I often see people who play Reno Wild decks complain about OTK decks or The Demon Seed because they are “non-interactive” and don’t care about the board. However, I’ve noticed that Reno decks are almost exactly the same, although they are slower.
You can visit websites that post the best Wild Reno decks to see for yourself. About 40% of Reno decks focus on survivability (board clears, healing, and armor), another 40% on disruption and tech cards, 5% on cards that repeat the disruption (Potion of Illusion, Cold Storage, Raise Dead, Flobbidinous Floop, Bolner Hammerbeak, etc.), and another 5% on a non-interactive win condition (Raza, Aviana OTK, Coldarra Drake, Shudderwock, Uther of the Ebon Blade, etc.). The remaining 10% consists of card draw or cards that help you play the non-interactive win condition or disruption cards early (Nozdormu the Timeless, Scargil, Parrot Sanctuary, Timeless Accelerator, WildHeart Guff etc.).
Sometimes, they include individual strong cards like Titans for survivability or card draw as well.
Board-centric decks (decks that care about the board) are the ones that place real threats on the board. Playing a 2/2 Astalor on turn 2, a 2/4 Razorscale on turn 3, or a 2/6 Okani on turn 4 is not considered “playing for board.”
I play a lot of wild reno decks of every class. It depends on the deck builder as well as the class. My priest is usually very controlling with the questline as a win condition, but my paladin and hunter are usually more midrange and board centric. Most reno decks feel decent for me at lower ranks at least, there's no match ups that I feel are unwinnable.
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Hi,
I often see people who play Reno Wild decks complain about OTK decks or The Demon Seed because they are “non-interactive” and don’t care about the board. However, I’ve noticed that Reno decks are almost exactly the same, although they are slower.
You can visit websites that post the best Wild Reno decks to see for yourself. About 40% of Reno decks focus on survivability (board clears, healing, and armor), another 40% on disruption and tech cards, 5% on cards that repeat the disruption (Potion of Illusion, Cold Storage, Raise Dead, Flobbidinous Floop, Bolner Hammerbeak, etc.), and another 5% on a non-interactive win condition (Raza, Aviana OTK, Coldarra Drake, Shudderwock, Uther of the Ebon Blade, etc.). The remaining 10% consists of card draw or cards that help you play the non-interactive win condition or disruption cards early (Nozdormu the Timeless, Scargil, Parrot Sanctuary, Timeless Accelerator, WildHeart Guff etc.).
Sometimes, they include individual strong cards like Titans for survivability or card draw as well.
Board-centric decks (decks that care about the board) are the ones that place real threats on the board. Playing a 2/2 Astalor on turn 2, a 2/4 Razorscale on turn 3, or a 2/6 Okani on turn 4 is not considered “playing for board.”
I play a lot of wild reno decks of every class. It depends on the deck builder as well as the class. My priest is usually very controlling with the questline as a win condition, but my paladin and hunter are usually more midrange and board centric. Most reno decks feel decent for me at lower ranks at least, there's no match ups that I feel are unwinnable.