I hate it. I get that there is a valid point behind it. You can't fill your deck full of 6-cost cards, for example, and you need to keep the mana curve in mind. But it just sounds like such a cookie cutter mentality. It sounds like it implies, to me, that to build a deck, you must put in X 4-cost cards, Y 5-cost card, Z 6-cost cards, etc. Surely there are other ways to make the point than to parrot this trite phrase.
'It sounds like it implies, to me, that to build a deck, you must put in X 4-cost cards, Y 5-cost card, Z 6-cost cards, etc.'
That's exactly what a mana curve is...
So, all decks must have the same number of 4-cost cards? I was implying that X, Y, and Z were fixed numbers that are the same for every deck. That's what the phrase seems to imply.
I think he would just be more comfortable if people just elaborate on things instead of saying "it won't fit". imo it sounds like a personal problem(not bashing, it just sounds like op is angry for no good reason) and so long as it doesn't hurt I don't see why everyone else has to stop using this line.
Edit: You can always ask people either by PMing them or opening a thread as to why it can't fit. People will be more likely to elaborate if you are polite enough and ask them.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
One of the most important things in mana based tcgs is to use as much of your mana each turn as possible. If your deck has a shit ton of cards that cost 4 mana for example then on turn 5 its unlikely you can easily spend all of your mana so when you're up against a deck with a similar strategy on certain turns they will be doing more powerful things than you which over the course of a month and climbing the ladder can lead to a lower overall win percentage.
Yes, you can adjust or alter your mana curve to further a specific plan or goal. Face hunters, for example, sometimes play only cards between 1 and 3 mana while ramp druid may play only minions between 4 and 9 mana for a specific design of ramp druid.
Minions do certain things. Some of them are in the deck for stats, some of them are in a deck for utility, some of them are in the deck as combo pieces or synergy enablers and many of them fulfill multiple roles for a single deck.
For first order considerations about a minion a deckbuilder should ask what the point of a specific card in a deck is. For example, if I am contemplating 4 drops in a druid deck I'm going to ask myself how many four drops are reasonable. Maybe I feel that 4-6 four drops is a reasonable number. Druid is usually a deck that wants to curve out with efficient minions meaning that from 4 mana and beyond you want to optimize your chance to have an on curve minion to play each turn. Regardless I need to think about what I want them to be.
Generally in double combo druid and basically all other competitive druid decks you see two copies of Keeper of the Grove. This card is a two of in every deck because it's choose one effect is both competitive, flexible and immediate in aggressive, control and midrange matches. It is a do-all sort of card. So in my theoretical example of 4-6 four drops I would then consider what other cards are reasonable. I would consider Chillwind Yeti, as it was at one point the paragon of stat efficient 4 drops. I would consider Hungry Dragon and Piloted Shredder because my current 4 drop has more of it's value tied into it's initial effect while those other 3 cards I mentioned are about posing a threat with their stats and in one case with its resilience to removal.
Because hearthstone in constructed is a game that is more about tempo than value currently you cannot usually afford (especially in a ladder environment) to have no response to early aggression so there is always some restriction on deckbuilding. You cannot play a deck where all the cards cost 5 or more. It just couldn't be done in a way that competes with other faster decks so every deck (within the confines of a particular class and archetype) ends up with a similar though not exactly the same amount of minions at a particular mana cost. Since decks are confined to 30 cards there is certainly crowding and competition between minions at a particular mana cost even if the reasoning behind why is lost with the oft-parroted phrase of "this minion can't compete with X,Y and Z at the mana cost."
You are misinterpreting the statement. It simply means that there are already a lot of existing good cards for that slot and adding one more sub par one would be stupid.
i'd say that apart from 4 and 6 mana,we could deffo use more cards on every single slot(2 mana has a lot of strong cards,but since you usually have a lot more early than late/midrange cards on most decks,whether to survive against aggro or because the deck itself is aggro,that's not much of a problem).
still i would say 1,5,7 and 10 mana need more good cards than any other slot.
1 mana:while aggro decks have a decent amount of things to choose from(leper gnome,argent squire,worgen infiltrator,clockwork gnome,...),control basically only has zombie chow and a couple of decent class cards like northshire cleric(which you rarely want to just play on turn one anyway).
5:azure drake,loatheb are the only really good cards.the others are either bad or only good in a couple of niche decks.
7:boom and geddon are the only two viable neutral cards.
