I will ask you not take this reveal too serious, but hope it will help someone. I will use 0 to 10 scale and separate estimates for the ladder and arenas.
Druid. There are possibility of 2-3 new viable ladder archetypes: Beast Druid, Malygos OTK Druid and some mix from existing Taunt Ramp Druid and new Malygos Druid as pure Control without OTK-part(without Malygos, but it still can be even some variation of dragon-archetype - look at 2 new neutral dragons, both are so suitable for CTRL decks!). I try to say that maybe it will be and Token Druid rise: Living Roots, and less - Druid of the Saber and some neutral cards like Gormok the Impaler, Mukla's Champion, Silver Hand Regent etc can help with it.
My prediction about class in general: some improvement in ladder or staying on an old positions and some decline in arena, but not realy visible.
Hunter. I guess it might be of course Control Hunter with some new cards, but who believe in it, lol?))) What I can say certainly we will see some Beast Hunter (rather as new type of Midrange, not a Control). And I have big doubts that viable Combo Hunter will appear (as a fun deck - always welcome, of course). So my prediction: 1 new archetype for ladder.
Acidmaw: 3/10 in deck with Dreadscale, but 1/10 in deck without for ladder, and 0/10 for arena (tier 5). Dreadscale: 6/10, 7/10 (tier 2-3). Stablemaster: 4/10, 5/10* (tier 3). Lock and Load: 3/10, 2/10 (tier 4-5.) Ball of Spiders: 1/10, 3/10**(tier 4) ( such a high mark and not 0/10 because it's still some weird slow way of card draw...). Ram Wrangler: 7/10, 6/10 (tier 3). Powershot: 2/10, 9/10** (tier 1). King's Elekk: 7/10**, 8/10** (tier 1-2). Bear Trap: 8/10**, 8/10** (tier 1-2). Brave Hunter: 3/10, 1/10 (Tier 5).
My prediction about class in general: defenitely bad times will wait for Hunter in ladder after this release! And still it will be one of the weakest class in arena.
Mage. Is it possible to say about some 'new' archetypes for this class? Barely. It seems to me that this class tried all possible style of gameplay already! CTRL Mage - not a new archetype, but we didn't see it in ladder often, I guess it will change. And have some reasons to predict appearence of Malygos OTK Mage (maybe it will be improved Dragon Mage only), and surely some incredible and insane - Machine Gun Mage (one of the strongest new Midrange archetype) - hope this combo-oriented deck will replace boooring Mech, Tempo and Freeze Mages. (Hm... how about true Face Mage after own 'Huffer' appearance?)
My prediction about class in general: it will be still the most versatile class in ladder, and probably one of the top 3. And noone won't be able to kick it from the top of arena - or you have a doubts?..
Paladin. I believe that only one 'new' archetype will appear for Pally: it's old new CTRL Paladin, it existed of course but mostly as more heavy version of Midrange Paladin. So will call it TRUE CTRL Paladin. Some new aggro-cards won't change nothing - it will take some place in old ebola/shockadin's decks. And I don't believe in Murloc Pala - better kill me than it will be true))) Maybe, just maybe - we will see and entirely new branch of Aggro Paladin as 'Token Paladin' - but I guess it's from area of fun-decks if compare with already existing versions of aggro Pala...
Eadric the Pure: 8/10* (meta will be more CTRL of course so it can be overwhelming counteraction and for Aviana&co, and for Varian&co!), 8/10 (tier 2). Mysterious Challenger: 3/10**, 7/10** (tier 2). Enter the Coliseum: 4/10*, 4/10* (tier 3-4). Tuskarr Jouster: 7/10, 6/10 (tier 2-3). Argent Lance: 2/10, 7/10 (tier 2) (because Pal usually have a really lot of 4-drops in arena while other classes - often a really lot of 2-3-drops, so it's really often will be something like improved Shaman's 2-mana weapon). Competitive Spirit: 6/10, 5/10 (tier 3) (it's so hard to get some value from it, almost impossible, but if you get this value it will be 9-10/10, but more often it will be just +1/1 or +2/2, sometimes even +0/0 - so 0/10, in average it will be exactly 5-6/10). Murloc Knight: 2/10, 4/10 (tier 3). Warhorse Trainer: 7/10, 6/10 (tier 2). Seal of Champions: 6/10, 7/10 (tier 2).
My prediction about class in general: Paladins will feel themselves little better in ladder, and still will have competition for top1 in arena with Mages only.
Priest. Not really sure but will dare predict some more or less viable Shadow Priest versions for ladder. If you will be able with using some cards to deal 3 damage twice for a turn (without spending resources except 4 mana) - why not?.. I guess it won't be top-tier of ladder for a first time, but one of the top 20-25 decks anyway. Probably we will see new radical variation of CTRL Priest - Healing Priest with endless heal-resources, but it's barely stronger than existing versions (remember, Priests still have no 'endless health' like a Warriors)... Some Dragon Priests? Who knows but I will stop with only 1 really fresh for ladder archetype.
My prediction about class in general: hard times will come for Anduin in ladder and in arena. It will be definetly one of the last 3 classes in ladder and below average in arena.
Rogue. Pirate Rogue? What?.. Never heared about it! And afraid that with new expansion we will gradually forget about Oil Rogue also, and maybe about class Rogue in ladder - completely. Why? Look at new Rogue class-cards and look at new other classes class-cards, and then look at some neutral cards - and everything will be clear;) I have a strong impression that someone in developers team really hates this class for a long time (maybe he got rect too much by old Miracle yet, who knows). I predict '0' (ZERO) new viable archetypes for Rogue in ladder and it's really sad.
