'Trading' would rapidly turn into third-party card selling. These people can set up bots that register gmail and battle.net accounts like candy and just get what they can in the free packs. Then they list the good cards on their site, dust the junk and craft others.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Cards become worthless, similar as to how SoJ quickly become worthless in D2.
SoJ became worthless in D2 because it was massively duped. Trading would only add inflation to the game insofar as the notion of "inflation" doesn't even make sense if trading is not an option.
Cards become worthless, similar as to how SoJ quickly become worthless in D2.
SoJ became worthless in D2 because it was massively duped. Trading would only add inflation to the game insofar as the notion of "inflation" doesn't even make sense if trading is not an option.
I wouldn't say SoJ became worthless; it just became the standard by which items were traded. Ist rune? Mal rune? 1 SoJ. Ber, Zod? 3 SoJ. That one super amazing duped rare bow socketed with a sapphire? 20-30 SoJ. D2 would not have existed without duping. No rune words would ever have been made by anyone. The chances for Zod rune dropping are over 1 in a million and can only be dropped in Hell difficulty Acts 4/5 by particular mobs.
I'm off topic, but just wanted to point out that SoJ was actually quite valuable in the end (you just needed a bunch of them to pimp out your gear).
Also, D3 sucks donkey balls. It's a shame they decided to make the game so terrible compared to D1 and D2.
I Think I figure out a way where you could not abused the system to trade card, give blizzard some profit back, and make it fair for both players.
1. You would need a "Market Place": Like WOW an area where you could freely trade cards for dust (instead of gold) or card for card. This way anyone can take the card you have (finding a way that you can trade to people that are not your friends and making it fair for people all across the game without cheating the system.(from different IP address))
2. You would need to spend X (500?) gold to enter the Market Place. This way you can't go infinite on cards you want. It would also be WAY harder for alt accounts to trade. Also 500 gold is like 3 - 6 days of getting gold.
3. You would have to trade X dust for X dust (or card for dust). like say if I had a golden legendary you would have to give me a legendary and 4 epics. so blizzard is not losing anything but people can get the cards they want and both accounts would have to spend an equal amount to give back to each other. This also would make it WAY harder for alt accounts to trade.
The only problem I could see with this system is that your friend could make alt account crack packs and wait till you get cards you want from those packs but that takes a lot of time and effort for something so random. Because you would have to have a different IP address and go through the whole tutorial each time, your basically forcing people to spend hours on alt accounts to only open classic packs/ new expansion packs and hoping for something insane. Then making X gold to enter the "Market Place" which would take at least a few days to do and I don't think a lot of people would do that.
I think this is the only way Blizzard could make a TCS and still make people happy because i feel sooner or later this is going to be 2 many set and blizzard will need to do something.
So, what do you think about option for card trading?
I mean, it would be great, but Blizzard could put some daily limit of card trades, to keep those in check.
Any ideas?
or do what league of legends does "in order to trade with someone he msut have been in your friend list for 2 weeks" thatw ay you avoid a secondary market inflation but can still trade cards with your friends.
We have crafting in place of trading. I would far rather have a crafting system in place than a trading one. This way Dr. Boom is only ever worth 4 garbage legendaries. If trading was in place Dr. Boom would have been worth 60+ Millhouse Manastorm just like what happens on Magic The Gathering Online which allows for trading.
Trading and crafting would be bankrupt Blizzard in 6 months and the servers would be flooded as people are botting their 2-3 alt accounts.
We have crafting in place of trading. I would far rather have a crafting system in place than a trading one. This way Dr. Boom is only ever worth 4 garbage legendaries. If trading was in place Dr. Boom would have been worth 60+ Millhouse Manastorm just like what happens on Magic The Gathering Online which allows for trading.
Trading and crafting would be bankrupt Blizzard in 6 months and the servers would be flooded as people are botting their 2-3 alt accounts.
