So, I am a player down at rank twenty. I blame something that is not myself (naturally). I blame my limited collection and the mistakes I make while playing the aggro said collection allows. That said, the Grand Tournament came out, providing some late game commons. I a little dust set aside for this, so I would like the general community's opinion before I decide to craft whatever cards I want anyway.
Each of those is incredible enough to warrant crafting two of if you play those classes. Thunder Bluff Valiant in particular basically single-handedly enables an entire archetype, and the other three are huge boosts to the archetypes they crop up in.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
So, I am a player down at rank twenty. I blame something that is not myself (naturally). I blame my limited collection and the mistakes I make while playing the aggro said collection allows. That said, the Grand Tournament came out, providing some late game commons. I a little dust set aside for this, so I would like the general community's opinion before I decide to craft whatever cards I want anyway.
Pit Fighter should be an auto craft if you want a bottom barrel craft.
Depends on precisely the kind of aggro you're playing, so there's not really enough info here. But I'd definitely craft:
If you play the classes often and enjoy it, I'd also craft:
That should give you the full complement of solid Common aggro and midrange minions from TGT. If you also plan to craft just a few rares, I'd choose:
Each of those is incredible enough to warrant crafting two of if you play those classes. Thunder Bluff Valiant in particular basically single-handedly enables an entire archetype, and the other three are huge boosts to the archetypes they crop up in.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Hmm, I feel like I miscommunicated something. Just so We're clear, aggro isn't really my playstyle.
Thanks for all the suggestions though, one of those is actually something I desperately need to craft that I hadn't realized.
Kraken and Pit Fighter are good budget mid/late game commons, and Flame Juggler/Refreshment Vendor can be good TGT cards vs aggro.