Too bad Handlock is hard-countered by the ugly amount of aggro in this meta. I haven't even played against Handlock in almost a month, and I play on ladder at least to 30 wins a day for the gold.
Just to get an idea of where on the ladder we are talking about, what rank are you? Counting this season and last season i played against twice as many handlocks as I played against patrons. To be fair, I didn't see a whole lot of face hunter either.
Also, I can assure you that patron struggles against ramp druid. When I played ramp druid the season before last I had like an 80% winrate against patron.
Currently only at Rank 9, last season stopped really trying after Rank 5 or so.
Too bad Handlock is hard-countered by the ugly amount of aggro in this meta. I haven't even played against Handlock in almost a month, and I play on ladder at least to 30 wins a day for the gold.
Just to get an idea of where on the ladder we are talking about, what rank are you? Counting this season and last season i played against twice as many handlocks as I played against patrons. To be fair, I didn't see a whole lot of face hunter either.
Also, I can assure you that patron struggles against ramp druid. When I played ramp druid the season before last I had like an 80% winrate against patron.
Currently only at Rank 9, last season stopped really trying after Rank 5 or so.
Strange, you're only a couple ranks below me and our meta is completely different. I've only played 35 games this season so far so I can't really call it a large sample size, but I doubt the meta that I will see this season will be much different than the meta I played against last season. Just get to rank 7 and all of the patrons will disappear and all of the handlocks will appear lol.
Too bad Handlock is hard-countered by the ugly amount of aggro in this meta. I haven't even played against Handlock in almost a month, and I play on ladder at least to 30 wins a day for the gold.
Just to get an idea of where on the ladder we are talking about, what rank are you? Counting this season and last season i played against twice as many handlocks as I played against patrons. To be fair, I didn't see a whole lot of face hunter either.
Also, I can assure you that patron struggles against ramp druid. When I played ramp druid the season before last I had like an 80% winrate against patron.
Currently only at Rank 9, last season stopped really trying after Rank 5 or so.
I was at rank 3 the last week of the previous season (and stayed there until it finished :( ) and there the ladder slow downs and you can start to see a lot of Handlocks (including myself :P). But before of that (specially at rank 9-6), I was playing a custom tempo priest to deal with the aggro (with deathlord on it obviously, four lightwarden, two from light of naru, and 2 young priestess, yeah, that 2/1 minions that no one plays :P) and had fun doing so (wich is the most important thing I believe).
Too bad Handlock is hard-countered by the ugly amount of aggro in this meta. I haven't even played against Handlock in almost a month, and I play on ladder at least to 30 wins a day for the gold.
Just to get an idea of where on the ladder we are talking about, what rank are you? Counting this season and last season i played against twice as many handlocks as I played against patrons. To be fair, I didn't see a whole lot of face hunter either.
Also, I can assure you that patron struggles against ramp druid. When I played ramp druid the season before last I had like an 80% winrate against patron.
Currently only at Rank 9, last season stopped really trying after Rank 5 or so.
Strange, you're only a couple ranks below me and our meta is completely different. I've only played 35 games this season so far so I can't really call it a large sample size, but I doubt the meta that I will see this season will be much different than the meta I played against last season. Just get to rank 7 and all of the patrons will disappear and all of the handlocks will appear lol.
I agree with the handlocks, but disagree with the patrons. I saw a lot at rank 5-3. I suppose that is because the nature of this game, matches are random after all.
Miracle Rogue had a much higher winrate than Patron Warrior, had no counters that were commonly run (whereas patron loses horribly against any form of a control-ish Warlock or Mage deck, including Handlock, Demon Handlock, Control Mage, etc, and also has a negative winrate versus another deck from its own class, Control Warrior), and more importantly, was THE ONLY ROGUE DECK.
That was literally the only Rogue deck. There were no others. There was no Oil Rogue, no Mill Rogue, no Control Rogue.
At the moment Rogue still has issues with the fact that Oil Rogue, despite having some decent variance within it, is the only commonly used Rogue deck, but it's not dominant the way Miracle Rogue was.
But ultimately, the comparison between Miracle Rogue and Patron Warrior is mostly unfounded. Patron Warrior is the best deck right now, because it has the highest average winrate. Miracle Rogue was the best deck because it had the best winrates against ALL DECKS. There was a time when five of the top 10 legend spots were taken up by people playing Miracle Rogue. We've never had more than two people playing Patron in the top 10, and even then only for a short moment.
