1. play flametongue inbetween dust devil and unbound. Knife juggler procs and pings voidwalker QQ
2. ping a divine shield with totem, then play lightning storm. down to 4 mana. the void is dead, felguard down to 2 hp ( ok, you got lucky once) sunwalker 1 to 3 hp, and sunwalker 2 at 5, no divine shield though
3. bolt sunwalker 2, bring it to 2 hp. and only 3 mana left
4. knife juggler into sunwalker 1 to kill both off, leaving 2 minions up
5. forked lightning for 2 damage onto both the 2 hp felguard and sunwalker
6. windfury on your unbound elemental, which is now 7/4 from totem and 3 overcharged, 0 mana left
7. smash dust devil for 10 into gul'dan bringing it to 14 hp, ( you are a 5/1 from totem) and then 7/4 into gul'dan twice with the windfury for 14 damage, killing him and winning the game!
The only real variable is what the Knife Juggler hits, and as long as it hits anything other than the Voidwalker or hero, the strategy will still work. It may even still work if it hits the Voidwalker, but would need some revamping.
The only real variable is what the Knife Juggler hits, and as long as it hits anything other than the Voidwalker or hero, the strategy will still work. It may even still work if it hits the Voidwalker, but would need some revamping.
In Universe C, step 5, Knife Juggler has to go first to avoid leaving them both at 1 health
It can't. Forked lightning hits 2 different targets for 2 it can't hit the same target for 4. Which is why your second option would be wrong. I was 100% possitive it hits two different targets but you wrote it so confidently and HSRorix didn't seem to correct you either so I'm less sure because I don't have beta and maybe you do or actually saw it played like that. If you haven't and HSRorix just missed it then I'm pretty sure it hits two seperate targets no matter what.
Flametongue between Dust Devil (5/1) and Unbound (4/4), 7 mana remain, ignore the juggler's damage for the moment.
Lightning Storm: Unbound (5/5), 4 mana remain, enemies at 1/1, 3/3, 4/5, 4/5 (worst case).
Searing kills Void, Lightning Bolt kills Felguard (Unbound to 6/6, 3 mana remain), Windfury on Unbound (1 mana remains) kills both Sunwalkers and dies, transferring the Flametongue buff to the Juggler (5/2).
Rockbiter on Dust Devil (8/1), attack x2 for 16, plus Juggler for 5, plus hero for 2 = 23 damage.
So, without the Knife Juggler's hit we are one damage short of a kill:
If the hero is hit, that's the last damage we need.
If the Voidwalker is hit, we can save the Searing totem to attack the hero with for an extra 1 damage.
If the Felguard is hit, we can kill it with our weapon (2 damage, left at 1 health) and use the Lightning Bolt on the enemy hero instead (3 damage => +1 for the kill).
If one of the Sunwalkers are hit, they lose their shield and drop to 4/3 after the Storm. We can then kill it with our 3/2 Knife Juggler, leaving the last hit of our 6/6 Unbound to attack the hero (instead of the 5/2 Knife Juggler => +1 damage).
QED (Interestingly, Forked Lightening is completely unnecessary)
Attack Voidwalker with Knife Juggler, killing the Voidwalker.
Attack Felguard with Hero, then finish it with Lightning Bolt.
Summon Flametongue Totem between Dust Devil and Unbound Elemental, which would have a 2/3 chance of pinging a Sunwalker (or hits enemy Hero) with Knife Juggler's effect.
Ping the remaining Sunwalker with Searing Totem.
Use Forked Lightning, then Lightning Storm and pray you hit for 3 on both Sunwalkers, 1/2 chance each.
Buff Unbound Elemental, which has +3/3 from Overloads, with Windfury.
Attack with Dust Devil and Unbound Elemental for exactly 24 damage.
Probability of success, ~17%. I think...
Edit: Wow, Angelcrest really answered that puzzle! o_0
Hello everyone! I'm back with one more puzzle!
I think this is the most complex puzzle I made so far. The idea is to find the line of play that gives you the best chance of winning the game.
Click here to see the puzzle
As always, please post your solution as spoiler text.
Good luck and have fun!
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Got my solution, assuming worst case scenarios:
1. play flametongue inbetween dust devil and unbound. Knife juggler procs and pings voidwalker QQ
2. ping a divine shield with totem, then play lightning storm. down to 4 mana. the void is dead, felguard down to 2 hp ( ok, you got lucky once) sunwalker 1 to 3 hp, and sunwalker 2 at 5, no divine shield though
3. bolt sunwalker 2, bring it to 2 hp. and only 3 mana left
4. knife juggler into sunwalker 1 to kill both off, leaving 2 minions up
5. forked lightning for 2 damage onto both the 2 hp felguard and sunwalker
6. windfury on your unbound elemental, which is now 7/4 from totem and 3 overcharged, 0 mana left
7. smash dust devil for 10 into gul'dan bringing it to 14 hp, ( you are a 5/1 from totem) and then 7/4 into gul'dan twice with the windfury for 14 damage, killing him and winning the game!
Here is my solution and lets take the worst possible outcomes on the RNG
1) Summon Flametongue Totem between Dust Devil and Unbound Elemental (7 Mana Left)
2) Lets assume the Knife Juggler does not hit either Sunwalker
3) Run Knife Juggler and Searing Totem into both Sunwalkers to take out the Divine Shields
4) Play Lightning Storm (4 Mana Left)
5) Assume everyone got hit for 2
6) Attack the Void Walker with your hero (3 hp remain)
7) Cast Forked Lightning (3 Mana left)
8) It will kill 2 minions, kill the last one with Lightning Bolt (2 Mana Left)
9) Cast Windfury on Unbound Elemental (0 Mana Left)
10) Your minions that can attack are now 5atk Devil (3 base + 2 Firetongue) and 7atk Elemental (2 base + 2 Firetongue + 3 overload cards played)
11) They both have windfury and attack for 10 +14 =24 damage together
This was with all the procs going the wrong way. If your juggler and storms did their best case scenarios you would win much more easiliy
Really close rebel, but forked lightning will not kill two minions on step 7. They have 3 health at that point (assuming storm did 2 damage).
