Where did all these Control and Deathrattle decks come from all of a sudden? 5 straight between Priest and Warrior. Y'all make me want to punch babies.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
So, anyone knows what streamer was playing a Tempo/Freeze Mage deck? Tempo minions with 2 novas, 2 blizzards, 1 flamestrike, etc.
I have not lost to it but it's even more boring than Control Warrior, Freeze Mage and C'Thun Druid... I've played against it like 12 times this week... Again, I have not lost to it but all these fukers rope every damn turn...
Rollback Post to RevisionRollBack
Great art can never be created without great suffering.
I am so sick of fucking zoo cunt faggot decks. Whoever plays these decks will hopefully fucking die. Lets also include Facehunter fucktards that are STILL playing that wretched cunt fuck deck. They also should kil themselves.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
After 2 years of playing it still rustles my jimmies when some little faggot high school (or god forbid, college) kid says "thank you" when they win without making any decent plays.
Wow congrats you got your nut draw with your netdecked T1 list while I was playing some fun pile of random shit and had a mediocre draw. You won a rank 20 game (I'm a rank 20 farmer for my quests sorry), fuck off with your BM, I play for less than an hour a week.
Doesn't help me knowing that the kid on the other end is some kissless virgin loser that is a combination of [greasy, pale, socially awkward, no friends], they deserve an ass kicking because obviously no one has ever shown them their place. Fucking trash.
This post made my day. The offhand chance of offending some self-righteous loser is the sole reason why I always say "Thank you" after beating someone with luck while also making bad plays. If I play good and beat someone I usually don't emote because I know it wont piss them off as much.
I used to really love warlock, with handlock, demon synergies, and arguably somewhat interesting zoo decks.
I guess it's just sad to see that all the class has going for it now is a really boring one trick pony version of zoo and everyone's favourite renolock.
I seriously don't get what people see in renolock, I've played it when the meta started filling up with secret paladins which made classic handlock unplayable, and i never felt like i was playing an interesting deck with synergies and carefully thought out card choices, but more like a boring off brand handlock that traded it's unique mechanics for a chance at getting a boring full heal.
Idk i guess i just really miss old handlock and the interesting class specific things warlock could do in the past
Old Handlock was the shiz, allowed me to get my first golden hero.
The game is literally the fastest I've ever witnessed it. This meta with the endless zoolock/aggro and midrange shaman feels very much like the pre nerf undertaker hunter era of the game. It's frankly the least fun I've had with the game since I picked it up in beta. I've said I would quit in the past after losing 4-5 games in a row but if the fix for shaman was to make it the easiest way to count to 1-2-win then I really have lost hope in the design for the game. I don't see a healthy meta and the fun for me is fleeting at an alarming rate.
Rollback Post to RevisionRollBack
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
The game is literally the fastest I've ever witnessed it. This meta with the endless zoolock/aggro and midrange shaman feels very much like the pre nerf undertaker hunter era of the game. It's frankly the least fun I've had with the game since I picked it up in beta. I've said I would quit in the past after losing 4-5 games in a row but if the fix for shaman was to make it the easiest way to count to 1-2-win then I really have lost hope in the design for the game. I don't see a healthy meta and the fun for me is fleeting at an alarming rate.
Kinda ironic that you are posting this but have Golden Leeroy as your Hearthpwn Avatar lol.
After 2 years of playing it still rustles my jimmies when some little faggot high school (or god forbid, college) kid says "thank you" when they win without making any decent plays.
Wow congrats you got your nut draw with your netdecked T1 list while I was playing some fun pile of random shit and had a mediocre draw. You won a rank 20 game (I'm a rank 20 farmer for my quests sorry), fuck off with your BM, I play for less than an hour a week.
Doesn't help me knowing that the kid on the other end is some kissless virgin loser that is a combination of [greasy, pale, socially awkward, no friends], they deserve an ass kicking because obviously no one has ever shown them their place. Fucking trash.
This post made my day. The offhand chance of offending some self-righteous loser is the sole reason why I always say "Thank you" after beating someone with luck while also making bad plays. If I play good and beat someone I usually don't emote because I know it wont piss them off as much.
You should always emote BM after you win, no exceptions. Looking at the community here, it is pretty much a confirmation that all my opponents are fucktards anyway.
The game is literally the fastest I've ever witnessed it. This meta with the endless zoolock/aggro and midrange shaman feels very much like the pre nerf undertaker hunter era of the game. It's frankly the least fun I've had with the game since I picked it up in beta. I've said I would quit in the past after losing 4-5 games in a row but if the fix for shaman was to make it the easiest way to count to 1-2-win then I really have lost hope in the design for the game. I don't see a healthy meta and the fun for me is fleeting at an alarming rate.
Kinda ironic that you are posting this but have Golden Leeroy as your Hearthpwn Avatar lol.