Anub'arak: 1/10, 4/10** (tier 3-4). Poisoned Blade: 0/10, 0/10 (tier 5). Beneath the Grounds: 3/10, 1/10* (tier 5). Shady Dealer: 3/10, 6/10** (tier 2-3). Burgle: 3/10, 6/10 (tier 3). Cutpurse: 5/10, 5/10 (tier 3). Shado-Pan Cavalry: 4/10**, 10/10** (tier 1). Undercity Valiant: 7/10, 9/10** (tier 1). Buccaneer: 6/10, 6/10 (tier 3) - better than Cutpurse because you always can get some value from it, but with Cutpurse it will be really seldom.
My prediction about class in general: sorry guys - it's a new Shaman and even worst, and even in arena Rogue will fall closer to new Priest, Hunter, Warrior - but if we look better new 2 really strong tempo-cards are Common, so arena is not so terrible.
Shaman. It's just dishonest)) Well, it was the weakest class for a long time, but what we see now??? 3-4 average class-cards and other - just amazing, some even broken 10000%! I would recommend for Blizzard if they want to make balance right next time don't use Gorehowl with full charge to face for it, but just Light's Justice for micro-control instead!.. Of course will be Totem Shaman, of course Control Shaman. And there is some probability that even Murloc Shaman will appear with steroid Mistcaller's Murlocs (but who will want to try it if there are so many cards for other variations??...). Combo Shaman (something like viable Malygos OTK)? - not sure, but won't be surprised.
My prediction about class in general: maybe not immediately but surely to the September's end Shamans will rise like a birds or rockets in Ladder, maybe even in top3 classes - if top-players/deck-builders will do their work properly. Potential is HUGE, the only question how right use all these treasures?.. In arena it possible to take a challenge versus Mages and Paladins - new Golem should just kill them all, but we will see...
Warlock. Not sure that some new archetypes will appear. Different types of Demon Lock already exist, not too popular CTRL Lock (not a Hand Lock) - exist. Discard Lock? Nice joke - wish you success with it;) Some new Combo Lock with Dreadsteed? Maybe in the deck with Demonfuse, Fist of Jaraxxus and Poisoned Blade only - yes, in this case only, I guess))) Just an old archetypes will get some new fuel - no more. So my prdeiction: '0' (ZERO) completely original for ladder Warlock's archetypes.
My prediction about class in general: it's look like a Rogue, difference only that Warlock always have tons of archetypes and sub-archetypes that will be viable in any meta so even these mostly awful cards won't make a new outsider of ladder from Warlock. But I guess it won't be top3 class anymore (maybe until the next card portions: from new adventure or expansion). In arena it'll get a better demon synergy, but not too impressive, so my prediction - Lock will be little lower than now there.
Warrior. Next mostly nerfed class. Taunt Warrior (not usual CTRL Wallet Warrior)? - I guess, yes. Dragon Warrior? - rather no, than yes (maybe it will be some mix as we saw in video when Frodan played, but it seemed weak...). Only Varian like a sunbeam in a dark kingdom.
Varian Wrynn: 10/10, 9/10 (tier 1). Sea Reaver: 4/10, 3/10 (tier 4) (it's vanila Ogre, yes, but I have real doubts that we will glad to sudden 1 damage for OUR minions in arena). Magnataur Alpha: 2/10*, 2/10* (tier 4-5). King's Defender: 3/10*, 6/10 (tier 2-3). Sparring Partner: 7/10, 8/10** (tier 1-2) (why such a high mark for arena? there is one moment: you can catch some pesky enemy's minioin that was hidden behind a taunt by giving a taunt for this pesky minion - it really can make a game!). Alexstrasza's Champion: 3/10, 6/10 (tier 2-3). Bash: 8/10, 6/10* (tier 3). Orgrimmar Aspirant: 3/10, 6/10 (tier 2-3). Bolster: 5/10*, 2/10* (tier 4-5).
My prediction about class in general: CTRL will become stronger, some new Taunt Warr will search his place in ladder and first time will be neighbor of Shadow Priest in the bottom - but then who knows?.. Patron get nothing and even get some neutral counter-cards instead, so at least in September he won't be #1 anymore even without straight nerf. In arena position of Warrior will be the same - one of the lowest (if not the lowest).
Edited: some marks was changed, mostly not too much + '(tiers #)' for arena was added.
So we actually will get about 40 more than average cards that deserve to be crafted (for about almost 30k dust, wow!O_o not bad!..). About 35 'average' cards. And about 60 weirds, almost unplayable on ladder.
Edited: some marks was changed, mostly not too much + '(tiers #)' for arena was added.
Good job mate, you have rated the cards very well except one thing which I really disagree with - Beneath the Grounds. Believe me, while it may look decent at best, it is actually a hidden gem which in the proper deck (Mill) may turn into one of the most OP cards - literally! Just imagine running 2 of those! That's frickin 24/24 for 6 and combined with a mill deck the stats are almost guaranteed to work!
Plus, you may ask now - how is it going to work for Mill when you are adding extra 3 cards to the opponents deck?Well, I got good news for you, it actually doesn't stop the draw since the Ambush card (pretty sure I saw that somewhere) actually draws you a card afterwards as well!
I don't know for you guys but I am having high hopes on this one. I really wish it works just as I am expecting it to because that would be the first Mill deck to be ever viable in Hearthstone (this is something I always wanted and enjoyed - always had some space in my heart for milling :P)
Good job mate, you have rated the cards very well except one thing which I really disagree with - Beneath the Grounds. Believe me, while it may look decent at best, it is actually a hidden gem which in the proper deck (Mill) may turn into one of the most OP cards - literally!
