Currently, the TGT cards look like they will favor heavy control. I'm not seeing much in the way of mid-range help when it comes to the hero power buffs from Justicar Trueheart
Aggro will almost completely ignore most of what's coming out, except maybe the 2 drop shaman card.
But looking at the upgraded hero powers, I don't think most of them are worth it, or really all that good in terms of trying to flip around a game. Trueheart is a 6/3 for 6, which is pretty late in the game to be taking advantage of hero powers like that (which is why I believe it will maybe help control warrior or handlock, but not much else). On top of that, most of the buffed hero powers aren't all that great. The warrior one looks okay for control warrior. The mage one looks pretty awesome. Possibly the rogue one, especially if the upgraded hero power works with the new epic rogue weapon. The druid one is awful. Can't imagine hunters dropping anything for one extra face damage on the hero power, especially midrange hunters aren't using the hero power all that much for most of the game. The priest power looks pretty awful. I'm not seeing where the paladin one looks all that great either.
The warlock one... I mean, warlocks that tap a lot, generally they want to lower their health. But, I could for example see Trueheart replacing one healbot in handlock. That might be a thing.
And the thing is, I just don't see where the other hero power buff cards work all that great without Trueheart.
So from what I can tell, there will probably be a few individual cards that are strong that will make it into the meta (like the shaman 2-drop totem card), and handlocks and control warriors will make use of it, maybe. Other than that... just not seeing that big meta change, at least not yet. We'll have to see if there's a Dr. Boom or Emperor type of card that will really shift the meta.
I disagree. Heal 4 for Priest is huge and with Auchenai Soulpriest and Garrison Commander that's 2 free shadow bolt's every turn. pretty easy to clean up the board with that kind of firepower add in Maiden of the Lake and suddenly Prophet Velen see's play on turn 10 doing 16 directed damage.
As for Druid I too thought this looked underwhelming, until I considered that only Druid can get Justicar Trueheart out early. Ramp needed a way of dealing with early aggro and this could be one option.
Unfortunately for Rouge Enhanced Hero power on a Poisoned Blade is just too slow.
There will be a handful of new deck archetpyes, but for the most part very little will change except that meta will speed up even more. Yes, it will speed up. No, it will not slow down, not a chance. As a result, most of the cards we've seen so far won't be playable and will become little more than virtual collectibles. The main exception being the shaman cards.
Who ever said this was a one turn combo ? No, I'm saying that by healing 4 each turn, and buffs the likelihood that these low priority minions survive until turn ten, along with Emperor Thaurissan, the chances of pulling this off seem possible. Even with just Prophet Velen, that's 8 health for a Hail Mary.
btw your math is way off Justicar Trueheart play anytime turn 6 or later for permanent hero power buff.
As for Rapeing I think Tournament Medic nicely synergises with the priest hero power and provides a large body with enough health to kill a lot of Raper's threats throw in some Shadow Word: Pain's. Holy Smite's, Shadowboxer's and hold on till turn 5 for Holy Nova.
It's making me laugh quite hard how much people think they can ''seize'' a concept like a meta and apply it to everything they want it to be applied.
The meta is just a resume of things. It doesn't change.. it get stated by pros / organizations. Once in a while, Blizzard will publish official stats about decks being played, but otherwise, there is no such thing as a ''meta''.
Stop being foolish and learn to play this goddamn game instead of hoping for a ''slowdownofthemeta'' because you can't stand the fact that aggro decks are out there forever and that the control archetype is sane.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I don't see the meta swinging around all that much. It will slow down a bit, but aggro will still be a major thing. There are some cards in here which simply make FaceHunter more efficient. It depends whether there's enough viable new decks going around to make facehunter nonviable. A pure joust deck would probably do it, but that will run into problems against other more balanced decks so I don't see that becoming a major thing. All that being said it's pretty easy to deal with facehunters as it is, so back to my original point... i don't see things drastically swinging in one direction or the other.
For he first month after the release, the meta will slow down with all the people trying inspire decks and whatnot. After that, players will realize that face hunter beats the crap out of this slow meta and it will be a facehunter fest all over again.
For the first month after the release, the meta will slow down with all the people trying inspire decks and whatnot. After that, players will realize that face hunter beats the crap out of this slow meta and it will be a facehunter fest all over again.
After playing the TGT Brawl, I'm more hopeful for Inspire than Joust, that said I agree with BahaamNut. The only way to truly slow down the game is going to be to increase base health from 30 to something like 40, but I think there's a realtionship between base health and deck size, and its likely not a change they want to consider anytime soon.
Warrior: Patron will stay, CW Warrior will grow with Varian etc. and the Taunt Warrior is a thing that could change the meta.
Rogue: Oil Rogue will stay, don't see anything new being viable
Shaman: Got much love, the control shaman will grow and the Totems get a lot of love. Do not know if it will be really strong, but there is some potential
Hunter: Face Hunter for bad players will stay as long as the meta won't change hardly. Taunt Warrior may stop this. Control hunter can be viable, but this weeks brawl told me it's not going to happen. Midrange may get stronger.
