I mean, I have killed people with it around 15 damage a few times in standard. In duels, I played one with 20+ in all values and have enjoyed it a lot more than in constructed play. I am afraid it is not a good card, however much I want it to be though. It is a lot more work and less reliable than, say, excavating four times and bouncing a snake a few times. What sort of justice is this?
I have to add my voice to the masses here... this card is just ridiculously overpowered with the amount of bounce that's available.
Once again it's abundantly clear that the playtesters and balancers who work in Blizzard's Hearthstone department have absolutely no clue what they're doing, or are on so many drugs as to make them the single highest component of Colombia's GDP.
I am afraid it is not a good card, however much I want it to be though. It is a lot more work and less reliable than, say, excavating four times and bouncing a snake a few times.
That’s my point. People are saying that Azerite snake is overpowered when they want to just play whatever cards or decks they like regardless of their power level. It is a bit of a disappointment that some fun strategies will never be viable or that there is clear design imbalances, like smokestack vs blast charge. However, I’m sure excavate warlock is not the best deck right now and this is a highly telegraphed combo that can be disrupted, yet players want it nerfed on feels day one. It’s hard to establish a meta when it’s not even allowed to form.
Dirty rat is one. So is Theotar, call to the stand, baleful banker, objection, asvedon, soulciologist malicia, patchwerk, Boomboss Tho’Grun, trapdoor spider. Nobody is running silence effects for Mo’arg. Mo’arg procs on deathrattle, nobody is running pozzik then triggering Mo’arg. Look, the expansion is out for mere days and everyone is complaining like the meta is settled and there isn’t even an agreement on the best deck yet.
Dirty rat is one. So is Theotar, call to the stand, baleful banker, objection, asvedon, soulciologist malicia, patchwerk, Boomboss Tho’Grun, trapdoor spider. Nobody is running silence effects for Mo’arg. Mo’arg procs on deathrattle, nobody is running pozzik then triggering Mo’arg. Look, the expansion is out for mere days and everyone is complaining like the meta is settled and there isn’t even an agreement on the best deck yet.
I would guess Theotar is the best counter as you can discover and you have more chance to get it than say, with Dirty Rat. Cause that's the thing right, half your tech cards have a HIGH chance of fail, because they play a lot of minions, it's not like their hand is full of spells and only two-three minions with the snake being one of them. And silence for Mo'arg is useless. They have 8 cards excavating in their deck, even if you silence both of them they can still easily get the snake, even more so when they run 4 bounce cards, they just have to bounce one of the battlecry excavate.
But I guess the deck is not a worst offender than any previous OTK decks. I mean, their kill is over two turns unless you were already at 20HP or less in which case they could pull it in one turn. It's just, anyway in my experience, they seem to get the snake SO fast. Unlike other OTK decks you don't wait to draw your combo piece, you get it handed to you just by playing the deck.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
Priest quest was so much harder to pull off and easy to counter and yet you hated it and now yall are acting like the world is doomed when an easy to play OP card gets nerfed.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
So, what you're saying is the only way to beat the deck is to either run a deck of entire tech-counter cards, which means your own deck has no viable win strategy, it's just not letting the other deck win...
Or to run full balls out aggro and hope you hit for 30 before he gets even ONE snake - because once he's swinging the health pool for 20 a turn, you can aggro until you're blue in the face, Warlock wins.
... now, do you see how silly you sound? The card is hilariously overpowered for what it costs and what it takes to generate it - this isn't even a hard argument to support, yet here you are, trying desperately to stand in the midst of a hurricane and tell us all it isn't raining.
OH WAIT! You're playing against a WARLOCK! So they've also got their Titan AND the devour Murloc to WIPE your aggro board in case you haven't killed them yet... AND BOUNCE TO KEEP PLAYING THEM.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
So, what you're saying is the only way to beat the deck is to either run a deck of entire tech-counter cards, which means your own deck has no viable win strategy, it's just not letting the other deck win...
Or to run full balls out aggro and hope you hit for 30 before he gets even ONE snake - because once he's swinging the health pool for 20 a turn, you can aggro until you're blue in the face, Warlock wins.
... now, do you see how silly you sound? The card is hilariously overpowered for what it costs and what it takes to generate it - this isn't even a hard argument to support, yet here you are, trying desperately to stand in the midst of a hurricane and tell us all it isn't raining.