Why not both? Having dust as a baseline currency discourages inflation as you've seen in MTG:O its a nice way to regulate the trading aspect of the game as you could simply craft the card if prices went to such exorbitant heights.
We have crafting in place of trading. I would far rather have a crafting system in place than a trading one. This way Dr. Boom is only ever worth 4 garbage legendaries. If trading was in place Dr. Boom would have been worth 60+ Millhouse Manastorm just like what happens on Magic The Gathering Online which allows for trading.
Trading and crafting would be bankrupt Blizzard in 6 months and the servers would be flooded as people are botting their 2-3 alt accounts.
Why not both? Having dust as a baseline currency discourages inflation as you've seen in MTG:O its a nice way to regulate the trading aspect of the game as you could simply craft the card if prices went to such exorbitant heights.
The only way Blizzard could implement this is removing daily quests and getting 10 gold for 3 wins as they would quickly become broke as F2P becomes extremely easy, and I would rather they keep this game cheaper with daily quests than MTGO $3000 expensive.
An idea: a marketplace where you can sell your cards for green dust based on their rarity and buy cards using green dust too.
Suppose I get 2 Tirion. I offer one in the marketplace. If someone buys it, I earn 1600 green dust. I can use that dust to buy, say, a Antonidas that someone offers in the marketplace. I can only sell and buy in the marketplace for green dust.
We have crafting in place of trading. I would far rather have a crafting system in place than a trading one. This way Dr. Boom is only ever worth 4 garbage legendaries. If trading was in place Dr. Boom would have been worth 60+ Millhouse Manastorm just like what happens on Magic The Gathering Online which allows for trading.
Trading and crafting would be bankrupt Blizzard in 6 months and the servers would be flooded as people are botting their 2-3 alt accounts.
Why not both? Having dust as a baseline currency discourages inflation as you've seen in MTG:O its a nice way to regulate the trading aspect of the game as you could simply craft the card if prices went to such exorbitant heights.
The only way Blizzard could implement this is removing daily quests and getting 10 gold for 3 wins as they would quickly become broke as F2P becomes extremely easy, and I would rather they keep this game cheaper with daily quests than MTGO $3000 expensive.
As long as they kept Arena/Ladder rewards and the free pack per week from Brawl I think we'd be okay. It might encourage more people to play Arena, and reward more skillful players. I don't see why they would need to remove quests or 10gold/3wins. But maybe I'm not seeing the full picture.
An idea: a marketplace where you can sell your cards for green dust based on their rarity and buy cards using green dust too.
Suppose I get 2 Tirion. I offer one in the marketplace. If someone buys it, I earn 1600 green dust. I can use that dust to buy, say, a Antonidas that someone offers in the marketplace. I can only sell and buy in the marketplace for green dust.
I really like this idea a lot, probably the best implementation I've heard of yet.
ive been a long stay fan to find a way to incorporate trading. My best idea would be to retire packs from Tavern Brawl and offer some sort of "Trade voucher" that can be used via friends list (but only with someone who also has one and uses it) and you can trade up to the maximum allowed in a deck of equal rarity.
(most people just want to trade legendaries anyways so 9 times out of 10 this will literally just be a weekly legendary swap meet imo, tho some epics are very in demand too.)
Of course im not dumb, no matter how strict, any trading system Hs implements could easily be abused but anyone with the time (or money) to just sink into farming multiple accounts. This is the least abusive way i could think of (Requires 1 week waiting period, relies on "skill"-ish quality of winning a brawl, requires both parties have a ticket to trade so you cant just farm tickets on one account and trade with anyone you meet on oh i dont know, online forums? ;P) but even so there will be groups like of my friends that can shuffle our legendaries around then.
An idea: a marketplace where you can sell your cards for green dust based on their rarity and buy cards using green dust too.