I don't think that one even AMAZING card will make Mill Rogue more than a decent one of the best fun-deck with 40-50% winrate between 10 rank and Legend. I watched Ryzen play it really lot, but even he - such a master of it - rather suffers than has a fun and climbs. You should remember all hopes about even more suitable for Mill Rogue Gang Up - and what we had had as the result. Maybe if meta this time really will become more slow - then... .
That's the most stupid statement I've seen in a while. Do you literally dismiss [card]Thunder Bluff Valiant[/card] just because it has inspire? I don't think that would make any sense. You can't put this card in the anti-tempo category just because most inspire cards aren't suited for that. The card is in fact very, very good IMO and would work perfectly with any type of Shaman deck especially because when you spawn a new totem the effect applies to it as well. Just my 2 cents...
I think you're judging Priest improperly. The class itself never really needed new cards in order to shine, what it needed was for the meta to slow down enough for them to be able to get into the lategame, and all the signs are pointing to TGT being able to do that.
Also, I think you're giving shaman a bit too much hype. Yes, I agree, some of their cards are great! however I don't think it's enough to make them become the 'best' class on ladder, though I suppose we'll have to wait and see. In Arena they don't even come close to Mage and Pally, though, sorry.
I think you're judging Priest improperly. The class itself never really needed new cards in order to shine, what it needed was for the meta to slow down enough for them to be able to get into the lategame, and all the signs are pointing to TGT being able to do that.
I didn't say that CTRL Priests will disappear. Just in compare with other classes they have more poor new cards... Yes, meta must to become slower, but I afraid that Mind Control won't help with Varian or Aviana ultimate-'combo' - maybe only Lightbombs, but Ysera, Malygos, Cenarius etc?..
Also, I think you're giving shaman a bit too much hype. Yes, I agree, some of their cards are great! however I don't think it's enough to make them become the 'best' class on ladder, though I suppose we'll have to wait and see. In Arena they don't even come close to Mage and Pally, though, sorry.
Shaman and earlier was definitely not a worst class in arena - as personally for me: third after 2 top-classes (well, some people will say Druid, or Rogue, or even some other class, but it's my opinion and only with Shaman I had 12:0 run, I'm not a great arena player at all). And now he will get a huge 'burst' - so it will be a real rivalry between 3 classes I guess. In ladder I don't claim that it will be exactly #1 class - it will be strange after months of weakness! But I remember about Paladin after GVG and his great comeback in business with even less number of great card and with terrible Legendary. I just suppose some large redistribution of influence: if last almost half a year for top 3 were competition between Warlocks, Warriors, Hunters and Mages, then now it will be I guess Warriors, Mages, Shamans, Paladins and Druids, maybe Warlocks won't be so bad and will be there also.
Pretty bad list, Argent Horserider is better than 90% of the cards released and you gave it 1/10.
Well, it's super idea to play turn3 2/1- minion. Hope I often will met you in ladder with your OP-decks with this cards that 'better than 90% of the cards'! If it were as you say whole ladder will be full of Argent Commanders I guess.
I think u're pretty dead wrong with Alex's Champion. This card will be the card that makes Dragon Warrior viable. It is fairly good against aggro and has very good tempo.
After I saw darnassus aspirant 6/10 7/10 I knew this list would be way off. A lot of pros think this is one of the strongest cards in the set so it should at least be 9/10. Alternatively savage combatant has been stated my many pros as being unplayable competitively so rating it 9/10 makes no sense whatsoever.
Also rating lock and load so low seems pretty unwarranted as it will create a new hunter archetype. Reynad is really excited about the card so it must have some potential and it deserves more than 2/10
Also Mage doesn't have an inspire deck yet and that will be a drastically new deck type with coldarra drake etc.
Lol Alexstrasza's Champion 3/10 in constructed? The vanilla 2 drop is 2/3 or 3/2 with some effect, and Alexstrasza's Champion is a 3/3 for 2 mana with charge. It's insane in the right deck.
Completely dissagree with Arena ranking of Anubarak should be a 10/10. Basicaly instant wins you the game in most cases when you have bord control.
LAdder however depends on the viability of control rogue which is difficult to judge, because we dont know yet how fast meta will be.
Well, maybe you are right. It's just a seldom situation when you get Legendary in arena, must to confess I don't really think long and well about this mark. But let's reason with logic: Rogue one of the fastest classes in arena and turn9 when you only can put this slow carcass - it's usually the end of the game already and just lethal searching - just to scare opponent with this clumsy immortal 8/4 and spend whole turn - it's not that we really need for this turn, simple Eviscerate will be in most case scenarios far better. Many other more cheap/fast legendaries will be in priority when we'll have poll 1 from 3: Caerne, Boom, Nefarian, even something like Leeroy and Mukla (not sure but for Rogue I guess, yes)... So it will be well, maybe not such a terrible in arena as I marked but below 5 anyway.
I think u're pretty dead wrong with Alex's Champion. This card will be the card that makes Dragon Warrior viable. It is fairly good against aggro and has very good tempo.
It's a great card - I just have some doubts that some Dragon Warriors will appear until we have still not nerfed Patron, maybe as some counteraction to Patron with new AOE-3 Dragon? It's just my opinion. I didn't judge card itself out of actual meta and even possible meta - and if there won't be viable Dragon Warrior it's normally mark 'below average for ladder' for this card - vanila stats are good for arena - there it will be average/slightly above average of course, but for ladder - really not sure.
