A lot of people like to complain about priests...I'm still not convinced. After naxx I lost a lot more but that's because their strat changed and I had to adjust. In GvG my control shaman still does just as well as I usually have done. Sure the overall style is more annoying, but it's different than other classes which is kind of the point. Learn to stop the QQ and how to pewpew.
Yet another noob raging that priests are OP lol. Mind control costs 10 mana xD. A card costing that much should have a decent effect. You can play smart to play around it or if you're a rush deck don't let them get that late game where they can spend a whole turn stealing one of your minions and still be fine. Priests are now just a competent class but no stronger than the other ruling classes in this yet to be defined meta which I might argue to be every class except Rogue who I barely see because they died with 1 mana cost change to a certain card.
All classes/decks have their strong matchups and their weak ones. For example if you were playing priest you could rage about handlock being OP and if you were handlock you could rage about Zoo or Huntard decks being OP (do have a bit of a point there *cough cough* ;)
Regardless if you want to flame a deck or class and not sound like an idiot and a noob include:
1. What deck you play
2. Specific scenario where you found a card/combo to be very strong
3. Ask for a way to overcome this rather than just flaming
Only if options are severly limited and many others struggle with almost every other class/deck - then and only then is it OP
I've been playing the game for a while, with mostly warlock and warrior, and my priest up until last week was still level 6. I got velen and voljin from packs, and decided to make a priest deck to finish my dailies. Post naxx priest pretty much plays itself. People talk about how much skill is needed, maybe they mean from a new player perspective, because I found it very easy to win. But yes, I do hate priests as well, they just annoy you to death, it's no fun.
I agree with you, Priest can beat Handlock a lot more consistently nowadays. hell, you can even tweak the deck and add harrison / ooze for Jaraxxus.
I saw RDU on stream getting wrecked by a Priest with well timed Light Bombs who kept healing him above 20 life.
He literally had nothing to play except Moltens, which he couldn't because of the heals. In the end the Priest won and i thought that was pretty masterfully done. But, double LightBomb is a bit extreme for my tastes.
The Echo of Medivh deck is truly terrible for Priests, because they can echo / duplicate Drakes, and they keep coming back even bigger. Moltens get dropped before Ice Block and if you echo them, you can bait out a LightBomb.
Tides wrecked several Priests in a row with this deck and kept asking...what's a Priest supposed to do against this ?
Anyway, the deck is easy to read and there are plenty of tools to fully clear a board of Giants, so I doubt it will see competitive play. But it sure is funny.
Healing the Warlock is some serious next-level play! Haven't tried it yet, but I see the value.
But yeah, the Echo of Medivh deck seems like an auto-loss for Control Priest. Maybe if you get lucky with Thoughtsteal you can hope to out-value them with Duplicate and Echo of Medivh.
I've been playing the game for a while, with mostly warlock and warrior, and my priest up until last week was still level 6. I got velen and voljin from packs, and decided to make a priest deck to finish my dailies. Post naxx priest pretty much plays itself. People talk about how much skill is needed, maybe they mean from a new player perspective, because I found it very easy to win. But yes, I do hate priests as well, they just annoy you to death, it's no fun.
I've been playing Control Priest since Naxx and I still make mistakes with my Wild Pyromancer plays. I honestly think that correctly using Wild Pyromancer in a Control Priest deck is one of the most skill-testing things you can do in Hearthstone.
Just today I learned it might be better to use your hero power to heal your opponent, which is not something I thought of. The fact that you can still learn more about a deck even after playing it for months really shows it has a lot of depth. Definitely one of the most skill-intensive decks out there.
Priest the cheesiest class in Hearthstone, I'd agree with that. These are the kind of "Priests" that used to sell snake oil out of a wagon while picking your pocket.
Just today I learned it might be better to use your hero power to heal your opponent, which is not something I thought of. The fact that you can still learn more about a deck even after playing it for months really shows it has a lot of depth. Definitely one of the most skill-intensive decks out there.
For these kind of plays, you need to play handlock and not priest. There was a game on the world championship where Numberguy beat a handlock with miracle rogue. This matchup was highly favoured by the handlock and the game winning move was to heal up the handlock to prevent the taunted up moltens. Without it, it would been an easy handlock victory. Since then, I had on ladder a mirror handlock match where we healed each other, it was pretty funny :) For this kind of moves, you need to play a lot both sides to understand how can you win.
