I am curious to see others options on how the heros rank aside eachother based on the combination of hero power, hero minions n abilitys... my list goes like this #9 warlocks. The rest r fairly close with #1 being rogues
My favourite class the shaman is in my opinion if well play about 7 or 8. I think the strongest today is druid so a 9. The weakest in my opinion is warrior because I havent seen a single deck that was clearly ahead to the enemy
It all depends on a lot of factor. How well can a person play that class. If you judge Rogue's by ezmods play of rogue you will miss judge because he says it himself he's not good with rogues. But if you judge priests based on ezmod's priest play then you will also be wrong. Ezmod's been playing priest forever so ofc he beats most his opponents with his priest. That doesn't mean priest is OP.
If you think of it like this then you can't make a healthy countdown. What you can do is judge all pro players by the class that they play or watch everyone's games or play and decide which one is best yourself.
I can tell you that Rogue's are the strongest class but that would be only partially true. Not all rogue decks are the same and I play mainly priest so Rogue's are generally good vs priests which makes my oppinion on rogue's somewhat irrelevant.
If you want anything decent then you can take a look at the winners of the tournaments on cockatrice. The most objective result you can get is this (not for Arena though):
Druid/Shaman/Rogue are the best 3
Mage/Hunter/Warlock are the medium 3
Priest/Warrior/Paladin are the worst 3
But event his is not correct. There have been a very particular Paladin deck that won first place in a atournament. Hunter decks are usually so agressive but lack drawpower in general making them great nukes but agaisnt certain priest decks they lose tempo which allowa the priest to get on top.
There are also very powerful warlock decks. A blood imp supported murloc deck can kill you before turn 5 and Giant/Drake locks are in really good synergy with their hero power but it's also risky because your hero power can also be bad for you in a tight spot.
Overload is very good if you're going overload but it also prevent high cost cards to be played as often or sometimes criple your ability to play any card in certain turns.
Rogues have very good removal tools as well as amazing synergies with spellpower making them very powerful against player who use low health minions with high health taunters. Heck they are good against a lot of stuff but If they lose their tempo or are screwed by rng then they can just as easly lose plus the most powerful rogue decks have a tendincy to hit fatigue before their opponent is half their deck. Which means they deal so much dmg so fast but also if their tempo is lost or their opponent can heal and sustain their dmg they are less and less likely to win.
Being a main priest player I know how hard it is to make it work but sometimes it works so well that your opponent trembles at the site of your mind controls unable to play his strong minions due to fear.
So when you consider luck and certain powerful builds then Warlocks, Paladins and Priests are higher up the list while Rogues, Hunters and Shamans are further low. There also certain warrior decks that rush really well. I had a combo warrior deck that used gorehowl on turn 8 and alextrasza with charge on turn 9 for victory for example.
Its so tough to rank them. They all seem pretty balanced for the most part and they all have their own ways of pulling out epic combos or experiencing disappointing draws.
As far as my personal record goes, I've killed as the priest when I'm not commentating and can fully focus on the game, except when it comes to druids. I've had some trouble with them. I've had the easiest time against rogues and warlocks, and the paladin offers a nice challenge. Mages AOE potential crushes beast focused hunter decks, but has trouble with mana crystal/legendary focused druid decks.
I really think everyone's list will differ quite greatly. Here's mine.
Top Tier (its too tough to number them, they are all so close)
All these people who didn't see reckful playing warlock yesterday :P
He's a total noob and was open about how terrible he is, but someone made him a warlock deck and he still won most games despite making a bunch of mistakes and not knowing how a lot of cards worked including his own. (He was playing ranked at platinum level)
5/6 Priest - same as pally. Maybe a little more control
7/8/9 Hunter/Warrior/Rogue - Hard to decide who is better or worse. Warrior have nice self heal (armor) to prolong the fight, hunter and rogue better damage spells.
I don't know if it's really possible to rank the heroes.. they all seem to have strengths and weaknesses that would make them better/worse in different scenarios and under different conditions.
I think its much easier to break them into tiers. From the cockatrice tourneys and general playtesting/theorycrafting:
Tier 1:
Shaman/ Druid
Tier 2:
Warlock, Rogue, Pally, Hunter, Priest
Tier 3:
Warrior, Mage
IMO ofc. If there are tiers in this game then so far it would appear the gap between tiers is relatively small. That said I think the warrior and mage pool of cards are strong for the Arena.
I am curious to see others options on how the heros rank aside eachother based on the combination of hero power, hero minions n abilitys... my list goes like this #9 warlocks. The rest r fairly close with #1 being rogues
Pally is heallop
I can only guess based on what I saw on streams.
My favourite class the shaman is in my opinion if well play about 7 or 8. I think the strongest today is druid so a 9. The weakest in my opinion is warrior because I havent seen a single deck that was clearly ahead to the enemy
1 warlock
2 druid
3 priest
4 paladin
5 mage
6 hunter
7 shaman
8 warrior
9 rogue
Really though, I think they are pretty damn close together, especially as it's so early in beta.
It all depends on a lot of factor. How well can a person play that class. If you judge Rogue's by ezmods play of rogue you will miss judge because he says it himself he's not good with rogues. But if you judge priests based on ezmod's priest play then you will also be wrong. Ezmod's been playing priest forever so ofc he beats most his opponents with his priest. That doesn't mean priest is OP.
