I'm not a card game guy but doesn't a 20/20 Harpy with windfury seem pretty unbalanced? Do you guys suspect they'll nerf stuff like that or is it just a situation where they chock it up to luck and let it be?
I've heard a few reports from people that differ depending on whether they were the priest or the victim :p Some crazy minions have been made like this, and it would seem it's the current hot favourite combo to go for.
And as usual, every combo has a counter.
The link below is a thread I read this morning on this priest tactic. It explains how to pull it off (if you get the cards) and how to do the best you can to counter and make sure it doesn't happen: http://us.battle.net/hearthstone/en/forum/topic/9678408849#12
Sorry if I ruined anyone's fun :p
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"I should have done it all so differently, but I'm just me." - Evergrey
I don't think its in-balanced really.. you have to get the perfect combo of cards and even still.. one sheep or silence or.. anything really.. its over. SOO much fun when it works though :)
I don't think its in balanced really.. you have to get the perfect combo of cards and even still.. one sheep or silence or.. anything really.. its over. SOO much fun when it works though :)
I've not played, so I can't say what it's like, but I've seen a few streams with it and read comments of those that have used it and it seems like a tactic you need to be very careful of.
As the thread I linked said, it's one of those combos you can't see coming and doesn't build slowly. Two Divine Spirit and an Inner Fire only total 5 mana, so providing you can drop a high health minion on turn four (Oasis Snapjaw and Mogu'shan Warden are top with 7 health) that survives the other players turn, you can buff it and strike in the same turn.
It can take a lot a few conditions though. For example (others in the link); you need to make sure there's no taunt minion in the way, or you have a way of dealing with it (at that level, Shadow Word: Pain most likely, but that's 2 mana that would delay your big move).
The problem is that there's no warning before the move happens until you see that Snapjaw or Warden appear on Turn 4. If you don't have a way of dealing with that card, or putting a taunt minion up, then you're screwed. It might need several conditions to get that play right, but it also needs the right conditions to defend against it too.
Again. I think the main issue people are having with this particular combo is the lack of warning. One minute it's a steady paced game of minion ping pong, the next you've got a previously unthreatening baby murloc that's eaten a magic cookie and is about to sit on your house.
In a way, it's also made these cards nearly mandatory for every priest deck due to their potential, and made it a super strong easy win combo for many people.
I know I'm rambling a little, but I'll finish by saying that I don't really think it should be changed (yet at least, will see how I feel after I've been stomped by it a few times when I can play :p) but I do think it's a shame that a cheap and powerful combo like that has been found and utilised so much already.
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"I should have done it all so differently, but I'm just me." - Evergrey
Thats a nice one. I've seen a 20/20 Harpy with windfury out of nowhere on Reckful's stream. That priest used Divine Spirit twice on it and then used Inner Fire. Needless to say, Reckful lost the game right away. Pretty crazy spell combination.
I'm not a card game guy but doesn't a 20/20 Harpy with windfury seem pretty unbalanced? Do you guys suspect they'll nerf stuff like that or is it just a situation where they chock it up to luck and let it be?
It is not imbalanced at all. They're using a combination of 4 cards, 11 mana crystals, and multiple turns to set it up. Meaning the other player had plenty of time to respond and disrupt it or the opponent could have just applied enough pressure from the start that the priest wasn't capable of sitting on 2 Divine Spirits and an Inner Fire.
I have seen a 30/30. The person who was doing it was mostly trolling to try and get a 1-shot on the other guy. in the end it was hexed and he lost the game. still funny to see nevertheless.
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Just a for fun screenshot of my last game - this was the biggest minion I've made yet :)
I'm sure the guy I was playing was thinking something like: "Wait.. what? I don't even.."
I'm not a card game guy but doesn't a 20/20 Harpy with windfury seem pretty unbalanced? Do you guys suspect they'll nerf stuff like that or is it just a situation where they chock it up to luck and let it be?
I have got some pretty big minions next time I get one ill take a screen shot.
I've heard a few reports from people that differ depending on whether they were the priest or the victim :p Some crazy minions have been made like this, and it would seem it's the current hot favourite combo to go for.
And as usual, every combo has a counter.
The link below is a thread I read this morning on this priest tactic. It explains how to pull it off (if you get the cards) and how to do the best you can to counter and make sure it doesn't happen:
http://us.battle.net/hearthstone/en/forum/topic/9678408849#12
Sorry if I ruined anyone's fun :p
"I should have done it all so differently, but I'm just me." - Evergrey
I don't think its in-balanced really.. you have to get the perfect combo of cards and even still.. one sheep or silence or.. anything really.. its over. SOO much fun when it works though :)
I've not played, so I can't say what it's like, but I've seen a few streams with it and read comments of those that have used it and it seems like a tactic you need to be very careful of.
As the thread I linked said, it's one of those combos you can't see coming and doesn't build slowly. Two Divine Spirit and an Inner Fire only total 5 mana, so providing you can drop a high health minion on turn four (Oasis Snapjaw and Mogu'shan Warden are top with 7 health) that survives the other players turn, you can buff it and strike in the same turn.
It can take a lot a few conditions though. For example (others in the link); you need to make sure there's no taunt minion in the way, or you have a way of dealing with it (at that level, Shadow Word: Pain most likely, but that's 2 mana that would delay your big move).
The problem is that there's no warning before the move happens until you see that Snapjaw or Warden appear on Turn 4. If you don't have a way of dealing with that card, or putting a taunt minion up, then you're screwed. It might need several conditions to get that play right, but it also needs the right conditions to defend against it too.
Again. I think the main issue people are having with this particular combo is the lack of warning. One minute it's a steady paced game of minion ping pong, the next you've got a previously unthreatening baby murloc that's eaten a magic cookie and is about to sit on your house.
In a way, it's also made these cards nearly mandatory for every priest deck due to their potential, and made it a super strong easy win combo for many people.
I know I'm rambling a little, but I'll finish by saying that I don't really think it should be changed (yet at least, will see how I feel after I've been stomped by it a few times when I can play :p) but I do think it's a shame that a cheap and powerful combo like that has been found and utilised so much already.
"I should have done it all so differently, but I'm just me." - Evergrey
Reckful losing is like breathing air.
A normal occurence.
It is not imbalanced at all. They're using a combination of 4 cards, 11 mana crystals, and multiple turns to set it up. Meaning the other player had plenty of time to respond and disrupt it or the opponent could have just applied enough pressure from the start that the priest wasn't capable of sitting on 2 Divine Spirits and an Inner Fire.
A Rogue with Assasinate and a Wizard with Polymorph would love to be against that =P
The feeling of frustrating your opponent's entire hand and tons of mana/potential with a single card must be amazing.
I have seen a 30/30. The person who was doing it was mostly trolling to try and get a 1-shot on the other guy. in the end it was hexed and he lost the game. still funny to see nevertheless.