Priest has always been annoying to play against, but I don't think they're op. I think mage is more broken (and arguably even more annoying because of Unstable Portal shenanigans), but that's besides the point. People used to always complain about priest being weak and underplayed. You just can't win with any online gaming community haha.
Maybe paladin will be the most complained about class after the next set of cards! I'm not sure how, but maybe! Haha.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
While I disagree about Priests requiring no skill at all, I agree that mind control should not be a card in the game. It truly is, as the OP suggested, a summon+assassinate, which is quite good for tempo. It'd be as if Thoughtsteal actually took the cards out of the player's deck. Now that wouldn't be fair, would it?
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If you aren't playing Paladin, you're doing it wrong.
While I disagree about Priests requiring no skill at all, I agree that mind control should not be a card in the game. It truly is, as the OP suggested, a summon+assassinate, which is quite good for tempo. It'd be as if Thoughtsteal actually took the cards out of the player's deck. Now that wouldn't be fair, would it?
It also costs 10 Mana so you can't play anything else. Not actually what I would call tempo. And what is with Sylvanas? Sylvanas + SW:D, Shield Slam, Natrulise, this Shaman thingy. All are cheaper than Mind control.
Mind Control is also a really easy card to play around. The mind control your big dude and you get to do ANYTHING you want after that. Last time I lost to a mind control all I had to do was NOT play my tirion until it was out of his hand, I didn't need him to win in that situation anyways.
If you know MC is coming, throw down your big threath only after knowing you also can remove it if nessecary. Priest just wasted his turn and a big card. Problem solved.
What does that combo do? Give you permanent ownership of the card because the recombobulated minion is now no longer the minion that you stole temporary control of?
What does that combo do? Give you permanent ownership of the card because the recombobulated minion is now no longer the minion that you stole temporary control of?
Exactly. Like the little thingy out of Sludge when it dies or any deathrattle minion. Paying 7 mana to remove a 3 attack minion and playing a card of average 3 mana is not that awesome.
If you always get your Sludge stolen and reombed, well maybe Sludge is just bad in this meta and you should play a different taunt.
What does that combo do? Give you permanent ownership of the card because the recombobulated minion is now no longer the minion that you stole temporary control of?
Ya exactly. I feel really strongly that this is basically an exploit and it shouldn't work this way. Hopefully the dev team agrees and fixes it.
What does that combo do? Give you permanent ownership of the card because the recombobulated minion is now no longer the minion that you stole temporary control of?
Ya exactly. I feel really strongly that this is basically an exploit and it shouldn't work this way. Hopefully the dev team agrees and fixes it.
What? And getting the deathrattle from a minion when I madnessed him is also an exploit or what? That's how shadow madness worked from day 1.
I've always thought that on paper priest was OP but as stated above it is quite combo-reliant and often has no comeback mechanics vs. a rush deck. In control vs. control its above even with warrior, so it really isnt op at all.
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A lot of people like to complain about priests...I'm still not convinced. After naxx I lost a lot more but that's because their strat changed and I had to adjust. In GvG my control shaman still does just as well as I usually have done. Sure the overall style is more annoying, but it's different than other classes which is kind of the point. Learn to stop the QQ and how to pewpew.
Def. not OP. just too annoying
That's why I run two Lightbomb! I'm now always looking forward to facing Handlock!
Haven't faced the Echo of Medivh deck yet, so I can't speak for that one.
Yet another noob raging that priests are OP lol. Mind control costs 10 mana xD. A card costing that much should have a decent effect. You can play smart to play around it or if you're a rush deck don't let them get that late game where they can spend a whole turn stealing one of your minions and still be fine. Priests are now just a competent class but no stronger than the other ruling classes in this yet to be defined meta which I might argue to be every class except Rogue who I barely see because they died with 1 mana cost change to a certain card.
All classes/decks have their strong matchups and their weak ones. For example if you were playing priest you could rage about handlock being OP and if you were handlock you could rage about Zoo or Huntard decks being OP (do have a bit of a point there *cough cough* ;)
Regardless if you want to flame a deck or class and not sound like an idiot and a noob include:
1. What deck you play
2. Specific scenario where you found a card/combo to be very strong
3. Ask for a way to overcome this rather than just flaming
Only if options are severly limited and many others struggle with almost every other class/deck - then and only then is it OP
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I've been playing the game for a while, with mostly warlock and warrior, and my priest up until last week was still level 6. I got velen and voljin from packs, and decided to make a priest deck to finish my dailies. Post naxx priest pretty much plays itself. People talk about how much skill is needed, maybe they mean from a new player perspective, because I found it very easy to win. But yes, I do hate priests as well, they just annoy you to death, it's no fun.