I hope all of your rankings are wrong and there will be several new archetypes for each class. I main rogue and from what i see rogue doesn't look to bad this expansion. Pirate rogue can become a viable ladder deck. Maybe you should look back over all of your choices very carefully.
After I saw darnassus aspirant 6/10 7/10 I knew this list would be way off. A lot of pros think this is one of the strongest cards in the set so it should at least be 9/10. Alternatively savage combatant has been stated my many pros as being unplayable competitively so rating it 9/10 makes no sense whatsoever.
It's like Wild Growth with a body - right? - but such a weird Wild Growth - that in 80-90% case scenarios will leave just 'vanila' body 2/3 after playing it and not some mana-charge - well, agree with me, you won't spend silence on it and: your turn2 - this body and +1 mana(unspent mostly)and hope to get next turn as turn4, turn2 of your opponent - death of your vanila 2/3 body and minus 1 mana for you again and welcome to cruel reality of turn3 again - PROFIT! Wild Growth if you really need mana-charge - just far better (yes, slower against aggro but more reliable for this specific function). I guess some who think that it 9/10 just tooo optimistic before playing this card in reality. This card above average of course - have no doubts - but not so perfect sure. Savage Combatant - it's Druid's Beast/Fire Elemental in one body, with not bad stats (this cool stories about 'always Shredder' left for yourself please, construction might change really visible and who knows maybe there barely will be these Shredders before your Combatant on board anymore? + we at least in 50% can paly it BEFORE this spooky Shredder and then will trade with it easily with 3 damage-hero power). Will be key-card for a new Beast Druid, for other archetypes - not really sure.
Also rating lock and load so low seems pretty unwarranted as it will create a new hunter archetype. Reynad is really excited about the card so it must have some potential and it deserves more than 2/10
It's just really hard to imagine for me viable ladder deck with it - tons of merry fun-decks, without any doubts! But viable... wait: is that the same Reynad who tried some time to poke Shade of Naxxramas in all classes decks and sucked whole tournament with these decks?.. I know he's a great experimentator, and zoo-inventor, but want you to know: not all his inventions and ideas work;)
Also Mage doesn't have an inspire deck yet and that will be a drastically new deck type with coldarra drake etc.
Mage doesn't have of course: but please try to read name of thread once again - it's some prediction of NEW archetypes - and I guess it will appear.
I will ask you not take this reveal too serious, but hope it will help someone. I will use 0 to 10 scale and separate estimates for the ladder and arenas.
Druid.
There are possibility of 2-3 new viable ladder archetypes: Beast Druid, Malygos OTK Druid and some mix from existing Taunt Ramp Druid and new Malygos Druid as pure Control without OTK-part (without Malygos, but it still can be even some variation of dragon-archetype - look at 2 new neutral dragons, both are so suitable for CTRL decks!). I try to say that maybe it will be and Token Druid rise: Living Roots, and less - Druid of the Saber and some neutral cards like Gormok the Impaler, Mukla's Champion, Silver Hand Regent etc can help with it.
Aviana: 8/10 for ladder, 1/10* for arena (tier 5).
Astral Communion: 1/10, 0/10 (tier 5).
Mulch: 5/10*, 4/10* (tier 3).
Knight of the Wild: 3/10, 4/10 (tier 3).
Savage Combatant: 8/10, 9/10 (tier 1).
Darnassus Aspirant: 7/10, 7/10** (tier 2).
Wildwalker: 4/10, 4/10 (tier 3).
Druid of the Saber: 6/10, 6/10 (tier 2-3).
Living Roots: 7/10, 4/10 (tier 3).
My prediction about class in general: some improvement in ladder or staying on an old positions and some decline in arena, but not realy visible.
Hunter.
I guess it might be of course Control Hunter with some new cards, but who believe in it, lol?))) What I can say certainly we will see some Beast Hunter (rather as new type of Midrange, not a Control). And I have big doubts that viable Combo Hunter will appear (as a fun deck - always welcome, of course). So my prediction: 1 new archetype for ladder.
Acidmaw: 3/10 in deck with Dreadscale, but 1/10 in deck without for ladder, and 0/10 for arena (tier 5).
Dreadscale: 6/10, 7/10 (tier 2-3).
Stablemaster: 4/10, 5/10* (tier 3).
Lock and Load: 3/10, 2/10 (tier 4-5.)
Ball of Spiders: 1/10, 3/10**(tier 4) ( such a high mark and not 0/10 because it's still some weird slow way of card draw...).
Ram Wrangler: 7/10, 6/10 (tier 3).
Powershot: 2/10, 9/10** (tier 1).
King's Elekk: 7/10**, 8/10** (tier 1-2).
Bear Trap: 8/10**, 8/10** (tier 1-2).
Brave Hunter: 3/10, 1/10 (Tier 5).
My prediction about class in general: defenitely bad times will wait for Hunter in ladder after this release! And still it will be one of the weakest class in arena.
Mage.
Is it possible to say about some 'new' archetypes for this class? Barely. It seems to me that this class tried all possible style of gameplay already! CTRL Mage - not a new archetype, but we didn't see it in ladder often, I guess it will change. And have some reasons to predict appearence of Malygos OTK Mage (maybe it will be improved Dragon Mage only), and surely some incredible and insane - Machine Gun Mage (one of the strongest new Midrange archetype) - hope this combo-oriented deck will replace boooring Mech, Tempo and Freeze Mages. (Hm... how about true Face Mage after own 'Huffer' appearance?)