Suppose I get 2 Tirion. I offer one in the marketplace. If someone buys it, I earn 1600 green dust. I can use that dust to buy, say, a Antonidas that someone offers in the marketplace. I can only sell and buy in the marketplace for green dust.
okay forget my idea I actually like this idea the best. Call the green dust something catchy, open the marketplace in a "solo play" tab and you can search for cards/put up cards. Now this is plausible stuff Blizz hire this dude.
As long as they kept Arena/Ladder rewards and the free pack per week from Brawl I think we'd be okay. It might encourage more people to play Arena, and reward more skillful players. I don't see why they would need to remove quests or 10gold/3wins. But maybe I'm not seeing the full picture.
Even keeping the free Brawl pack encourages me to have 30+ accounts as I log in do the tavern brawl then trade that to my main account. For playing 2 games on average per account I get an entire pack that is an extremely fast way to grind, the down side is I need a level 20 character, but that can easily be botted and if quests are a part of it, this encourages me to bot even more.
EDIT: Even right now, if you removed quests and 10 gold / 3 wins I would need only 3 more accounts for the tavern brawl + trading to make this game cheaper for me and I get to play even less, now instead of playing everyday I play once per week for 8ish games and get MORE rewards than I was getting before.
As long as they kept Arena/Ladder rewards and the free pack per week from Brawl I think we'd be okay. It might encourage more people to play Arena, and reward more skillful players. I don't see why they would need to remove quests or 10gold/3wins. But maybe I'm not seeing the full picture.
Even keeping the free Brawl pack encourages me to have 30+ accounts as I log in do the tavern brawl then trade that to my main account. For playing 2 games on average per account I get an entire pack that is an extremely fast way to grind, the down side is I need a level 20 character, but that can easily be botted and if quests are a part of it, this encourages me to bot even more.
EDIT: Even right now, if you removed quests and 10 gold / 3 wins I would need only 3 more accounts for the tavern brawl + trading to make this game cheaper for me and I get to play even less, now instead of playing everyday I play once per week for 8ish games and get MORE rewards than I was getting before.
I think the biggest argument against it would be: Why should I trade with someone else, when I could just craft the card for the same equivalent value? If you set Dust as a kind of currency, your Golden Legendary would have the asking price of 2 Normal Legendaries. But if someone was willing to trade those 2 normal legendaries anyway, why wouldn't you just dust them and craft the card you're looking for instead?
Sure there is an argument for Alt accounts, but the reality is that most people wouldn't bother with the hassle. Maybe people who played on a serious level, or those who are desperate to expand their collection. But only in the most extreme cases could I imagine someone using Bots to gain an advantage. And of course, you're not just trading something for nothing. Trading within your own accounts you would still be limited to a dust currency and equivalent exchange.
Just wondering if there would be a plausible solution. Mind you this is all theoretical, as it will never be implemented in the game. But if you were able to do it, how would you approach the issues you've laid out? What kind of solutions could be found to make trading viable in hearthstone?
WAIT GUYS I GOT IT OKAY SO I WAS PLAYING POKEMON AND I THOUGHT LIKE THE GTS RIGHT!? so here's my idea:
Marketplace, a separate area in the "Solo" or practice or whatever that tab is that you never click after you get all your heroes to level 10. which btw you need all heroes at 10 to unlock this i would say. Here's how it works:
Cards are placed out into the open, then you name a price in green dust for it. for example i pull a second Leeroy Jenkins and throw it up. then you enter a CUSTOM price no more than 3200 (the max value of a golden legendary) and the card goes up. Leeroy is pretty good I think I will price him about 1400 dust. that way I can get a decent value but it's still a deal. (leeroy is good after all)
Now flip sides, im a humble guy who just cashed in a few epics and even a legendary and i have 1400 dust. I been craving to make a super aggro hunter and need leeroy. I search the card, options come up, oh look! A guy selling for 1400 green dust. Well i have that *click. Buy. Card.* yay!
Back to the me that sold Leeroy, when i log in (or whenever if im already online) ill get a notification kinda like when a friend pulls a legendary card that says my Leeroy was sold! I look and bam, 1400 green dust.
