Daym, I actually hope people WILL NOT bring that much attention to that combo so it won't be abused in ranked play but still be playable, or it will be the last time we will see Nozdormu ever. And brewmaster possibly. And a real "tImewalk" deck if we go that far.
They don't have to nerf any cards. They just have to update the timer so it only begins after all animations from your opponent's turn are complete.
Daym, I actually hope people WILL NOT bring that much attention to that combo so it won't be abused in ranked play but still be playable, or it will be the last time we will see Nozdormu ever. And brewmaster possibly. And a real "tImewalk" deck if we go that far.
I have to say if everybody started playing this on ladder it would be the funniest hearthstone week of ALL time and I'd be so happy. They would provably fix it in a week if it got too popular- I assume, because it is a bug. But at least one day we would look back and remember the good old week of "Nozdormu combo" lol
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I didn't have a signature so Flux added one for me.
They don't have to nerf any cards. They just have to update the timer so it only begins after all animations from your opponent's turn are complete.
That is exactly what I was saying, if they will do the update thingy that will be the last time we will see Nozdormu. At least in a semi-competitive deck in near future. They can just delete Nozdormu actually and no one would notice.
if they will do the update thingy that will be the last time we will see Nozdormu. At least in a semi-competitive deck in near future. They can just delete Nozdormu actually and no one would notice.
You'd think that if that was the only issue, they'd have figured it out by now :O It seems Nozdormu always screws up something they didn't plan on
In fact, Emperor doesn't really help much with the Brewmasters, it just helps you get Nozdormu one turn earlier. The Brewmasters have their costs reset to 2 after they bounce each other back to your hand.
You'd think that if that was the only issue, they'd have figured it out by now :O It seems Nozdormu always screws up something they didn't plan on
See, you can say that I'm kinda new to heartstone since I started playing only around the time when Leeroy got nerfed. So I didn't see all those "gamebreaking" bugs like that, especially with Nozdormu, so its new to me. But hell, call me anyway you want but that is the most fun thing happened in hearthstone possibly ever. I honestly feel like I have been robbed of my piece of fun because I don't have Nordormu and possibly never experience the combo, because I always was disenchanting the guy. Most probably I will never even just see the cad in game anymore after they will fix this at all, how isn't that sad?
Ah, the extreme symmetrical effects that get abused. If you're a magic player, you know a lot of them *cough*STASIS*cough*.
The way I see it, despite being very annoying to be on the other end of that combo, it's perfectly fine. I mean, I'm assuming this is not going to dominate the meta, and that no one will pull it off to make it consistent.
Because when you look at combo plays, you expect to just die, right? Say you get alexe'd playing against freeze mage. Unless you can heal, play Loatheb, play Mal'Ganis or win on the spot, you're very likely dead. Now against Nozdormu, Idk, the guy could mess up, after all he has to perform a series of mouse gestures in a very precise fashion. You could squeeze a Shield Slam. Worst case scenario, if the guy sets the combo up, you could just think of it as if he killed you, but you still have a chance to prevent that, if you're lucky. Hell, the guy's cat could jump over his keyboard, he could have to answer the phone (start calling random numbers, you might catch him!).
Despite all that, I must admit that it would probably be the easiest """OTK""" combo to pull off, it's only 3 cards and good motor coordination. And it's funny because it's using the worst dragon... like, when malygnos started seeing play I could not believe I had been killed by that crappy thing.
Ok , after testing this concept, in all classes whole day, I can say the combo is very easy to do once you have the required cards in hand. The hardest part is getting the combo in hand with out dieing, especially with all the agro decks going around. If you open with them in hand , u dont have cards to survive, and if you dont open with them in hand, the last card you need is at bottom of deck,
This being said , the perfect core for this strategy would be something where you can draw out all of your deck in one turn, like miracle rogue, we get that, and this will break the current meta. I even tried this in rouge mill, rogue mill is still to slow for it to be splash into it.
Example u do miracle rogue combo and you draw into cards you need on turn 7 or 8. Turn 9 emp, turn 10 gg.
Pandsa are loop able so u can even run them with questing adventurer.
In fact, Emperor doesn't really help much with the Brewmasters, it just helps you get Nozdormu one turn earlier. The Brewmasters have their costs reset to 2 after they bounce each other back to your hand.
It can help u to get discounted enought, that u can play all 3 in the same turn, even if u "steal" just like 5-10 sec from opponents turn and not whole 15 of them, they will still most likely not be able to react to it.