Basically, there will ALWAYS be a deck that's the best deck at a given time. It's only when a deck is actually 'dominating' in the sense that you can't play around it that you've got a serious issue, and right now, according to the last Meta Snapshot, Patron is boasting a lovely 20% winrate vs Control Mage, a 30-40 vs Handlock variations, a 40 vs Mech Shaman and less than 40 vs Control Warrior. The worst matchups Miracle ever had were Face Hunter and Handlock, and pretty much every single other matchup it had was either floating around 50% or much, much higher than that.
So yes. Patron is the best deck on the ladder. It's not even close to what Miracle Rogue used to be though.
I tried Patron. I got some decent results with it last season. Still... I'm not made for this kind of deck. It's too hard to pull of perfect plays for a long-thinker like me... I couldn't get my best turns out of the roping animation coming out (and the reduced rope to 70 seconds affected a lot of big turns from Patron).
It's a good deck, none will argue over this. It's also a really though deck to play.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
It is such a boring deck to play vs though. I just wish they would just nerf frothing berserker to cost one more mana. At lest the 30 to 0 through taunts combo would be harder to pull off. Have pretty much given up on playing control priest since it is like autoloss against any decent patron war.
Spice weasel, let us get back to the actual question you asked: when is it time for Blizzard to step in and nerf something? I think in general, according to Blizzard's philosophy, it is time to nerf something when:
It significantly harms the fun of playing the game.
Over a sufficiently long period, the community doesn't find a way to keep it in check with current options.
There is no fun and balanced way to bring it in line by offering new options (e.g. via expansions).
Now those 3 points are pretty abstract, so let's look at them one by one for the patron warrior
1. the fun of playing the game
From the posts in this thread and my own experience, patron warrior is not as dominant on the ladder as to make it 'the thing you keep running into', which would decrease the fun of facing diverse and interesting decks on ladder. Despite what is suggested in the original post, the deck rarely feels mindless or simple when playing against it; and similarly, it is not particularly top deck reliant, since the focus is high draw potential and a big hand size to choose from. In short, this is not a deck of luck over skill, at least not any more than other decks. Finally, the deck is surprisingly non-dominant in the tournament scene. Although it sports a solid win rate, it is certainly not dominant in play between the top players.
There are however two main things that do hurt the fun of playing against the deck. First, it is fairly non-interactive. In many ways, it doesn't matter what you play except: is it fast enough to out-pace them before they combo me down. There are absolutely some subtle plays you can make to prevent more patrons from spawning, to play around the warrior's removal suite and to conserve or use your own removal effectively. Compared to other decks though, it can feel like solitaire a lot of the time. In particular, sometimes you simply sit there waiting for a minute while the person on the other side of the table is counting up their damage only to either kill you instantly or pass with virtually no play with the rope already burning. Second, the deck limits your power and abilities. In the same sense that Unleash the Hounds was nerfed partly because it punished you for playing minions on the board; patron could see a nerf because it can punish both playing minions with less than 3 attack against possible patrons, or really any minions at all against Frothing Berserker with whirlwind effects. A deck that makes you feel like you cannot use the cool tools you have is certainly anti-fun in Blizzard's vision.
2. no good counters
There are definitely cards and decks that are stronger or weaker against patrons. Some are straight up solid counter cards like Harrison Jones and any AoE that deals 3 or more damage. Similarly, as people mentioned, solid decks like handlock and control warrior are especially good against patron warrior, particularly if you tech in the right amount of Brawls, Hellfires and Shadowflames. While on the other hand some cards have less value because of patron. Things like 2 damage concecration and cards that enable patrons like the back end of Sludge Belcher and a number of small zoo cards are weaker because patron exists.
The real question though is: is it so hard to counter the deck that certain decks are becoming unplayable because of how badly patron stomps on them? Or are certain cards like Harrison Jones becoming auto-includes because of how much you need them against patron? And to that question I can only say: I don't know, but it is essential to know. Because we should always ask: how much is a deck warping the meta around it, limiting our play and design space and forcing us to put cards in our deck that leave less room for what we actually want in there?