What a terrible thread. Are we just going to QQ at any Aggro an Control deck? What's left to play?
I am a Hearthstone Noob
Healing the Warlock is some serious next-level play! Haven't tried it yet, but I see the value.
But yeah, the Echo of Medivh deck seems like an auto-loss for Control Priest. Maybe if you get lucky with Thoughtsteal you can hope to out-value them with Duplicate and Echo of Medivh.
I've been playing Control Priest since Naxx and I still make mistakes with my Wild Pyromancer plays. I honestly think that correctly using Wild Pyromancer in a Control Priest deck is one of the most skill-testing things you can do in Hearthstone.
There's also many more judgment calls to be made with Control Priest than with the average deck because of how combo-oriented the class is. Do you use your Circle of Healing for a 4/7 Injured Blademaster, or do you keep it as a board wipe with Auchenai Soulpriest? Do you use your Shrinkmeister to win a combat now or do you wait to use it with Shadow Madness or Cabal Shadow Priest for more value? Do you use your Shadow Word: Death on their minion, or on your Sylvanas Windrunner? When is it better to heal yourself rather than your minions?
Just today I learned it might be better to use your hero power to heal your opponent, which is not something I thought of. The fact that you can still learn more about a deck even after playing it for months really shows it has a lot of depth. Definitely one of the most skill-intensive decks out there.
Priest OP...Nope!
Priest the cheesiest class in Hearthstone, I'd agree with that. These are the kind of "Priests" that used to sell snake oil out of a wagon while picking your pocket.
For these kind of plays, you need to play handlock and not priest. There was a game on the world championship where Numberguy beat a handlock with miracle rogue. This matchup was highly favoured by the handlock and the game winning move was to heal up the handlock to prevent the taunted up moltens. Without it, it would been an easy handlock victory. Since then, I had on ladder a mirror handlock match where we healed each other, it was pretty funny :) For this kind of moves, you need to play a lot both sides to understand how can you win.
Miracle was the hard counter. People whined endlessly about it and now that it is gone Priest rises. You reap what you sew.
Having said that the Shadow MadnessRecombobulator combo is broken and should be fixed.
Priest has always been annoying to play against, but I don't think they're op. I think mage is more broken (and arguably even more annoying because of Unstable Portal shenanigans), but that's besides the point. People used to always complain about priest being weak and underplayed. You just can't win with any online gaming community haha.
Maybe paladin will be the most complained about class after the next set of cards! I'm not sure how, but maybe! Haha.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
While I disagree about Priests requiring no skill at all, I agree that mind control should not be a card in the game. It truly is, as the OP suggested, a summon+assassinate, which is quite good for tempo. It'd be as if Thoughtsteal actually took the cards out of the player's deck. Now that wouldn't be fair, would it?
If you aren't playing Paladin, you're doing it wrong.
It also costs 10 Mana so you can't play anything else. Not actually what I would call tempo. And what is with Sylvanas? Sylvanas + SW:D, Shield Slam, Natrulise, this Shaman thingy. All are cheaper than Mind control.
Mind Control is also a really easy card to play around. The mind control your big dude and you get to do ANYTHING you want after that. Last time I lost to a mind control all I had to do was NOT play my tirion until it was out of his hand, I didn't need him to win in that situation anyways.
If you know MC is coming, throw down your big threath only after knowing you also can remove it if nessecary. Priest just wasted his turn and a big card. Problem solved.
What does that combo do? Give you permanent ownership of the card because the recombobulated minion is now no longer the minion that you stole temporary control of?
Exactly. Like the little thingy out of Sludge when it dies or any deathrattle minion. Paying 7 mana to remove a 3 attack minion and playing a card of average 3 mana is not that awesome.
If you always get your Sludge stolen and reombed, well maybe Sludge is just bad in this meta and you should play a different taunt.
Ya exactly. I feel really strongly that this is basically an exploit and it shouldn't work this way. Hopefully the dev team agrees and fixes it.
What? And getting the deathrattle from a minion when I madnessed him is also an exploit or what? That's how shadow madness worked from day 1.
I've always thought that on paper priest was OP but as stated above it is quite combo-reliant and often has no comeback mechanics vs. a rush deck. In control vs. control its above even with warrior, so it really isnt op at all.