Im personally not a fan of the Zerg's Infestor. I find it nonsense and op how it interacts with spells like Equality or with Reborn, since they are always big (same as that stupid priest robot...).
Also, it doesnt make sense that Artanis hero power buffs the minions attack too when empowered with groovy cat.
Outside those weird annoying interactions, I love the set and the importance of minions on the board again.
Im personally not a fan of the Zerg's Infestor. I find it nonsense and op how it interacts with spells like Equality or with Reborn, since they are always big (same as that stupid priest robot...).
Also, it doesnt make sense that Artanis hero power buffs the minions attack too when empowered with groovy cat.
Outside those weird annoying interactions, I love the set and the importance of minions on the board again.
Its an aura buff, weve had tons of those before. Especially with Silver Knights that get a permanent buff from other effects. I don't like the concept of not being able to interact with something. Most games that effect comes from a Field Spell or an Enchantment card which can be destroyed.
This expansion introduced my to Grunter Hunter, which was apparently a thing before but I didn't know about it. I find it as the most funny thing to play, with super consistent otk on turns 5-7. But I also understand if it eventually gets nerfed.
I like it, like it, yes i do! (a gesture to Warcraft and rock music... Hi stones!)
This is a great miniset ! could be an expansion by itself. And one of the greatest. When you must create new decks, practice new mechanics - at leat in standard - that's a new direction. The miniset gave us whatever needed for the new Zerg, Protoss, Terran - followed with a well designed event to practice your choise.
I tried all, in many games - still haven't decided what is best for me : agro Zerg, long run Protoss or tricky Terran. Each has pros and cons.
As I mostly play wild, the return to standard was refreshing change. Still i need to put some time to combine good old cards from wild with good ones from the new era. Usually few cards from new expansion are included to an old wild deck, this time may new cards will take place along less oldies. and That's a sign to good miniset-expansion. Imhm.
I quitt playing HS as I saw the reveals of miniset. I never played that much, just the quests. I was playing wild and I had problems with knowing the cards, cause there are so many meanwhile and some look very similar.
There was I time I known every card and what my opponent may is gonna play next. This times are over long ago. It’s just to much for me personally. I tried to play HS, but it was less and less fun. And as I saw miniset, I completely lost my motivation.
I even don‘t play the 5 wins anymore. Just a little bit bg from time to time. Time for a break after about 8 years…
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damn, you almost made it. almost.
Bro almost escaped the simulation RIP.
Zerg is overpowered and the rest is medicore trash at best.. the amazing devs did a great job on the mini set :-)
Im personally not a fan of the Zerg's Infestor. I find it nonsense and op how it interacts with spells like Equality or with Reborn, since they are always big (same as that stupid priest robot...).
Also, it doesnt make sense that Artanis hero power buffs the minions attack too when empowered with groovy cat.
Outside those weird annoying interactions, I love the set and the importance of minions on the board again.
Fun but didn't saw any good wild decks using it, not that impactful
You expected a small mini set to be impactful in wild when it’s based off tribal synergy??? 😂😂😂
Its an aura buff, weve had tons of those before. Especially with Silver Knights that get a permanent buff from other effects. I don't like the concept of not being able to interact with something. Most games that effect comes from a Field Spell or an Enchantment card which can be destroyed.
This expansion introduced my to Grunter Hunter, which was apparently a thing before but I didn't know about it. I find it as the most funny thing to play, with super consistent otk on turns 5-7. But I also understand if it eventually gets nerfed.
I like it, like it, yes i do! (a gesture to Warcraft and rock music... Hi stones!)
This is a great miniset ! could be an expansion by itself. And one of the greatest. When you must create new decks, practice new mechanics - at leat in standard - that's a new direction. The miniset gave us whatever needed for the new Zerg, Protoss, Terran - followed with a well designed event to practice your choise.
I tried all, in many games - still haven't decided what is best for me : agro Zerg, long run Protoss or tricky Terran. Each has pros and cons.
As I mostly play wild, the return to standard was refreshing change. Still i need to put some time to combine good old cards from wild with good ones from the new era. Usually few cards from new expansion are included to an old wild deck, this time may new cards will take place along less oldies. and That's a sign to good miniset-expansion. Imhm.
I quitt playing HS as I saw the reveals of miniset. I never played that much, just the quests. I was playing wild and I had problems with knowing the cards, cause there are so many meanwhile and some look very similar.
There was I time I known every card and what my opponent may is gonna play next. This times are over long ago. It’s just to much for me personally. I tried to play HS, but it was less and less fun. And as I saw miniset, I completely lost my motivation.
I even don‘t play the 5 wins anymore. Just a little bit bg from time to time. Time for a break after about 8 years…