Rhonin: 7/10*, 9/10 (tier 1).
Coldarra Drake: 8/10**, 7/10** (tier 2).
Arcane Blast: 7/10*, 5/10* (tier 3).
Effigy: 6/10, 4/10 (tier 3-4).
Polymorph: Boar : 9/10, 8/10 (tier 1-2).
Fallen Hero: 7/10**, 7/10** (tier 2).
Flame Lance: 2/10*, 6/10 (tier 3).
Dalaran Aspirant: 2/10, 5/10 (tier 3).
Spellslinger: 2/10, 6/10 (tier 2-3).
My prediction about class in general: it will be still the most versatile class in ladder, and probably one of the top 3. And noone won't be able to kick it from the top of arena - or you have a doubts?..
Paladin.
I believe that only one 'new' archetype will appear for Pally: it's old new CTRL Paladin, it existed of course but mostly as more heavy version of Midrange Paladin. So will call it TRUE CTRL Paladin. Some new aggro-cards won't change nothing - it will take some place in old ebola/shockadin's decks. And I don't believe in Murloc Pala - better kill me than it will be true))) Maybe, just maybe - we will see and entirely new branch of Aggro Paladin as 'Token Paladin' - but I guess it's from area of fun-decks if compare with already existing versions of aggro Pala...
Eadric the Pure: 8/10* (meta will be more CTRL of course so it can be overwhelming counteraction and for Aviana&co, and for Varian&co!), 8/10 (tier 2).
Mysterious Challenger: 3/10**, 7/10** (tier 2).
Enter the Coliseum: 4/10*, 4/10* (tier 3-4).
Tuskarr Jouster: 7/10, 6/10 (tier 2-3).
Argent Lance: 2/10, 7/10 (tier 2) (because Pal usually have a really lot of 4-drops in arena while other classes - often a really lot of 2-3-drops, so it's really often will be something like improved Shaman's 2-mana weapon).
Competitive Spirit: 6/10, 5/10 (tier 3) (it's so hard to get some value from it, almost impossible, but if you get this value it will be 9-10/10, but more often it will be just +1/1 or +2/2, sometimes even +0/0 - so 0/10, in average it will be exactly 5-6/10).
Murloc Knight: 2/10, 4/10 (tier 3).
Warhorse Trainer: 7/10, 6/10 (tier 2).
Seal of Champions: 6/10, 7/10 (tier 2).
My prediction about class in general: Paladins will feel themselves little better in ladder, and still will have competition for top1 in arena with Mages only.
Priest.
Not really sure but will dare predict some more or less viable Shadow Priest versions for ladder. If you will be able with using some cards to deal 3 damage twice for a turn (without spending resources except 4 mana) - why not?.. I guess it won't be top-tier of ladder for a first time, but one of the top 20-25 decks anyway. Probably we will see new radical variation of CTRL Priest - Healing Priest with endless heal-resources, but it's barely stronger than existing versions (remember, Priests still have no 'endless health' like a Warriors)... Some Dragon Priests? Who knows but I will stop with only 1 really fresh for ladder archetype.
Confessor Paletress: 9/10**, 8/10** (tier 1-2).
Shadowfiend: 4/10, 6/10** (tier 2-3).
Confuse: 6/10**, 3/10* (tier 4).
Spawn of Shadows: 4/10, 4/10** (tier 3).
Convert: 3/10, 6/10 (tier 2-3).
Wyrmrest Agent: 5/10**, 3/10** (tier 4).
Holy Champion: 7/10, 8/10** (tier 1-2).
Power Word: Glory : 4/10, 2/10 (tier 5).
Flash Heal: 7/10**, 2/10* (tier 5).
My prediction about class in general: hard times will come for Anduin in ladder and in arena. It will be definetly one of the last 3 classes in ladder and below average in arena.
Rogue.
Pirate Rogue? What?.. Never heared about it! And afraid that with new expansion we will gradually forget about Oil Rogue also, and maybe about class Rogue in ladder - completely. Why? Look at new Rogue class-cards and look at new other classes class-cards, and then look at some neutral cards - and everything will be clear;) I have a strong impression that someone in developers team really hates this class for a long time (maybe he got rect too much by old Miracle yet, who knows). I predict '0' (ZERO) new viable archetypes for Rogue in ladder and it's really sad.
Anub'arak: 1/10, 4/10** (tier 3-4).
Poisoned Blade: 0/10, 0/10 (tier 5).
Beneath the Grounds: 3/10, 1/10* (tier 5).
Shady Dealer: 3/10, 6/10** (tier 2-3).
Burgle: 3/10, 6/10 (tier 3).
Cutpurse: 5/10, 5/10 (tier 3).
Shado-Pan Cavalry: 4/10**, 10/10** (tier 1).
Undercity Valiant: 7/10, 9/10** (tier 1).
Buccaneer: 6/10, 6/10 (tier 3) - better than Cutpurse because you always can get some value from it, but with Cutpurse it will be really seldom.
My prediction about class in general: sorry guys - it's a new Shaman and even worst, and even in arena Rogue will fall closer to new Priest, Hunter, Warrior - but if we look better new 2 really strong tempo-cards are Common, so arena is not so terrible.
Shaman.
It's just dishonest)) Well, it was the weakest class for a long time, but what we see now??? 3-4 average class-cards and other - just amazing, some even broken 10000%! I would recommend for Blizzard if they want to make balance right next time don't use Gorehowl with full charge to face for it, but just Light's Justice for micro-control instead!.. Of course will be Totem Shaman, of course Control Shaman. And there is some probability that even Murloc Shaman will appear with steroid Mistcaller's Murlocs (but who will want to try it if there are so many cards for other variations??...). Combo Shaman (something like viable Malygos OTK)? - not sure, but won't be surprised.