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(Lightning Storm is presumed 2 dmg.)
1. Place flametongue between dust devil and unbound elemental.
Universe A. Knife Juggler hits Voidwalker.
2. Attack felguard with hero and searing totem
3. Lightning storm (void and fel dead. Sunwalker's shield pinged.
4. Knife Juggler into sunwalker
5. Lightning Bolt other sunwalker
6. Forked lightning to kill both suynwalkers
7. Windfury on Unbound elemental.
8. 5/1 Dust Devil attack for 10 and 7/7 Unbound attacks for 14 to enemy hero.
Universe B. Knife Juggler hits Felguard
Same as Universe A except searing totem attacks voidwalker instead of felguard.
Universe C Knife Juggler hits either sunwalkers
2. Hero attacks Felguard with searing totem
3. Lightning Bolt pinged sunwalker
4. Lightning storm. 1/1 Void and 4/5 pinged Sunwalker left.
5. Forked Lightning then Knife Juggler into sunwalker
6. Windfury Unbound
7. Dust devil and unbound attacks enemy hero.
Universe D Knife Juggler hits Hero
2. Lightning Storm
3. Windfury Unbound
4. Attack both sunwalkers with unbound (his health became 5 with lightning storm)
5. Forked lightning then searing into felguard
6. rockbiter dust devil
7. Hit hero for 16 with dust devil. 5 with knife juggler and 2 with hero (he was 23 life due to knife juggler)
Wow that puzzle was awsome :D
Let me change your mind
1) Cast Lightning Storm - does 2 damage to everyone (damnit), removing Divine Shield from both Sunwalkers. Gives Unbound Elemental +1/+1.
2) Play Flametongue Totem between Unbound Elemental and Knife Juggler. Knife Juggler procs, dealing 1 damage to one of the Sunwalkers.
3) Swing the 5/3 Knife Juggler into the 4/5 Sunwalker. Both die. The Searing Totem becomes a 3/1 when the Knife Juggler dies.
4) Swing the Searing Totem into the 3/3 Felguard, killing both.
5) Play Forked Lightning, killing the Voidwalker and leaving the last Sunwalker with 2 health. Unbound Elemental becomes a 6/6 (Forked Lightning + Lightning Storm + Flametongue Totem)
6) Swing your hero into the Sunwalker for 2 damage, killing him.
7) Play Windfury on Unbound Elemental.
8) Play Rockbiter Weapon on Unbound Elemental, making him a 9/6 Windfury.
10) Swing Unbound Elemental and Dust Devil at the opponent for a total of 24 damage (9 + 9 + 3 + 3).
11) Victory!!
The only real variable is what the Knife Juggler hits, and as long as it hits anything other than the Voidwalker or hero, the strategy will still work. It may even still work if it hits the Voidwalker, but would need some revamping.
Decent chance to win on this one...
1: Lightning Storm everything for 2 damage/removes both divine shields (6 mana) (1/1, 3/3, 4/5, 4/5 left)
2: Windfury on Unbound Elemental (4 mana)
3: Rockbiter on Dust Devil (3 mana)
4: Summon Flametongue Totem between Dust Devil and Unbound Elemental (1 mana)
Situation #1 Knife Juggler hits Hero/Void/Felguard
5: Unbound Elemental (5/5 now) kills both Sunwalkers and dies
6: Forked Lightning (0 mana) and Searing Totem attacks finish enemies and enemy Hero down to 23 health
7: Dust Devilx2 (16 damage), Hero (2 damage), and Knife Juggler (5 damage) finish enemy Hero
Situation #2 Knife Juggler hits Sunwalker (4/4 now)
5: Unbound Elemental kills undamaged Sunwalker
6: Searing totem kills Voidwalker
7: Knife Juggler kills Felguard
8: Forked Lightning kills damaged Sunwalker
9: Dust Devilx2 (16 damage), Unbound Elemental (6 damage), Hero (2 damage) finish enemy hero
I like the multiple options, good puzzle.
6) kills your hero, you only have 4 health left.
In Universe C, step 5, Knife Juggler has to go first to avoid leaving them both at 1 health
Great job Angelcrest and Banditkid!!
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Thx :D
It can't. Forked lightning hits 2 different targets for 2 it can't hit the same target for 4. Which is why your second option would be wrong. I was 100% possitive it hits two different targets but you wrote it so confidently and HSRorix didn't seem to correct you either so I'm less sure because I don't have beta and maybe you do or actually saw it played like that. If you haven't and HSRorix just missed it then I'm pretty sure it hits two seperate targets no matter what.
Let me change your mind
angelcrest is right... forked lightning cannot hit 1 target for 4 damage
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The Plan:
So, without the Knife Juggler's hit we are one damage short of a kill:
QED (Interestingly, Forked Lightening is completely unnecessary)
Tools: Hearth Log | Deck Tester | Mana Curve Visualizer
I guess we're assuming the Unbound Elemental was played after the Stormforged Axe and Dust Devil?
I got baffled anyway :( Ran out of space on my piece of paper!!
Yes, unbound is a 2/4 at the beggining of your turn
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Probability of success, ~17%. I think...
Edit: Wow, Angelcrest really answered that puzzle! o_0