3. a fun and balanced alternative to nerfs
From Deathlord, Sludge Belcher and Antique Healbot against agro to Kezan Mystic against secrets and Loatheb against spell-combo decks, Blizzard has always tried to provide answers to currently powerful decks that don't require a nerf. Some have been successful and others less so, but blizzard certainly wants to try a soft solution before they try the nerf bat. Lil' Exorcist failed before Undertaker was nerfed and Hemet Nesingwary certainly wasn't the way to keep face hunters in check.
Succeed or fail though, I am sure Blizzard will at least wait to see what the massive amount of new expansion cards (due before the end of the month) will do to the meta before they decide on a nerf one way or another. If none of those cards help to make other decks more dominant or provide good anti-patron tech, then they might consider those first two points again. Until then, I doubt we will see any drastic action.
I'm waiting for nerfs of: Knife Juggler - 1 random damage is so heavily underpriced on this card its not evn funny. When he comes into play, your minions are useless, you need to draw into a spell to remove him, or entire game becomes dominated by RNG from turn 2. Since token spam skills like Imp-losion and Muster for Battle were added, it's effect become even more problematic.
Piloted Shredder - adding him was a mistake. There's no 5 drop that can effectively take out him, and his deathrattle drop and live with spare hp.
Did you know if you have a 4/4 shade on board then next turn Force of Nature+Innervate +2x Savage Roar is equal to 30 damage? Then i think it is possible for every class to have this sort of lethal damage.
Loosing is one thing (an a perfectly fine thing). The problem with Patron is that you can't really do much about it (as opposite to the "more hated" face decks).
Eg. from yesterday.: Playing Priest, all Patron did it equip wep from time to time, play inventors, T6 Emperor, T7 shieldblock, T8-10 armor up, T11 OTK. Was on 30 life with Ysera, Sylv, Sludge and Emerald drake on board. Warr on 4 life with no board. And I lost - guess why...
I agree that playing Patron requires skill but the problem is no possible interaction. A game of two players with the "same skill", one playing Patron and the other whatever, will usually result in the player playing whatever having no chance to prevent Patron from winning. And that is the core problem - the impossibility of interaction.
I think you mean reaction.
Priest is a healing class - re-active. Warrior is a damage class - pro-active. If you can take away 30 life in 1 turn, there's no way to react.
In general... To solve this, either make it impossible to do 30+ damage in 1 turn OR give priest some form of life migitation (like shield in WoW).
More specific (Grim Patron deck)... Frothing Berserker needs a small nerf, it should read: "Whenever a FRIENDLY minion takes damage, gain +1 Attack."
First, I believe OTK is defined as no prior setup - which includes Thaurissan,
If you want to include thaurissan then does freeze mage take 2 turns? If Malygos, 2x Frost bolt and 2x ice lance are hit by a single Thaurissan they can deal 34 in a single turn. A duplicated Thaurissan can create much more.
It may just be addition but to get the most damage from your patrons/frothings is significantly more complicated. Only having 90s in a turn to do that is even harder.
He did spend a long time, but about half way thru the video he had the answer, but put it off as some kid in chat that didn't know what they were talking about. NTM it doesn't take 40 mins to play patron, it took 40 mins to find if he could push 32 damage instead of 31 or whatever the slight difference he was trying to achieve.
And in reality, almost all the calculation problems come from the Frothing Berserker, which everyone knows is the main problem with the deck and shouldn't be able to maintain its "3 or less attack charge" at 20+ attack.
I'm sure at this point that everyone that plays Hearthstone Ranked falls into one of two categories: those that play Patron Warrior and those that truly despise how badly it has overtaken the meta. Sure there are a few of you out there that don't hate it, but if you don't play it the majority of you probably despise it as much as I do. The deck needs no board presence, and the entire deck is "draw cards, play mindless combo, gg."
However this is not going to be a salt rant. What I'm wondering is what point it is decided that a card needs a nerf? Undertaker took over the meta and was played in every class, so that made sense and it was dealt with quickly. Gadgetzan Auctioneer was only OP in one deck, but that deck also had the same problem that Patron Warrior has, where it just has to draw cards and deal with early threats, survive to combo turn, and then kill out of the blue in 1 or 2 turns. The same exact problem with the current deck, and you even have to sit there and wait for 10 minutes like you did with Miracle Rogue.