I think overall it needs some tweaking around but this way cards almost have a secondary "value" that is defined purely by players. Plus this way you can both keep dusting away commons and rares you pull while also finding value in epics you might not have wanted for epics you couldnt pull, and ofc all the legendaries. Cards like the nat pagles and such will be basically 400 either way (hell maybe someone will sell them even cheaper) and abuse might arise, but the main ways to abuse would be avoidable IE many alternate accounts or trading among friends only. after all you cant guarantee that by the time you log out and back in (or even if you're on a separate device) that you'll be the one to nab the lot, and how bad will you feel if you lose your Legendary for 1 dust because you tried gaming the system?
Thoughts? Notes? Improvements? I think things like trading in pokemon are the bets place to look to find a GOOD option for trading in hearthstone.
Rollback Post to RevisionRollBack
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
WAIT GUYS I GOT IT OKAY SO I WAS PLAYING POKEMON AND I THOUGHT LIKE THE GTS RIGHT!? so here's my idea:
Marketplace, a separate area in the "Solo" or practice or whatever that tab is that you never click after you get all your heroes to level 10. which btw you need all heroes at 10 to unlock this i would say. Here's how it works:
Cards are placed out into the open, then you name a price in green dust for it. for example i pull a second Leeroy Jenkins and throw it up. then you enter a CUSTOM price no more than 3200 (the max value of a golden legendary) and the card goes up. Leeroy is pretty good I think I will price him about 1400 dust. that way I can get a decent value but it's still a deal. (leeroy is good after all)
Now flip sides, im a humble guy who just cashed in a few epics and even a legendary and i have 1400 dust. I been craving to make a super aggro hunter and need leeroy. I search the card, options come up, oh look! A guy selling for 1400 green dust. Well i have that *click. Buy. Card.* yay!
Back to the me that sold Leeroy, when i log in (or whenever if im already online) ill get a notification kinda like when a friend pulls a legendary card that says my Leeroy was sold! I look and bam, 1400 green dust.
I think overall it needs some tweaking around but this way cards almost have a secondary "value" that is defined purely by players. Plus this way you can both keep dusting away commons and rares you pull while also finding value in epics you might not have wanted for epics you couldnt pull, and ofc all the legendaries. Cards like the nat pagles and such will be basically 400 either way (hell maybe someone will sell them even cheaper) and abuse might arise, but the main ways to abuse would be avoidable IE many alternate accounts or trading among friends only. after all you cant guarantee that by the time you log out and back in (or even if you're on a separate device) that you'll be the one to nab the lot, and how bad will you feel if you lose your Legendary for 1 dust because you tried gaming the system?
Thoughts? Notes? Improvements? I think things like trading in pokemon are the bets place to look to find a GOOD option for trading in hearthstone.
It's better although most people have a computer and a phone that can run hearthstone, since you would be doing this over 2 accounts anyway you will have the account that is looking to buy ready already typed in with the card you are going to sell cheap ex: Leeroy Jenkins for 5 dust so when you sell it on your phone with one of your several alts you are grinding you can buy it within the first 5 seconds that it goes up. The chances that someone is looking for a Leeroy Jenkins not only within that time frame, but is fast enough to click it will be near non-existent.
This makes playing alts more annoying as they have to save up dust and craft the card you want into of just dumping dust onto your main, but I would still rock out several that only play Tavern Brawl and when the next set comes once every 4 month dust everything on it craft the legendaries I need and at 3 am sell them to my main using my phone for my alt and PC for my main and transfer the cards over at 5 dust a pop. The only way really to fix this is inserting minimums, but by the time you start saying Legendaries can only be sold for 800 dust you have nearly destroyed the purpose of the market.
