In your opinion, what is the longevity of the game and how well is the replay value? I'm interested to hear whether the game keeps the player happy and intrigued over a long period of time. I know the beta hasn't been out for that long yet, but I'm just curious if it all lives up to its hype and promoting; and would like to hear from actual player's.
I've been playing about 12-18 hours a day since the start of the beta weeks ago. I don't know why I'm still playing it. But I still find myself opening it up and playing...
As someone that does not yet have a key but watches streams daily and played other tcg (wow tcg included), I also had the same thought go through my mind. I will try to address the question with a more casual player in mind; not someone who grinds 12hrs a day and finishes everything in 2 weeks
First, the leveling system will keep people busy for a long time. There is just something addictive about leveling up heroes and unlocking new cards.
Second, with the daily quests, they are going to encourage people to try new classes and tinker with those decks. I can see this causing people to get new ideas, want to do new strategies and renewing the experience.
Third, the arena. This is the scenario I am most excited for. Even though there will be some gold costs involved, this should be the most exciting and refreshing way to play. The draft is, more or less, and even field of play and that encourages newer players (or those with less cards) to try to be competitive with other players. There is alot of excitement to see what cards you get to pick from and what kind of strategies to come up with on the fly. There is also this flavor of some cards being very good in arena that don't see play in constructed decks. As for the gold cost, even if you don't put in any real money, I have read that you can earn enough gold to buy 2-3 packs a week from just casual play/daily quests. In that sense, you could buy into an arena once or twice a week. It is akin to me as a real tcg where you play with friends casually during the week and every saturday enter a tournament at your local card shop (except this time you don't have to leave home).
Fourth, player supported events. We have already seen 2 tournaments pop up for the closed beta. As the community grows, we can expect to see more community hosted events and possibly blizzard hosted events. From constructed tournaments to draft tournaments to even pre-release tournaments for new expansions. I think that hearthstone has a very strong following and the community will shine here.
Finally, more cards/classes. There are already talks about adding in death knights and monks as future classes. Adding in more classes and more cards as the game starts to stagnate will keep things moving. With new cards, come new ideas and new strategies to play.
Sorry for the long post. TLDR: Hearthstone has a long life ahead of it
This, I'm sure, varies very much from player to player. You can't predict it until you get your hands on the game and start playing. Maybe you'll get frustrated by not being able to get decent cards in the first few days and quit right away. Or maybe you'll have fun being limited, seeing it as a challenge. Or maybe you'll just spend some money on it and have even more fun. Or less. I can certainly see myself playing it for months or even years - maybe just a few matches a day, but still. Daily quests will certainly help that.
I've had beta for 2 weeks, played it a bunch the first week (like 3-5 hours a day), slowed down to like under an hours a day for the next few days (daily quests). Then a few days ago I stopped logging on, and today I logged on just to play few games again.
As a TCG player, I feel like the most lacking aspect of HearthStone is that it isn't a social game like other TCGs. For competitive gaming, I felt the game is lacking in depth. It took less than a week for me to get a decent deck and play up to max rank in beta (3star master). From a casual gaming perspective, it's a hell of a lot more polished than most facebook/andriod games I've played. There are a lot of things done right if you don't play it too much/often. It can also play as a true F2P game, unlike some F2P games that are heavily skewed in favor of paying players.
If you're the person that is going to spend a ton of hours up front getting every deck leveled and a bunch of shit unlocked for the sake of completion, the game probably won't have the same lifespan as someone who plays when they feel like it and let's things happen as they happen. Too many people seem prone to burning themselves out by trying to "finish" everything right away, but that's an issue with players.
As far as the game itself, I think the Hearthstone certainly has the potential to hold interest for a long time, between the leveling and unlocking cards and building new decks and the dynamic of every game being different, especially as we get new heros and cards as the game develops. Arena and ranked play will also add an interesting aspect of play.
Generally, Card games have potential to hold interest a long time because even with a finite amount of cards you can have an infinite number of unique games. Hell, people play M:TG still and that game is [i]twenty years old[/i].
I've been playing the beta off an on for a few weeks, but haven't spent a huge amount of hours since I want my enjoyment to last.
I think between leveling heroes, getting a complete (Golden!) collection of cards and getting the best possible rank there is a LOT of playtime that can be invested in the game.
I think the only way you stop playing it is if you burn out or just get tired of the game and want something new. Even after just 1 day I'm pretty sure I'll be playing HS indefinitely, cause there's just SO much to do and so much variety while you play.
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I've been playing for roughly 2 weeks, every day. Some days for longer periods of time, some days for only about 30 minutes to an hour. So far, so good.