So when is it time for Blizzard to actually step in and deal with this? I am trying not to sound too salty (even though that deck fills me with indescribable rage), I am just wondering if anyone has actual insight as to when they officially make these kinds of decisions. The deck is just as prevalent and has almost the exact same kinds of problems that caused Miracle Rogue to receive 2 nerfs to key cards. When is enough enough?
They nerf a card when it is game breaking. Not just because a few salty people don't understand how to play a certain type of deck or VS a certain typos of deck. Undertaker was game breaking because of you couldn't kill it by turn two then it was unstoppable and you lost the game most of the time because of it. You are sounding like a two year old ranting with no constructive feedback. Patron or any other deck is not an auto win. The fact that you say the deck takes no skill show that you have no clue what you are talking about. Why not actually learn how to play the deck instead of just complaining about it and making yourself look foolish. Non-constructive posts like this offer nothing to the community. Then again I am sure Blizzard will nerf Patron just because are special. Kappa
From Deathlord, Sludge Belcher and Antique Healbot against aggro to Kezan Mystic against secrets and Loatheb against spell-combo decks, Blizzard has always tried to provide answers to currently powerful decks that don't require a nerf. Some have been successful and others less so, but blizzard certainly wants to try a soft solution before they try the nerf bat. Lil' Exorcist failed before Undertaker was nerfed and Hemet Nesingwary certainly wasn't the way to keep face hunters in check.
THIS is what Blizzard is going to attempt to do before they nerf anything involving patron warrior. We're only about a third of the way in to the TGT spoilers with a ton of stuff remaining. I'd wager on blizz trying to add some 3 damage AoE to classes that don't have it (Priest, Druid, Shaman (50% of the time, and Paladin) along with maybe some non-warrior / mage ways to gain Armor and build a larger maximum HP to help prevent the frothing uber combo from actually killing you; maybe we'll see some interesting neutral hate cards as well who knows. If and only if TGT doesn't shake up the meta and put patron warrior in to more of a fair domain then we'll see a nerf.
In my opinion a nerf should be an absolute last resort and I like how blizzard isn't rushing in to things the way they did in the beta that left to some rather unfortunate overnerfs (Mind Control, Dalaran Mage, Pyroblast, etc). This will ensure that only the cards that really deserve to be hit get hit by nerfs.
I'm sure at this point that everyone that plays Hearthstone Ranked falls into one of two categories: those that play Patron Warrior and those that truly despise how badly it has overtaken the meta. Sure there are a few of you out there that don't hate it, but if you don't play it the majority of you probably despise it as much as I do. The deck needs no board presence, and the entire deck is "draw cards, play mindless combo, gg."
However this is not going to be a salt rant. What I'm wondering is what point it is decided that a card needs a nerf? Undertaker took over the meta and was played in every class, so that made sense and it was dealt with quickly. Gadgetzan Auctioneer was only OP in one deck, but that deck also had the same problem that Patron Warrior has, where it just has to draw cards and deal with early threats, survive to combo turn, and then kill out of the blue in 1 or 2 turns. The same exact problem with the current deck, and you even have to sit there and wait for 10 minutes like you did with Miracle Rogue.
So when is it time for Blizzard to actually step in and deal with this? I am trying not to sound too salty (even though that deck fills me with indescribable rage), I am just wondering if anyone has actual insight as to when they officially make these kinds of decisions. The deck is just as prevalent and has almost the exact same kinds of problems that caused Miracle Rogue to receive 2 nerfs to key cards. When is enough enough?
They nerf a card when it is game breaking. Not just because a few salty people don't understand how to play a certain type of deck or VS a certain typos of deck. Undertaker was game breaking because of you couldn't kill it by turn two then it was unstoppable and you lost the game most of the time because of it. You are sounding like a two year old ranting with no constructive feedback. Patron or any other deck is not an auto win. The fact that you say the deck takes no skill show that you have no clue what you are talking about. Why not actually learn how to play the deck instead of just complaining about it and making yourself look foolish. Non-constructive posts like this offer nothing to the community. Then again I am sure Blizzard will nerf Patron just because are special. Kappa
I don't have a problem beating the deck. I play decks on ladder that have a near 100% winrate against Patron, so I don't think the deck is unbeatable. The problem is the fact that it so heavily warps the meta, because SO many decks are no longer viable because of a bad matchup against Patron. If Patron did not exist, I think it would be very fair to say that there would be twice as many viable decks at ranks closer to Legend on ladder. But because it does, now even if you run a deck with several AoE spells AND Harrison AND EVEN Acidic Swamp Ooze, you can still lose to a board that was empty the previous turn when you are at full health.