If you think of it like this then you can't make a healthy countdown. What you can do is judge all pro players by the class that they play or watch everyone's games or play and decide which one is best yourself.
I can tell you that Rogue's are the strongest class but that would be only partially true. Not all rogue decks are the same and I play mainly priest so Rogue's are generally good vs priests which makes my oppinion on rogue's somewhat irrelevant.
If you want anything decent then you can take a look at the winners of the tournaments on cockatrice. The most objective result you can get is this (not for Arena though):
Druid/Shaman/Rogue are the best 3
Mage/Hunter/Warlock are the medium 3
Priest/Warrior/Paladin are the worst 3
But event his is not correct. There have been a very particular Paladin deck that won first place in a atournament. Hunter decks are usually so agressive but lack drawpower in general making them great nukes but agaisnt certain priest decks they lose tempo which allowa the priest to get on top.
There are also very powerful warlock decks. A blood imp supported murloc deck can kill you before turn 5 and Giant/Drake locks are in really good synergy with their hero power but it's also risky because your hero power can also be bad for you in a tight spot.
Overload is very good if you're going overload but it also prevent high cost cards to be played as often or sometimes criple your ability to play any card in certain turns.
Rogues have very good removal tools as well as amazing synergies with spellpower making them very powerful against player who use low health minions with high health taunters. Heck they are good against a lot of stuff but If they lose their tempo or are screwed by rng then they can just as easly lose plus the most powerful rogue decks have a tendincy to hit fatigue before their opponent is half their deck. Which means they deal so much dmg so fast but also if their tempo is lost or their opponent can heal and sustain their dmg they are less and less likely to win.
Being a main priest player I know how hard it is to make it work but sometimes it works so well that your opponent trembles at the site of your mind controls unable to play his strong minions due to fear.
So when you consider luck and certain powerful builds then Warlocks, Paladins and Priests are higher up the list while Rogues, Hunters and Shamans are further low. There also certain warrior decks that rush really well. I had a combo warrior deck that used gorehowl on turn 8 and alextrasza with charge on turn 9 for victory for example.
Let me change your mind
I think it's still too early to tell, but Druid seems to be really strong right now.
I think ranking will end up being more of a rock/paper/scissor game.
yes it pretty much is.
Let me change your mind
Its so tough to rank them. They all seem pretty balanced for the most part and they all have their own ways of pulling out epic combos or experiencing disappointing draws.
As far as my personal record goes, I've killed as the priest when I'm not commentating and can fully focus on the game, except when it comes to druids. I've had some trouble with them. I've had the easiest time against rogues and warlocks, and the paladin offers a nice challenge. Mages AOE potential crushes beast focused hunter decks, but has trouble with mana crystal/legendary focused druid decks.
I really think everyone's list will differ quite greatly. Here's mine.
Top Tier (its too tough to number them, they are all so close)
Priest, Hunter, Druid
Middle Tier
Mage, Paladin, Shaman
Lower Tier
Rogue, Warrior, Warlock
All these people who didn't see reckful playing warlock yesterday :P
He's a total noob and was open about how terrible he is, but someone made him a warlock deck and he still won most games despite making a bunch of mistakes and not knowing how a lot of cards worked including his own. (He was playing ranked at platinum level)
#9 Warrior
#8 Hunter
#7 Warlock
#6 Priest
#5 Paladin
#4 Druid
#3 Mage
#2 Rogue
#1 Shaman
To be honest, it really depends on how you use your hero in combination with your deck.
Try looking up Force's Shaman deck: Murloc Shock.
K let see....
1. Druid - a lot of direct damage and a lot of variety with "choose one" to adopt to situation
2. Shaman - totems are great hero power and very strong alone. Bloodlust - must have in wow and imba here=)
3. Mage - control and direct damage
4. Warlock - risky but very strong if God of Random is on your side=)
5/6 Pally - buffs, buffs, buffs, heals, heals, heals.
5/6 Priest - same as pally. Maybe a little more control
7/8/9 Hunter/Warrior/Rogue - Hard to decide who is better or worse. Warrior have nice self heal (armor) to prolong the fight, hunter and rogue better damage spells.
Gonna play rogue at first=)
I don't know if it's really possible to rank the heroes.. they all seem to have strengths and weaknesses that would make them better/worse in different scenarios and under different conditions.
Top: Shaman, priest, Mage
Mid: Warlock, Rogue, Druid, Hunter
Bottom: War, Pally
Paladin, Shaman, Priest, Warrior, Hunter, Druid, Rogue, Warlock, Mage
I think its much easier to break them into tiers. From the cockatrice tourneys and general playtesting/theorycrafting:
Tier 1:
Shaman/ Druid
Tier 2:
Warlock, Rogue, Pally, Hunter, Priest
Tier 3:
Warrior, Mage
IMO ofc. If there are tiers in this game then so far it would appear the gap between tiers is relatively small. That said I think the warrior and mage pool of cards are strong for the Arena.
Shaman, mage and hunter seem fairly strong but game seems pretty counter based. Rockpaperscissors!
wow: misery@caelestrasz lol: nix@oceanic twitch: miserylol
they r all good if u have op cards
but for starting out
1 Mage
Druid
and hunter
Well played OP, nobody expected that.
I was so confused by the dates in this thread. Who could possibly have dug this up and for what reason?
But I see now. I bet you the OP thinks he's pretty crafty :p
StrifeCro Frozen Giants