Part 2. How far away are is the next bug fix patch? Can we expect fixes to include:
1. Minion position switching. 2. Card overlap in the players hand. 3. Floating minions/weapons. 4. Game halts.
Part 3. Is adventures to be entirely in-house tested for release? Will AI intelligence and the 20-30 new cards be tested at all by beta testers?
Part 4. Achievements not being in the UI seems to be an oversight. Don't you think players should be aware of Achievements without having to Google them? Also, One of Everything rewards only 100g - this seems very lackluster, do you agree?
Part 5. Playing the same character twice in a row, whether that be in Ladder Play or Arena Play is incredibly upsetting for a player who just lost the game. I am aware there is steps in place already to stop this, but in cases where the you are paired against the same opponent can we be given the option to stay in the queue or face them again?
Part 6. Arena, in its current iteration, is a random deck construction experience facing against people undergoing equally random opportunity. Was this always the vision of Arena? Is there murmurs in the backroom about changes to the format at all and what are they?
Part 7. Addon's using screen recognition are already being constructed to assist in Arena deck construction, card tracking and statistical purposes. Is there plans for addon support like World of Warcraft?
Part 8. The concept of a "stack" (MTG terminology) in this game has became a memory game to remember the order of what minion is played first to last. Any chance of showing that order to the player before they play the spell or ability? On a lesser extent, the amount of Spell Power a player has is also an additional task that could be displayed in the UI - any plans?
Part 9. The iPad version of Hearthstone - any chance of seeing it soon? Have you overcome the difficulty of Apple taking their slice from in-game purchases?
Part 10. Disconnections and reconnecting has been seen as an issue both developers and players are aware of. Will re-connections be in the next patch? Or being saved for release?
Part 11. Why do only some cards have a race? For example Dragons have a race but there is no specific interaction cards for dragons. Do you think its inevitable that you have to go back give all cards a race or job descriptor or both?
Part 12. Murloc cards, as a whole, build upon each other to create an army. Pirate cards however seem to lack the same level of cohesion. Was/Is there a plan for a Pirate theme deck that's as competitive as Murlocs or are they just a half an idea that never panned out?
Part 13. Some legends have been lucky enough to get special animations (all of which are great). Is there plans to add more before release at all? Like Ragnaros erupting from the ground, Gruul causing a cave-in or Malygos turning the battlefield into the Eye of Eternity?
Part 14. Ever thought that player portraits could update depending on the players status? Like in the classic game of Doom, the closer you were to death the more beat-up your portrait was.
Part 15. Ashbringer is a 5/3 weapon with no abilities. Do you think that is a little underwhelming for such an iconic card? Its practically equaled by the Arcanite Reaper. I can understand no change due to balance concerns, but could you at least make it look legendary when you attack with it?
Will dust remain the "currency" of card crafting and disenchantment going foward? Or do you intend to have different types of dust for different expansions?
I would, of course, be exceptionally pissed off if there were different types of dust for different sets of cards. So pissed off that the point of continuing with the game would be lost on me.
I think threats like this is not a way to go about discussion and has never been successful way to speak to anyone.
I think its already planned that current sets will feature different dust and older sets to use all probably use the same dust. Why? Because they have already said that packs bought are already aligned with the current set, so hoarding packs for a new set will not work either - and it would make sense that the crafting system would be aligned as well.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Will dust remain the "currency" of card crafting and disenchantment going foward? Or do you intend to have different types of dust for different expansions?
I would, of course, be exceptionally pissed off if there were different types of dust for different sets of cards. So pissed off that the point of continuing with the game would be lost on me.
I think threats like this is not a way to go about discussion and has never been successful way to speak to anyone.
I think its already planned that current sets will feature different dust and older sets to use all probably use the same dust. Why? Because they have already said that packs bought are already aligned with the current set, so hoarding packs for a new set will not work either - and it would make sense that the crafting system would be aligned as well.
I expect that they won't use my "threat" when asking the dev the question.
I think network speed is not important in Hearthstone and want to play with other continent player.
This has already been answered. There will still be NA/Euro servers, etc. But you will be able to play with a friend from any region. You'll only play with NA players or Euro players in Arena and ranked play.
1. Are there any plans to make additional gold apart from the quest and daily wins for those who do not like to venture to The Arena and prefer constructed, and if so, what are those plans?
2. What kind of rewards should we expect from playing constructed, apart from Rankings in Ranked queue?
3. Will new players have an easier time obtaining certain amount of cards, while having in mind how many cards they are planning to implement in the following stages of the game?
4. How does the match-making currently work (as I am sometimes paired with people with much much better cards, and sometimes players have horrible cards) and are there any plans to make this smoother? As in, having match-making match you with players with similar deck strength (dust-wise).
5. After an awesome financial start, should we expect to see diminished advantage to the players that have paid for the cards in regards to the players who cannot spend that kind of money on the game, as in, making gold easier to farm or cards easier to obtain?
As far as I'm aware, the planned reward for participating in ranked play will be new back covers. Will there be a requirement regarding a minimum obtained rank in order to qualify, or is it merely enough to play a few matches and perhaps get rank 24?