It's so uninteractive and difficult to disrupt, outpacing them is generally the only realistic way to win without running a very taunt-heavy deck. And that is my problem with it, and regardless of how well you do against the deck I believe that is a very serious problem for the meta.
From Deathlord, Sludge Belcher and Antique Healbot against aggro to Kezan Mystic against secrets and Loatheb against spell-combo decks, Blizzard has always tried to provide answers to currently powerful decks that don't require a nerf. Some have been successful and others less so, but blizzard certainly wants to try a soft solution before they try the nerf bat. Lil' Exorcist failed before Undertaker was nerfed and Hemet Nesingwary certainly wasn't the way to keep face hunters in check.
THIS is what Blizzard is going to attempt to do before they nerf anything involving patron warrior. We're only about a third of the way in to the TGT spoilers with a ton of stuff remaining. I'd wager on blizz trying to add some 3 damage AoE to classes that don't have it (Priest, Druid, Shaman (50% of the time, and Paladin) along with maybe some non-warrior / mage ways to gain Armor and build a larger maximum HP to help prevent the frothing uber combo from actually killing you; maybe we'll see some interesting neutral hate cards as well who knows. If and only if TGT doesn't shake up the meta and put patron warrior in to more of a fair domain then we'll see a nerf.
In my opinion a nerf should be an absolute last resort and I like how blizzard isn't rushing in to things the way they did in the beta that left to some rather unfortunate overnerfs (Mind Control, Dalaran Mage, Pyroblast, etc). This will ensure that only the cards that really deserve to be hit get hit by nerfs.
Dalaran Mage had a nerf?? What was it before?
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Currently only at Rank 9, last season stopped really trying after Rank 5 or so.
Greetings.
Strange, you're only a couple ranks below me and our meta is completely different. I've only played 35 games this season so far so I can't really call it a large sample size, but I doubt the meta that I will see this season will be much different than the meta I played against last season. Just get to rank 7 and all of the patrons will disappear and all of the handlocks will appear lol.
I was at rank 3 the last week of the previous season (and stayed there until it finished :( ) and there the ladder slow downs and you can start to see a lot of Handlocks (including myself :P). But before of that (specially at rank 9-6), I was playing a custom tempo priest to deal with the aggro (with deathlord on it obviously, four lightwarden, two from light of naru, and 2 young priestess, yeah, that 2/1 minions that no one plays :P) and had fun doing so (wich is the most important thing I believe).
I agree with the handlocks, but disagree with the patrons. I saw a lot at rank 5-3. I suppose that is because the nature of this game, matches are random after all.
Miracle Rogue had a much higher winrate than Patron Warrior, had no counters that were commonly run (whereas patron loses horribly against any form of a control-ish Warlock or Mage deck, including Handlock, Demon Handlock, Control Mage, etc, and also has a negative winrate versus another deck from its own class, Control Warrior), and more importantly, was THE ONLY ROGUE DECK.
That was literally the only Rogue deck. There were no others. There was no Oil Rogue, no Mill Rogue, no Control Rogue.
At the moment Rogue still has issues with the fact that Oil Rogue, despite having some decent variance within it, is the only commonly used Rogue deck, but it's not dominant the way Miracle Rogue was.
But ultimately, the comparison between Miracle Rogue and Patron Warrior is mostly unfounded. Patron Warrior is the best deck right now, because it has the highest average winrate. Miracle Rogue was the best deck because it had the best winrates against ALL DECKS. There was a time when five of the top 10 legend spots were taken up by people playing Miracle Rogue. We've never had more than two people playing Patron in the top 10, and even then only for a short moment.
Basically, there will ALWAYS be a deck that's the best deck at a given time. It's only when a deck is actually 'dominating' in the sense that you can't play around it that you've got a serious issue, and right now, according to the last Meta Snapshot, Patron is boasting a lovely 20% winrate vs Control Mage, a 30-40 vs Handlock variations, a 40 vs Mech Shaman and less than 40 vs Control Warrior. The worst matchups Miracle ever had were Face Hunter and Handlock, and pretty much every single other matchup it had was either floating around 50% or much, much higher than that.