The Mistcaller: 10/10, 10/10 (tier 1) (fuck vanila test :P).
Charged Hammer: 7/10, 8/10 (tier 2).
Elemental Destruction: 7/10, 7/10 (tier 2).
Thunder Bluff Valiant: 9/10, 8/10 (tier 2).
Draenei Totemcarver: 6/10, 7/10 (tier 2).
Healing Wave: 6/10, 3/10* (tier 4-5).
Tuskarr Totemic: 8/10, 8/10** (tier 1-2) .
Ancestral Knowledge: 4/10, 3/10 (tier 4-5).
Totem Golem: 10/10, 10/10 (tier 1).
My prediction about class in general: maybe not immediately but surely to the September's end Shamans will rise like a birds or rockets in Ladder, maybe even in top3 classes - if top-players/deck-builders will do their work properly. Potential is HUGE, the only question how right use all these treasures?.. In arena it possible to take a challenge versus Mages and Paladins - new Golem should just kill them all, but we will see...
Warlock.
Not sure that some new archetypes will appear. Different types of Demon Lock already exist, not too popular CTRL Lock (not a Hand Lock) - exist. Discard Lock? Nice joke - wish you success with it;) Some new Combo Lock with Dreadsteed? Maybe in the deck with Demonfuse, Fist of Jaraxxus and Poisoned Blade only - yes, in this case only, I guess))) Just an old archetypes will get some new fuel - no more. So my prdeiction: '0' (ZERO) completely original for ladder Warlock's archetypes.
Wilfred Fizzlebang: 6/10, 2/10 (tier 4-5).
Dark Bargain: 4/10, 4/10 (tier 3-4).
Dreadsteed: 1/10, 1/10** (tier 5).
Void Crusher: 2/10*, 1/10* (tier 5).
Fist of Jaraxxus: 2/10, 1/10 (tier 5).
Tiny Knight of Evil: 3/10, 5/10** (tier 3).
Fearsome Doomguard: 3/10, 8/10 (tier 2).
Wrathguard: 7/10**, 9/10 (tier 1).
Demonfuse: 2/10, 1/10* (tier 5) (not 0/10 because it can be normal and even strong buff after 8-9 turns, but dead card in early game still).
My prediction about class in general: it's look like a Rogue, difference only that Warlock always have tons of archetypes and sub-archetypes that will be viable in any meta so even these mostly awful cards won't make a new outsider of ladder from Warlock. But I guess it won't be top3 class anymore (maybe until the next card portions: from new adventure or expansion). In arena it'll get a better demon synergy, but not too impressive, so my prediction - Lock will be little lower than now there.
Warrior.
Next mostly nerfed class. Taunt Warrior (not usual CTRL Wallet Warrior)? - I guess, yes. Dragon Warrior? - rather no, than yes (maybe it will be some mix as we saw in video when Frodan played, but it seemed weak...). Only Varian like a sunbeam in a dark kingdom.
Varian Wrynn: 10/10, 9/10 (tier 1).
Sea Reaver: 4/10, 3/10 (tier 4) (it's vanila Ogre, yes, but I have real doubts that we will glad to sudden 1 damage for OUR minions in arena).
Magnataur Alpha: 2/10*, 2/10* (tier 4-5).
King's Defender: 3/10*, 6/10 (tier 2-3).
Sparring Partner: 7/10, 8/10** (tier 1-2) (why such a high mark for arena? there is one moment: you can catch some pesky enemy's minioin that was hidden behind a taunt by giving a taunt for this pesky minion - it really can make a game!).
Alexstrasza's Champion: 3/10, 6/10 (tier 2-3).
Bash: 8/10, 6/10* (tier 3).
Orgrimmar Aspirant: 3/10, 6/10 (tier 2-3).
Bolster: 5/10*, 2/10* (tier 4-5).
My prediction about class in general: CTRL will become stronger, some new Taunt Warr will search his place in ladder and first time will be neighbor of Shadow Priest in the bottom - but then who knows?.. Patron get nothing and even get some neutral counter-cards instead, so at least in September he won't be #1 anymore even without straight nerf. In arena position of Warrior will be the same - one of the lowest (if not the lowest).
Edited: some marks was changed, mostly not too much + '(tiers #)' for arena was added.
* - I slightly reduce assessment.
** - I slightly increase assessment.
(tier #) - always try to get this cards in arena.
Legendaries:
Icehowl - 4/10 (so high rate only because of some possible combinations with Aviana, Varian or maybe even Wilfred), 6/10** (tier 2-3) (because of stats that the main for arena - and great trading potential).
Skycap'n Kragg - 2/10, 3/10 (tier 4).
Chillmaw - 9/10, 5/10 (tier 3).
Justicar Trueheart - 8/10, 3/10 (tier 4-5).
The Skeleton Knight - 1/10, 4/10 (tier 3-4).
Bolf Ramshield - 7/10, 5/10 (tier 3).
Nexus-Champion Saraad - 7/10, 5/10 (tier 3).
Gormok the Impaler - 7/10*, 2/10* (tier 4-5).
Eydis Darkbane - 8/10, 6/10* (tier 3).
Fjola Lightbane - 7/10, 6/10* (tier 3).
Epics:
Frost Giant: 7/10, 5/10 (tier 3).