Biggest issue that I foresee killing longevity is lack of variety of cards, but I hope that will be just a matter of time. I also think they could add more interesting mechanics into the game - the Secrets mechanic is pretty cool, but an experience player almost always knows which Secrets are going to be played based on the deck they're facing. This again is a matter of lack of variety of cards. The simplicity of the game is appealing for the quick gameplay, but there's a reason why Magic has been around so long: interesting and complex cards that flip games on their heads and encourage extremely unique deck possibilities (See It's a Miracle deck for examples of creativity being king in MTG).
I think between leveling heroes, getting a complete (Golden!) collection of cards and getting the best possible rank there is a LOT of playtime that can be invested in the game.
I think the only way you stop playing it is if you burn out or just get tired of the game and want something new. Even after just 1 day I'm pretty sure I'll be playing HS indefinitely, cause there's just SO much to do and so much variety while you play.
Only about two hours in, I can agree with you. Between deck building, the arena and figuring out the variety of situations and how best to HANDLE IT with what you have, there's a lot to keep someone coming back. And if Blizzard updates the game continuously, then we're looking at some huge longevity.
After the initial burnouts some people may face, I don't think this is a game you can burn yourself out on so bad that you'd never come back anyway.
It's incredible. Got a quick 10 minutes to kill before you have to go somewhere? Crank out a quick game. The only time I felt burnt out was on the 9th hour of streaming and it was getting late into the night (I'm a morning person).
Oh, by the way, right. If you feel like you've got nothing to do in HS, you always have the option to go and build a full golden deck... that'll have you busy for a few months... or years, depending on your luck. And then have another golden copy of every card so that you can disenchant them all as soon as the expansion pack comes out (and I'm certain it will, maybe in a year or so).
I was exaggerating a little bit, I obviously have eaten, slept, and gone to work. But as a bachelor I pretty much have been dedicating my free time to the game, because it is amazing.
Oh, by the way, right. If you feel like you've got nothing to do in HS, you always have the option to go and build a full golden deck... that'll have you busy for a few months... or years, depending on your luck. And then have another golden copy of every card so that you can disenchant them all as soon as the expansion pack comes out (and I'm certain it will, maybe in a year or so).
Oh, by the way, right. If you feel like you've got nothing to do in HS, you always have the option to go and build a full golden deck... that'll have you busy for a few months... or years, depending on your luck. And then have another golden copy of every card so that you can disenchant them all as soon as the expansion pack comes out (and I'm certain it will, maybe in a year or so).
Oh, by the way, right. If you feel like you've got nothing to do in HS, you always have the option to go and build a full golden deck... that'll have you busy for a few months... or years, depending on your luck. And then have another golden copy of every card so that you can disenchant them all as soon as the expansion pack comes out (and I'm certain it will, maybe in a year or so).
In your opinion, what is the longevity of the game and how well is the replay value? I'm interested to hear whether the game keeps the player happy and intrigued over a long period of time. I know the beta hasn't been out for that long yet, but I'm just curious if it all lives up to its hype and promoting; and would like to hear from actual player's.
I've been playing about 12-18 hours a day since the start of the beta weeks ago. I don't know why I'm still playing it. But I still find myself opening it up and playing...
As someone that does not yet have a key but watches streams daily and played other tcg (wow tcg included), I also had the same thought go through my mind. I will try to address the question with a more casual player in mind; not someone who grinds 12hrs a day and finishes everything in 2 weeks
First, the leveling system will keep people busy for a long time. There is just something addictive about leveling up heroes and unlocking new cards.
Second, with the daily quests, they are going to encourage people to try new classes and tinker with those decks. I can see this causing people to get new ideas, want to do new strategies and renewing the experience.
Third, the arena. This is the scenario I am most excited for. Even though there will be some gold costs involved, this should be the most exciting and refreshing way to play. The draft is, more or less, and even field of play and that encourages newer players (or those with less cards) to try to be competitive with other players. There is alot of excitement to see what cards you get to pick from and what kind of strategies to come up with on the fly. There is also this flavor of some cards being very good in arena that don't see play in constructed decks. As for the gold cost, even if you don't put in any real money, I have read that you can earn enough gold to buy 2-3 packs a week from just casual play/daily quests. In that sense, you could buy into an arena once or twice a week. It is akin to me as a real tcg where you play with friends casually during the week and every saturday enter a tournament at your local card shop (except this time you don't have to leave home).
Fourth, player supported events. We have already seen 2 tournaments pop up for the closed beta. As the community grows, we can expect to see more community hosted events and possibly blizzard hosted events. From constructed tournaments to draft tournaments to even pre-release tournaments for new expansions. I think that hearthstone has a very strong following and the community will shine here.
Finally, more cards/classes. There are already talks about adding in death knights and monks as future classes. Adding in more classes and more cards as the game starts to stagnate will keep things moving. With new cards, come new ideas and new strategies to play.
