I think it isn't fun to have to toss two cards from a deck with just 30 cards. I understand loosing cards if my hand is full but, not tossing due to a spell of my own.
should be worded thus: Look at the top 3 cards of your deck. Draw one and put the others on the bottom of you deck.
It does the loosing some cards but, without me tossing them away. I most likely wouldn't see them for the game but less unfun imo.
I'd change Millhouse Manastorm so only the first spell your opponent plays on their next turn costs 0. Still a major drawback, he'd likely still never see play, but at least he wouldn't be quite as terrible.
I'd change Millhouse Manastorm so only the first spell your opponent plays on their next turn costs 0. Still a major drawback, he'd likely still never see play, but at least he wouldn't be quite as terrible.
I would make it so warsong commander would make it so minions with 3 or less attack have charge, except only while they have 3 or less attack, so frothing combos wouldn't work without them waiting a turn on the board. I don't mind when people get patron combos but with frothing berserker having 2 in 1 turn that are like 20 attack I personally get frustrated and I know lots of other people do as well.
I would make it so warsong commander would make it so minions with 3 or less attack have charge, except only while they have 3 or less attack, so frothing combos wouldn't work without them waiting a turn on the board. I don't mind when people get patron combos but with frothing berserker having 2 in 1 turn that are like 20 attack I personally get frustrated and I know lots of other people do as well.
yeah make charge fall off when >3 attack. I too am tired of a 24 to the face that I don't have a turn to respond to.
I would make it so warsong commander would make it so minions with 3 or less attack have charge, except only while they have 3 or less attack, so frothing combos wouldn't work without them waiting a turn on the board. I don't mind when people get patron combos but with frothing berserker having 2 in 1 turn that are like 20 attack I personally get frustrated and I know lots of other people do as well.
HA HA HA HA HA ! You are on your way to become the Hearthstone senior designer with geniuses ideas like this.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I would make it so warsong commander would make it so minions with 3 or less attack have charge, except only while they have 3 or less attack, so frothing combos wouldn't work without them waiting a turn on the board. I don't mind when people get patron combos but with frothing berserker having 2 in 1 turn that are like 20 attack I personally get frustrated and I know lots of other people do as well.
That would be nice, it would work like southsea deckhand works (when you lose the weapon, he loses charge)
Thinking of posting a card a day I would change. I would also give the reason why it should be.
This is just my ideas.
First I would like to start out with Tracking.
I think it isn't fun to have to toss two cards from a deck with just 30 cards. I understand loosing cards if my hand is full but, not tossing due to a spell of my own.
should be worded thus: Look at the top 3 cards of your deck. Draw one and put the others on the bottom of you deck.
It does the loosing some cards but, without me tossing them away. I most likely wouldn't see them for the game but less unfun imo.
Mad Scientist: 2/1
Explosive Trap: Doesn't hit heroes
Boom Bot: Deals 1 damage
http://www.twitch.tv/szsoulzek
Piloted Shredder: 4/2
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Goblin tech is suppose to be random.
I would change Boom Bot to deals 1 to 4 damage to random character.
lol
I'd change Millhouse Manastorm so only the first spell your opponent plays on their next turn costs 0. Still a major drawback, he'd likely still never see play, but at least he wouldn't be quite as terrible.
Risk v reward. I still think he is overpowered
Sounds like a fair drawback.
I would make it so warsong commander would make it so minions with 3 or less attack have charge, except only while they have 3 or less attack, so frothing combos wouldn't work without them waiting a turn on the board. I don't mind when people get patron combos but with frothing berserker having 2 in 1 turn that are like 20 attack I personally get frustrated and I know lots of other people do as well.
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
yeah make charge fall off when >3 attack. I too am tired of a 24 to the face that I don't have a turn to respond to.
Funny how people think they know what's balance. This game is fine. You are just unable to stand these cards because they good on themselves.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
HA HA HA HA HA ! You are on your way to become the Hearthstone senior designer with geniuses ideas like this.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Just making the flames of azeroth demons would improve his value
Balance... do you know what this is ?
I would myself like to change Dr. Boom from 7-mana to 6-mana. Also... he should full the board with Boom Bots.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
sounds like a cool change.
That would be nice, it would work like southsea deckhand works (when you lose the weapon, he loses charge)
Tinkmaster used to be choose a minion, it was pretty OP (basically a silence only better) and was nerfed.
I think Kidnapper should be cheaper and less powerful, like 4 mana and 3/2. Its high mana cost is most of what makes it unplayable.
So you would change Tinkmaster Overspark to exactly what it was prenerf? Interesting :D
I do think that a lot of cards are due for a nerf but don't think we'll see that anytime soon.
A lot of cards are due for nerf. And you don't even know what balance is. That's funny.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Force of Nature. Just remove it. I want those treants to get the hell out of my game
Been playing Hearthstone since March 2015. Avid theory crafter and card conceptualizer.