Kodorider: 3/10, 6/10 (tier 3) (as 8-drop value)) ).
Grand Crusader: 3/10, 6/10** (tier 3).
Sideshow Spelleater: 3/10, 5/10 (tier 3).
Recruiter: 2/10, 4/10 (tier 3-4).
Twilight Guardian: 7/10, 6/10 (tier 3).
Crowd Favorite: 3/10, 3/10 (tier 4).
Master of Ceremonies: 3/10, 4/10 (tier 3-4).
Garrison Commander: 9/10, 7/10 (tier 2).
Rare:
Mogor's Champion: 1/10, 5/10 (tier 3).
Master Jouster: 7/10, 6/10 (tier 2-3).
Armored Warhorse: 2/10*, 5/10* (tier 3).
Light's Champion: 2/10, 6/10** (tier 3).
Saboteur: 7/10**, 8/10** (tier 1-2).
Coliseum Manager: 1/10, 2/10* (tier 4-5).
Fencing Coach: 7/10, 5/10 (tier 3) (actually, just like 1mana 2/2 - not impressive too much for arena).
Argent Watchman: 1/10, 1/10 (tier 5).
Injured Kvaldir: 2/10 (because of Priest only), 1/10 (tier 5).
Common:
North Sea Kraken: 3/10, 7/10** (tier 2-3).
Captured Jormungar: 2/10, 7/10** (tier 2-3).
Clockwork Knight: 4/10, 6/10 (tier 3).
Mukla's Champion: 7/10, 5/10 (tier 3) (really hard to get enough value for arena).
Pit Fighter: 2/10, 8/10 (tier 1-2) (new vanila etalon - I like it!).
Kvaldir Raider: 3/10, 6/10 (tier 3).
Frigid Snobold: 2/10, 4/10* (tier 3).
Maiden of the Lake: 7/10, 6/10 (tier 3).
Refreshment Vendor: 6/10, 6/10 (tier 2-3).
Tournament Medic: 4/10, 1/10* (tier 5).
Evil Heckler: 2/10*, 6/10* (tier 2-3).
Dragonhawk Rider: 2/10, 5/10 (tier 3).
Ice Rager: 1/10*, 4/10* (tier 3-4).
Argent Horserider: 3/10**, 6/10** (tier 2-3).
Silent Knight: 2/10, 3/10 (tier 4).
Silver Hand Regent: 5/10, 6/10 (tier 3).
Lance Bearer: 2/10, 2/10* (tier 4-5).
Boneguard Lieutenant: 2/10, 6/10 (tier 2-3).
Flame Juggler: 4/10, 6/10 (tier 2-3).
Tournament Attendee: 1/10, 1/10* (tier 5).
Gadgetzan Jouster: 3/10, 4/10 (tier 4).
Lowly Squire: 2/10, 3/10 (tier 4).
So we actually will get about 40 more than average cards that deserve to be crafted (for about almost 30k dust, wow!O_o not bad!..). About 35 'average' cards. And about 60 weirds, almost unplayable on ladder.
Edited: some marks was changed, mostly not too much + '(tiers #)' for arena was added.
* - I slightly reduce assessment.
** - I slightly increase assessment.
(tier #) - always try to get this cards in arena.
Good job mate, you have rated the cards very well except one thing which I really disagree with - Beneath the Grounds. Believe me, while it may look decent at best, it is actually a hidden gem which in the proper deck (Mill) may turn into one of the most OP cards - literally! Just imagine running 2 of those! That's frickin 24/24 for 6 and combined with a mill deck the stats are almost guaranteed to work!
Plus, you may ask now - how is it going to work for Mill when you are adding extra 3 cards to the opponents deck?Well, I got good news for you, it actually doesn't stop the draw since the Ambush card (pretty sure I saw that somewhere) actually draws you a card afterwards as well!
I don't know for you guys but I am having high hopes on this one. I really wish it works just as I am expecting it to because that would be the first Mill deck to be ever viable in Hearthstone (this is something I always wanted and enjoyed - always had some space in my heart for milling :P)
I don't think that one even AMAZING card will make Mill Rogue more than a decent one of the best fun-deck with 40-50% winrate between 10 rank and Legend. I watched Ryzen play it really lot, but even he - such a master of it - rather suffers than has a fun and climbs. You should remember all hopes about even more suitable for Mill Rogue Gang Up - and what we had had as the result. Maybe if meta this time really will become more slow - then...
.
What do you mean? I guess I just called it Totem Shaman. Which cards there will be: Totem Golem, Tuskarr Totemic, Thunder Bluff Valiant, The Mistcaller? Then it's the same Totem Shaman)
That's the most stupid statement I've seen in a while. Do you literally dismiss [card]Thunder Bluff Valiant[/card] just because it has inspire? I don't think that would make any sense. You can't put this card in the anti-tempo category just because most inspire cards aren't suited for that. The card is in fact very, very good IMO and would work perfectly with any type of Shaman deck especially because when you spawn a new totem the effect applies to it as well. Just my 2 cents...
I think you're judging Priest improperly. The class itself never really needed new cards in order to shine, what it needed was for the meta to slow down enough for them to be able to get into the lategame, and all the signs are pointing to TGT being able to do that.
Also, I think you're giving shaman a bit too much hype. Yes, I agree, some of their cards are great! however I don't think it's enough to make them become the 'best' class on ladder, though I suppose we'll have to wait and see. In Arena they don't even come close to Mage and Pally, though, sorry.