So yes. Patron is the best deck on the ladder. It's not even close to what Miracle Rogue used to be though.
Not really comparable circumstances.
I tried Patron. I got some decent results with it last season. Still... I'm not made for this kind of deck. It's too hard to pull of perfect plays for a long-thinker like me... I couldn't get my best turns out of the roping animation coming out (and the reduced rope to 70 seconds affected a lot of big turns from Patron).
It's a good deck, none will argue over this. It's also a really though deck to play.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I face more Demon Handlocks and Midrange hunters and Mech shamans than Patron Warrior right now in ladder.
I hate RNG
It's true. Patron used to be all over the place... but at some point... unfavorable matchups keeps it in check quite a bit.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
It is such a boring deck to play vs though. I just wish they would just nerf frothing berserker to cost one more mana. At lest the 30 to 0 through taunts combo would be harder to pull off. Have pretty much given up on playing control priest since it is like autoloss against any decent patron war.
I dont mind losing to a smart guy playing patron warrior than to a dumb guy playing face decks.
Spice weasel, let us get back to the actual question you asked: when is it time for Blizzard to step in and nerf something? I think in general, according to Blizzard's philosophy, it is time to nerf something when:
Now those 3 points are pretty abstract, so let's look at them one by one for the patron warrior
1. the fun of playing the game
From the posts in this thread and my own experience, patron warrior is not as dominant on the ladder as to make it 'the thing you keep running into', which would decrease the fun of facing diverse and interesting decks on ladder. Despite what is suggested in the original post, the deck rarely feels mindless or simple when playing against it; and similarly, it is not particularly top deck reliant, since the focus is high draw potential and a big hand size to choose from. In short, this is not a deck of luck over skill, at least not any more than other decks. Finally, the deck is surprisingly non-dominant in the tournament scene. Although it sports a solid win rate, it is certainly not dominant in play between the top players.
There are however two main things that do hurt the fun of playing against the deck. First, it is fairly non-interactive. In many ways, it doesn't matter what you play except: is it fast enough to out-pace them before they combo me down. There are absolutely some subtle plays you can make to prevent more patrons from spawning, to play around the warrior's removal suite and to conserve or use your own removal effectively. Compared to other decks though, it can feel like solitaire a lot of the time. In particular, sometimes you simply sit there waiting for a minute while the person on the other side of the table is counting up their damage only to either kill you instantly or pass with virtually no play with the rope already burning. Second, the deck limits your power and abilities. In the same sense that Unleash the Hounds was nerfed partly because it punished you for playing minions on the board; patron could see a nerf because it can punish both playing minions with less than 3 attack against possible patrons, or really any minions at all against Frothing Berserker with whirlwind effects. A deck that makes you feel like you cannot use the cool tools you have is certainly anti-fun in Blizzard's vision.
2. no good counters
There are definitely cards and decks that are stronger or weaker against patrons. Some are straight up solid counter cards like Harrison Jones and any AoE that deals 3 or more damage. Similarly, as people mentioned, solid decks like handlock and control warrior are especially good against patron warrior, particularly if you tech in the right amount of Brawls, Hellfires and Shadowflames. While on the other hand some cards have less value because of patron. Things like 2 damage concecration and cards that enable patrons like the back end of Sludge Belcher and a number of small zoo cards are weaker because patron exists.
The real question though is: is it so hard to counter the deck that certain decks are becoming unplayable because of how badly patron stomps on them? Or are certain cards like Harrison Jones becoming auto-includes because of how much you need them against patron? And to that question I can only say: I don't know, but it is essential to know. Because we should always ask: how much is a deck warping the meta around it, limiting our play and design space and forcing us to put cards in our deck that leave less room for what we actually want in there?
3. a fun and balanced alternative to nerfs
From Deathlord, Sludge Belcher and Antique Healbot against agro to Kezan Mystic against secrets and Loatheb against spell-combo decks, Blizzard has always tried to provide answers to currently powerful decks that don't require a nerf. Some have been successful and others less so, but blizzard certainly wants to try a soft solution before they try the nerf bat. Lil' Exorcist failed before Undertaker was nerfed and Hemet Nesingwary certainly wasn't the way to keep face hunters in check.
