I have an opinion that Aggro is the most popular deck type across extensions because the games are quicker.
I would play my combo and control decks at work if the games didn't take 15+ minutes each, but the long animations on top of Mobile processing slower than PC all but forces me to play simpler, faster deck lists.
I find myself complaining more and more about one card showing up multiple times and then having it's own animation to watch. Think cards that can be forged or corrupted. The game client shows the regular card, then the upgraded version, and THEN the effect happens. The whole game is already a nightmare to wait around every turn for long animations across the game as a whole. But do cards really need three animations a piece?
I feel you man, there is just no escaping aggro decks when they are so damn quick and effective, especially when someone plays on mobile and cant afford games to last a whole lunch break.
I found myself crafting pirate warrior back after taking a break from this deck for like 3 years, just cause I need my last 60 wins for the Golden Garrosh portrait, and theres just no way I can reasonably achieve that playing Highlander Warrior or a similar deck.
A lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games. Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.
This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
Just to clarify, I don't think short games are bad, I only wish I could play a more diverse deck in some similar amount of time. I am mainly complaining about animations taking way too long across the entire game. Everything fromdrawing a card, to using a hero power takes ages it seems. I watch almost every YT video at 1.6 speed or higher so I canwatch the whole game and not get bored out of my mind. (and I am very patient)
At the end of the day, I just want more decks and more games to feel impactful.
I have an opinion that Aggro is the most popular deck type across extensions because the games are quicker.
I would play my combo and control decks at work if the games didn't take 15+ minutes each, but the long animations on top of Mobile processing slower than PC all but forces me to play simpler, faster deck lists.
I find myself complaining more and more about one card showing up multiple times and then having it's own animation to watch. Think cards that can be forged or corrupted. The game client shows the regular card, then the upgraded version, and THEN the effect happens. The whole game is already a nightmare to wait around every turn for long animations across the game as a whole. But do cards really need three animations a piece?
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I feel you man, there is just no escaping aggro decks when they are so damn quick and effective, especially when someone plays on mobile and cant afford games to last a whole lunch break.
I found myself crafting pirate warrior back after taking a break from this deck for like 3 years, just cause I need my last 60 wins for the Golden Garrosh portrait, and theres just no way I can reasonably achieve that playing Highlander Warrior or a similar deck.
A lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games.
Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.
This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
Just to clarify, I don't think short games are bad, I only wish I could play a more diverse deck in some similar amount of time. I am mainly complaining about animations taking way too long across the entire game. Everything fromdrawing a card, to using a hero power takes ages it seems. I watch almost every YT video at 1.6 speed or higher so I canwatch the whole game and not get bored out of my mind. (and I am very patient)
At the end of the day, I just want more decks and more games to feel impactful.
This space is intentionally blank.
I would consider this a fact not opinion. There is data to support it if you look it up. Human want fast easy win game.
The most popular aggro deck is Dungar Druid playing Dungar everytime turn 5 :P
No opponent is harder to defeat than HS animation time :p
Let's be honest, aggro in a world where everything costs 0 mana doesn't make any sense.