If you can’t comprehend what I’m saying, I can’t help you. I didn’t say run a deck full of tech cards and aggro Paladin is a much stronger deck. Simple tweaks to dragon Druid make it much more favorable. Every expansion reactive decks (control) take longer to figure out, I’m pretty sure a priest counter (that you will also whine about) is right around the corner. Or just stay salty, your call.
Man stop trying to reason that the existence of the snake is fine with words like "counterplay". The only counterplay to the snake is to gain more maximum life which is something only DK can do with vampiric blood, primus or maw and paw. No other class can do it. "Just kill the warlock" - i'll remember that while I'm trying to pilot an aggro deck through defile, mortal eradication, etc. - it's not like warlock is lacking in anti-aggro tools.
I predicted before the expansion came out that if the snake was ever good, it was going to be a miserable experience for everyone to play against and it doesn't take a lot of effort to see that without playing the game. Fun is the most important aspect of the game, more than balance. When something becomes so soul-suckingly unfun that people don't want to play the game, blizzard needs to step in and it's no surprise they are doing it now. If your idea of "just don't ever play a minion" against a patron warrior is your idea of "interesting strategy", your idea of enjoyment is not the same as 90%+ of the playerbase.
Just make the thing add +10max HP and deal 10 damage, that's still a potent reward but one people can actually do something about with armor gain and healing which is widely accessible to all classes. Hearthstone hasn't seen something which attacks maximum health and it's clear it's not ready to see it yet, either.
I have to add my voice to the masses here... this card is just ridiculously overpowered with the amount of bounce that's available.
Once again it's abundantly clear that the playtesters and balancers who work in Blizzard's Hearthstone department have absolutely no clue what they're doing, or are on so many drugs as to make them the single highest component of Colombia's GDP.
Repeating it once again: the quality of QA is rarely ever at play in any situations of abundant bugs or imbalance issues. You can have the best QA in the world finding every single bug in the game, if no time is given to the devs to then address the bugs, they still make it in the release. And it's neither QA's fault nor the devs' who were told to prioritize something else.
In the case of blizzard, the issue is and has almost always been the amount of money allocated to testing at all. They have too few QA that cannot possibly cover everything there is to cover (and they keep doing mass layoff after mass layoff in the QA departments regardless to cut costs). Granted, the snake specifically should have been a very easy catch from even the design step, so idk what happened there, but you gotta stop blaming the QAs man, seriously. For personally knowing a lot of QAs, i can 100% assure you: if you complain about a bug in any game at all (that had QA at all obv), the QA absolutely knew about it but it was just never addressed for lack of time/resources.
Just make the snake 5 mana. Slows the deck down. Cant play snake, bounce, snake on the same turn. Stops Thaddius from making snakes and bouncers cost 0 on same turn. Warlock deck is good but its like any other combo deck, you gotta set it up and someone else can get their combo first. It's not like nature shaman killing you on turn 6 the snake deck isnt really going to often pull off a win before turn 10.
A 20 health swing with a 5 card requirement is fine, if it only happens once. Just make it only happen the first time. You shouldn't be able to be reuse or refresh it.
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I sincerely hope you get that climactic necrotic explosion for lethal.
I mean, I have killed people with it around 15 damage a few times in standard. In duels, I played one with 20+ in all values and have enjoyed it a lot more than in constructed play. I am afraid it is not a good card, however much I want it to be though. It is a lot more work and less reliable than, say, excavating four times and bouncing a snake a few times. What sort of justice is this?
just make the snake cost 5. that way it cannot be bounced back and played again with the bouncer.
changing the sucking to 5 instead of 10 would kill the card.
The game has enough disruption tools already. players just ignore to play them.
I have to add my voice to the masses here... this card is just ridiculously overpowered with the amount of bounce that's available.
Once again it's abundantly clear that the playtesters and balancers who work in Blizzard's Hearthstone department have absolutely no clue what they're doing, or are on so many drugs as to make them the single highest component of Colombia's GDP.
That’s my point. People are saying that Azerite snake is overpowered when they want to just play whatever cards or decks they like regardless of their power level. It is a bit of a disappointment that some fun strategies will never be viable or that there is clear design imbalances, like smokestack vs blast charge. However, I’m sure excavate warlock is not the best deck right now and this is a highly telegraphed combo that can be disrupted, yet players want it nerfed on feels day one. It’s hard to establish a meta when it’s not even allowed to form.
