I'm playing exactly 0 new rogue cards in my current list. The only new inclusion is Mixologist.
I thought that if there was a class that could benefit from the tourist mechanic that was Rogue, but Maestra is a bit of a meh card, and the warlock cards are not so great to justify including her. The 1 drop demon that summon 2 others is only good when you get it with Velarok in your opening hand, otherwise i much rather the 1 drop mech that allows me to play Drilly sooner.
Also, with the current state of the game, and understated 6 mana do nothing (with a good chance of giving you a not so great hero) it just isn't viable.
All the support to Wish Well doesn't change the fact that is a bit of a meme deck... Very nice when it works, but also very easy to brick with, ending up with completely unplayable hands.
The location is nice, great for combo decks, but at the moment the only combo deck i saw (other than the super boring lamplighter rogue) is the Drink Rogue by Dane, which is fun, but very reliant on getting the six damage spell from Griftah.
Not even new pirate sinergies, despite the expansion is packed with. Feels bad :/
Rogue cards which give you cards from other classes were always underwhelming compared to other mechanics cause it is completely random and you just have to be lucky with it. Especially in wild where the cardpool is enormous you have to be very lucky.
So it was absolutely clear, that if you wanna play the cards of new expansion it will be just more like fun/meme for rogue this time.
This mechanic never worked that well to be very competitive. You could play it for fun or just play another deck.
You can compare it to a arenadraft. You could be very lucky and get the nuts to get many wins with it. But most of time you will get a deck where you win the average 3 games. Of course it depends on how good the player is, too. But even the best player can‘t do anything with a hand full of garbage.
Most of the good decks are only running 2-3 PiP class cards though? It's not like this is a rogue only thing. Oh manager, knicknack shack and maestra are all good cards, while thief rogue itself would play a lot of the others.
For instance, Shaman is playing none of the spell school stuff. Frosty decor, meltemental and malted magma are only seeing play.
Warlock is only playing flamejuggler and party fiend.
Warrior is literally only playing Hamm to get druid card access.
Priest is only playing narain and voljin for hunter access.
Mage isn't playing ANYTHING. Some decks have tide pools, but big spell mage doesn't exist.
The problem is the extremely toxic power dynamic of aggro DH vs zilliax control bullshit vs combo druid not allowing any other playstyle to work. If the warped meta gets solved then I'm sure rainbow shaman, big spell mage, some alternate versions of priest might actually see play. The majority of cards from this set are simply not seeing play because everything that isn't them is twice as broken.
I'm playing exactly 0 new rogue cards in my current list. The only new inclusion is Mixologist.
I thought that if there was a class that could benefit from the tourist mechanic that was Rogue, but Maestra is a bit of a meh card, and the warlock cards are not so great to justify including her. The 1 drop demon that summon 2 others is only good when you get it with Velarok in your opening hand, otherwise i much rather the 1 drop mech that allows me to play Drilly sooner.
Also, with the current state of the game, and understated 6 mana do nothing (with a good chance of giving you a not so great hero) it just isn't viable.
All the support to Wish Well doesn't change the fact that is a bit of a meme deck... Very nice when it works, but also very easy to brick with, ending up with completely unplayable hands.
The location is nice, great for combo decks, but at the moment the only combo deck i saw (other than the super boring lamplighter rogue) is the Drink Rogue by Dane, which is fun, but very reliant on getting the six damage spell from Griftah.
Not even new pirate sinergies, despite the expansion is packed with. Feels bad :/
Ok.
Det är bättre med en fågel i hand, än tiger i träd!
Rogue cards which give you cards from other classes were always underwhelming compared to other mechanics cause it is completely random and you just have to be lucky with it. Especially in wild where the cardpool is enormous you have to be very lucky.
So it was absolutely clear, that if you wanna play the cards of new expansion it will be just more like fun/meme for rogue this time.
This mechanic never worked that well to be very competitive. You could play it for fun or just play another deck.
You can compare it to a arenadraft. You could be very lucky and get the nuts to get many wins with it. But most of time you will get a deck where you win the average 3 games. Of course it depends on how good the player is, too. But even the best player can‘t do anything with a hand full of garbage.
Tempo neutral or beneficial bounce effects will always limit rogue's power level.
This will be the case until battlecry isn't the most powerful keyword (so never)
New location and the 3 mana pirate are both good and maestra problably will be buffed tho.
Most of the good decks are only running 2-3 PiP class cards though? It's not like this is a rogue only thing. Oh manager, knicknack shack and maestra are all good cards, while thief rogue itself would play a lot of the others.
For instance, Shaman is playing none of the spell school stuff. Frosty decor, meltemental and malted magma are only seeing play.
Warlock is only playing flamejuggler and party fiend.
Warrior is literally only playing Hamm to get druid card access.
Priest is only playing narain and voljin for hunter access.
Mage isn't playing ANYTHING. Some decks have tide pools, but big spell mage doesn't exist.
The problem is the extremely toxic power dynamic of aggro DH vs zilliax control bullshit vs combo druid not allowing any other playstyle to work. If the warped meta gets solved then I'm sure rainbow shaman, big spell mage, some alternate versions of priest might actually see play. The majority of cards from this set are simply not seeing play because everything that isn't them is twice as broken.
Yeah, you can't judge most cards once the game is completely broken yk.
Knickknack Shack is pretty good card draw. Not by rogue standards, but it is nice for paladin through tourism.