Brand new accounts should have card packs thrown at them to get people rolling - if they disenchant everything they get to build a cancer hunter, well so be it. That is up to the player.
Something like 15 original packs 10 gvg, and 5 tgt. Nax is old now too, I'd say they can have that for free. Plus no mad scientitst, no noob wins ;p
F2P games die without a constant source of many new players every single day. It would also give me anothhr reason to talk about it to people who don't yet play - this I used to do but can no longer out of embarassment, thanks to either the huge time or cash sink just to devlop a semi-viable collection.
You don't see people write e-mails to Wizards of the Coast how Magic the Gathering is too pay2win and there are too many expansions for new players to catch up.
It's a fucking card game. Jesus christ. You don't see people write e-mails to Wizards of the Coast how Magic the Gathering is too pay2win and there are too many expansions for new players to catch up.
It's a forum for this "f**kin card game" ... and yet here you are, all worked up over what's said on it.
293 posts.. been here well over a year and you don't understand the topic? noob? Well. as a newer player i can attest that it is a bit nuts trying to play catch up. but fair is fair.. Right now i am struggling without a ton of amazing cards and not willing to spend $300 and pray i get some that i need :) And dust takes forever...
Soo. TOO expensive.. maybe.. but thats how life works:) Mainly wanted to respond to the fact that you don't understand how a free to play game can cost money.. when you obviously play it...
It would be great that the newbe's to this game could get a discount on the first set or so. Its hard to get started in a game where a lot of players have already played over a year or more.
It would be great that the newbe's to this game could get a discount on the first set or so. Its hard to get started in a game where a lot of players have already played over a year or more.
well, alot of games when a new expansion comes out will package the past expansions with it.. which would be nice :)
We have 2 adventures and 2 expansions. Christ. Why do people act like you have to own ALL the cards in the game? I own like 30% of the cards and I'm perfectly content with it, I can make like 20 different decks and play.
If by "catch up" you mean "get all the cards", then yeah, it will never happen.
People feel like you need every card because when you try to make a deck or copy someone elses deck you can't. Right now to make any half way decent deck that's listed here i would need 2-4k in dust. and this is after clearing naxx/brm+tgt 50decks..
I paid for Naxx. I haven't bought BRM yet. Been playing on and off a few months.
I held back from buying BRM because it dawned on me that what was holding me back was I just hadn't got to grips with the mechanics of playing the different classes, rather than it all being down to the cards themselves.
That said I think there are a few things Blizz could do that would help new players. One free Arena run a week, for example. At least discount Naxx too
I like the idea of a free arena run per week. If nothing else it would add a lot more people to the arena pool
1. people who came in to HS from MTG or orther TCG. They know that TCG can be WERY EXPENSIVE AND HARD TO START. And they like HS because HS is not so hard to start as MTG. and much much much more cheaper.
2. People who came here from Mobile games universe. They like fast game sessions and like to get " results" as fast as possible. They do not like games with high learning curve ( which one HS is).
and this worlds will newer understand each other. :/
It's a fucking card game. Jesus christ. You don't see people write e-mails to Wizards of the Coast how Magic the Gathering is too pay2win and there are too many expansions for new players to catch up.
With MTG you made an investment and can sell your cards. What can you legally sell of this game? I am sure there are places where you could sell your entire account but that is more than likely frowned upon.
That said I am a F2P player. I will never spend money on this game. I play cancer hunter at rank 20 and pharm gold which I use to buy packs/arena. Near the end of the month got my rank 5 for my golden epic and I will do the same next month. This is the best strategy as a F2P player and I am sorry that people hate it so much. One day I will have the legends necessary to play other decks.
It's a fucking card game. Jesus christ. You don't see people write e-mails to Wizards of the Coast how Magic the Gathering is too pay2win and there are too many expansions for new players to catch up.
With MTG you made an investment and can sell your cards. What can you legally sell of this game? I am sure there are places where you could sell your entire account but that is more than likely frowned upon.
Cards aren't that great of an investment. Like >95% devalue to very little after they rotate out of standard. A couple may double or quadruple in price in a few years, though, depending on their value in other formats.
im not talking about i must have the expensive decks. What i mean is the amount of time, it takes for a new player to actually get into competitive play and decks through months and months of grinding.
