The one and only answer to that question is: every deck, that kills you while being non-interactive.
At the moment Freeze Mage and Patron Warrior, I would say.
These two decks play an entirely different game of Hearthstone. They stall, they draw and then you die, without being able to do much about it. Obviously such decks don't have a 100% win rate, so it's still possible to win... But when you lose to those decks, you feel like you've been trying to do something, but they just ignored all you did, played a couple of spells, drew their entire deck and one-shotted you.
When it comes to Facehunter and Secrets Paladin, I don't mind such decks. Sure it's annoying being crushed, but you either see it happening over time, or you get the chance to do something about it, if you have the right cards at the right time. I mean, I would rather play around 3 secrets, than see my entire board die in a Frost Nova and Doomsayer combo.
I never understood why some people are so hung up about decks "needing" to be interactive.
The only thing i'm interested in interacting with is your HP, specifically, reducing it. If i have to clear your minions to do it, so be it. But if i can go straight for your face, more power to me, i'd say.
You like to interact? Go ahead, interact all you want. I'll play my deck my way, tyvm.
I realy enjoy both playing as and against freezemage. A lot of space for big plays, considerations and missplays. When to play loatheb, AoL, healing, when to flood the board. For the freezemage, when to use alex, boardclears and when to start burning the enemy (or use combopieces for stalling). I wouldnt say its not interactive. Sure if freezemage gets perfect draws, it might feel like he is in control all the time and it doesnt matter what you do sometimes, but how often does that really happen.
On the other side facehunter feels realy studpid and non-interactive in a way: if he gets good draws and you don't draw the answers, with most decks you just lose straight away. It doesnt matter at all what you do. If he doesnt find the answers games are sometimes interesting, but most of the time you just win, no matter what he does. This is non-interactive and boring for me.
I would much rather play against freeze/patron, than those face decks. If I lose against those decks it doesn't feel bad at all, he plays a control deck which takes a fair amount of skill to pull of correctly, unlike a deck in which u play every card with a green border and click face
Midrange Hunter. Always hated this broken OP shit. Piloted Shredder, Savannah Highmane and Dr. Boom all in one cancerous deck that snowballs like zoo and destroys control. Hate it immensely.
I realy enjoy both playing as and against freezemage. A lot of space for big plays, considerations and missplays. When to play loatheb, AoL, healing, when to flood the board. For the freezemage, when to use alex, boardclears and when to start burning the enemy (or use combopieces for stalling). I wouldnt say its not interactive. Sure if freezemage gets perfect draws, it might feel like he is in control all the time and it doesnt matter what you do sometimes, but how often does that really happen.
On the other side facehunter feels realy studpid and non-interactive in a way: if he gets good draws and you don't draw the answers, with most decks you just lose straight away. It doesnt matter at all what you do. If he doesnt find the answers games are sometimes interesting, but most of the time you just win, no matter what he does. This is non-interactive and boring for me.
Secret paladin is annoying to play around but there is no way its OP or anything. I just don't enjoy diffusing the secrets just because it's a little bit annoying. I really don't see a problem with patron warrior and also I absolutely love freeze mage. It's a fun deck to go against and play probably one of my favourite decks in the game.
The one and only answer to that question is: every deck, that kills you while being non-interactive.
At the moment Freeze Mage and Patron Warrior, I would say.
These two decks play an entirely different game of Hearthstone. They stall, they draw and then you die, without being able to do much about it. Obviously such decks don't have a 100% win rate, so it's still possible to win... But when you lose to those decks, you feel like you've been trying to do something, but they just ignored all you did, played a couple of spells, drew their entire deck and one-shotted you.
When it comes to Facehunter and Secrets Paladin, I don't mind such decks. Sure it's annoying being crushed, but you either see it happening over time, or you get the chance to do something about it, if you have the right cards at the right time. I mean, I would rather play around 3 secrets, than see my entire board die in a Frost Nova and Doomsayer combo.
Meh. Freeze mage is at least interesting to play against and requires a fair amount of experience and skill to be truly powerful. Patron is OP as hell, but requires a lot of skill and experience.
Secret paladin is just strong, but it is way too easy to play. It's dangerously close to no making difference if the guy piloting it couldn't get past rank 15 usually or if he regularly gets 5+ (with other decks of similar strength, but not ease of play). Facehunter or secret paladin, as examples, are actually much harder to maximize potential in.
The one and only answer to that question is: every deck, that kills you while being non-interactive.
At the moment Freeze Mage and Patron Warrior, I would say.
These two decks play an entirely different game of Hearthstone. They stall, they draw and then you die, without being able to do much about it. Obviously such decks don't have a 100% win rate, so it's still possible to win... But when you lose to those decks, you feel like you've been trying to do something, but they just ignored all you did, played a couple of spells, drew their entire deck and one-shotted you.
When it comes to Facehunter and Secrets Paladin, I don't mind such decks. Sure it's annoying being crushed, but you either see it happening over time, or you get the chance to do something about it, if you have the right cards at the right time. I mean, I would rather play around 3 secrets, than see my entire board die in a Frost Nova and Doomsayer combo.
I never understood why some people are so hung up about decks "needing" to be interactive.
The only thing i'm interested in interacting with is your HP, specifically, reducing it. If i have to clear your minions to do it, so be it. But if i can go straight for your face, more power to me, i'd say.
You like to interact? Go ahead, interact all you want. I'll play my deck my way, tyvm.
I wouldn't exactly say that people are being whiney because of it being non interactive in itself but because that it was the reason Blizzard nerfed Leeroy and yet haven't done it to things like Patron Warrior, the king of anti-interactivity.
Meh. Freeze mage is at least interesting to play against and requires a fair amount of experience and skill to be truly powerful. Patron is OP as hell, but requires a lot of skill and experience.