Will the cards/dusts from open beta carry over to the official release? I've seen conflicting information regarding this point, and would like a clarification.
In advance, thanks for making such an awesome game.
1. Is there any plan to include other formats that limit certain aspects of deck building. For example, a non-legendaries format or a peasant format (only rare and below). This can benefit new players and even veterans who don't want to keep playing versus the power cards.
2. Is there any plan to have multiple rankings for one account? For instance, a deck tied ranking, so once you hit legendary status you have something else to do with other decks.
Is arena matchmaking only based on win score or does the number of loses count too? In other words - if I am running 7-0 can i be playing against 7-2 player or only other 7-0?
It was already confirmed by the devs on twitter that losses do not affect rewards. You get the same amount of stuff regardless of it being a 12-0 or 12-3 arena run.
1/ Can they reveal any new mechanics that are being discussed for new expansions? (I don't care if they will make it into the game, I'm just curious about what they are thinking about, given the fact that some very popular card game mechanics like the graveyard will never be a part of Hearthstone due to its nature).
2/ Will Shadow Priest receive any love soon? (Please add him separate voiceovers like Jaraxxus, "the light shall burn you" is sooo unfit)
Thanks a lot for communicating with us, I love these developer interviews/insights!
One of the issues I've recently heard about is players having difficulty when they are playing with a Surface Pro.
I know there will be a version of the game specifically for tablets and smart phones, however the lack of intuitive design in the current model for the combo books like the Surface Pro is a bit vexing. For instance- players accidentally casting spells on themselves instead of an enemy. The thought process is "Oh, I drug a minion on the board, I now click it to attack." and that does not translate well with spells.
I guess my real question is-- Will there be a slight redesign on how spells are activated on the desktop app to be more compatible with the ever expanding popularity of Laptop/Tablet combos.
I didn't get a chance to read through all the questions posted so I don't know if this has been asked yet or not but I'm curious on the following.
Would a 2 out of 3 option be considered for certain forms of play?
I have come across several instances where I wished I could play a person a second time both when I have won and when I have lost. I feel I would gain a better experience with how my deck would stack up versus another. If this mechanic is being considered would it be it's own play mode or an option a player can select in a play mode?
Also, curious if tournaments will be introduced to the game?
Is arena matchmaking only based on win score or does the number of loses count too? In other words - if I am running 7-0 can i be playing against 7-2 player or only other 7-0?
It was already confirmed by the devs on twitter that losses do not affect rewards. You get the same amount of stuff regardless of it being a 12-0 or 12-3 arena run.
1) 12:3 is technically impossible
2) Marek was not referring to rewards but to matchmaking. The answer is yes, the system tries to match you with a player whose score is as close to yours as possible - apparently that includes losses too.
In general I feel the reward system for ranked play is too low. I personally don't like playing Arena and therefor am forced to play arena just to get gold. I know I'm not the only one who prefers constructed over arena. There was mention of additional rewards for Ranked play. If so, what are they?
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Part 1.
With no changes planned for balancing cards, is the game's release solely focused on:
1. Bug fixes.
2. Adventures.
3. Paid Content.
4. Constructed Rewards.
Part 2.
How far away are is the next bug fix patch? Can we expect fixes to include:
1. Minion position switching.
2. Card overlap in the players hand.
3. Floating minions/weapons.
4. Game halts.
Part 3.
Is adventures to be entirely in-house tested for release?
Will AI intelligence and the 20-30 new cards be tested at all by beta testers?
Part 4.
Achievements not being in the UI seems to be an oversight.
Don't you think players should be aware of Achievements without having to Google them?
Also, One of Everything rewards only 100g - this seems very lackluster, do you agree?
Part 5.
Playing the same character twice in a row, whether that be in Ladder Play or Arena Play is incredibly upsetting for a player who just lost the game. I am aware there is steps in place already to stop this, but in cases where the you are paired against the same opponent can we be given the option to stay in the queue or face them again?
Part 6.
Arena, in its current iteration, is a random deck construction experience facing against people undergoing equally random opportunity. Was this always the vision of Arena? Is there murmurs in the backroom about changes to the format at all and what are they?
Part 7.
Addon's using screen recognition are already being constructed to assist in Arena deck construction, card tracking and statistical purposes. Is there plans for addon support like World of Warcraft?
Part 8.
The concept of a "stack" (MTG terminology) in this game has became a memory game to remember the order of what minion is played first to last. Any chance of showing that order to the player before they play the spell or ability?
On a lesser extent, the amount of Spell Power a player has is also an additional task that could be displayed in the UI - any plans?
Part 9.
The iPad version of Hearthstone - any chance of seeing it soon?
Have you overcome the difficulty of Apple taking their slice from in-game purchases?
Part 10.
Disconnections and reconnecting has been seen as an issue both developers and players are aware of.
Will re-connections be in the next patch? Or being saved for release?
Part 11.
Why do only some cards have a race? For example Dragons have a race but there is no specific interaction cards for dragons. Do you think its inevitable that you have to go back give all cards a race or job descriptor or both?
Part 12.