Was the first golden legend I got... I guess it doesn't matter since I finally just uninstalled. I'm done fuck blizzard games I'm sworn off of the company as a whole going forward.
Rollback Post to RevisionRollBack
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
The game is literally the fastest I've ever witnessed it. This meta with the endless zoolock/aggro and midrange shaman feels very much like the pre nerf undertaker hunter era of the game. It's frankly the least fun I've had with the game since I picked it up in beta. I've said I would quit in the past after losing 4-5 games in a row but if the fix for shaman was to make it the easiest way to count to 1-2-win then I really have lost hope in the design for the game. I don't see a healthy meta and the fun for me is fleeting at an alarming rate.
Kinda ironic that you are posting this but have Golden Leeroy as your Hearthpwn Avatar lol.
Was the first golden legend I got... I guess it doesn't matter since I finally just uninstalled. I'm done fuck blizzard games I'm sworn off of the company as a whole going forward.
And here you are on a forum discussing their game.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
Are you guys on the same server? FIGHT FIGHT FIGHT...
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
There is no need to find an excuse to feel good playing any deck. As long as i win i feel good, doesn't matter cancer, aids, autism, homosexual, polio, yellow fever, erectile dysfunction, herpes, or whatever.
As for skill, hearthstone has a very minimal skill cap, regardless of deck choice.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
There is no need to find an excuse to feel good playing any deck. As long as i win i feel good, doesn't matter cancer, aids, autism, homosexual, polio, yellow fever, erectile dysfunction, herpes, or whatever.
As for skill, hearthstone has a very minimal skill cap, regardless of deck choice.
Are you fuckiong serious. First secret pally then aggro shaman? Do you even have a sense of shame?
Rollback Post to RevisionRollBack
I'm Playing: Evenlock and Mill Rogue in Wild HS, Azami Control in EDH
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
Because they're fun to play and they beat people who can't beat aggro.
How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better. Or maybe it is RNG, but that could've worked in yoir favor too.
Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
There is no need to find an excuse to feel good playing any deck. As long as i win i feel good, doesn't matter cancer, aids, autism, homosexual, polio, yellow fever, erectile dysfunction, herpes, or whatever.
As for skill, hearthstone has a very minimal skill cap, regardless of deck choice.
Are you fuckiong serious. First secret pally then aggro shaman? Do you even have a sense of shame?
I play whatever is competitive. No shame in that.
At least i don't have to frequent this thread like some noobs who can't seem to win any games. Look through the thread, you will find some frequent whiners who QQ about literally everything. Makes you wonder if they even know how to play this game.
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"Put your face in the light!" - Tirion Fordring
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I'm so tilted man... My WoG experience so far, in chronological order:
1 - I craft Princess Huhuran
2 - I get my first WoG from my 39th WoG pack: Princess Huhuran, chance that this would happen: 1 in 41. So basically got 400 dust.
4 - Princess Huhuran turns out to suck anyway
5 - I craft Malkorok and N'Zoth
6 - I get my second WoG legendary from my 77th WoG pack: Malkorok. So i basically got 400 dust.
I pretty much got 800 dust worth of legendary cards in 77 packs. BLIZERD Y U DO DIS.
Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.
So, anyone knows what streamer was playing a Tempo/Freeze Mage deck? Tempo minions with 2 novas, 2 blizzards, 1 flamestrike, etc.
I have not lost to it but it's even more boring than Control Warrior, Freeze Mage and C'Thun Druid... I've played against it like 12 times this week... Again, I have not lost to it but all these fukers rope every damn turn...
Great art can never be created without great suffering.
I am so sick of fucking zoo cunt faggot decks. Whoever plays these decks will hopefully fucking die. Lets also include Facehunter fucktards that are STILL playing that wretched cunt fuck deck. They also should kil themselves.
Thank you.
I win due to skill and lose due to bad RNG. :D
The game is literally the fastest I've ever witnessed it. This meta with the endless zoolock/aggro and midrange shaman feels very much like the pre nerf undertaker hunter era of the game. It's frankly the least fun I've had with the game since I picked it up in beta. I've said I would quit in the past after losing 4-5 games in a row but if the fix for shaman was to make it the easiest way to count to 1-2-win then I really have lost hope in the design for the game. I don't see a healthy meta and the fun for me is fleeting at an alarming rate.
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
Rank 4 Tempo Mage
"Put your face in the light!" - Tirion Fordring
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
"Put your face in the light!" - Tirion Fordring
Fuck cubelock
"Put your face in the light!" - Tirion Fordring
Fuck cubelock
"Put your face in the light!" - Tirion Fordring
I'm Playing:
Evenlock and Mill Rogue in Wild HS,
Azami Control in EDH
Current Warframe Main: Mesa Prime
"Put your face in the light!" - Tirion Fordring