Paladin: Midrange gets nice buffs as I think, beside that nothing happened. Eboladin may be stronger with the secret, but let's see how Aggro decks will develop throughout this expansion.
Priest: Underrated as hell. I think the control Priest may get insanely good. Looking into the priest mostly!
Warlock: Don't think the discard mechanic will be good. Think everything stay the same, but that's ok, Warlock is nicely balanced, if it's zoo or handlock.
Druid: New Ramp mechanics and strong early game cards. I love it, think this could be strong.
I am hopeful that Dragons will be more viable. Priest probably offers the best chance but Warrior & Mage also got some Dragon love.
Facehunter hasn't taken too much of a hit here, so would be expected to thrive, particularly during the first week as everyone experiments with slower cards. Indeed, Hunter got one of the best new cards to deal with aggro in Powershot.
I do feel that some of the new cheap minions will threaten Facehunter by forcing it to attack in to them rather than just go face. Cutpurse, Darnassus Aspirant and Fallen Hero all fit this description in so far as they are 2-drops which must be killed quickly.
warrior: patron warrior will be around still.... new addition? eydis probably, watch her get charge, play double inner rage, double rampage with emperor reduce cost.... nothing gets in her way..... control warrior will be split into two: dragon warrior and varian warrior
rogue: oil rogue with buccaneer, control rogue with some mill elements, mill rogue
mage: freeze mage with rhonin as another threat, tempo mage with fallen hero, mech mage gets a new 5 drop in clockwork knight (sometimes with fjora and eydis replacing spider tank probably). dragon mage is surprisingly good
warlock: handlock, zoo, demon zoo, demon lock remains mostly unchange, however, handlock might play refreshment vendor if format gets back to aggro.
shaman: totem midrange with thunderbluff valiant, maly combo shaman with elemental destruction and ancestral knowledge with both playing healing wave, mistcaller will slowly drifts into unplayable......
priest: dragon priest of course and a slower priest control with better option, aggro priest might be the next aggro deck if format slows down.
hunter: slowly drifts more into midrange while face will still see play but it wont be majority of hunter.
paladin: more eboladin, argent lance might see play (it plays like a fiery war ax), murloc knight will be the new pally go to 4 drop. midrange pally will be back with lesser know end drops and more midrange drop in 3 - 6 slots.
druid: druid aggro or tempo druid variant, ramp druid will be consist of old school greed druid and astral ramp.
Dragon Priest has been stopping aggro dead in it's tracks and has little difficulty with other decks as well. I'll put it this way, prior to TGT I had 5 ranked wins with Priest (Playing since Naxx) and now I have crafted Vol'jin. The deck is very good.
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I agree with you OP, but I honestly think that the inspire mechanic is one that brings a huge tempo loss and will see one of two outcomes:
1: Either the meta will slow down as you said.
Or,
2: The fast nature of the game will remain and people will just find the new mechanic too slow and it will see very little use...
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I disagree. Heal 4 for Priest is huge and with Auchenai Soulpriest and Garrison Commander that's 2 free shadow bolt's every turn. pretty easy to clean up the board with that kind of firepower add in Maiden of the Lake and suddenly Prophet Velen see's play on turn 10 doing 16 directed damage.
As for Druid I too thought this looked underwhelming, until I considered that only Druid can get Justicar Trueheart out early. Ramp needed a way of dealing with early aggro and this could be one option.
Unfortunately for Rouge Enhanced Hero power on a Poisoned Blade is just too slow.
There aren't enough cards revealed yet. It's not the time for predictinons.
There will be a handful of new deck archetpyes, but for the most part very little will change except that meta will speed up even more. Yes, it will speed up. No, it will not slow down, not a chance. As a result, most of the cards we've seen so far won't be playable and will become little more than virtual collectibles. The main exception being the shaman cards.
Who ever said this was a one turn combo ? No, I'm saying that by healing 4 each turn, and buffs the likelihood that these low priority minions survive until turn ten, along with Emperor Thaurissan, the chances of pulling this off seem possible. Even with just Prophet Velen, that's 8 health for a Hail Mary.
btw your math is way off Justicar Trueheart play anytime turn 6 or later for permanent hero power buff.
Garrison Commander 2, Auchenai Soulpriest 4, hero power 2 , hero power 2 =10 mana 8 damage.
Admittedly you would need Maiden of the Lake on board on turn ten to make this do 16 damage with Prophet Velen.
As for Rapeing I think Tournament Medic nicely synergises with the priest hero power and provides a large body with enough health to kill a lot of Raper's threats throw in some Shadow Word: Pain's. Holy Smite's, Shadowboxer's and hold on till turn 5 for Holy Nova.
Just spitballin' here.
If you are believing that the ''meta'' is something you can apprehend, control or simply predict... you are way out of your league.
The meta is something define only by the pros and the sheeps following their decklists trying to imitate what they see in popular players.