I didn't say that CTRL Priests will disappear. Just in compare with other classes they have more poor new cards... Yes, meta must to become slower, but I afraid that Mind Control won't help with Varian or Aviana ultimate-'combo' - maybe only Lightbombs, but Ysera, Malygos, Cenarius etc?..
Shaman and earlier was definitely not a worst class in arena - as personally for me: third after 2 top-classes (well, some people will say Druid, or Rogue, or even some other class, but it's my opinion and only with Shaman I had 12:0 run, I'm not a great arena player at all). And now he will get a huge 'burst' - so it will be a real rivalry between 3 classes I guess. In ladder I don't claim that it will be exactly #1 class - it will be strange after months of weakness! But I remember about Paladin after GVG and his great comeback in business with even less number of great card and with terrible Legendary. I just suppose some large redistribution of influence: if last almost half a year for top 3 were competition between Warlocks, Warriors, Hunters and Mages, then now it will be I guess Warriors, Mages, Shamans, Paladins and Druids, maybe Warlocks won't be so bad and will be there also.
Pretty bad list, Argent Horserider is better than 90% of the cards released and you gave it 1/10.
Well, it's super idea to play turn3 2/1- minion. Hope I often will met you in ladder with your OP-decks with this cards that 'better than 90% of the cards'! If it were as you say whole ladder will be full of Argent Commanders I guess.
Completely dissagree with Arena ranking of Anubarak should be a 10/10. Basicaly instant wins you the game in most cases when you have bord control.
LAdder however depends on the viability of control rogue which is difficult to judge, because we dont know yet how fast meta will be.
I think u're pretty dead wrong with Alex's Champion. This card will be the card that makes Dragon Warrior viable. It is fairly good against aggro and has very good tempo.
After I saw darnassus aspirant 6/10 7/10 I knew this list would be way off. A lot of pros think this is one of the strongest cards in the set so it should at least be 9/10. Alternatively savage combatant has been stated my many pros as being unplayable competitively so rating it 9/10 makes no sense whatsoever.
Also rating lock and load so low seems pretty unwarranted as it will create a new hunter archetype. Reynad is really excited about the card so it must have some potential and it deserves more than 2/10
Also Mage doesn't have an inspire deck yet and that will be a drastically new deck type with coldarra drake etc.
Hmmmmmm....
Interesting combasorts....
Did I see any warlock or are you also of the opinion that Lock is gonna have it rough through this extension>?
Lol Alexstrasza's Champion 3/10 in constructed? The vanilla 2 drop is 2/3 or 3/2 with some effect, and Alexstrasza's Champion is a 3/3 for 2 mana with charge. It's insane in the right deck.
Well, maybe you are right. It's just a seldom situation when you get Legendary in arena, must to confess I don't really think long and well about this mark. But let's reason with logic: Rogue one of the fastest classes in arena and turn9 when you only can put this slow carcass - it's usually the end of the game already and just lethal searching - just to scare opponent with this clumsy immortal 8/4 and spend whole turn - it's not that we really need for this turn, simple Eviscerate will be in most case scenarios far better. Many other more cheap/fast legendaries will be in priority when we'll have poll 1 from 3: Caerne, Boom, Nefarian, even something like Leeroy and Mukla (not sure but for Rogue I guess, yes)... So it will be well, maybe not such a terrible in arena as I marked but below 5 anyway.
It's a great card - I just have some doubts that some Dragon Warriors will appear until we have still not nerfed Patron, maybe as some counteraction to Patron with new AOE-3 Dragon? It's just my opinion. I didn't judge card itself out of actual meta and even possible meta - and if there won't be viable Dragon Warrior it's normally mark 'below average for ladder' for this card - vanila stats are good for arena - there it will be average/slightly above average of course, but for ladder - really not sure.
I hope all of your rankings are wrong and there will be several new archetypes for each class. I main rogue and from what i see rogue doesn't look to bad this expansion. Pirate rogue can become a viable ladder deck. Maybe you should look back over all of your choices very carefully.
mistcaller is A LOT worse than a lot of you think it is. its actually borderline garbage tbh.
It's like Wild Growth with a body - right? - but such a weird Wild Growth - that in 80-90% case scenarios will leave just 'vanila' body 2/3 after playing it and not some mana-charge - well, agree with me, you won't spend silence on it and: your turn2 - this body and +1 mana(unspent mostly)and hope to get next turn as turn4, turn2 of your opponent - death of your vanila 2/3 body and minus 1 mana for you again and welcome to cruel reality of turn3 again - PROFIT! Wild Growth if you really need mana-charge - just far better (yes, slower against aggro but more reliable for this specific function). I guess some who think that it 9/10 just tooo optimistic before playing this card in reality. This card above average of course - have no doubts - but not so perfect sure. Savage Combatant - it's Druid's Beast/Fire Elemental in one body, with not bad stats (this cool stories about 'always Shredder' left for yourself please, construction might change really visible and who knows maybe there barely will be these Shredders before your Combatant on board anymore? + we at least in 50% can paly it BEFORE this spooky Shredder and then will trade with it easily with 3 damage-hero power). Will be key-card for a new Beast Druid, for other archetypes - not really sure.
It's just really hard to imagine for me viable ladder deck with it - tons of merry fun-decks, without any doubts! But viable... wait: is that the same Reynad who tried some time to poke Shade of Naxxramas in all classes decks and sucked whole tournament with these decks?.. I know he's a great experimentator, and zoo-inventor, but want you to know: not all his inventions and ideas work;)
Mage doesn't have of course: but please try to read name of thread once again - it's some prediction of NEW archetypes - and I guess it will appear.