The original post quoted the most expensive decks i nthe game and ignored the strongest, and cheapest, decks. It referenced picking up FAR more cards than would be actually needed to be competitive.
It takes about 2 months to make the strongest deck in the game. You also get access to two other top tier decks (patron, Midrange hunter, and fast zoo respectively). That's it. You don't need control warrior to compete. In fact, patron is MUCH stronger than control warrior. People with all of the cards are dumping them to make patron warrior. 2 months to have a deck capable of taking you to #1 of the entire server is NOT too much to ask for as far as wait time.
Is that an issue that before 2 months there's not much they can make? Yes. But that's not helped by claiming that it takes over $100 worth of cards to compete. That's false information and it leads to a lot of people spending more time discrediting you and considering you a, to be blunt, whiner, instead of actually looking at the issue at hand. It's also highly questionable. I've already seen one streamer take a new account to rank 5 in 5 days of play. 5 days to have a deck capable of beating over 98% of the server population, if you actually have the skill and knowledge to create and wield it, might be a sign that new players might be alright. I would like to see more evidence of that, though.
Now if you want to take this to a discussion about Options, then I'm all ears. Competition though, at least use honest data instead of dragging down the field of Statistics
It's a fucking card game. Jesus christ. You don't see people write e-mails to Wizards of the Coast how Magic the Gathering is too pay2win and there are too many expansions for new players to catch up.
With MTG you made an investment and can sell your cards. What can you legally sell of this game? I am sure there are places where you could sell your entire account but that is more than likely frowned upon.
Cards aren't that great of an investment. Like >95% devalue to very little after they rotate out of standard. A couple may double or quadruple in price in a few years, though, depending on their value in other formats.
But it is something. You have 0 investment here. You are pouring money into having fun and nothing more.
If I still had the collection I had in 2000 I would be able to sell everything pretty easily for over $10,000. I started in 1994/95 and had many of the expensive cards. Even selling out around 2000 I still made money off the game. I was a young kid at the time I started and had little money. I made many smart trades over time and accumulated quite the collection. That is another thing with this game, you cannot even trade cards with people. I understand why they do not allow it, because it would majorly affect their bottom line.
For these reasons I think it is bad to compare MTG to Hearthstone when it comes to spending money. MTG is an investment, although probably a smaller one now, Hearthstone you have 0 to show for it afterwards.
I think the game is fine price wise. You can pay literally $0 and still have fun, or dump $600 and get all of the cards in a set. My main concern is that each set is getting more and more "synergistic" with itself, the TGT one in particular. For example, its pretty much impossible for me to create an Inspire deck as a F2P since you need so many unique cards to get it done. I believe themes are good, but if you only own a few of the cards towards that theme, you likely can't use any of them.
I remember buying 2 starter deck packages, and at least half a dozen, but not quite a dozen (recall unclear on the exact amount) of boosters when i started Magic the Gathering in 95 or 96 cause a girl I met played it and i wanted to play it with her lol. I met a few other people I played it with beside her, though i didn't play it too often. I have spent 60 to 100 dollars on countless mmos I have played for 1 to 3 weeks usually and lost interest in. besides my first one, which i played for 3 years with a few short breaks for other mostly single player games and a couple of multiplayer shooters. so even though I generally see through the frequent shams of the ftt (free to try/trial) genre, and have seen some incredibly successful and balanced models within it, I suppose I have become accustomed to spending a lot more on one game than I (my parents) spent in the 80s/90s. I also bought new map packs usually for the shooters I played on xlive in the mid to late 2000s.
Thinking about how it could easily run someone 100 dollars, even more, to get a decent entry into magic at least back then (don't imagine it's any different now, the starter deck boxes i bought were 30 or 40 each iirc and the booster 2 or 3 a piece) you had a fairly decent start here. the main issue is that enough content has been introduced and enough players have been collecting for a while so that some changes do need to be made to compensate. The one thing that I believe that would help with that, besides blizzard having a link in the launcher to info about hidden quests, would be simply making players able to individually choose wings of the adventure packs to purchase without being forced to purchase the previous wings first. tada. it could save someone up to 2800 gold, depending on what they were after and how many wings it required. rather than an (up to) 3500 card or 2, it would become 700g cards. it would also encourage more creative design in future wings, to discourage skipping 'crap wings' and if people were to skip some in the future it would enable some impressive sleepers down the road in some cases depending on 'meta' shifts and future cards introduced to the game.