Sorry for the long post. TLDR: Hearthstone has a long life ahead of it
This, I'm sure, varies very much from player to player. You can't predict it until you get your hands on the game and start playing. Maybe you'll get frustrated by not being able to get decent cards in the first few days and quit right away. Or maybe you'll have fun being limited, seeing it as a challenge. Or maybe you'll just spend some money on it and have even more fun. Or less. I can certainly see myself playing it for months or even years - maybe just a few matches a day, but still. Daily quests will certainly help that.
I've had beta for 2 weeks, played it a bunch the first week (like 3-5 hours a day), slowed down to like under an hours a day for the next few days (daily quests). Then a few days ago I stopped logging on, and today I logged on just to play few games again.
As a TCG player, I feel like the most lacking aspect of HearthStone is that it isn't a social game like other TCGs. For competitive gaming, I felt the game is lacking in depth. It took less than a week for me to get a decent deck and play up to max rank in beta (3star master). From a casual gaming perspective, it's a hell of a lot more polished than most facebook/andriod games I've played. There are a lot of things done right if you don't play it too much/often. It can also play as a true F2P game, unlike some F2P games that are heavily skewed in favor of paying players.
It really depends on the guy of player you are.
If you're the person that is going to spend a ton of hours up front getting every deck leveled and a bunch of shit unlocked for the sake of completion, the game probably won't have the same lifespan as someone who plays when they feel like it and let's things happen as they happen. Too many people seem prone to burning themselves out by trying to "finish" everything right away, but that's an issue with players.
As far as the game itself, I think the Hearthstone certainly has the potential to hold interest for a long time, between the leveling and unlocking cards and building new decks and the dynamic of every game being different, especially as we get new heros and cards as the game develops. Arena and ranked play will also add an interesting aspect of play.
Generally, Card games have potential to hold interest a long time because even with a finite amount of cards you can have an infinite number of unique games. Hell, people play M:TG still and that game is [i]twenty years old[/i].
I've been playing the beta off an on for a few weeks, but haven't spent a huge amount of hours since I want my enjoyment to last.
I think between leveling heroes, getting a complete (Golden!) collection of cards and getting the best possible rank there is a LOT of playtime that can be invested in the game.
I think the only way you stop playing it is if you burn out or just get tired of the game and want something new. Even after just 1 day I'm pretty sure I'll be playing HS indefinitely, cause there's just SO much to do and so much variety while you play.
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I've been playing for roughly 2 weeks, every day. Some days for longer periods of time, some days for only about 30 minutes to an hour. So far, so good.
Biggest issue that I foresee killing longevity is lack of variety of cards, but I hope that will be just a matter of time. I also think they could add more interesting mechanics into the game - the Secrets mechanic is pretty cool, but an experience player almost always knows which Secrets are going to be played based on the deck they're facing. This again is a matter of lack of variety of cards. The simplicity of the game is appealing for the quick gameplay, but there's a reason why Magic has been around so long: interesting and complex cards that flip games on their heads and encourage extremely unique deck possibilities (See It's a Miracle deck for examples of creativity being king in MTG).
We'll have to wait and see what B does!
Only about two hours in, I can agree with you. Between deck building, the arena and figuring out the variety of situations and how best to HANDLE IT with what you have, there's a lot to keep someone coming back. And if Blizzard updates the game continuously, then we're looking at some huge longevity.
After the initial burnouts some people may face, I don't think this is a game you can burn yourself out on so bad that you'd never come back anyway.
It's incredible. Got a quick 10 minutes to kill before you have to go somewhere? Crank out a quick game. The only time I felt burnt out was on the 9th hour of streaming and it was getting late into the night (I'm a morning person).
Oh, by the way, right. If you feel like you've got nothing to do in HS, you always have the option to go and build a full golden deck... that'll have you busy for a few months... or years, depending on your luck. And then have another golden copy of every card so that you can disenchant them all as soon as the expansion pack comes out (and I'm certain it will, maybe in a year or so).
I can't stop playing, literally can't stop..... I haven't eaten or slept in 3 weeks, Hearthstone is enough sustenance to support me forever.
I wish I had the time to do that Rabid! Working full time, owning a business on the side and maintaining a house/family takes so much time >_<
Stupid grown up stuff...
I was exaggerating a little bit, I obviously have eaten, slept, and gone to work. But as a bachelor I pretty much have been dedicating my free time to the game, because it is amazing.
I have a full golden deck =p
http://www.youtube.com/watch?v=OBzQNbTSJW0
Impressive, sort of =) But I meant get golden versions of every card there is in the game. Three times. That should give you something to do =))
One could, of course, dump an enormous amount of money into it, but that's not the point.
whats the point in a full golden deck? all it is is asthetics, you could've gotten off cheaper with just normal cards.