Anyway, hope they will fix Nozdormu, not that they would change my favourite Brewmasters!!!! :)
It can help u to get discounted enought, that u can play all 3 in the same turn, even if u "steal" just like 5-10 sec from opponents turn and not whole 15 of them, they will still most likely not be able to react to it.
Anyway, hope they will fix Nozdormu, not that they would change my favourite Brewmasters!!!! :)
Nozdormu needs to be reworked anyway, the fact that it takes an exploit in animations to make him viable (and only in a gimmick deck no less) should be enough of a hint for Blizzard
^ btw the cant, the reason why the haven't already fixed him, is because they have to rewrite code in the core. This bug of hearth stone and not the individual card noz.
^ btw the cant, the reason why the haven't already fixed him, is because they have to rewrite code in the core. This bug of hearth stone and not the individual card noz.
Maybe they can add an exception to that card, making it so the turn doesn't start until animations are finished. We have no way of fully knowing how HS code is built up. It might be really difficult but it might also be easy. They might have not fixed it yet because well.. nobody plays it, they provably have other/more important bugs to work on.
Yup, ~60 damage (from hand) to face, definitely working as intended. And this was in a tournament. They nerfed Miracle because of their 22-26 damage (from hand) combo to to face but I guess 60 is fine.
I'd rather get beaten by these Nozdurmu shenanigans than that lame ass PW combo, as I'd probably be laughing all the way through, bug or no bug.
Would you? Because this combo can win literally ANY game... other than ones you'd die from fatigue or the opponent has a big taunter that would kill nozdormu before it can hit face (not many of those anyway). But really, most times those conditions won't be met and you might just be crushed when literally nothing else would have saved your opponent... idk, sounds irritating hahaha.
Yup, ~60 damage (from hand) to face, definitely working as intended. And this was in a tournament. They nerfed Miracle because of their 22-26 damage (from hand) combo to to face but I guess 60 is fine.
I'd rather get beaten by these Nozdurmu shenanigans than that lame ass PW combo, as I'd probably be laughing all the way through, bug or no bug.
I agree. So many other things that need to be fixed first.
Also this Nozdormu "combo" is such a late game play. Can't play til turn 9, and then it must survive a turn. Noone plays 7+ mana Legendary cards that have no immediate impact as they are all seen as too slow in this meta.
The only one that can get around this slowness is Rogue. If anything needs nerfing from this it should be the Conceal that allows this play to be unstoppable. Or the EmperorT that makes OTK combos available too early. Or the Grim combo pieces that have domniated the meta for 2 months. Or the Boom that has been the best card in the game for 7 months, or the Mad Scientist, or the Shredder that took over the 4 spot.
This extremely niche Noz "combo" has been around for such a short time compared to any other thing on that list, and is also played far less frequently. Most people probably have never even played against it and don't even know what it is. This should not be a major concern. There are so many other things that need adjusting before Nozdormu gets looked at. Long live The Timeless One.
They don't have to nerf any cards. They just have to update the timer so it only begins after all animations from your opponent's turn are complete.
I have to say if everybody started playing this on ladder it would be the funniest hearthstone week of ALL time and I'd be so happy. They would provably fix it in a week if it got too popular- I assume, because it is a bug. But at least one day we would look back and remember the good old week of "Nozdormu combo" lol
I didn't have a signature so Flux added one for me.
Blizz should just delete Nozdormu. They've never had a working version of the card.
That is exactly what I was saying, if they will do the update thingy that will be the last time we will see Nozdormu. At least in a semi-competitive deck in near future. They can just delete Nozdormu actually and no one would notice.
You'd think that if that was the only issue, they'd have figured it out by now :O
It seems Nozdormu always screws up something they didn't plan on
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In fact, Emperor doesn't really help much with the Brewmasters, it just helps you get Nozdormu one turn earlier. The Brewmasters have their costs reset to 2 after they bounce each other back to your hand.
I Crafter Noz Dont Delete him xD
See, you can say that I'm kinda new to heartstone since I started playing only around the time when Leeroy got nerfed. So I didn't see all those "gamebreaking" bugs like that, especially with Nozdormu, so its new to me. But hell, call me anyway you want but that is the most fun thing happened in hearthstone possibly ever.
I honestly feel like I have been robbed of my piece of fun because I don't have Nordormu and possibly never experience the combo, because I always was disenchanting the guy. Most probably I will never even just see the cad in game anymore after they will fix this at all, how isn't that sad?
Need to get Noxious/Kripp to play this. They love Nozodormu but couldn't make him viable. Now aha!!