The small amount of money blizzard would lose with the people who would skip a wing or 2, would be made up for by the game becoming more accessible and less frustrating for newer players. the game would feel more rewarding for new players, and more fun, encouraging them to play more. some of those players, would eventually spend a little once hooked. the most I had spent actual cash on was 9 packs or so until i decided to pop the 50$ on the grand tournament prepurchase. there will be some people who do that, and they are not instant cash, but they could be considered 'money in the bank'. to be pulled at a later time.
if I hadn't started in beta (kinda late in it, but before open beta) I can't imagine that I would have stuck around in ftt mode once nax came out, in spite of the first wing being free (which was a great thing to do though they only did it to showcase the pve). which would have meant I would not have popped that $50 into the game a year later. I believe at this point, they are more than sustainable enough to simply allow players the choice of the wings they purchase, whether with gold or non-monopoly money. perhaps the next expansion they release, they could design around the idea and experiment with it. if they don't lose much off of it, well then they could go back and do that with naxx at the least, since there isn't much to be made from it after having been out for so long now.
TLDR they simply need to make adventure pack wings purchasable, without purchasing previous wings. let people choose the wings they want, and ignore the ones they don't want/need. simple solution.
I think the game is fine price wise. You can pay literally $0 and still have fun, or dump $600 and get all of the cards in a set. My main concern is that each set is getting more and more "synergistic" with itself, the TGT one in particular. For example, its pretty much impossible for me to create an Inspire deck as a F2P since you need so many unique cards to get it done. I believe themes are good, but if you only own a few of the cards towards that theme, you likely can't use any of them.
I agree. I am willing to bet they design it that way on purpose so people just don't craft a few staples they need for their current deck.
This is why I still consider the game p2w. People that pay have a sizable advantage over those that don't. Especially for Adventures. If you are willing to grind out the gold playing you will get there eventually. I have opened over 50 packs of Classic and 15ish of GVG and I have a single legend of each to my name. I will not be owning Dr Boom, Syl, Alex etc any time soon so particular decks are off limits. But you can still make a decent hunter and even Patron Warrior with a small time investment.
I expect to be a bit behind with TGT but will slowly catch up as I grind out more gold to buy packs and craft what I need.
Thinking about how it could easily run someone 100 dollars, even more, to get a decent entry into magic at least back then (don't imagine it's any different now) you had a fairly decent start here. the main issue is that enough content has been introduced and enough players have been collecting for a while so that some changes do need to be made to compensate. The one thing that I believe that would help with that, besides blizzard having a link in the launcher to info about hidden quests, would be simply making players able to individually choose wings of the adventure packs to purchase without being forced to purchase the previous wings first. tada. it could save someone up to 2800 gold, depending on what they were after and how many wings it required. rather than a 3500 card or 2, it would become 700g cards. it would also encourage more creative design in future wings, to discourage skipping 'crap wings' and if people were to skip some in the future it would enable some impressive sleepers down the road in some cases depending on 'meta' shifts and future cards introduced to the game.
Honestly, I personally feel like him. didn't spend NEARLY as much as he did, but so much his entire post.
I came into some CCGs late. I mean 8 expansion in late. After getting swarmed by all of the cards that I could get (probably close to about 600 or so at the time, though probably more), I realized I really only needed 1-2 decks to compete with. Thus instead of buying 50 packs of EVERY SINGLE EXPANSION, I just pulled up a deck I wanted to make and focused on crafting that. If I wanted a booster, it would be from the expansion that had most of hte cards I needed for my deck, but mostly I just crafted. I focused on cheaper decks that were viable, stuck with that a while and then worked on building my collection from there. There were entire expansions I didn't have a single card for and never cared since I didn' tneed 90% of the card list, just the ones I wanted for the decks I wanted.