10:hummm mind control,pyroblast and fuck nearly every other class?
i'd say that apart from 4 and 6 mana,we could deffo use more cards on every single slot(2 mana has a lot of strong cards,but since you usually have a lot more early than late/midrange cards on most decks,whether to survive against aggro or because the deck itself is aggro,that's not much of a problem).
still i would say 1,5,7 and 10 mana need more good cards than any other slot.
1 mana:while aggro decks have a decent amount of things to choose from(leper gnome,argent squire,worgen infiltrator,clockwork gnome,...),control basically only has zombie chow and a couple of decent class cards like northshire cleric(which you rarely want to just play on turn one anyway).
5:azure drake,loatheb are the only really good cards.the others are either bad or only good in a couple of niche decks.
7:boom and geddon are the only two viable neutral cards.
10:hummm mind control,pyroblast and fuck nearly every other class?
This depends a lot on the class you're playing, if for example you're playing Druid then your 7 mana slot will feel crowded and only having two 6-drops feels too little for Ramp Druid. I would love it if we got another super strong 6 and 8-drop neutral legendary, both with less than 7 attack and both fitting for Ramp Druid, would make me jizz my pants putting those in some of my Ramp Druid decks, it would make for the perfect mana curve! :D
Several classes have very strong class specific 6-drops, Shaman got Fire Elementals, Priest got Cabal Shadow Priest, Warrior got Shieldmaiden, Hunter got Savannah Highmane and Rogue got Gallywix. Druid, Paladin, Mage and Warlock don't so those classes need to rely on strong neutral 6-drops, unless of course they get some class specific ones from this expansion ;)
I know Piloted Sky Golem, Sunwalker, Cairne Bloodhoof and possibly Master Jouster are also pretty strong 6-drops, but those are either too weak to silence, too slow or too unreliable to see much play.
Btw you left out Sludge Belcher when mentioning the 5-drops, I don't think the 5-drops are very limited at all, maybe because I mostly play Druid, but considering we have 5 very strong Neutral 5-drops there shouldn't be too much of a problem for any class to fill out their 5 mana slot.
We do have Troggzor as well as a 7-drop, but it only fits in a deck where you can either consistently keep a taunt or two up to protect him or somehow guarantee a clear board before T7 with like a Doomsayer or smth. We could definitely use another good 7-drop to compete with Dr. Boom and I believe the devs know about this so it's probably coming with this expansion ;)
As I mentioned above, I would love it if we got another really strong non-BGH'able 8-drop such as KT and Chromaggus, I generally don't run Rag anymore as his effect is too random and he might do pretty much nothing and then die to BGH.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
i'd say that apart from 4 and 6 mana,we could deffo use more cards on every single slot(2 mana has a lot of strong cards,but since you usually have a lot more early than late/midrange cards on most decks,whether to survive against aggro or because the deck itself is aggro,that's not much of a problem).
still i would say 1,5,7 and 10 mana need more good cards than any other slot.
1 mana:while aggro decks have a decent amount of things to choose from(leper gnome,argent squire,worgen infiltrator,clockwork gnome,...),control basically only has zombie chow and a couple of decent class cards like northshire cleric(which you rarely want to just play on turn one anyway).
5:azure drake,loatheb are the only really good cards.the others are either bad or only good in a couple of niche decks.
7:boom and geddon are the only two viable neutral cards.
10:hummm mind control,pyroblast and fuck nearly every other class?
This depends a lot on the class you're playing, if for example you're playing Druid then your 7 mana slot will feel crowded and only having two 6-drops feels too little for Ramp Druid. I would love it if we got another super strong 6 and 8-drop neutral legendary, both with less than 7 attack and both fitting for Ramp Druid, would make me jizz my pants putting those in some of my Ramp Druid decks, it would make for the perfect mana curve! :D
Several classes have very strong class specific 6-drops, Shaman got Fire Elementals, Priest got Cabal Shadow Priest, Warrior got Shieldmaiden, Hunter got Savannah Highmane and Rogue got Gallywix. Druid, Paladin, Mage and Warlock don't so those classes need to rely on strong neutral 6-drops, unless of course they get some class specific ones from this expansion ;)
I know Piloted Sky Golem, Sunwalker, Cairne Bloodhoof and possibly Master Jouster are also pretty strong 6-drops, but those are either too weak to silence, too slow or too unreliable to see much play.
