This is fairly obvious, what do you think is the best Hero Power? Which is the most useful and has the most synergy with the Hero? My personal vote is for Life Tap, card draw is good and the life loss is normally negligible.
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"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Who ever voted for Warrior get's punched in the kidney's
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"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Just going off which is the coolest, shaman for sure. Random useful tokens with unique and sometimes game-changing effects.
Was not expecting a single vote for Thrall
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"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
well kinda obvious that in every card game card draws and hand advantage is a great thing, and judging by that and synergy with the hero, + the versatility of different situations definetly the warlock is the best one.
THAT is something I personally learned from another 3 card games that I have played (Yu-gi, MTG, Pokemon TCG):
I think Rogue for sure. Apart from priest, no other class has as much synergy with it's hero power as rogue and it's the only hero power whose effect can be "stored" for sue later. It also defines rogue play style in managing tempo.
It really depends on what type of deck you're playing, but hands down, like some others have said, Lifetap provides benefits to every kind of deck, whereas a hero power like armor up is very low value in aggro warrior.
Warlock is the best one. All other hero powers need to build some kind of decks around them to be really efficient. The Warlock ability does kind of the opposite, it allows you to play in nearly every direction without auto-include cards.
Worst ability by far is Warrior in my opinion.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Warlock is the best one. All other hero powers need to build some kind of decks around them to be really efficient. The Warlock ability does kind of the opposite, it allows you to play in nearly every direction without auto-include cards.
Worst ability by far is Warrior in my opinion.
Currently yes, they could semi-resolve this by including cards from different archetypes that synchronize around using your hero power, i.e. 'Deal 2 damage to the enemy hero every time you armor up'.
Warlock of course. Life tap and Inferno are overpowered. Mage is second. Thats why you can play warlock and mage in so many different ways because of their hero power unlike hunter which forces tha class to be played in an aggro way and warrior which forces the class to be played in a more controlish way.
This is fairly obvious, what do you think is the best Hero Power? Which is the most useful and has the most synergy with the Hero? My personal vote is for Life Tap, card draw is good and the life loss is normally negligible.
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Life Tap of course.
Warlock followed by Mage followed by Hunter.
Warlock because card draw is the most important factor
Mage because it can hit ANYTHING and doesnt damage hero
Hunter for 2 UNBLOCKABLE damage (face Only unless steamwheedle sniper used - great card that)
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
Just going off which is the coolest, shaman for sure. Random useful tokens with unique and sometimes game-changing effects.
Who ever voted for Warrior get's punched in the kidney's
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Was not expecting a single vote for Thrall
"I think that paladin has the highest chances of dealingwith this meta with auchanai circle, lightbomb, shadow madness and the ability to heal strong taunts" -rabbitme234
Voted for hunter because face.
"Put your face in the light!" - Tirion Fordring
well kinda obvious that in every card game card draws and hand advantage is a great thing, and judging by that and synergy with the hero, + the versatility of different situations definetly the warlock is the best one.
THAT is something I personally learned from another 3 card games that I have played (Yu-gi, MTG, Pokemon TCG):
Draw a card = gain a turn
and applies to Hearthstone as well
I think Rogue for sure. Apart from priest, no other class has as much synergy with it's hero power as rogue and it's the only hero power whose effect can be "stored" for sue later. It also defines rogue play style in managing tempo.
1. Warlock 2. Mage 3. Priest
3dmg shadowform or summon infernal are in a close tie imo
Except that one needs exactly 2 cards from your deck and the other is a 9 mana legendary that you have to survive for the next turn
Obviously Warlock, but I'm surprised how underrated Paladin is.
Warlock is the only one with a hero power good enough to enable two top-tier decks.
It really depends on what type of deck you're playing, but hands down, like some others have said, Lifetap provides benefits to every kind of deck, whereas a hero power like armor up is very low value in aggro warrior.
Warlock is the best one. All other hero powers need to build some kind of decks around them to be really efficient. The Warlock ability does kind of the opposite, it allows you to play in nearly every direction without auto-include cards.
Worst ability by far is Warrior in my opinion.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Currently yes, they could semi-resolve this by including cards from different archetypes that synchronize around using your hero power, i.e. 'Deal 2 damage to the enemy hero every time you armor up'.
Warlock of course. Life tap and Inferno are overpowered. Mage is second. Thats why you can play warlock and mage in so many different ways because of their hero power unlike hunter which forces tha class to be played in an aggro way and warrior which forces the class to be played in a more controlish way.
DIE, INSECT! of course :)
card draw is king, not surprised about the results of the poll
Mage/Priest a tie for second for me because they are versatile