HS players can do similar here as far as full expansions go. For example, take Kolento's zoo deck. Now, most of those cards are common or rare, and most are in the classic deck. Thus you'll want to start collecting classic boosters (assuming you aren't good enough for arena). You'd have to craft Imp-losion, but that's fine. Bane of Doom and Sylvanas isn't required and can be substituted for darkbombs and another owl. Once you have that, you can use that to grind with and start saving dust for Dr. Boom. Meanwhile, you'll want to learn about arena as that'll quickly be the better place to get packs and dust. But for now you have something to at least get your foot in the door. Note that it requires nothing of TGT. Of GvG, there's only a few cards which can be crafted specifically for the deck. That's it.
Adventures, though, can't be treated that way. If you want to maek Patron, you need Death's Bite. That requires the first 4 wings of naxx, even though you don't need almost any of the cards there. That's 2 months of grinding for the gold just for 2 cards. Emperor is a 2 week grind but that's it at least. Now if Emperor ended up at week 5..ugg. and he could've easily been that way if the story was about the Emperor asking you to kill Nefarian. WoW lore saved people 1.5 months of grinding.
If ther's a spot that newbies need help with now, or soon, it'll be the Adventures. opening the wings of the old ones would be just what's needed to fix that.
Otherwise, I stand by my old statment that Arena REALLY needs to let you choose your pack.
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One does not simply walk into Mordor,
unless they want to be the best they can be.
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Brand new accounts should have card packs thrown at them to get people rolling - if they disenchant everything they get to build a cancer hunter, well so be it. That is up to the player.
Something like 15 original packs 10 gvg, and 5 tgt. Nax is old now too, I'd say they can have that for free. Plus no mad scientitst, no noob wins ;p
F2P games die without a constant source of many new players every single day. It would also give me anothhr reason to talk about it to people who don't yet play - this I used to do but can no longer out of embarassment, thanks to either the huge time or cash sink just to devlop a semi-viable collection.
It takes too much time/gold or too much money to be able to play hearthstone somewhat competitively.
Older content should become cheaper with time, to give newer players a chance of catching up without spending too much time or real money.
Who knows, may be they do :)))
It's a forum for this "f**kin card game" ... and yet here you are, all worked up over what's said on it.
Free to play, how can it be too expensive? noob
Check out my newest contest thread! Pirate contest
293 posts.. been here well over a year and you don't understand the topic? noob? Well. as a newer player i can attest that it is a bit nuts trying to play catch up. but fair is fair.. Right now i am struggling without a ton of amazing cards and not willing to spend $300 and pray i get some that i need :) And dust takes forever...
Soo. TOO expensive.. maybe.. but thats how life works:) Mainly wanted to respond to the fact that you don't understand how a free to play game can cost money.. when you obviously play it...
It would be great that the newbe's to this game could get a discount on the first set or so. Its hard to get started in a game where a lot of players have already played over a year or more.
Hooked HearthStone player
Greets SinFull
(Sin is in)
well, alot of games when a new expansion comes out will package the past expansions with it.. which would be nice :)
People feel like you need every card because when you try to make a deck or copy someone elses deck you can't. Right now to make any half way decent deck that's listed here i would need 2-4k in dust. and this is after clearing naxx/brm+tgt 50decks..
I like the idea of a free arena run per week. If nothing else it would add a lot more people to the arena pool
there is two words struggling in this thread.
1. people who came in to HS from MTG or orther TCG. They know that TCG can be WERY EXPENSIVE AND HARD TO START. And they like HS because HS is not so hard to start as MTG. and much much much more cheaper.
2. People who came here from Mobile games universe. They like fast game sessions and like to get " results" as fast as possible. They do not like games with high learning curve ( which one HS is).
and this worlds will newer understand each other. :/
With MTG you made an investment and can sell your cards. What can you legally sell of this game? I am sure there are places where you could sell your entire account but that is more than likely frowned upon.
That said I am a F2P player. I will never spend money on this game. I play cancer hunter at rank 20 and pharm gold which I use to buy packs/arena. Near the end of the month got my rank 5 for my golden epic and I will do the same next month. This is the best strategy as a F2P player and I am sorry that people hate it so much. One day I will have the legends necessary to play other decks.