Btw you left out Sludge Belcher when mentioning the 5-drops, I don't think the 5-drops are very limited at all, maybe because I mostly play Druid, but considering we have 5 very strong Neutral 5-drops there shouldn't be too much of a problem for any class to fill out their 5 mana slot.
We do have Troggzor as well as a 7-drop, but it only fits in a deck where you can either consistently keep a taunt or two up to protect him or somehow guarantee a clear board before T7 with like a Doomsayer or smth. We could definitely use another good 7-drop to compete with Dr. Boom and I believe the devs know about this so it's probably coming with this expansion ;)
As I mentioned above, I would love it if we got another really strong non-BGH'able 8-drop such as KT and Chromaggus, I generally don't run Rag anymore as his effect is too random and he might do pretty much nothing and then die to BGH.
yeah,forgot belcher,which is probably the best of the three.there's still nowhere near as many good 5 drops as there 4 or 6 ones though.
You might want to rethink your original assumption. It's not that a slow would be too ''crowded''. There is just contenders that will always reign supreme over other ones by the nature of their design. Simple isn't it. So yeah, a slot can be too crowded.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Crowded = such strong options exist that it's hard to justify playing another card over them. Example: Piloted Shredder's existence makes it hard to justify playing Crowd Favorite. Don't really see anything wrong with the terminology.
It's more than just a matter of competition. For example, the 6 drop slot has a LOT of good minions in it and is very 'contested'. Emperor, though, had no problems finding a spot in a lot of decks. Sylvanas, meanwhile, hasn't really lost her place in decks that used her. The decks that dropped Sylvanas for Emperor were ones that really didn't need Sylvanas in the first place.
And that's a major point to the 'don't fit' category. A lot of cards people fall in love with are just 'interesting' but not really needed for the deck. Yes, it would be neat to put in The Black Knight, and some Sunwalkers into a deck. They aren't bad cards after all. However, your deck really doesn't NEED those cards do they? You won't suffer because you don't have Sunwalkers.
Meanwhile, it's not just that you have to decide between 6 drops. Handlock loves Twilight Drake and Defender of Argus so, even though both are 4 drops, he just adds both in. For that matter, Sylvanas and Emperor are both in the deck. MEANWHILE, before Dr. Boom the 7 drop slot was left empty. It's not JUSt about 'x number of y-slot'.
You only have 30 cards. You have key cards that make your deck work. You have supporting cards that make your deck work well. You have tech cards that help your deck out. You don't have room for 'neat' cards you don't need. Even if you did, you'd rather have a card you need when you are getting one card per turn.
My Chinese priest has only 2 cards at 4 mana: 2 Soulpriests. Easy enough to fit more. Shadow Madness and Mass Dispel are fun cards and useful. However, what do I give up to add it in? Light of Naaru? Northshire Cleric? Loatheb? When it's turn 4 and I pull my 1 card, how often would I would rather have an Injured Blademaster instead of Shadow Madness, or Sylvanas to play later on? How often would I pick up Mass Dispel and go "oh.. this won't help me?" Even if I had room, I don't have Cabal Shadow Priest in here or Shrinkmeister? Wouldn't I want that instead of Shadow Madness? Note, Shadow Madness is NOT a bad card. In other decks, it's gold. Here, though.. I have other needs higher than it. If I HAD to put in 6 more cards, it'll probably go in. But right now...
It doesn't fit.
This goes on TOP of the mana slot issue. You CAN"T have too many 4 drops for your deck type since getting them in your opening hand or topdecking it at turn 20 tends to suck. You need to worry about your entire game and for your deck to offer a good curve in most games despite RNG.
SO yeah. Compeititon plays a part. So does mana curve. So does the needs of your deck. So does if the card even works for what your deck does. I don't care how neat Foe Reaper is or even if you can fit it in your deck. Chances are, your deck isn't going to make him work well.
Luxury cards are fun and neat and you love hte idea of playing them and making them do cool things. But they are jsut that, luxuries. You don't need them and, chances are, you really can't afford to be spending time with them if you want to actually do well.
It's more than just a matter of competition. For example, the 6 drop slot has a LOT of good minions in it and is very 'contested'. Emperor, though, had no problems finding a spot in a lot of decks. Sylvanas, meanwhile, hasn't really lost her place in decks that used her. The decks that dropped Sylvanas for Emperor were ones that really didn't need Sylvanas in the first place.
And that's a major point to the 'don't fit' category. A lot of cards people fall in love with are just 'interesting' but not really needed for the deck. Yes, it would be neat to put in The Black Knight, and some Sunwalkers into a deck. They aren't bad cards after all. However, your deck really doesn't NEED those cards do they? You won't suffer because you don't have Sunwalkers.