Murloc cards, as a whole, build upon each other to create an army. Pirate cards however seem to lack the same level of cohesion. Was/Is there a plan for a Pirate theme deck that's as competitive as Murlocs or are they just a half an idea that never panned out?
Part 13.
Some legends have been lucky enough to get special animations (all of which are great). Is there plans to add more before release at all? Like Ragnaros erupting from the ground, Gruul causing a cave-in or Malygos turning the battlefield into the Eye of Eternity?
Part 14.
Ever thought that player portraits could update depending on the players status? Like in the classic game of Doom, the closer you were to death the more beat-up your portrait was.
Part 15.
Ashbringer is a 5/3 weapon with no abilities. Do you think that is a little underwhelming for such an iconic card? Its practically equaled by the Arcanite Reaper. I can understand no change due to balance concerns, but could you at least make it look legendary when you attack with it?
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I think threats like this is not a way to go about discussion and has never been successful way to speak to anyone.
I think its already planned that current sets will feature different dust and older sets to use all probably use the same dust.
Why? Because they have already said that packs bought are already aligned with the current set, so hoarding packs for a new set will not work either - and it would make sense that the crafting system would be aligned as well.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I expect that they won't use my "threat" when asking the dev the question.
Poetic.
This has already been answered. There will still be NA/Euro servers, etc. But you will be able to play with a friend from any region. You'll only play with NA players or Euro players in Arena and ranked play.
Poetic.
1. Are there any plans to make additional gold apart from the quest and daily wins for those who do not like to venture to The Arena and prefer constructed, and if so, what are those plans?
2. What kind of rewards should we expect from playing constructed, apart from Rankings in Ranked queue?
3. Will new players have an easier time obtaining certain amount of cards, while having in mind how many cards they are planning to implement in the following stages of the game?
4. How does the match-making currently work (as I am sometimes paired with people with much much better cards, and sometimes players have horrible cards) and are there any plans to make this smoother? As in, having match-making match you with players with similar deck strength (dust-wise).
5. After an awesome financial start, should we expect to see diminished advantage to the players that have paid for the cards in regards to the players who cannot spend that kind of money on the game, as in, making gold easier to farm or cards easier to obtain?
Why have so few good cards dwarves? None legendary, none rare.
Where's my hearthsteed?
In advance, thanks for making such an awesome game.
Regards,
Wushy
1. Is there any plan to include other formats that limit certain aspects of deck building. For example, a non-legendaries format or a peasant format (only rare and below). This can benefit new players and even veterans who don't want to keep playing versus the power cards.
2. Is there any plan to have multiple rankings for one account? For instance, a deck tied ranking, so once you hit legendary status you have something else to do with other decks.
It was already confirmed by the devs on twitter that losses do not affect rewards. You get the same amount of stuff regardless of it being a 12-0 or 12-3 arena run.
Are puzzles going to make it into the game itself?
Will the iPad version of the game be available during the open beta? Or will it only become available when the game is live?
1/ Can they reveal any new mechanics that are being discussed for new expansions? (I don't care if they will make it into the game, I'm just curious about what they are thinking about, given the fact that some very popular card game mechanics like the graveyard will never be a part of Hearthstone due to its nature).
2/ Will Shadow Priest receive any love soon? (Please add him separate voiceovers like Jaraxxus, "the light shall burn you" is sooo unfit)
Thanks a lot for communicating with us, I love these developer interviews/insights!
How high of a priority is a spectator mode?
Do you plan on supporting a replay system like Starcraft has?
I'd love to be able to watch my friends playing, especially newer ones, and give them advice.
One of the issues I've recently heard about is players having difficulty when they are playing with a Surface Pro.
I know there will be a version of the game specifically for tablets and smart phones, however the lack of intuitive design in the current model for the combo books like the Surface Pro is a bit vexing. For instance- players accidentally casting spells on themselves instead of an enemy. The thought process is "Oh, I drug a minion on the board, I now click it to attack." and that does not translate well with spells.
I guess my real question is-- Will there be a slight redesign on how spells are activated on the desktop app to be more compatible with the ever expanding popularity of Laptop/Tablet combos.
I didn't get a chance to read through all the questions posted so I don't know if this has been asked yet or not but I'm curious on the following.
Would a 2 out of 3 option be considered for certain forms of play?
I have come across several instances where I wished I could play a person a second time both when I have won and when I have lost. I feel I would gain a better experience with how my deck would stack up versus another. If this mechanic is being considered would it be it's own play mode or an option a player can select in a play mode?
Also, curious if tournaments will be introduced to the game?
1) 12:3 is technically impossible
2) Marek was not referring to rewards but to matchmaking. The answer is yes, the system tries to match you with a player whose score is as close to yours as possible - apparently that includes losses too.
You got me there. =)
+1 on this.
Also, what are all the variant heroes going to be! Will Sunstrider be a Warlock or a Mage (he will be available... right...)?
In general I feel the reward system for ranked play is too low. I personally don't like playing Arena and therefor am forced to play arena just to get gold. I know I'm not the only one who prefers constructed over arena. There was mention of additional rewards for Ranked play. If so, what are they?