Ever since release the meta has gotten more and more fast and aggressive. There's less trading and less thought and games are usually decided within just a few turns.
just loling at BRM I feel like most of the set will not see use. I think Kripp is right when he says that the meta is simply aggro and a select few functional anti-aggro decks, for which a 9 cost card is too slow unless it reads: restore you health to 30 and clear your opponents board.
i doubt anything 6 mana or above will see any more play than cards like Guardian of Kings or Ysera see today. Isn't that pretty sad?
Not to be rude, but all of what you said is nothing new in discussion, for the most part its what many believe but time can only tell, just like what kripp said as he's been wrong before like with Dr. Boom or previous metas
Ever since release the meta has gotten more and more fast and aggressive. There's less trading and less thought and games are usually decided within just a few turns.
just loling at BRM I feel like most of the set will not see use. I think Kripp is right when he says that the meta is simply aggro and a select few functional anti-aggro decks, for which a 9 cost card is too slow unless it reads: restore you health to 30 and clear your opponents board.
i doubt anything 6 mana or above will see any more play than cards like Guardian of Kings or Ysera see today. Isn't that pretty sad?
The meta doesn't seem any more aggro oriented than it ever has been.
People have both poor perception and poor memory. Remember when Zoo was "literaly 75% of the meta"?
Or after that when "UTH Hunter is literally 75% of the meta"
Or "every match is shockadin wtf"
Or, immediately after naxx "They gave us tools against aggro, 90% of games are still zoo QQ"
Or, after naxx had settled "Huntertaker literally 99% of my matches"
Then they nerfed undertaker "everything is mech mage cancer omg"
Aggro is and always will be part of hearthstone. If anything, I think it's a hair slower than it has been at many points in the past.
Control decks actually see a lot of play. They just don't see much in the format that best works with fast decks: non-legendary ranked. Legendary, Tournament, and arena hosts a much slower meta.
That and the "6+ meta" comment completely ignores Dr. Boom, which is in every single deck, Tirion, which is in every Paladin deck, Archmage, which is in the "aggro" Mech mage, druid's class cards, and any time Warrior plays anything, all of which are in the current meta.
As people have pointed out, aggro will always be a part of the meta simply because the games are fast and most decks are cheap to make. That said, I don't completely agree that we won't see any 6 mana+ cards from brm in constructed. Of course it's still kind of hard to say right now since we don't actually know all the cards yet, but I feel like control/midrange decks always find a way to put in niche cards. Cards like Ysera don't see as much play as other expensive legendaries, but I have seen a couple control warriors running it again just for the late game card advantage. In order to do so, they have to cut other cards and put in cards that let them survive so they can comfortably play Ysera later. It all depends on how you build your deck in order to survive aggro's rush.
As people have pointed out, aggro will always be a part of the meta simply because the games are fast and most decks are cheap to make.
It's also what allows new players access to the game. Due to the power level structure, control will be the most 'expensive' deck to make. Thus any meta where control dominates results in a very anti-newbie/F2P situation. It doesn't meant that aggro has to dominate but it DOES mean that aggro must always be viable and can't be easily dominated by control.
Ever since release the meta has gotten more and more fast and aggressive. There's less trading and less thought and games are usually decided within just a few turns.
just loling at BRM I feel like most of the set will not see use. I think Kripp is right when he says that the meta is simply aggro and a select few functional anti-aggro decks, for which a 9 cost card is too slow unless it reads: restore you health to 30 and clear your opponents board.
i doubt anything 6 mana or above will see any more play than cards like Guardian of Kings or Ysera see today. Isn't that pretty sad?
well i think it's too early to say that.. i mean what if brm totally introduces some insane anti-aggro cards.. also lots of stuff over 6 mana see play even in aggro meta..
When you play control deck,you need right card at right time.some 6 mana cost and above are useless in early game.but aggro decks,almost cards can use for dream early game.that's why you need more rng and skills with control deck
Ever since release the meta has gotten more and more fast and aggressive. There's less trading and less thought and games are usually decided within just a few turns.
just loling at BRM I feel like most of the set will not see use. I think Kripp is right when he says that the meta is simply aggro and a select few functional anti-aggro decks, for which a 9 cost card is too slow unless it reads: restore you health to 30 and clear your opponents board.
i doubt anything 6 mana or above will see any more play than cards like Guardian of Kings or Ysera see today. Isn't that pretty sad?
well i think it's too early to say that.. i mean what if brm totally introduces some insane anti-aggro cards.. also lots of stuff over 6 mana see play even in aggro meta..
I'm holding out hope, there's so many fun high cost cards that it would be nice if we could actually use.