Meanwhile, it's not just that you have to decide between 6 drops. Handlock loves Twilight Drake and Defender of Argus so, even though both are 4 drops, he just adds both in. For that matter, Sylvanas and Emperor are both in the deck. MEANWHILE, before Dr. Boom the 7 drop slot was left empty. It's not JUSt about 'x number of y-slot'.
You only have 30 cards. You have key cards that make your deck work. You have supporting cards that make your deck work well. You have tech cards that help your deck out. You don't have room for 'neat' cards you don't need. Even if you did, you'd rather have a card you need when you are getting one card per turn.
My Chinese priest has only 2 cards at 4 mana: 2 Soulpriests. Easy enough to fit more. Shadow Madness and Mass Dispel are fun cards and useful. However, what do I give up to add it in? Light of Naaru? Northshire Cleric? Loatheb? When it's turn 4 and I pull my 1 card, how often would I would rather have an Injured Blademaster instead of Shadow Madness, or Sylvanas to play later on? How often would I pick up Mass Dispel and go "oh.. this won't help me?" Even if I had room, I don't have Cabal Shadow Priest in here or Shrinkmeister? Wouldn't I want that instead of Shadow Madness? Note, Shadow Madness is NOT a bad card. In other decks, it's gold. Here, though.. I have other needs higher than it. If I HAD to put in 6 more cards, it'll probably go in. But right now...
It doesn't fit.
This goes on TOP of the mana slot issue. You CAN"T have too many 4 drops for your deck type since getting them in your opening hand or topdecking it at turn 20 tends to suck. You need to worry about your entire game and for your deck to offer a good curve in most games despite RNG.
SO yeah. Compeititon plays a part. So does mana curve. So does the needs of your deck. So does if the card even works for what your deck does. I don't care how neat Foe Reaper is or even if you can fit it in your deck. Chances are, your deck isn't going to make him work well.
Luxury cards are fun and neat and you love hte idea of playing them and making them do cool things. But they are jsut that, luxuries. You don't need them and, chances are, you really can't afford to be spending time with them if you want to actually do well.
Turns out that some luxury cards are rather consistent enough to be more then just a luxury.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I believe what that means is that is that, new card with mana cost "X" is A) worse than the removed card of X mana or B) doesn't fill a specific role like the removed card of X mana and replacing cards of similar functions makes a matchup worse.
For instance, Fireguard Destroyer: really good card, but Piloted Shredder is overall better and Defender of Argus has more utility. So, you can't really cut those without weakening the deck or making it flimsier. Also, you don't need six 4 mana minions, it takes too long to get going against aggro and you run out of steam too fast against control.
I really hopes this helps...
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This is statement is false.
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I hate it. I get that there is a valid point behind it. You can't fill your deck full of 6-cost cards, for example, and you need to keep the mana curve in mind. But it just sounds like such a cookie cutter mentality. It sounds like it implies, to me, that to build a deck, you must put in X 4-cost cards, Y 5-cost card, Z 6-cost cards, etc. Surely there are other ways to make the point than to parrot this trite phrase.
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'It sounds like it implies, to me, that to build a deck, you must put in X 4-cost cards, Y 5-cost card, Z 6-cost cards, etc.'
That's exactly what a mana curve is...
Point well taken, how about 'The 6 mana slot is balls deep'
So, all decks must have the same number of 4-cost cards? I was implying that X, Y, and Z were fixed numbers that are the same for every deck. That's what the phrase seems to imply.
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I think he would just be more comfortable if people just elaborate on things instead of saying "it won't fit". imo it sounds like a personal problem(not bashing, it just sounds like op is angry for no good reason) and so long as it doesn't hurt I don't see why everyone else has to stop using this line.
Edit: You can always ask people either by PMing them or opening a thread as to why it can't fit. People will be more likely to elaborate if you are polite enough and ask them.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
One of the most important things in mana based tcgs is to use as much of your mana each turn as possible. If your deck has a shit ton of cards that cost 4 mana for example then on turn 5 its unlikely you can easily spend all of your mana so when you're up against a deck with a similar strategy on certain turns they will be doing more powerful things than you which over the course of a month and climbing the ladder can lead to a lower overall win percentage.
What.
Um, yea, card wars.
Here is the reasoning behind the phrase.
