So in a few days time I'm opening a massive number of packs and I'm trying to decide which deck to put my dust towards, Midrange Druid or Midrange Paladin. So I'm asking all of you, which is better and, more importantly, which is easier to play?
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"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
It's got some flex slots in the Loatheb, Chow, and Cenarius, and the Druid of the Flames could be Shades of Naxxramas if you prefer them. This kind of deck keeps the explosiveness of the combo while just running solid minions all the way up the curve.
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Depending on how many packs you open, you could easily manage both. A quarter master, a lay on hands, two ancients of lore, a force of nature, sylvanas and tirion are the main dust investments, with nothing else really peaking up over anything else. Oh, and Dr Boom, but that's a first priority. Some versions run two force of natures, some versions run two quartermasters, neither is by any means necessary. Cenarius isn't necessary either. If it's a 'massive' number of packs, 5200 dust minus the cards you already have and the ones you open isn't entirely unreasonable, depending on the exact number. Also neither has too many expensive gvg cards, so you should def be getting classic packs.
They're both difficult to play, but they have an 'easy way to play' in different ways. Midrange paladin because it can play relentlessly on curve with chow shielded bot muster shredder quartermaster or sludge belcher, followed by on curve play and good removal of threats, druid because of the heavy ramp into force savaging with any measely amount of board pressure. Druid has the advantage that it can win any match up, while paladin has the advantage that it's way harder to punish, and has ways to earn back board control. The two are very close, both in cost and in effect, though druid has far more burst and lock out potential, while paladin has more self sustainability and control.
As for the list offered, Harrison's fairly solid right now, but a belcher works excellently in his slot.
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
So in a few days time I'm opening a massive number of packs and I'm trying to decide which deck to put my dust towards, Midrange Druid or Midrange Paladin. So I'm asking all of you, which is better and, more importantly, which is easier to play?
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
I can't wait to try BRMadin, but i know for sure that Midrange Druid is radical to play, especially with ET.
Looking like Druid, can anyone recommend a list?
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
I like a variation that looks something like this.
http://www.hearthpwn.com/decks/229882-midrange-druid
It's got some flex slots in the Loatheb, Chow, and Cenarius, and the Druid of the Flames could be Shades of Naxxramas if you prefer them. This kind of deck keeps the explosiveness of the combo while just running solid minions all the way up the curve.
Nothing doing, traveler.
I think I'll use this list. I'm iffy on Harrison though, should I just put in a second Belcher or maybe something like Rag? http://www.hearthstonetopdeck.com/deck.php?d=4336&filter=current
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Depending on how many packs you open, you could easily manage both. A quarter master, a lay on hands, two ancients of lore, a force of nature, sylvanas and tirion are the main dust investments, with nothing else really peaking up over anything else. Oh, and Dr Boom, but that's a first priority. Some versions run two force of natures, some versions run two quartermasters, neither is by any means necessary. Cenarius isn't necessary either. If it's a 'massive' number of packs, 5200 dust minus the cards you already have and the ones you open isn't entirely unreasonable, depending on the exact number. Also neither has too many expensive gvg cards, so you should def be getting classic packs.
They're both difficult to play, but they have an 'easy way to play' in different ways. Midrange paladin because it can play relentlessly on curve with chow shielded bot muster shredder quartermaster or sludge belcher, followed by on curve play and good removal of threats, druid because of the heavy ramp into force savaging with any measely amount of board pressure. Druid has the advantage that it can win any match up, while paladin has the advantage that it's way harder to punish, and has ways to earn back board control. The two are very close, both in cost and in effect, though druid has far more burst and lock out potential, while paladin has more self sustainability and control.
As for the list offered, Harrison's fairly solid right now, but a belcher works excellently in his slot.
Yeah I'm gonna be opening (hopefully) about 240 classic. I already have boom
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
LiquidHearth ranks a Midrange/Fast Druid as one of the top decks in their April week 2 power ranks.
Here's a sample deck they show: Nihilum Druid