Well, until there are control decks that can be built for less than 4000 dust you just aren't going to see non-aggro decks be as wide spread.
Which I can't see ever happening.
When the idea of cards having a 'budget' based on their mana cost (that is, all 4 drops have the same amount of 'points' that are spread among their health, attack, and abilities. Thus why cards with more abilities tend to have less raw stats) brought the issue of how Rarity would be handled. If they just gave high rarity cards more 'points' to spend then it would be a P2W issue: a 4 mana legendary would have, say, 6/5 stats instead of a Yeti with 4/5.
They wanted to avoid that. Thus Rarity was handled differently. Instead it control what effects were available and how much the card could 'tweak' down it's raw stats to get them. A rare 2 drop can have 2/3 stats and 1 abiliity, like shooting a random dart (Juggler). A legendary 2 drop could drop their stats to 1/1 and get spell power AND a pull card deathrattle. That sort of thing. Same amount of 'points', but more unique and tweaked out use of those points.
It helped keep the game from being P2W which is why some of the top tier decks can be made in about a month of playtime from account creation. The problem is late game. A control deck features high cost minions that are too strong to deal with. However, a 8+ minion CANNOT rely on pure stats to win. They MUST have powerful abilities that change the landscape almost instantly and make them hard to deal with. THus why Dr. Boom with his annoying bots, Ysera with her card pull and Rag with his 8 mana blast are viable control minions while Gruul and Force Tank Max are not.
Thus you need high cost minions that have powerful and unique powers to take over the game. That's NOT something common/rare cards can do since 'powerful/unique powers' are saved for high rarity access. You CANNOT make a Common Sylvanas no matter how you tweak the stats. Without it, though, high mana common/rare minions don't have the punch to win games. OTOH, since stats matter a lot more than raw abilities in the early game, legendaries with crap stats but unique effects aren't worth it in the early game compared to good stated minions with simple effects.
The result: successful aggro decks are cheap and easy to make. Successful control decks will be relying on legendaries and expensive.
And without making rarity worthless or switching the system into a "rarity= power" so that you could, say, make a Common 8 mana 'minirag' that has 4/4 stats and does 5 damage to a random target, it'll remain that way.
Well, no, maybe I put it a little bluntly but I'm getting the feeling people are taking him way too seriously, because in the end he's just ranting, while many people (like OP) seem to take his rant/opinion/salt/whatever you want to call it for a fact. While in fact it's just a rant.
It's like if you open the salt thread and read a page or three and then open your own thread about how face hunters,freeze mages, fatigue druids, control warriors are ruining the game.
Threads like these aren't based on fact or solid hard evidence, they are based on the salt of someone with a youtube-following which is detrimental to any form of useful discussion.
They also aren't really inviting discussion. I doubt people who post these things would really welcome rebuttles or counterarguments. They want to say what they want to say, see people agree, and feel better for it.
Which suggests that their word is important enough to get its own post while mine isn't even worthwhile enough to be voiced. Which is irksome.
Rants like that aren't discussion posts: they are blog posts. And really should be in just that. The vent thread is a good alternative.
im 100000 % certain that this adventure will have at least 3-4 cards that will be a must in every or almost every deck. this is business do you believe they will create 31 cards that no one will need and buy? i will give you an example, without mad scientist you cant make mech mage and hunter the most famous cheap decks. im pretty sure there will be a mad scientist in BRM too. youve seen 12 cards there are 19 more. i wish they never release another adventure again because i have to grind for a month to get 2-3 cards from the 30 but these 2-3 cards are "key" cards in many decks. you cant make control warrior without deaths bite etc etc. so dont get fooled you will need this adventure
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
i cant say which cards will be playable since i dont even know them all but i can say for sure that every player will be forced to buy this with one way or another. if nefarian is 9 mana which i think it is i believe too it wont see play no matter what his effect will be. ysera which is for me completely broken as a card doesnt see any play at all and i doubt nefarian will be better than ysera. as for 6 mana it depends on the effect. 6 mana is not considered super expensive even midrange hunters run 2 x lions.
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
i cant say which cards will be playable since i dont even know them all but i can say for sure that every player will be forced to buy this with one way or another. if nefarian is 9 mana which i think it is i believe too it wont see play no matter what his effect will be. ysera which is for me completely broken as a card doesnt see any play at all and i doubt nefarian will be better than ysera. as for 6 mana it depends on the effect. 6 mana is not considered super expensive even midrange hunters run 2 x lions.
Yeah I'm not saying what you said was wrong it was just irrelevant to what we were discussing. By the way I don't really consider midrange hunter aggro so you really have to ask if face hunter would run highmane which I think the answer would be no
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
There is only one card in naxx i remember that costs more than 5 mana, it is the fucking Lich himself and SURPRISE SURPRISE he is useful
People need to get their shit together, a majority of cards from naxx are in the top tier decks right now not because they compliment aggro meta (LOOK AT ME! I AM A Sludge Belcher, I SUPPORT AGGRO!!!!) but because they are simply put - overpowered. Same will happen with BRM
Absolutely nobody plays Dr. Boom, so I'm pretty sure nobody is going to play any high cost BRM cards either. I can't see how anyone can fault this analysis.
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
i cant say which cards will be playable since i dont even know them all but i can say for sure that every player will be forced to buy this with one way or another. if nefarian is 9 mana which i think it is i believe too it wont see play no matter what his effect will be. ysera which is for me completely broken as a card doesnt see any play at all and i doubt nefarian will be better than ysera. as for 6 mana it depends on the effect. 6 mana is not considered super expensive even midrange hunters run 2 x lions.
Yeah I'm not saying what you said was wrong it was just irrelevant to what we were discussing. By the way I don't really consider midrange hunter aggro so you really have to ask if face hunter would run highmane which I think the answer would be no
yeah but who cares about face hunter? its just the aggro deck of the meta. im more concerned about what midrange decks will run. midrange and tempo are the dominant type-decks in hearthstone maybe not by numbers but by quality and reaching legend. why should i care what a joke deck like face hunter will run?
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Ever since release the meta has gotten more and more fast and aggressive. There's less trading and less thought and games are usually decided within just a few turns.
just loling at BRM I feel like most of the set will not see use. I think Kripp is right when he says that the meta is simply aggro and a select few functional anti-aggro decks, for which a 9 cost card is too slow unless it reads: restore you health to 30 and clear your opponents board.
i doubt anything 6 mana or above will see any more play than cards like Guardian of Kings or Ysera see today. Isn't that pretty sad?
Not to be rude, but all of what you said is nothing new in discussion, for the most part its what many believe but time can only tell, just like what kripp said as he's been wrong before like with Dr. Boom or previous metas
The meta doesn't seem any more aggro oriented than it ever has been.
People have both poor perception and poor memory. Remember when Zoo was "literaly 75% of the meta"?
Or after that when "UTH Hunter is literally 75% of the meta"
Or "every match is shockadin wtf"
Or, immediately after naxx "They gave us tools against aggro, 90% of games are still zoo QQ"
Or, after naxx had settled "Huntertaker literally 99% of my matches"
Then they nerfed undertaker "everything is mech mage cancer omg"
Aggro is and always will be part of hearthstone. If anything, I think it's a hair slower than it has been at many points in the past.
Control decks actually see a lot of play. They just don't see much in the format that best works with fast decks: non-legendary ranked. Legendary, Tournament, and arena hosts a much slower meta.
That and the "6+ meta" comment completely ignores Dr. Boom, which is in every single deck, Tirion, which is in every Paladin deck, Archmage, which is in the "aggro" Mech mage, druid's class cards, and any time Warrior plays anything, all of which are in the current meta.
One does not simply walk into Mordor,
unless they want to be the best they can be.
As people have pointed out, aggro will always be a part of the meta simply because the games are fast and most decks are cheap to make. That said, I don't completely agree that we won't see any 6 mana+ cards from brm in constructed. Of course it's still kind of hard to say right now since we don't actually know all the cards yet, but I feel like control/midrange decks always find a way to put in niche cards. Cards like Ysera don't see as much play as other expensive legendaries, but I have seen a couple control warriors running it again just for the late game card advantage. In order to do so, they have to cut other cards and put in cards that let them survive so they can comfortably play Ysera later. It all depends on how you build your deck in order to survive aggro's rush.
It's also what allows new players access to the game. Due to the power level structure, control will be the most 'expensive' deck to make. Thus any meta where control dominates results in a very anti-newbie/F2P situation. It doesn't meant that aggro has to dominate but it DOES mean that aggro must always be viable and can't be easily dominated by control.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Well, until there are control decks that can be built for less than 4000 dust you just aren't going to see non-aggro decks be as wide spread.
well i think it's too early to say that.. i mean what if brm totally introduces some insane anti-aggro cards.. also lots of stuff over 6 mana see play even in aggro meta..
Time is money, friend.
When you play control deck,you need right card at right time.some 6 mana cost and above are useless in early game.but aggro decks,almost cards can use for dream early game.that's why you need more rng and skills with control deck
I'm holding out hope, there's so many fun high cost cards that it would be nice if we could actually use.
Which I can't see ever happening.