Ah, the extreme symmetrical effects that get abused. If you're a magic player, you know a lot of them *cough*STASIS*cough*.
The way I see it, despite being very annoying to be on the other end of that combo, it's perfectly fine. I mean, I'm assuming this is not going to dominate the meta, and that no one will pull it off to make it consistent.
Because when you look at combo plays, you expect to just die, right? Say you get alexe'd playing against freeze mage. Unless you can heal, play Loatheb, play Mal'Ganis or win on the spot, you're very likely dead. Now against Nozdormu, Idk, the guy could mess up, after all he has to perform a series of mouse gestures in a very precise fashion. You could squeeze a Shield Slam. Worst case scenario, if the guy sets the combo up, you could just think of it as if he killed you, but you still have a chance to prevent that, if you're lucky. Hell, the guy's cat could jump over his keyboard, he could have to answer the phone (start calling random numbers, you might catch him!).
Despite all that, I must admit that it would probably be the easiest """OTK""" combo to pull off, it's only 3 cards and good motor coordination. And it's funny because it's using the worst dragon... like, when malygnos started seeing play I could not believe I had been killed by that crappy thing.
Ok , after testing this concept, in all classes whole day, I can say the combo is very easy to do once you have the required cards in hand. The hardest part is getting the combo in hand with out dieing, especially with all the agro decks going around. If you open with them in hand , u dont have cards to survive, and if you dont open with them in hand, the last card you need is at bottom of deck,
This being said , the perfect core for this strategy would be something where you can draw out all of your deck in one turn, like miracle rogue, we get that, and this will break the current meta. I even tried this in rouge mill, rogue mill is still to slow for it to be splash into it.
Example u do miracle rogue combo and you draw into cards you need on turn 7 or 8. Turn 9 emp, turn 10 gg.
Pandsa are loop able so u can even run them with questing adventurer.
It can help u to get discounted enought, that u can play all 3 in the same turn, even if u "steal" just like 5-10 sec from opponents turn and not whole 15 of them, they will still most likely not be able to react to it.
Anyway, hope they will fix Nozdormu, not that they would change my favourite Brewmasters!!!! :)
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Nozdormu needs to be reworked anyway, the fact that it takes an exploit in animations to make him viable (and only in a gimmick deck no less) should be enough of a hint for Blizzard
^ btw the cant, the reason why the haven't already fixed him, is because they have to rewrite code in the core. This bug of hearth stone and not the individual card noz.
Maybe they can add an exception to that card, making it so the turn doesn't start until animations are finished. We have no way of fully knowing how HS code is built up. It might be really difficult but it might also be easy. They might have not fixed it yet because well.. nobody plays it, they provably have other/more important bugs to work on.
I didn't have a signature so Flux added one for me.
Yeah, its not high prio, also they have to go through so much red tape, in order to apply changes to this game for the same reason.
Ok, i was right miracle rogue is only way for you to consistently draw out you deck. Once you live to turn 10 u can do whole combo.
Yup, ~60 damage (from hand) to face, definitely working as intended. And this was in a tournament. They nerfed Miracle because of their 22-26 damage (from hand) combo to to face but I guess 60 is fine.
I'd rather get beaten by these Nozdurmu shenanigans than that lame ass PW combo, as I'd probably be laughing all the way through, bug or no bug.
Would you? Because this combo can win literally ANY game... other than ones you'd die from fatigue or the opponent has a big taunter that would kill nozdormu before it can hit face (not many of those anyway). But really, most times those conditions won't be met and you might just be crushed when literally nothing else would have saved your opponent... idk, sounds irritating hahaha.
I agree. So many other things that need to be fixed first.
Also this Nozdormu "combo" is such a late game play. Can't play til turn 9, and then it must survive a turn. Noone plays 7+ mana Legendary cards that have no immediate impact as they are all seen as too slow in this meta.
The only one that can get around this slowness is Rogue. If anything needs nerfing from this it should be the Conceal that allows this play to be unstoppable. Or the EmperorT that makes OTK combos available too early. Or the Grim combo pieces that have domniated the meta for 2 months. Or the Boom that has been the best card in the game for 7 months, or the Mad Scientist, or the Shredder that took over the 4 spot.
This extremely niche Noz "combo" has been around for such a short time compared to any other thing on that list, and is also played far less frequently. Most people probably have never even played against it and don't even know what it is. This should not be a major concern. There are so many other things that need adjusting before Nozdormu gets looked at. Long live The Timeless One.