Yes, you can adjust or alter your mana curve to further a specific plan or goal. Face hunters, for example, sometimes play only cards between 1 and 3 mana while ramp druid may play only minions between 4 and 9 mana for a specific design of ramp druid.
Minions do certain things. Some of them are in the deck for stats, some of them are in a deck for utility, some of them are in the deck as combo pieces or synergy enablers and many of them fulfill multiple roles for a single deck.
For first order considerations about a minion a deckbuilder should ask what the point of a specific card in a deck is. For example, if I am contemplating 4 drops in a druid deck I'm going to ask myself how many four drops are reasonable. Maybe I feel that 4-6 four drops is a reasonable number. Druid is usually a deck that wants to curve out with efficient minions meaning that from 4 mana and beyond you want to optimize your chance to have an on curve minion to play each turn. Regardless I need to think about what I want them to be.
Generally in double combo druid and basically all other competitive druid decks you see two copies of Keeper of the Grove. This card is a two of in every deck because it's choose one effect is both competitive, flexible and immediate in aggressive, control and midrange matches. It is a do-all sort of card. So in my theoretical example of 4-6 four drops I would then consider what other cards are reasonable. I would consider Chillwind Yeti, as it was at one point the paragon of stat efficient 4 drops. I would consider Hungry Dragon and Piloted Shredder because my current 4 drop has more of it's value tied into it's initial effect while those other 3 cards I mentioned are about posing a threat with their stats and in one case with its resilience to removal.
Because hearthstone in constructed is a game that is more about tempo than value currently you cannot usually afford (especially in a ladder environment) to have no response to early aggression so there is always some restriction on deckbuilding. You cannot play a deck where all the cards cost 5 or more. It just couldn't be done in a way that competes with other faster decks so every deck (within the confines of a particular class and archetype) ends up with a similar though not exactly the same amount of minions at a particular mana cost. Since decks are confined to 30 cards there is certainly crowding and competition between minions at a particular mana cost even if the reasoning behind why is lost with the oft-parroted phrase of "this minion can't compete with X,Y and Z at the mana cost."
You are misinterpreting the statement. It simply means that there are already a lot of existing good cards for that slot and adding one more sub par one would be stupid.
"Put your face in the light!" - Tirion Fordring
i'd say that apart from 4 and 6 mana,we could deffo use more cards on every single slot(2 mana has a lot of strong cards,but since you usually have a lot more early than late/midrange cards on most decks,whether to survive against aggro or because the deck itself is aggro,that's not much of a problem).
still i would say 1,5,7 and 10 mana need more good cards than any other slot.
1 mana:while aggro decks have a decent amount of things to choose from(leper gnome,argent squire,worgen infiltrator,clockwork gnome,...),control basically only has zombie chow and a couple of decent class cards like northshire cleric(which you rarely want to just play on turn one anyway).
5:azure drake,loatheb are the only really good cards.the others are either bad or only good in a couple of niche decks.
7:boom and geddon are the only two viable neutral cards.
10:hummm mind control,pyroblast and fuck nearly every other class?
#allcardsmatter #stopcardbrutality #cardism #stopcardbeautystandards2015
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The shitty thread slot is too crowded.
Amen.
Shaku, the Collector gave me the Plague
This depends a lot on the class you're playing, if for example you're playing Druid then your 7 mana slot will feel crowded and only having two 6-drops feels too little for Ramp Druid.
I would love it if we got another super strong 6 and 8-drop neutral legendary, both with less than 7 attack and both fitting for Ramp Druid, would make me jizz my pants putting those in some of my Ramp Druid decks, it would make for the perfect mana curve! :D
Several classes have very strong class specific 6-drops, Shaman got Fire Elementals, Priest got Cabal Shadow Priest, Warrior got Shieldmaiden, Hunter got Savannah Highmane and Rogue got Gallywix.
Druid, Paladin, Mage and Warlock don't so those classes need to rely on strong neutral 6-drops, unless of course they get some class specific ones from this expansion ;)
I know Piloted Sky Golem, Sunwalker, Cairne Bloodhoof and possibly Master Jouster are also pretty strong 6-drops, but those are either too weak to silence, too slow or too unreliable to see much play.
Btw you left out Sludge Belcher when mentioning the 5-drops, I don't think the 5-drops are very limited at all, maybe because I mostly play Druid, but considering we have 5 very strong Neutral 5-drops there shouldn't be too much of a problem for any class to fill out their 5 mana slot.
We do have Troggzor as well as a 7-drop, but it only fits in a deck where you can either consistently keep a taunt or two up to protect him or somehow guarantee a clear board before T7 with like a Doomsayer or smth.
We could definitely use another good 7-drop to compete with Dr. Boom and I believe the devs know about this so it's probably coming with this expansion ;)
As I mentioned above, I would love it if we got another really strong non-BGH'able 8-drop such as KT and Chromaggus, I generally don't run Rag anymore as his effect is too random and he might do pretty much nothing and then die to BGH.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
yeah,forgot belcher,which is probably the best of the three.there's still nowhere near as many good 5 drops as there 4 or 6 ones though.
You might want to rethink your original assumption. It's not that a slow would be too ''crowded''. There is just contenders that will always reign supreme over other ones by the nature of their design. Simple isn't it. So yeah, a slot can be too crowded.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Crowded = such strong options exist that it's hard to justify playing another card over them. Example: Piloted Shredder's existence makes it hard to justify playing Crowd Favorite. Don't really see anything wrong with the terminology.
Have a great deck that's really, really cheap? Help the new players out
It's more than just a matter of competition. For example, the 6 drop slot has a LOT of good minions in it and is very 'contested'. Emperor, though, had no problems finding a spot in a lot of decks. Sylvanas, meanwhile, hasn't really lost her place in decks that used her. The decks that dropped Sylvanas for Emperor were ones that really didn't need Sylvanas in the first place.
And that's a major point to the 'don't fit' category. A lot of cards people fall in love with are just 'interesting' but not really needed for the deck. Yes, it would be neat to put in The Black Knight, and some Sunwalkers into a deck. They aren't bad cards after all. However, your deck really doesn't NEED those cards do they? You won't suffer because you don't have Sunwalkers.
Meanwhile, it's not just that you have to decide between 6 drops. Handlock loves Twilight Drake and Defender of Argus so, even though both are 4 drops, he just adds both in. For that matter, Sylvanas and Emperor are both in the deck. MEANWHILE, before Dr. Boom the 7 drop slot was left empty. It's not JUSt about 'x number of y-slot'.
You only have 30 cards. You have key cards that make your deck work. You have supporting cards that make your deck work well. You have tech cards that help your deck out. You don't have room for 'neat' cards you don't need. Even if you did, you'd rather have a card you need when you are getting one card per turn.
My Chinese priest has only 2 cards at 4 mana: 2 Soulpriests. Easy enough to fit more. Shadow Madness and Mass Dispel are fun cards and useful. However, what do I give up to add it in? Light of Naaru? Northshire Cleric? Loatheb? When it's turn 4 and I pull my 1 card, how often would I would rather have an Injured Blademaster instead of Shadow Madness, or Sylvanas to play later on? How often would I pick up Mass Dispel and go "oh.. this won't help me?" Even if I had room, I don't have Cabal Shadow Priest in here or Shrinkmeister? Wouldn't I want that instead of Shadow Madness? Note, Shadow Madness is NOT a bad card. In other decks, it's gold. Here, though.. I have other needs higher than it. If I HAD to put in 6 more cards, it'll probably go in. But right now...
It doesn't fit.
This goes on TOP of the mana slot issue. You CAN"T have too many 4 drops for your deck type since getting them in your opening hand or topdecking it at turn 20 tends to suck. You need to worry about your entire game and for your deck to offer a good curve in most games despite RNG.
SO yeah. Compeititon plays a part. So does mana curve. So does the needs of your deck. So does if the card even works for what your deck does. I don't care how neat Foe Reaper is or even if you can fit it in your deck. Chances are, your deck isn't going to make him work well.
Luxury cards are fun and neat and you love hte idea of playing them and making them do cool things. But they are jsut that, luxuries. You don't need them and, chances are, you really can't afford to be spending time with them if you want to actually do well.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Turns out that some luxury cards are rather consistent enough to be more then just a luxury.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I believe what that means is that is that, new card with mana cost "X" is A) worse than the removed card of X mana or B) doesn't fill a specific role like the removed card of X mana and replacing cards of similar functions makes a matchup worse.
For instance, Fireguard Destroyer: really good card, but Piloted Shredder is overall better and Defender of Argus has more utility. So, you can't really cut those without weakening the deck or making it flimsier. Also, you don't need six 4 mana minions, it takes too long to get going against aggro and you run out of steam too fast against control.
I really hopes this helps...
This is statement is false.