This has been really helpful for me, even though I'm not necessarily new to the CCG scene. It's just a nice conglomerate of relevant information to have if you need it. Well done =)
Very helpful post for people just coming into the game, as a member of the community thanks a lot for this. Hopefully there will be a lot of people who need to see this ;). The larger the player base the better!
Awesome read. This is the resource I have directed a few friends to when they heard about the game and wanted to know the ropes. Thanks for putting it up!
This was a great 101 and brought me up to speed quickly.
It would be nice if some of the reserved spots were used to explain how the Arena and ladder work, how cards are acquired, how the collection is managed, etc.
first let me thank you for this great post - it answers a lot questions that I never thought I had in the first place ;-)
Card Rarity
Cards have one of 5 rarities (from most common to most rare), indicated by the colored gem in the middle of the card:
Starter (no gem)
Common (white gem)
Rare (blue gem)
Epic (purple gem)
Legendary (orange gem)
When I looked at the first Arena Videos that were posted as VOD on the main page I noticed that in each step of the building process of the arena the player is presented with the same rarity. 3 Epic or 3 rare etc. The rarity is shown by the gem. Whenever the player had the choice between common cards, some had the white gem and some didn't. Are those "starter" cards weaker than the common cards or why are they missing the gem?
They are missing the gem because they are starter cards like you predicted. Those cards are the cards you normally get for free for regular play. White gem commons are the cards you usually get from card packs so they are not free but easy to access. When making and arena deck anything rare or higher would be definate choice of it was given with common or starter so they are presented by two different same quality options.
However common cards and starter cards are so easy to come by that the system can give you a choice mixed with common and starter and it still won't be a definate shoice. Thats why every other quality come with the same quality and common and starter are mixed.
The difference or "power" or quality is actually quite situational. True higher quality cards tend to be stronger but it doesn't nessaserly mean the better the quality the better the card. Each card has it's role and that role is different for a lot of cards. A senjin shieldmaster would probably be better than a higher quality taunt minion because it's cheaper, although something much more expensive can be the better play in further turns. So it's all relative and quality doesn't have too much to do with power. All legendary decks are really bad to be honost, sometimes it's better to have 2 weaker minions ont he board than a single big one.
The difference or "power" or quality is actually quite situational. True higher quality cards tend to be stronger but it doesn't nessaserly mean the better the quality the better the card. Each card has it's role and that role is different for a lot of cards. A senjin shieldmaster would probably be better than a higher quality taunt minion because it's cheaper, although something much more expensive can be the better play in further turns. So it's all relative and quality doesn't have too much to do with power. All legendary decks are really bad to be honost, sometimes it's better to have 2 weaker minions ont he board than a single big one.
thanks for explaining the starter cards - didn't know this. I know that common cards might add more value to a deck or a certain game situation when compared to rarer cards. I just was wondering if Blizzard has some hidden "point"-budget for the card. Let's say a 1/1 creature for 1 Mana w/o any special abilities is fine for common, but if it get's a battlecry it needs to be more rare. Compre this to the WoW item-budget where a iLvL 500 Weapon gets virtual points which can be distributed for +dmg or +int or whatever - if the same weapon is Epic instead for uncommon it gets more points for distribution then the uncommon version.
Blizzard definitely has some sort of working point budget. For example, if you look at the attack/health of most cards, the most generic cards are even, like 3 mana for a 3/3. It seems like Taunt is valued a little less than Charge and Stealth, but it varies. The higher rarity cards do seem to have a higher total point budget.
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Thanks for this post, it's a great reference when playing on Cockatrice.
Nice post! very informative.
Thanks for the info, new to the ccg scene :D
This has been really helpful for me, even though I'm not necessarily new to the CCG scene. It's just a nice conglomerate of relevant information to have if you need it. Well done =)
Wow i just wanted to comment but i am still reading this... THIS IS Perfect what i am looking for and prob answer lots my questions.
Very helpful post for people just coming into the game, as a member of the community thanks a lot for this. Hopefully there will be a lot of people who need to see this ;). The larger the player base the better!
Just want to say thanks for all the work. Often people don't take the time to say thanks. So again thanks
Very helpful 101, good info for many people. Thanks a bunch!
This is a great resource to reference. Appreciate all the effort that went into this.
Good work so far, I like it and help me a lot.
A very good reference, something that you should keep up to date over time!
Thanks :)
Awesome read. This is the resource I have directed a few friends to when they heard about the game and wanted to know the ropes. Thanks for putting it up!
This was a great 101 and brought me up to speed quickly.
It would be nice if some of the reserved spots were used to explain how the Arena and ladder work, how cards are acquired, how the collection is managed, etc.
Thanks everybody for the feedback and support. I am hoping to make some updates to the guide tonight.
Interesting, I made the exact same play and it didn't show up for me. It may require some additional testing.
Hi,
first let me thank you for this great post - it answers a lot questions that I never thought I had in the first place ;-)
When I looked at the first Arena Videos that were posted as VOD on the main page I noticed that in each step of the building process of the arena the player is presented with the same rarity. 3 Epic or 3 rare etc. The rarity is shown by the gem. Whenever the player had the choice between common cards, some had the white gem and some didn't. Are those "starter" cards weaker than the common cards or why are they missing the gem?
Bye,
Darky
They are missing the gem because they are starter cards like you predicted. Those cards are the cards you normally get for free for regular play. White gem commons are the cards you usually get from card packs so they are not free but easy to access. When making and arena deck anything rare or higher would be definate choice of it was given with common or starter so they are presented by two different same quality options.
However common cards and starter cards are so easy to come by that the system can give you a choice mixed with common and starter and it still won't be a definate shoice. Thats why every other quality come with the same quality and common and starter are mixed.
The difference or "power" or quality is actually quite situational. True higher quality cards tend to be stronger but it doesn't nessaserly mean the better the quality the better the card. Each card has it's role and that role is different for a lot of cards. A senjin shieldmaster would probably be better than a higher quality taunt minion because it's cheaper, although something much more expensive can be the better play in further turns. So it's all relative and quality doesn't have too much to do with power. All legendary decks are really bad to be honost, sometimes it's better to have 2 weaker minions ont he board than a single big one.
Let me change your mind
Hi,
thanks for explaining the starter cards - didn't know this. I know that common cards might add more value to a deck or a certain game situation when compared to rarer cards. I just was wondering if Blizzard has some hidden "point"-budget for the card. Let's say a 1/1 creature for 1 Mana w/o any special abilities is fine for common, but if it get's a battlecry it needs to be more rare. Compre this to the WoW item-budget where a iLvL 500 Weapon gets virtual points which can be distributed for +dmg or +int or whatever - if the same weapon is Epic instead for uncommon it gets more points for distribution then the uncommon version.
bye,
Darky
A good guide for new players!
Blizzard definitely has some sort of working point budget. For example, if you look at the attack/health of most cards, the most generic cards are even, like 3 mana for a 3/3. It seems like Taunt is valued a little less than Charge and Stealth, but it varies. The higher rarity cards do seem to have a higher total point budget.