Honestly this is probably the best idea made, although I doubt Blizzard wants people to sell duplicate legendaries not only for say 1000 dust, but have people be able to buy these legendaries for 1000 dust rather than having to craft them as Blizzard gave the player in theory 600 extra disenchant dust and made the legendary only cost 1000 to craft instead of 600. Sure junk legendaries like Millhouse Manastorm exist but this is a below average result.
EDIT: The amount of money Blizzard loses out on selling extra packs from Legendaries isn't even as bad as the amount they are going to lose from the people trying to get golden decks. People like Kripp and Kibler buy 300-1000 packs every expansion, but with a market idea like this they could trade all the non-golden cards for near full dust value and now Kripp and Kibler would be buying maybe 100-300 packs each instead of 300 and 1000 respectively.
EDIT 2: The big gold only power spenders would probably spend even less than 1/3rd as they are now and these players are likely outspending the average PAYING player 10+ times. The demand for golden cards would be extremely low, so instead of crafting a golden rare for 800 dust, you could likely buy one for 200 or less as the market would be flooded with sellers, again 500 for epics instead of crafting for 1600, and the most amount of savings on the commons as they would likely sell for 75 instead of the 400 crafting cost. If all gold players spend 1/4th as much with this trading system in place I would be very surprised, as I doubt with cheaper cards people would instead of just paying a fraction of what they pay now, or just stop paying entirely and going F2P which many would likely do, but instead spend more than previously for all golden cards.
Excellent points. yeah i think this would be the way to go, but would need some sort of Game Design genius i lack to make plausible. also yes i didnt consider that they would not make any move that would cause famous players IE Streamers or Pros to NOT buy stuff, as that's probably at least 50% of the overall profits they make. As a F2P 99% of the time player these things can escape me and are a reminder this trading stuff is hard when it's not physical cards XD
Rollback Post to RevisionRollBack
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
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Well, you basically have a monopolized trading system with fixed pricing, central distribution and an 90% tax on every transaction.
Because you know, American companies find that kind of economic model good for their business. ;)
'Trading' would rapidly turn into third-party card selling. These people can set up bots that register gmail and battle.net accounts like candy and just get what they can in the free packs. Then they list the good cards on their site, dust the junk and craft others.
Free to try and find a game, dealing cards for sorrow, cards for pain.
It would add inflation to the game.
Cards become worthless, similar as to how SoJ quickly become worthless in D2.
I Think I figure out a way where you could not abused the system to trade card, give blizzard some profit back, and make it fair for both players.
1. You would need a "Market Place": Like WOW an area where you could freely trade cards for dust (instead of gold) or card for card. This way anyone can take the card you have (finding a way that you can trade to people that are not your friends and making it fair for people all across the game without cheating the system.(from different IP address))
2. You would need to spend X (500?) gold to enter the Market Place. This way you can't go infinite on cards you want. It would also be WAY harder for alt accounts to trade. Also 500 gold is like 3 - 6 days of getting gold.
3. You would have to trade X dust for X dust (or card for dust). like say if I had a golden legendary you would have to give me a legendary and 4 epics. so blizzard is not losing anything but people can get the cards they want and both accounts would have to spend an equal amount to give back to each other. This also would make it WAY harder for alt accounts to trade.
The only problem I could see with this system is that your friend could make alt account crack packs and wait till you get cards you want from those packs but that takes a lot of time and effort for something so random. Because you would have to have a different IP address and go through the whole tutorial each time, your basically forcing people to spend hours on alt accounts to only open classic packs/ new expansion packs and hoping for something insane. Then making X gold to enter the "Market Place" which would take at least a few days to do and I don't think a lot of people would do that.
I think this is the only way Blizzard could make a TCS and still make people happy because i feel sooner or later this is going to be 2 many set and blizzard will need to do something.
We have crafting in place of trading. I would far rather have a crafting system in place than a trading one. This way Dr. Boom is only ever worth 4 garbage legendaries. If trading was in place Dr. Boom would have been worth 60+ Millhouse Manastorm just like what happens on Magic The Gathering Online which allows for trading.
