I was just looking through the cards I own and thinking about some new abilities I'd like to see in Hearthstone.
First of all, Immunity. I'd like this to be utilized a lot more. Something like 3/3 Immune: If this card takes non-lethal damage it becomes Immune for 1 turn. Some more inventive uses than just Mal'Ganis and Commanding Shout. The good thing about Immunity is rather than make it just a plain ability (immune to everything) it could be more like a battle cry as well.
Immunity: This card is immune to Pirates. Immunity: This card is immune to cards with a mana cost of 2 or less.
So many different uses for that to make interesting cards.
Second is one I think we need is an official name for the card text 'Can't be targeted by spells or Hero Powers.' In MTG it's basically Hexproof. In this it could be called something more WoW flavoured. But I think it needs to take it's place as a named ability and there need to be a lot more cards that utilize it, including spells that grant it and specific cards that counter it.
So what card abilities would you like to see and what crazy win conditions can you envision?
Venom: The affected minion takes 1 damage at each turn ends.
Mainly start off with Rogue class first, by equipping unique weapon that deals DoT to minions whenever it attacks, as well as Blade Flurry triggers it. Or some spells that could directly apply Venom text like card "Rain of Blade"(4 Mana): Deal 1 damage and apply Venom to all enemy minions.
Or maybe add in some neutral minions with Venom effect, for example: "Poisonous Cobra"(2 Mana)2/3 stat: Apply Venom to minions it attacks. Or some big creatures like "Venomous Swarm Host"(6 Mana)6/6 stat with taunt: Deathrattle: Apply Venom to all enemy minions.
I'd like to see combos that are not just one turn wonders after waiting to draw the cards the whole game, but ones that produce a powerful effect when several cards have been played in the right order over several turns. This way opponents will have a chance to disrupt it and it will also be much more interesting to watch as a spectator. Right now combos are like natural disasters. You know they're coming at some point, and you can only board up your windows and wait and hope that rng will be in your favor so you get passed by.
I'd love a card that specifically thaws a frozen card. These would be worth 3 mana or higher and it'd be really useful for when ALL of your minions are frozen.
Of course thawing all of them would be a little overpowered so maybe just thaw one. Thaw specifics too like beasts or demons.
I'd love to also see more cards that can't be hit by hero powers or spells, that'd be real cool.
I just want things that messes with my enemy, something that makes them furious, something that makes them mad. And if they're on a tld already i want something fuel the rage even more. Things like secrets with Nozdormus ability that all of a sudden during their turn the turn forced itself to end without any warning so that they don't have time to finish their turn, no fuse just bam, over and "wtf" on the enemy.
I think there should be less time to take turns regardless. A lot of low ranked players purposely take a long time to try and be like the Pros. Some people take their sweet time because why not?
i'd like to see more cards like illadin and questing adventurer with effects that activate when you play a card, give a keyword like echo and add cards that benefit from echo effects.
also more feugen and stalagg type cards would be very much appreciated
I'd love a card that specifically thaws a frozen card. These would be worth 3 mana or higher and it'd be really useful for when ALL of your minions are frozen.
Of course thawing all of them would be a little overpowered so maybe just thaw one. Thaw specifics too like beasts or demons.
I'd love to also see more cards that can't be hit by hero powers or spells, that'd be real cool.
Why would thawing be so expensive? It shouldn't cost any more than silence, which already has the same effect. If anything, it should cost less because it's so damn narrow. Unless you have a deck where you're freezing your own creatures for some reason.
Anyway, I'd love to see a few cards that mess with creature types. Rogues should have a 0-cc card 'Scurvy': Target creature gains -0|-1 and becomes a Pirate. Shaman should have a card 'Squamous Aura': [1]: Until end of turn, all of your creatures count as Murlocs. Draw a card. And so on. Add a spare part that turns a creature into a Mech. That kind of thing.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I was just looking through the cards I own and thinking about some new abilities I'd like to see in Hearthstone.
First of all, Immunity. I'd like this to be utilized a lot more. Something like 3/3 Immune: If this card takes non-lethal damage it becomes Immune for 1 turn. Some more inventive uses than just Mal'Ganis and Commanding Shout. The good thing about Immunity is rather than make it just a plain ability (immune to everything) it could be more like a battle cry as well.
Immunity: This card is immune to Pirates.
Immunity: This card is immune to cards with a mana cost of 2 or less.
So many different uses for that to make interesting cards.
Second is one I think we need is an official name for the card text 'Can't be targeted by spells or Hero Powers.' In MTG it's basically Hexproof. In this it could be called something more WoW flavoured. But I think it needs to take it's place as a named ability and there need to be a lot more cards that utilize it, including spells that grant it and specific cards that counter it.
So what card abilities would you like to see and what crazy win conditions can you envision?
i would like to see text of Venom.
Venom: The affected minion takes 1 damage at each turn ends.
Mainly start off with Rogue class first, by equipping unique weapon that deals DoT to minions whenever it attacks, as well as Blade Flurry triggers it. Or some spells that could directly apply Venom text like card "Rain of Blade"(4 Mana): Deal 1 damage and apply Venom to all enemy minions.
Or maybe add in some neutral minions with Venom effect, for example: "Poisonous Cobra"(2 Mana)2/3 stat: Apply Venom to minions it attacks. Or some big creatures like "Venomous Swarm Host"(6 Mana)6/6 stat with taunt: Deathrattle: Apply Venom to all enemy minions.
I'd like to see combos that are not just one turn wonders after waiting to draw the cards the whole game, but ones that produce a powerful effect when several cards have been played in the right order over several turns. This way opponents will have a chance to disrupt it and it will also be much more interesting to watch as a spectator. Right now combos are like natural disasters. You know they're coming at some point, and you can only board up your windows and wait and hope that rng will be in your favor so you get passed by.
I'd love a card that specifically thaws a frozen card. These would be worth 3 mana or higher and it'd be really useful for when ALL of your minions are frozen.
Of course thawing all of them would be a little overpowered so maybe just thaw one. Thaw specifics too like beasts or demons.
I'd love to also see more cards that can't be hit by hero powers or spells, that'd be real cool.
I think there should be less time to take turns regardless. A lot of low ranked players purposely take a long time to try and be like the Pros. Some people take their sweet time because why not?
i'd like to see more cards like illadin and questing adventurer with effects that activate when you play a card, give a keyword like echo and add cards that benefit from echo effects.
also more feugen and stalagg type cards would be very much appreciated
Why would thawing be so expensive? It shouldn't cost any more than silence, which already has the same effect. If anything, it should cost less because it's so damn narrow. Unless you have a deck where you're freezing your own creatures for some reason.
Anyway, I'd love to see a few cards that mess with creature types. Rogues should have a 0-cc card 'Scurvy': Target creature gains -0|-1 and becomes a Pirate. Shaman should have a card 'Squamous Aura': [1]: Until end of turn, all of your creatures count as Murlocs. Draw a card. And so on. Add a spare part that turns a creature into a Mech. That kind of thing.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
So a worse version of Overload?
Nope.