Apostate
Cards aren't that great of an investment. Like >95% devalue to very little after they rotate out of standard. A couple may double or quadruple in price in a few years, though, depending on their value in other formats.
The original post quoted the most expensive decks i nthe game and ignored the strongest, and cheapest, decks. It referenced picking up FAR more cards than would be actually needed to be competitive.
It takes about 2 months to make the strongest deck in the game. You also get access to two other top tier decks (patron, Midrange hunter, and fast zoo respectively). That's it. You don't need control warrior to compete. In fact, patron is MUCH stronger than control warrior. People with all of the cards are dumping them to make patron warrior. 2 months to have a deck capable of taking you to #1 of the entire server is NOT too much to ask for as far as wait time.
Is that an issue that before 2 months there's not much they can make? Yes. But that's not helped by claiming that it takes over $100 worth of cards to compete. That's false information and it leads to a lot of people spending more time discrediting you and considering you a, to be blunt, whiner, instead of actually looking at the issue at hand. It's also highly questionable. I've already seen one streamer take a new account to rank 5 in 5 days of play. 5 days to have a deck capable of beating over 98% of the server population, if you actually have the skill and knowledge to create and wield it, might be a sign that new players might be alright. I would like to see more evidence of that, though.
Now if you want to take this to a discussion about Options, then I'm all ears. Competition though, at least use honest data instead of dragging down the field of Statistics
One does not simply walk into Mordor,
unless they want to be the best they can be.
But it is something. You have 0 investment here. You are pouring money into having fun and nothing more.
If I still had the collection I had in 2000 I would be able to sell everything pretty easily for over $10,000. I started in 1994/95 and had many of the expensive cards. Even selling out around 2000 I still made money off the game. I was a young kid at the time I started and had little money. I made many smart trades over time and accumulated quite the collection. That is another thing with this game, you cannot even trade cards with people. I understand why they do not allow it, because it would majorly affect their bottom line.
For these reasons I think it is bad to compare MTG to Hearthstone when it comes to spending money. MTG is an investment, although probably a smaller one now, Hearthstone you have 0 to show for it afterwards.
Apostate
I'm wasting many times more money than what I used to. Since I used not to pay anything, many times of that is still f2p :P and still I'm having fun.
"Not all those who wander are lost."
- Velen R. R. Tolkien
I think the game is fine price wise. You can pay literally $0 and still have fun, or dump $600 and get all of the cards in a set. My main concern is that each set is getting more and more "synergistic" with itself, the TGT one in particular. For example, its pretty much impossible for me to create an Inspire deck as a F2P since you need so many unique cards to get it done. I believe themes are good, but if you only own a few of the cards towards that theme, you likely can't use any of them.
I remember buying 2 starter deck packages, and at least half a dozen, but not quite a dozen (recall unclear on the exact amount) of boosters when i started Magic the Gathering in 95 or 96 cause a girl I met played it and i wanted to play it with her lol. I met a few other people I played it with beside her, though i didn't play it too often. I have spent 60 to 100 dollars on countless mmos I have played for 1 to 3 weeks usually and lost interest in. besides my first one, which i played for 3 years with a few short breaks for other mostly single player games and a couple of multiplayer shooters. so even though I generally see through the frequent shams of the ftt (free to try/trial) genre, and have seen some incredibly successful and balanced models within it, I suppose I have become accustomed to spending a lot more on one game than I (my parents) spent in the 80s/90s. I also bought new map packs usually for the shooters I played on xlive in the mid to late 2000s.
Thinking about how it could easily run someone 100 dollars, even more, to get a decent entry into magic at least back then (don't imagine it's any different now, the starter deck boxes i bought were 30 or 40 each iirc and the booster 2 or 3 a piece) you had a fairly decent start here. the main issue is that enough content has been introduced and enough players have been collecting for a while so that some changes do need to be made to compensate. The one thing that I believe that would help with that, besides blizzard having a link in the launcher to info about hidden quests, would be simply making players able to individually choose wings of the adventure packs to purchase without being forced to purchase the previous wings first. tada. it could save someone up to 2800 gold, depending on what they were after and how many wings it required. rather than an (up to) 3500 card or 2, it would become 700g cards. it would also encourage more creative design in future wings, to discourage skipping 'crap wings' and if people were to skip some in the future it would enable some impressive sleepers down the road in some cases depending on 'meta' shifts and future cards introduced to the game.