Trading and crafting would be bankrupt Blizzard in 6 months and the servers would be flooded as people are botting their 2-3 alt accounts.
Overconfidence is a slow and insidious killer
An idea: a marketplace where you can sell your cards for green dust based on their rarity and buy cards using green dust too.
Suppose I get 2 Tirion. I offer one in the marketplace. If someone buys it, I earn 1600 green dust. I can use that dust to buy, say, a Antonidas that someone offers in the marketplace. I can only sell and buy in the marketplace for green dust.
Overconfidence is a slow and insidious killer
Overconfidence is a slow and insidious killer
ive been a long stay fan to find a way to incorporate trading. My best idea would be to retire packs from Tavern Brawl and offer some sort of "Trade voucher" that can be used via friends list (but only with someone who also has one and uses it) and you can trade up to the maximum allowed in a deck of equal rarity.
(most people just want to trade legendaries anyways so 9 times out of 10 this will literally just be a weekly legendary swap meet imo, tho some epics are very in demand too.)
Of course im not dumb, no matter how strict, any trading system Hs implements could easily be abused but anyone with the time (or money) to just sink into farming multiple accounts. This is the least abusive way i could think of (Requires 1 week waiting period, relies on "skill"-ish quality of winning a brawl, requires both parties have a ticket to trade so you cant just farm tickets on one account and trade with anyone you meet on oh i dont know, online forums? ;P) but even so there will be groups like of my friends that can shuffle our legendaries around then.
Edit:
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Overconfidence is a slow and insidious killer
WAIT GUYS I GOT IT OKAY SO I WAS PLAYING POKEMON AND I THOUGHT LIKE THE GTS RIGHT!? so here's my idea:
Marketplace, a separate area in the "Solo" or practice or whatever that tab is that you never click after you get all your heroes to level 10. which btw you need all heroes at 10 to unlock this i would say. Here's how it works:
Cards are placed out into the open, then you name a price in green dust for it. for example i pull a second Leeroy Jenkins and throw it up. then you enter a CUSTOM price no more than 3200 (the max value of a golden legendary) and the card goes up. Leeroy is pretty good I think I will price him about 1400 dust. that way I can get a decent value but it's still a deal. (leeroy is good after all)
Now flip sides, im a humble guy who just cashed in a few epics and even a legendary and i have 1400 dust. I been craving to make a super aggro hunter and need leeroy. I search the card, options come up, oh look! A guy selling for 1400 green dust. Well i have that *click. Buy. Card.* yay!
Back to the me that sold Leeroy, when i log in (or whenever if im already online) ill get a notification kinda like when a friend pulls a legendary card that says my Leeroy was sold! I look and bam, 1400 green dust.
I think overall it needs some tweaking around but this way cards almost have a secondary "value" that is defined purely by players. Plus this way you can both keep dusting away commons and rares you pull while also finding value in epics you might not have wanted for epics you couldnt pull, and ofc all the legendaries. Cards like the nat pagles and such will be basically 400 either way (hell maybe someone will sell them even cheaper) and abuse might arise, but the main ways to abuse would be avoidable IE many alternate accounts or trading among friends only. after all you cant guarantee that by the time you log out and back in (or even if you're on a separate device) that you'll be the one to nab the lot, and how bad will you feel if you lose your Legendary for 1 dust because you tried gaming the system?
Thoughts? Notes? Improvements? I think things like trading in pokemon are the bets place to look to find a GOOD option for trading in hearthstone.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Excellent points. yeah i think this would be the way to go, but would need some sort of Game Design genius i lack to make plausible. also yes i didnt consider that they would not make any move that would cause famous players IE Streamers or Pros to NOT buy stuff, as that's probably at least 50% of the overall profits they make. As a F2P 99% of the time player these things can escape me and are a reminder this trading stuff is hard when it's not physical cards XD
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.