 years) to ignore it's flaws anymore. People are playing retardedly stupidly, yet they have been rewarded not just by luck, but just because they play like they don't care, this game rewards brainless playing more then thinking and playing slowly. Tempo/pressure is everything in Hearthstone because board clears are so fucking expensive and ineffective, and best minions are small sticky shits.
I don't even think you read my post because this has nothing to do with my questions to you.
Maybe he's just bad at his job and people are only now catching on because designing cards is basically the easiest possible job you can have working at a gaming company?
Hearthpwn users design hundreds of cards every week that are just as good as anything blizzard would ever make.
So yah Ben Brode really has to work hard to convince his bosses that he's not completely useless.
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This is so staggeringly accurate that it makes me laugh. Granted, an entire community can come up with tons of bad cards too (about half of the cards for the design competition every week are so stupidly powerful that they would make Mysterious Challenger look like Goldshire Footman). I'm sure there is more to his job than just overseeing the design and development of cards, too. But really, card design is not difficult, and balancing is even easier when you have the resources of an ENTIRE COMPANY WITH HUNDREDS OF EMPLOYEES at your disposal. Someone who isn't afraid to change things and who has a more consistent vision should really be in Ben Brode's position rather than him.
Greetings.
I think this guy doesn't really know how to balance the game at all instead of looking at the core problems of the game and how to handle them they make stupid nerfs, and the balance is really off, he need to think more about the term "situationally good" when a card is sometimes good and when a card overwhelms all other choices and becomes too dominant.
He also need to realize 50% of HS cards are trash tier they are so trash tier that they even openly powercreeped some of them and the powercreeped cards are also trash tier.
I think that he thinks HS players are stupid just that.. really he said it clear on the Warsong commander nerf review he thinks "new players" don't know how "powerful" the new effect is.. REALLY you need to play HS 1 week to realize the effect is garbage, when I was a new player yes there were various effects to learn.. but I realized quite fast some cards are unplayable.. didn't need a Magma Rager for that..
they could use tokens or boss cards in the tutorial (which can't be replayed) to teach the new players what is a bad card, like Mukla's Big Brother for example.. that card is really good at showing having a big creature doesn't equal win since you can just ignore it.
I think the people who ragequitted at the tutorial cause they couldn't kill a taunt minion aren't fit for the game in the first place XD like really.. wtf?
I hate how he takes new players as an excuse to make the basic set horrendous, and refuse to listen to the community and change anything they have done if they wanted to come for the new players they would rework the basic set to be useful and god dammit make a playable Shaman and warrior deck out of it! do they even play their game?? you need 10K dust to play warrior! they took half a year to nerf a broken combo and they make such a laughable effect.
There will always be bad position cards it's understable but why some cards are plain outclassed by such a HUGE margin? just add ONE stat point to almost even never used card (and blizzard got the stats for it) and you get a more diverse game, out of the 500 released cards I counted 200 useful that's SAD.
I think Ben Brode is a coward he is afraid to change the status quo.. nerf boom, nerf piloted shredder buff warrior commons, CHANGE RARITIES FFS! you know HOW MUCH would it help warrior in arena if garbage like commanding shout was epic and shield slam was rare instead? it would also cheapen the only playable (NOT competitive, playable!) warrior deck.
See, this is what needs to be done. Their design philosophy have been 'Keep It Simple' on Hearthstone since day 1, so why not stretch that to the balancing and changing of cards as well? I'd love to play Warrior more, but the class is just so subpar (Arena-wise). Playing it is either masochism in Arena or just a wanting to throw money out the window.
"That's the trouble with zombies - they're unreliable."
yes
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He is absolutely retarded. I don't see how this is even a question.
Yeah, obviously we don't know the numbers but I would have to imagine that far more people quit playing the game due to being unable to build a halfway decent deck until they've opened like 100 packs and bought both adventures. At least I know that's where a number of my friends got frustrated with the game.
How much does it really help to "teach new players about bad cards" by making 75% of the cards they have access to when they start the game bad? It seems to me that they'd learn a lot more about the game if they had some decent tools to work with and see how they interact. I'd also imagine you'd retain a lot more players if they could jump in and feel like they can play a powerful deck and compete at the lower ranks instead of just immediately getting stomped by people with bigger collections.
As a Shaman player, I'm always baffled at how Brode ignores the state of Shaman and does nothing to fix how Shaman as a class has been relentlessly powercreeped against since GvG (arguably maybe even since Naxx). It's clear that Shaman's old cards aren't anywhere near as good as they were in vanilla. Now almost every other class has cards that match the power per cost as Shaman's overload cards for the same effects, but without the overload OR the RNG that's been tacked on!
Shaman mechanics need to be looked at to either tone down the overload effects (looking mainly at Lightning Storm, Forked Lightning, Earth Elemental, and anything that has multiple points of overload and causes Shaman to have no tempo when played) or at the very least be given more cards that have overload synergy. It's gotten to the point where you really can't expect any of that from Ben Brode and the dev team though, as they are both extremely lazy and unable to listen to anything other than the sound of their own voices.
Honestly i can accept that shaman can be a "i dont care about tempo" class type. It woild be special. But we need more powerful heavy slams to put in such a deck. Neptulion, for as much as people dont care for it, is a great example of that type of card. Its a big ass monster, that gives 4 litteral cards, that all are more minons, thats huge in terms of continued board pressure. We need more shit like that.
They are CM's (community managers) not testers. Their job is basically English and communication skills, not playing card games well and definitely not testing the game.
I want Ben Brode to play warsong commander now and show me how strong she is now. As he claims "new players don't know how strong this card is" well show me master brode how strong is warsong commander now! Cause I must be total noob I think this card sucks now.
Loved it :'D
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Greetings.
Dafuq are you guys all retarded? Ben Brode is not in charge of everything. They have designers, playtesters etc., so it is not Ben Brode that makes the decisions. The Hearthstone team is making them.
Ben Brode is just the face of it.