The small amount of money blizzard would lose with the people who would skip a wing or 2, would be made up for by the game becoming more accessible and less frustrating for newer players. the game would feel more rewarding for new players, and more fun, encouraging them to play more. some of those players, would eventually spend a little once hooked. the most I had spent actual cash on was 9 packs or so until i decided to pop the 50$ on the grand tournament prepurchase. there will be some people who do that, and they are not instant cash, but they could be considered 'money in the bank'. to be pulled at a later time.
if I hadn't started in beta (kinda late in it, but before open beta) I can't imagine that I would have stuck around in ftt mode once nax came out, in spite of the first wing being free (which was a great thing to do though they only did it to showcase the pve). which would have meant I would not have popped that $50 into the game a year later. I believe at this point, they are more than sustainable enough to simply allow players the choice of the wings they purchase, whether with gold or non-monopoly money. perhaps the next expansion they release, they could design around the idea and experiment with it. if they don't lose much off of it, well then they could go back and do that with naxx at the least, since there isn't much to be made from it after having been out for so long now.
TLDR they simply need to make adventure pack wings purchasable, without purchasing previous wings. let people choose the wings they want, and ignore the ones they don't want/need. simple solution.
I agree. I am willing to bet they design it that way on purpose so people just don't craft a few staples they need for their current deck.
This is why I still consider the game p2w. People that pay have a sizable advantage over those that don't. Especially for Adventures. If you are willing to grind out the gold playing you will get there eventually. I have opened over 50 packs of Classic and 15ish of GVG and I have a single legend of each to my name. I will not be owning Dr Boom, Syl, Alex etc any time soon so particular decks are off limits. But you can still make a decent hunter and even Patron Warrior with a small time investment.
I expect to be a bit behind with TGT but will slowly catch up as I grind out more gold to buy packs and craft what I need.
Apostate
Honestly, I personally feel like him. didn't spend NEARLY as much as he did, but so much his entire post.
I came into some CCGs late. I mean 8 expansion in late. After getting swarmed by all of the cards that I could get (probably close to about 600 or so at the time, though probably more), I realized I really only needed 1-2 decks to compete with. Thus instead of buying 50 packs of EVERY SINGLE EXPANSION, I just pulled up a deck I wanted to make and focused on crafting that. If I wanted a booster, it would be from the expansion that had most of hte cards I needed for my deck, but mostly I just crafted. I focused on cheaper decks that were viable, stuck with that a while and then worked on building my collection from there. There were entire expansions I didn't have a single card for and never cared since I didn' tneed 90% of the card list, just the ones I wanted for the decks I wanted.
HS players can do similar here as far as full expansions go. For example, take Kolento's zoo deck. Now, most of those cards are common or rare, and most are in the classic deck. Thus you'll want to start collecting classic boosters (assuming you aren't good enough for arena). You'd have to craft Imp-losion, but that's fine. Bane of Doom and Sylvanas isn't required and can be substituted for darkbombs and another owl. Once you have that, you can use that to grind with and start saving dust for Dr. Boom. Meanwhile, you'll want to learn about arena as that'll quickly be the better place to get packs and dust. But for now you have something to at least get your foot in the door. Note that it requires nothing of TGT. Of GvG, there's only a few cards which can be crafted specifically for the deck. That's it.
Adventures, though, can't be treated that way. If you want to maek Patron, you need Death's Bite. That requires the first 4 wings of naxx, even though you don't need almost any of the cards there. That's 2 months of grinding for the gold just for 2 cards. Emperor is a 2 week grind but that's it at least. Now if Emperor ended up at week 5..ugg. and he could've easily been that way if the story was about the Emperor asking you to kill Nefarian. WoW lore saved people 1.5 months of grinding.
If ther's a spot that newbies need help with now, or soon, it'll be the Adventures. opening the wings of the old ones would be just what's needed to fix that.
Otherwise, I stand by my old statment that Arena REALLY needs to let you choose your pack.
One does not simply walk into Mordor,
unless they want to be the best they can be.