I understand that losing to aggro can be infuriating, but I think everyone's going a bit overboard with the aggro hate. Aggro is great for new players and for climbing the ladder quickly. It improves to the game overall, by creating more diversity on the ladder, with aggro decks and counters making up a large part of the meta. It's also the reason why you don't go into fatigue every single game, which would make reaching legend impossible for all but the most dedicated players.
the point is that aggro decks are just mindless according to many. It's not fun losing by turn 4, aggro just makes games shorter but the canger it causes is way too high
the point is that aggro decks are just mindless according to many. It's not fun losing by turn 4, aggro just makes games shorter but the canger it causes is way too high
I just played a game where a druid innervated out a nourish for 2 mana. Then he just played high-mana minions and removal until I lost. Is that really any less mindless than a hunter coining out two leper gnomes?
It's not (so much) that people look down on FaceAggro for how easy the deck is, it more looked down upon for the fact that it is a complete toss up. 3 possible outcomes to any game versus face hunter:
Either they get a perfect start (which isn't uncommon at all) and you lose by turn 5. Or you finally manage to stabilize against the onslaught, yet die due to some double kill command / ULH combo. Or they get a bad start and run out of steam quickly for a somewhat easy win.
The fact is, there is nothing fun and no way to really out play against it. No matter the game, there is very little you can do in any game, it truly comes down to how their initial mulligan and draws come out to. No skill involved in trying to counter it, it just either happens or doesn't regardless of what you do.
And we play the game for just that, and epic battle between two players with moves and countermoves, not to simply just flip as coin, and if heads you lose. Now this is oversimplified, there is some strategy, but so little... it does feel like just flipping a coin for the winner.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
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I understand that losing to aggro can be infuriating, but I think everyone's going a bit overboard with the aggro hate. Aggro is great for new players and for climbing the ladder quickly. It improves to the game overall, by creating more diversity on the ladder, with aggro decks and counters making up a large part of the meta. It's also the reason why you don't go into fatigue every single game, which would make reaching legend impossible for all but the most dedicated players.
the point is that aggro decks are just mindless according to many. It's not fun losing by turn 4, aggro just makes games shorter but the canger it causes is way too high
PRAISE THE SUN!
\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/
I just played a game where a druid innervated out a nourish for 2 mana. Then he just played high-mana minions and removal until I lost. Is that really any less mindless than a hunter coining out two leper gnomes?
There is about as much "diversity" on this ladder as compared to a inner city public high school.
In hearthstone aggro is basically mindless. You're literally playing against yourself. What's the point?
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It's not (so much) that people look down on FaceAggro for how easy the deck is, it more looked down upon for the fact that it is a complete toss up. 3 possible outcomes to any game versus face hunter:
Either they get a perfect start (which isn't uncommon at all) and you lose by turn 5. Or you finally manage to stabilize against the onslaught, yet die due to some double kill command / ULH combo. Or they get a bad start and run out of steam quickly for a somewhat easy win.
The fact is, there is nothing fun and no way to really out play against it. No matter the game, there is very little you can do in any game, it truly comes down to how their initial mulligan and draws come out to. No skill involved in trying to counter it, it just either happens or doesn't regardless of what you do.
And we play the game for just that, and epic battle between two players with moves and countermoves, not to simply just flip as coin, and if heads you lose. Now this is oversimplified, there is some strategy, but so little... it does feel like just flipping a coin for the winner.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence