How about Nozdormu: "Your opponent's spells take effect on their next turn."
Now we're talking :D
Thats actually a pretty neat idea. Would be interesting to see how it affected the balance of the game. Mages would certainly have to think twice about casting Pyroblast.
At the core of it, if Nozdormu truly was somebody's worst nightmare (if this is the case, Nozdormu is the least of their problems) there are still plenty of ways that player can protect themselves. I think people forget that when you're playing, you're planning your turn while you opponent is taking theirs, so that 15 seconds isn't as short as it seems. When you're playing a game like this you are always going to know what you're doing your next turn, and when your opposition is throwing himself at your minions, you tweak your strategy with each damage.
At the core of it, if Nozdormu truly was somebody's worst nightmare (if this is the case, Nozdormu is the least of their problems) there are still plenty of ways that player can protect themselves. I think people forget that when you're playing, you're planning your turn while you opponent is taking theirs, so that 15 seconds isn't as short as it seems. When you're playing a game like this you are always going to know what you're doing your next turn, and when your opposition is throwing himself at your minions, you tweak your strategy with each damage.
You're missing the point. Show me one instance of someone here complaining that he's too hard to kill. It has nothing to do with power level or lack of answers.
You're the one saying that people who have slow reaction speed and low dexternity are affected by it IRL. I just gave you 49 examples that can deal with Nozdurmu for these people. These cards require 1-3 actions at most in 1-2 turns.
Also: Before QQ-ing for nerfhammer, first wait to see the card in action. A new patch just came out, and it doesnt have nerf regarding Nozdormu. so either no one plays with it, or it's not an issue.
I love Nozdormu. He is the pure cristalisation of "we are not a physical card game" and "we want new and fun concepts".
He is a card, and because of that, he can be played in a deck. If one chooses to play it in his deck, then it has to be accepted as a threat by his opponents (even as a potential threat during deck building). if players don't adapt their gamestyle and their decks to the cards they fear, and request bans instead, this is a toxic community behaviour for the fun and the future of the game, and for a healthy metagame too.
I'd love to see a card that closes your Internet Explorer while you play, or one that activates a videocam and forces you to grim, or one that can phone to your girlfriend who comes and slap you in the neck because you took too much damage.
What would be a concern for me, was if Nozdormu was 1 cost with Stealth and 20 hp. As long as a card is "fair" in the sence that it is very possible to anticipate it and to deal with it, I'm fine with whatever crazy effect comes from the devs.
Play it, learn how to deal with it, and adapt your deck continuously.
I love Nozdormu. He is the pure cristalisation of "we are not a physical card game" and "we want new and fun concepts".
He is a card, and because of that, he can be played in a deck. If one chooses to play it in his deck, then it has to be accepted as a threat by his opponents (even as a potential threat during deck building). if players don't adapt their gamestyle and their decks to the cards they fear, and request bans instead, this is a toxic community behaviour for the fun and the future of the game, and for a healthy metagame too.
I'd love to see a card that closes your Internet Explorer while you play, or one that activates a videocam and forces you to grim, or one that can phone to your girlfriend who comes and slap you in the neck because you took too much damage.
What would be a concern for me, was if Nozdormu was 1 cost with Stealth and 20 hp. As long as a card is "fair" in the sence that it is very possible to anticipate it and to deal with it, I'm fine with whatever crazy effect comes from the devs.
Play it, learn how to deal with it, and adapt your deck continuously.
If that's your position, then I think we've established that you do not want a competitive game designed to support high level tournament play. The cards you've described are not competitive and do not belong in a strategy game. They belong in a party game like Quelf or Apples to Apples or whatever. There's a reason there are absolutely 0 games with effects like you've described that have a good competitive scene.
Also, for those of you saying Nozdormu is okay because he dies to removal and is not very good, I would like to reiterate that:
A) Bad "uncompetitive" cards open the way for good ones. Once they've made Nozdormu, it's a slippery slope until they start making things like a 2/3 for 3 with +1/+1 and taunt as long as you are singing into your computer's mic.
B) Just because a card is bad does not mean that it cannot be bad for the game just by existing. Imagine a 1/1 for 9 that said "At the beginning of your next turn, your opponent must do 5 push ups. If he does, destroy this card. If he doesn't, you win the game." Now, to play this card in a tournament you would have to be insane or a troll. It's easy to kill and its effect usually does nothing: in many ways, it's worse than Nozdormu. That does not mean that there is not a problem with this card- it hurts some players more than others due to IRL factors. It is not a competitive card and is the kind of thing that belongs in MtG's Unhinged (perhaps Hearthstone could have an equivalent) but certainly never in a tournament setting.
If that's your position, then I think we've established that you do not want a competitive game designed to support high level tournament play. The cards you've described are not competitive and do not belong in a strategy game. They belong in a party game like Quelf or Apples to Apples or whatever. There's a reason there are absolutely 0 games with effects like you've described that have a good competitive scene.
Look up the word "sarcasm" in the lexicon, you will be surprised.
Regarding the rest of your post: cards that make you do something like you wrote are obviously out of question, and Blizzard isn't stupid to make such cards. Even if I dont look at the fact that the examples were meant as a joke, just the implication, that your argument against Nozdormu is that Blizzard might make cards that force you to do anything else than play the game is just ridiculous.
Nozdormu is the aspect of time, he had to be given a time related effect. Is it over powered? Nope, even you admitted in your post, that Nozdormu isn't a good card. Will a card like that be in use at high levels? No of course not. Who in their right mind would use such an unreliable card, and hope that their enemy A) uses a deck that takes long turns B) doesnt like removal or silence C) has a big hand at 9 D) plays slow.
And if we're not playing competitively here: who cares if you loose a game to Nozdormu? Hop into another game and enjoy it.
The game is very well suited for tournament play and I intend to badger them all through the beta until they tell me they are implementing 8 man ques, weekly, monthly etc tournaments with buy ins and prizes.
Noz is an unusual card, because in card games the time you have doesn't usually change during a match. Usually you start a match and you are given a set time every turn. That is what I think the problem is, especially with and online game with lag, are you even getting 15 seconds?
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Thats actually a pretty neat idea. Would be interesting to see how it affected the balance of the game. Mages would certainly have to think twice about casting Pyroblast.
At the core of it, if Nozdormu truly was somebody's worst nightmare (if this is the case, Nozdormu is the least of their problems) there are still plenty of ways that player can protect themselves. I think people forget that when you're playing, you're planning your turn while you opponent is taking theirs, so that 15 seconds isn't as short as it seems. When you're playing a game like this you are always going to know what you're doing your next turn, and when your opposition is throwing himself at your minions, you tweak your strategy with each damage.
Finally someone gets it.
You're the one saying that people who have slow reaction speed and low dexternity are affected by it IRL. I just gave you 49 examples that can deal with Nozdurmu for these people. These cards require 1-3 actions at most in 1-2 turns.
Also: Before QQ-ing for nerfhammer, first wait to see the card in action. A new patch just came out, and it doesnt have nerf regarding Nozdormu. so either no one plays with it, or it's not an issue.
I love Nozdormu. He is the pure cristalisation of "we are not a physical card game" and "we want new and fun concepts".
He is a card, and because of that, he can be played in a deck. If one chooses to play it in his deck, then it has to be accepted as a threat by his opponents (even as a potential threat during deck building). if players don't adapt their gamestyle and their decks to the cards they fear, and request bans instead, this is a toxic community behaviour for the fun and the future of the game, and for a healthy metagame too.
I'd love to see a card that closes your Internet Explorer while you play, or one that activates a videocam and forces you to grim, or one that can phone to your girlfriend who comes and slap you in the neck because you took too much damage.
What would be a concern for me, was if Nozdormu was 1 cost with Stealth and 20 hp. As long as a card is "fair" in the sence that it is very possible to anticipate it and to deal with it, I'm fine with whatever crazy effect comes from the devs.
Play it, learn how to deal with it, and adapt your deck continuously.
I have an opinion on almost everything. :)
If that's your position, then I think we've established that you do not want a competitive game designed to support high level tournament play. The cards you've described are not competitive and do not belong in a strategy game. They belong in a party game like Quelf or Apples to Apples or whatever. There's a reason there are absolutely 0 games with effects like you've described that have a good competitive scene.
Also, for those of you saying Nozdormu is okay because he dies to removal and is not very good, I would like to reiterate that:
A) Bad "uncompetitive" cards open the way for good ones. Once they've made Nozdormu, it's a slippery slope until they start making things like a 2/3 for 3 with +1/+1 and taunt as long as you are singing into your computer's mic.
B) Just because a card is bad does not mean that it cannot be bad for the game just by existing. Imagine a 1/1 for 9 that said "At the beginning of your next turn, your opponent must do 5 push ups. If he does, destroy this card. If he doesn't, you win the game." Now, to play this card in a tournament you would have to be insane or a troll. It's easy to kill and its effect usually does nothing: in many ways, it's worse than Nozdormu. That does not mean that there is not a problem with this card- it hurts some players more than others due to IRL factors. It is not a competitive card and is the kind of thing that belongs in MtG's Unhinged (perhaps Hearthstone could have an equivalent) but certainly never in a tournament setting.
Look up the word "sarcasm" in the lexicon, you will be surprised.
Regarding the rest of your post: cards that make you do something like you wrote are obviously out of question, and Blizzard isn't stupid to make such cards. Even if I dont look at the fact that the examples were meant as a joke, just the implication, that your argument against Nozdormu is that Blizzard might make cards that force you to do anything else than play the game is just ridiculous.
Nozdormu is the aspect of time, he had to be given a time related effect. Is it over powered? Nope, even you admitted in your post, that Nozdormu isn't a good card. Will a card like that be in use at high levels? No of course not. Who in their right mind would use such an unreliable card, and hope that their enemy A) uses a deck that takes long turns B) doesnt like removal or silence C) has a big hand at 9 D) plays slow.
And if we're not playing competitively here: who cares if you loose a game to Nozdormu? Hop into another game and enjoy it.
The game is very well suited for tournament play and I intend to badger them all through the beta until they tell me they are implementing 8 man ques, weekly, monthly etc tournaments with buy ins and prizes.
Noz is an unusual card, because in card games the time you have doesn't usually change during a match. Usually you start a match and you are given a set time every turn. That is what I think the problem is, especially with and online game with lag, are you even getting 15 seconds?