Meta won't shift. It'll stay the same as it is from the beginning. Unless decks change to have more or less cards in them. That is another discussion.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
That statement is nothing but callow elitism.
Popular streamers who get invited to tournaments because they generate revenue for the promoters are NOT the be-all-end-all of Hearthstone.
'Nuff said.
It's making me laugh quite hard how much people think they can ''seize'' a concept like a meta and apply it to everything they want it to be applied.
The meta is just a resume of things. It doesn't change.. it get stated by pros / organizations. Once in a while, Blizzard will publish official stats about decks being played, but otherwise, there is no such thing as a ''meta''.
Stop being foolish and learn to play this goddamn game instead of hoping for a ''slowdownofthemeta'' because you can't stand the fact that aggro decks are out there forever and that the control archetype is sane.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
With the new 1 mana spell for priest I see a new deck with a lot of healing spells comboed with soul priest andshadow form to create face priest!
..
Kind of can't wait for a few weeks after TGT to see any of these predications came true.
I don't see the meta swinging around all that much. It will slow down a bit, but aggro will still be a major thing. There are some cards in here which simply make FaceHunter more efficient. It depends whether there's enough viable new decks going around to make facehunter nonviable.
A pure joust deck would probably do it, but that will run into problems against other more balanced decks so I don't see that becoming a major thing. All that being said it's pretty easy to deal with facehunters as it is, so back to my original point... i don't see things drastically swinging in one direction or the other.
After playing the TGT Brawl, I'm more hopeful for Inspire than Joust, that said I agree with BahaamNut. The only way to truly slow down the game is going to be to increase base health from 30 to something like 40, but I think there's a realtionship between base health and deck size, and its likely not a change they want to consider anytime soon.
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
Meta will change. Cards will still be played.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
My predictions for every class:
Warrior: Patron will stay, CW Warrior will grow with Varian etc. and the Taunt Warrior is a thing that could change the meta.
Rogue: Oil Rogue will stay, don't see anything new being viable
Shaman: Got much love, the control shaman will grow and the Totems get a lot of love. Do not know if it will be really strong, but there is some potential
Hunter: Face Hunter for bad players will stay as long as the meta won't change hardly. Taunt Warrior may stop this. Control hunter can be viable, but this weeks brawl told me it's not going to happen. Midrange may get stronger.
Paladin: Midrange gets nice buffs as I think, beside that nothing happened. Eboladin may be stronger with the secret, but let's see how Aggro decks will develop throughout this expansion.
Priest: Underrated as hell. I think the control Priest may get insanely good. Looking into the priest mostly!
Warlock: Don't think the discard mechanic will be good. Think everything stay the same, but that's ok, Warlock is nicely balanced, if it's zoo or handlock.
Druid: New Ramp mechanics and strong early game cards. I love it, think this could be strong.
I am hopeful that Dragons will be more viable. Priest probably offers the best chance but Warrior & Mage also got some Dragon love.
Facehunter hasn't taken too much of a hit here, so would be expected to thrive, particularly during the first week as everyone experiments with slower cards. Indeed, Hunter got one of the best new cards to deal with aggro in Powershot.
I do feel that some of the new cheap minions will threaten Facehunter by forcing it to attack in to them rather than just go face. Cutpurse, Darnassus Aspirant and Fallen Hero all fit this description in so far as they are 2-drops which must be killed quickly.
my prediction:
warrior: patron warrior will be around still.... new addition? eydis probably, watch her get charge, play double inner rage, double rampage with emperor reduce cost.... nothing gets in her way..... control warrior will be split into two: dragon warrior and varian warrior
rogue: oil rogue with buccaneer, control rogue with some mill elements, mill rogue
mage: freeze mage with rhonin as another threat, tempo mage with fallen hero, mech mage gets a new 5 drop in clockwork knight (sometimes with fjora and eydis replacing spider tank probably). dragon mage is surprisingly good
warlock: handlock, zoo, demon zoo, demon lock remains mostly unchange, however, handlock might play refreshment vendor if format gets back to aggro.
shaman: totem midrange with thunderbluff valiant, maly combo shaman with elemental destruction and ancestral knowledge with both playing healing wave, mistcaller will slowly drifts into unplayable......
priest: dragon priest of course and a slower priest control with better option, aggro priest might be the next aggro deck if format slows down.
hunter: slowly drifts more into midrange while face will still see play but it wont be majority of hunter.
paladin: more eboladin, argent lance might see play (it plays like a fiery war ax), murloc knight will be the new pally go to 4 drop. midrange pally will be back with lesser know end drops and more midrange drop in 3 - 6 slots.
druid: druid aggro or tempo druid variant, ramp druid will be consist of old school greed druid and astral ramp.
Mill Rogue seems to be back in a big way.
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
Breaking news: The sky is STILL blue.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Dragon Priest has been stopping aggro dead in it's tracks and has little difficulty with other decks as well. I'll put it this way, prior to TGT I had 5 ranked wins with Priest (Playing since Naxx) and now I have crafted Vol'jin. The deck is very good.