When the idea of cards having a 'budget' based on their mana cost (that is, all 4 drops have the same amount of 'points' that are spread among their health, attack, and abilities. Thus why cards with more abilities tend to have less raw stats) brought the issue of how Rarity would be handled. If they just gave high rarity cards more 'points' to spend then it would be a P2W issue: a 4 mana legendary would have, say, 6/5 stats instead of a Yeti with 4/5.
They wanted to avoid that. Thus Rarity was handled differently. Instead it control what effects were available and how much the card could 'tweak' down it's raw stats to get them. A rare 2 drop can have 2/3 stats and 1 abiliity, like shooting a random dart (Juggler). A legendary 2 drop could drop their stats to 1/1 and get spell power AND a pull card deathrattle. That sort of thing. Same amount of 'points', but more unique and tweaked out use of those points.
It helped keep the game from being P2W which is why some of the top tier decks can be made in about a month of playtime from account creation. The problem is late game. A control deck features high cost minions that are too strong to deal with. However, a 8+ minion CANNOT rely on pure stats to win. They MUST have powerful abilities that change the landscape almost instantly and make them hard to deal with. THus why Dr. Boom with his annoying bots, Ysera with her card pull and Rag with his 8 mana blast are viable control minions while Gruul and Force Tank Max are not.
Thus you need high cost minions that have powerful and unique powers to take over the game. That's NOT something common/rare cards can do since 'powerful/unique powers' are saved for high rarity access. You CANNOT make a Common Sylvanas no matter how you tweak the stats. Without it, though, high mana common/rare minions don't have the punch to win games. OTOH, since stats matter a lot more than raw abilities in the early game, legendaries with crap stats but unique effects aren't worth it in the early game compared to good stated minions with simple effects.
The result: successful aggro decks are cheap and easy to make. Successful control decks will be relying on legendaries and expensive.
And without making rarity worthless or switching the system into a "rarity= power" so that you could, say, make a Common 8 mana 'minirag' that has 4/4 stats and does 5 damage to a random target, it'll remain that way.
One does not simply walk into Mordor,
unless they want to be the best they can be.
id personally like to see decks that could field many of the higher cost cards without losing you 70% of your matches
They also aren't really inviting discussion. I doubt people who post these things would really welcome rebuttles or counterarguments. They want to say what they want to say, see people agree, and feel better for it.
Which suggests that their word is important enough to get its own post while mine isn't even worthwhile enough to be voiced. Which is irksome.
Rants like that aren't discussion posts: they are blog posts. And really should be in just that. The vent thread is a good alternative.
One does not simply walk into Mordor,
unless they want to be the best they can be.
im 100000 % certain that this adventure will have at least 3-4 cards that will be a must in every or almost every deck. this is business do you believe they will create 31 cards that no one will need and buy? i will give you an example, without mad scientist you cant make mech mage and hunter the most famous cheap decks. im pretty sure there will be a mad scientist in BRM too. youve seen 12 cards there are 19 more. i wish they never release another adventure again because i have to grind for a month to get 2-3 cards from the 30 but these 2-3 cards are "key" cards in many decks. you cant make control warrior without deaths bite etc etc. so dont get fooled you will need this adventure
The OP was talking about 6 mana+ drops not 2 drops like mad scientist. If anything, what you said supports the OP because things like mad scientist and undertaker were played in most aggro decks because they were cheap.
i cant say which cards will be playable since i dont even know them all but i can say for sure that every player will be forced to buy this with one way or another. if nefarian is 9 mana which i think it is i believe too it wont see play no matter what his effect will be. ysera which is for me completely broken as a card doesnt see any play at all and i doubt nefarian will be better than ysera. as for 6 mana it depends on the effect. 6 mana is not considered super expensive even midrange hunters run 2 x lions.
Yeah I'm not saying what you said was wrong it was just irrelevant to what we were discussing. By the way I don't really consider midrange hunter aggro so you really have to ask if face hunter would run highmane which I think the answer would be no
There is only one card in naxx i remember that costs more than 5 mana, it is the fucking Lich himself and SURPRISE SURPRISE he is useful
People need to get their shit together, a majority of cards from naxx are in the top tier decks right now not because they compliment aggro meta (LOOK AT ME! I AM A Sludge Belcher, I SUPPORT AGGRO!!!!) but because they are simply put - overpowered. Same will happen with BRM
Absolutely nobody plays Dr. Boom, so I'm pretty sure nobody is going to play any high cost BRM cards either. I can't see how anyone can fault this analysis.
yeah but who cares about face hunter? its just the aggro deck of the meta. im more concerned about what midrange decks will run. midrange and tempo are the dominant type-decks in hearthstone maybe not by numbers but by quality and reaching legend. why should i care what a joke deck like face hunter will run?