If you take control of a minion that has summoning sickness, doesn't it still have summoning sickness? If so any solution involving attacking with something you've just taken control of is assuming information about the state of the board that was not given in the puzzle scenario.
(My query/challenge was a little bit spoilery so I've padded it. However I'm responded to below so stop reading now if you want to stay 100% spoiler-pure. Sorry about that.)
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
It does, but considering it's a 2 mana creature in a Mage deck and we're on turn 10, it's a fairly safe assumption to guess it wasn't summoned last turn. Yes you are making assumptions, but without that assumption the puzzle is impossible.
There's nothing about it being a 2 mana creature on turn 10 that makes it less likely to have been at the bottom of Jaina's deck (or near, since this must've been a game with card-draws to have empty decks by now).
In fact, high-mana rounds tend to be so lethal to small-body minions -- especially "you can do more in a turn" minions -- that it's most likely that it *was* just summoned. Anduin would've had high incentive to kill it on turn 9 if it had existed at that point.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
What I can find does not address the question of whether the minion you're controlling has summoning sickness. 18:11 in the May 9th Fireside Duel features a minion *without* summoning sickness being controlled and attacking right away.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
If you take control of a minion that has summoning sickness, doesn't it still have summoning sickness? If so any solution involving attacking with something you've just taken control of is assuming information about the state of the board that was not given in the puzzle scenario.
(My query/challenge was a little bit spoilery so I've padded it. However I'm responded to below so stop reading now if you want to stay 100% spoiler-pure. Sorry about that.)
summoning sickness only last the turn it is played you and is already over in your turn
That's not correct. Watching Fireside Duels, you'll see that minions your opponent played on his turn are still sleeping (green Z's) on your turn.
Summoning Sickness is removed from minions you control at the start of your turn, not at the end.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
If you take control of a minion that has summoning sickness, doesn't it still have summoning sickness? If so any solution involving attacking with something you've just taken control of is assuming information about the state of the board that was not given in the puzzle scenario.
(My query/challenge was a little bit spoilery so I've padded it. However I'm responded to below so stop reading now if you want to stay 100% spoiler-pure. Sorry about that.)
summoning sickness only last the turn it is played you and is already over in your turn
That's not correct. Watching Fireside Duels, you'll see that minions your opponent played on his turn are still sleeping (green Z's) on your turn.
Summoning Sickness is removed from minions you control at the start of your turn, not at the end.
This is incorrect. Watch the duel again, the green zZzs go away as soon as you end your turn.
That's not correct. Watching Fireside Duels, you'll see that minions your opponent played on his turn are still sleeping (green Z's) on your turn.
Summoning Sickness is removed from minions you control at the start of your turn, not at the end.
This is incorrect. Watch the duel again, the green zZzs go away as soon as you end your turn.
Aha, I was wrong, I apologize. The green Z's continue for a second or two after End Turn, which is probably what fooled me when I looked for it.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
1. Play Shadow Madness on the Sorcerer's Apprentice
2. PW: Shield on chicken
3. Play Lorewalker Cho (the last card in the deck)
4. Play both Divine Spirits on the chicken
5. Play Mind Vision to get another Divine Spirit
6. Play the Divine Spirit
7. Play Inner Fire on the now 1/32 chicken
8. Attack with both the gnomes killing the Shieldbearer
9. Finish Jaina with the 32/32 chicken
If you take control of a minion that has summoning sickness, doesn't it still have summoning sickness? If so any solution involving attacking with something you've just taken control of is assuming information about the state of the board that was not given in the puzzle scenario.
(My query/challenge was a little bit spoilery so I've padded it. However I'm responded to below so stop reading now if you want to stay 100% spoiler-pure. Sorry about that.)
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
It does, but considering it's a 2 mana creature in a Mage deck and we're on turn 10, it's a fairly safe assumption to guess it wasn't summoned last turn. Yes you are making assumptions, but without that assumption the puzzle is impossible.
@Enderon
There's nothing about it being a 2 mana creature on turn 10 that makes it less likely to have been at the bottom of Jaina's deck (or near, since this must've been a game with card-draws to have empty decks by now).
In fact, high-mana rounds tend to be so lethal to small-body minions -- especially "you can do more in a turn" minions -- that it's most likely that it *was* just summoned. Anduin would've had high incentive to kill it on turn 9 if it had existed at that point.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
Source?
What I can find does not address the question of whether the minion you're controlling has summoning sickness. 18:11 in the May 9th Fireside Duel features a minion *without* summoning sickness being controlled and attacking right away.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
That's not correct. Watching Fireside Duels, you'll see that minions your opponent played on his turn are still sleeping (green Z's) on your turn.
Summoning Sickness is removed from minions you control at the start of your turn, not at the end.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
This is incorrect. Watch the duel again, the green zZzs go away as soon as you end your turn.
Aha, I was wrong, I apologize. The green Z's continue for a second or two after End Turn, which is probably what fooled me when I looked for it.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!