No.
Well, then you are either clueless or you play at ranks where the required skill to beat people is to understand the importance of trading.
The one and only answer to that question is: every deck, that kills you while being non-interactive.
At the moment Freeze Mage and Patron Warrior, I would say.
These two decks play an entirely different game of Hearthstone. They stall, they draw and then you die, without being able to do much about it. Obviously such decks don't have a 100% win rate, so it's still possible to win... But when you lose to those decks, you feel like you've been trying to do something, but they just ignored all you did, played a couple of spells, drew their entire deck and one-shotted you.
When it comes to Facehunter and Secrets Paladin, I don't mind such decks. Sure it's annoying being crushed, but you either see it happening over time, or you get the chance to do something about it, if you have the right cards at the right time. I mean, I would rather play around 3 secrets, than see my entire board die in a Frost Nova and Doomsayer combo.
I never understood why some people are so hung up about decks "needing" to be interactive.
The only thing i'm interested in interacting with is your HP, specifically, reducing it. If i have to clear your minions to do it, so be it. But if i can go straight for your face, more power to me, i'd say.
You like to interact? Go ahead, interact all you want. I'll play my deck my way, tyvm.
This lack of understanding makes HS a game once fun, now a dull place to be. As I've argued elsewhere this game will benifit from a division for Legend: a Legend for aggro/cancer play (this playstyle non to less interactive) and legend for control/combo decks. The first one players can strike each other down in 6 turns, while the latter is more skillful and intelligent interactive play.
If you want to play a skillfully controlled interactive game you now have hard time against retard damage out of hand and dumber charger damage. e.g there is nothing you can do if you play Mage and they have their fireball or pyroblast ready.
Priest is the only class that scares me right now, they'll either steal all your crap, drop auchenai, fill the board with Dragons, or otk with inner fire. Or all of the above! They are so unpredictable it's frightening. All other classes are set for being predictable at the word go. The only thing you can guarantee with Anduin is Northshire turn 1.
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Secret Paladin
As Control Warrior
I never understood why some people are so hung up about decks "needing" to be interactive.
The only thing i'm interested in interacting with is your HP, specifically, reducing it. If i have to clear your minions to do it, so be it. But if i can go straight for your face, more power to me, i'd say.
You like to interact? Go ahead, interact all you want. I'll play my deck my way, tyvm.
"Put your face in the light!" - Tirion Fordring
I realy enjoy both playing as and against freezemage. A lot of space for big plays, considerations and missplays. When to play loatheb, AoL, healing, when to flood the board. For the freezemage, when to use alex, boardclears and when to start burning the enemy (or use combopieces for stalling). I wouldnt say its not interactive. Sure if freezemage gets perfect draws, it might feel like he is in control all the time and it doesnt matter what you do sometimes, but how often does that really happen.
On the other side facehunter feels realy studpid and non-interactive in a way: if he gets good draws and you don't draw the answers, with most decks you just lose straight away. It doesnt matter at all what you do. If he doesnt find the answers games are sometimes interesting, but most of the time you just win, no matter what he does. This is non-interactive and boring for me.
I would much rather play against freeze/patron, than those face decks. If I lose against those decks it doesn't feel bad at all, he plays a control deck which takes a fair amount of skill to pull of correctly, unlike a deck in which u play every card with a green border and click face
there are is no innocence only degrees of guilt
Midrange Hunter. Always hated this broken OP shit. Piloted Shredder, Savannah Highmane and Dr. Boom all in one cancerous deck that snowballs like zoo and destroys control. Hate it immensely.
The pioneers used to ride these babies for miles
it's really not that bad if you know how to counter the secrets. play control priest. it wrecks it
second this opinion ^ Huck Funter!
I really hate patron decks, they are the only thing i can't stand!
Secret paladin is annoying to play around but there is no way its OP or anything. I just don't enjoy diffusing the secrets just because it's a little bit annoying. I really don't see a problem with patron warrior and also I absolutely love freeze mage. It's a fun deck to go against and play probably one of my favourite decks in the game.
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
i hate reading a non tempo mage deck, its either echo or pure freeze. either way you are not finding out till you get him down to 1.
Meh. Freeze mage is at least interesting to play against and requires a fair amount of experience and skill to be truly powerful. Patron is OP as hell, but requires a lot of skill and experience.
Secret paladin is just strong, but it is way too easy to play. It's dangerously close to no making difference if the guy piloting it couldn't get past rank 15 usually or if he regularly gets 5+ (with other decks of similar strength, but not ease of play). Facehunter or secret paladin, as examples, are actually much harder to maximize potential in.
The worst deck?
I'd have to give that title to Patron Rogue. Don't try it.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Backstab patron turn 5 is OP yo.
Legend Rogue, druid when lazy
Not half as good as Moonfire Patron turn 5 tho.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Goddamn.. Rogue always gets screwed.
Legend Rogue, druid when lazy
secret paladin has single handedly ruined ranked ladder, its 5x worse than face hunter
I wouldn't exactly say that people are being whiney because of it being non interactive in itself but because that it was the reason Blizzard nerfed Leeroy and yet haven't done it to things like Patron Warrior, the king of anti-interactivity.
Remember when everyone though The Caverns Below and Sherazin, Corpse Flower were trash?
Bet your salty tears wish that were true EleGiggle
Well, then you are either clueless or you play at ranks where the required skill to beat people is to understand the importance of trading.
This is a great idea.
Priest is the only class that scares me right now, they'll either steal all your crap, drop auchenai, fill the board with Dragons, or otk with inner fire. Or all of the above! They are so unpredictable it's frightening. All other classes are set for being predictable at the word go. The only thing you can guarantee with Anduin is Northshire turn 1.