Succeed or fail though, I am sure Blizzard will at least wait to see what the massive amount of new expansion cards (due before the end of the month) will do to the meta before they decide on a nerf one way or another. If none of those cards help to make other decks more dominant or provide good anti-patron tech, then they might consider those first two points again. Until then, I doubt we will see any drastic action.
I'm waiting for nerfs of:
Knife Juggler - 1 random damage is so heavily underpriced on this card its not evn funny. When he comes into play, your minions are useless, you need to draw into a spell to remove him, or entire game becomes dominated by RNG from turn 2. Since token spam skills like Imp-losion and Muster for Battle were added, it's effect become even more problematic.
Piloted Shredder - adding him was a mistake. There's no 5 drop that can effectively take out him, and his deathrattle drop and live with spare hp.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Did you know if you have a 4/4 shade on board then next turn Force of Nature+Innervate +2x Savage Roar is equal to 30 damage? Then i think it is possible for every class to have this sort of lethal damage.
The Light Shall Burn You!
I think you mean reaction.
Priest is a healing class - re-active. Warrior is a damage class - pro-active.
If you can take away 30 life in 1 turn, there's no way to react.
In general...
To solve this, either make it impossible to do 30+ damage in 1 turn OR give priest some form of life migitation (like shield in WoW).
More specific (Grim Patron deck)...
Frothing Berserker needs a small nerf, it should read: "Whenever a FRIENDLY minion takes damage, gain +1 Attack."
He did spend a long time, but about half way thru the video he had the answer, but put it off as some kid in chat that didn't know what they were talking about. NTM it doesn't take 40 mins to play patron, it took 40 mins to find if he could push 32 damage instead of 31 or whatever the slight difference he was trying to achieve.
And in reality, almost all the calculation problems come from the Frothing Berserker, which everyone knows is the main problem with the deck and shouldn't be able to maintain its "3 or less attack charge" at 20+ attack.
None of these cancer decks are bothering me because I'm playing Taunt Druid.
They nerf a card when it is game breaking. Not just because a few salty people don't understand how to play a certain type of deck or VS a certain typos of deck. Undertaker was game breaking because of you couldn't kill it by turn two then it was unstoppable and you lost the game most of the time because of it. You are sounding like a two year old ranting with no constructive feedback. Patron or any other deck is not an auto win. The fact that you say the deck takes no skill show that you have no clue what you are talking about. Why not actually learn how to play the deck instead of just complaining about it and making yourself look foolish. Non-constructive posts like this offer nothing to the community. Then again I am sure Blizzard will nerf Patron just because are special. Kappa
THIS is what Blizzard is going to attempt to do before they nerf anything involving patron warrior. We're only about a third of the way in to the TGT spoilers with a ton of stuff remaining. I'd wager on blizz trying to add some 3 damage AoE to classes that don't have it (Priest, Druid, Shaman (50% of the time, and Paladin) along with maybe some non-warrior / mage ways to gain Armor and build a larger maximum HP to help prevent the frothing uber combo from actually killing you; maybe we'll see some interesting neutral hate cards as well who knows. If and only if TGT doesn't shake up the meta and put patron warrior in to more of a fair domain then we'll see a nerf.
In my opinion a nerf should be an absolute last resort and I like how blizzard isn't rushing in to things the way they did in the beta that left to some rather unfortunate overnerfs (Mind Control, Dalaran Mage, Pyroblast, etc). This will ensure that only the cards that really deserve to be hit get hit by nerfs.
Spoken like a true man!
I don't have a problem beating the deck. I play decks on ladder that have a near 100% winrate against Patron, so I don't think the deck is unbeatable. The problem is the fact that it so heavily warps the meta, because SO many decks are no longer viable because of a bad matchup against Patron. If Patron did not exist, I think it would be very fair to say that there would be twice as many viable decks at ranks closer to Legend on ladder. But because it does, now even if you run a deck with several AoE spells AND Harrison AND EVEN Acidic Swamp Ooze, you can still lose to a board that was empty the previous turn when you are at full health.
It's so uninteractive and difficult to disrupt, outpacing them is generally the only realistic way to win without running a very taunt-heavy deck. And that is my problem with it, and regardless of how well you do against the deck I believe that is a very serious problem for the meta.
Dalaran Mage had a nerf?? What was it before?
Greetings.