What is a good disruption tool for the snake ? (Dirty rat is clearly not one)
Dirty rat is one. So is Theotar, call to the stand, baleful banker, objection, asvedon, soulciologist malicia, patchwerk, Boomboss Tho’Grun, trapdoor spider. Nobody is running silence effects for Mo’arg. Mo’arg procs on deathrattle, nobody is running pozzik then triggering Mo’arg. Look, the expansion is out for mere days and everyone is complaining like the meta is settled and there isn’t even an agreement on the best deck yet.
This allows you to double reverb after playing snake for a OTK.....
How about if the Azerite Snake goes dormant for a couple turns once it triggers the battlecry?
I would guess Theotar is the best counter as you can discover and you have more chance to get it than say, with Dirty Rat.
Cause that's the thing right, half your tech cards have a HIGH chance of fail, because they play a lot of minions, it's not like their hand is full of spells and only two-three minions with the snake being one of them.
And silence for Mo'arg is useless. They have 8 cards excavating in their deck, even if you silence both of them they can still easily get the snake, even more so when they run 4 bounce cards, they just have to bounce one of the battlecry excavate.
But I guess the deck is not a worst offender than any previous OTK decks. I mean, their kill is over two turns unless you were already at 20HP or less in which case they could pull it in one turn. It's just, anyway in my experience, they seem to get the snake SO fast. Unlike other OTK decks you don't wait to draw your combo piece, you get it handed to you just by playing the deck.
I fully disagree.
- you can generate two snakes out the excavate cards, and you can bounce the neutral excavate cards if ever one of the Mo’arg was countered.
- Excavate fills warlock hand with cards (decreasing the odd of removing/countering the snake with dirty rat or theotar).
- Snake decks have more minions than spells (once again it decrease the odds of discarding the snake)
- Snake is not the only plan like other combo decks. The other warlock Legendaries can be the back up plan if your snake ate only 10 or 20 hp.
The only weakness of the deck is aggro, but it’s not a disruption tool. Even triple blood DK struggle against it from my exp.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
Just lower HP swing to 8 and make it cost 5, so you can't play it 2 times with 2 cost dude or you will need to set it up somehow anyway
Priest quest was so much harder to pull off and easy to counter and yet you hated it and now yall are acting like the world is doomed when an easy to play OP card gets nerfed.
So, what you're saying is the only way to beat the deck is to either run a deck of entire tech-counter cards, which means your own deck has no viable win strategy, it's just not letting the other deck win...
Or to run full balls out aggro and hope you hit for 30 before he gets even ONE snake - because once he's swinging the health pool for 20 a turn, you can aggro until you're blue in the face, Warlock wins.
... now, do you see how silly you sound? The card is hilariously overpowered for what it costs and what it takes to generate it - this isn't even a hard argument to support, yet here you are, trying desperately to stand in the midst of a hurricane and tell us all it isn't raining.
OH WAIT! You're playing against a WARLOCK! So they've also got their Titan AND the devour Murloc to WIPE your aggro board in case you haven't killed them yet... AND BOUNCE TO KEEP PLAYING THEM.
If you can’t comprehend what I’m saying, I can’t help you. I didn’t say run a deck full of tech cards and aggro Paladin is a much stronger deck. Simple tweaks to dragon Druid make it much more favorable. Every expansion reactive decks (control) take longer to figure out, I’m pretty sure a priest counter (that you will also whine about) is right around the corner. Or just stay salty, your call.
Man stop trying to reason that the existence of the snake is fine with words like "counterplay". The only counterplay to the snake is to gain more maximum life which is something only DK can do with vampiric blood, primus or maw and paw. No other class can do it. "Just kill the warlock" - i'll remember that while I'm trying to pilot an aggro deck through defile, mortal eradication, etc. - it's not like warlock is lacking in anti-aggro tools.
I predicted before the expansion came out that if the snake was ever good, it was going to be a miserable experience for everyone to play against and it doesn't take a lot of effort to see that without playing the game. Fun is the most important aspect of the game, more than balance. When something becomes so soul-suckingly unfun that people don't want to play the game, blizzard needs to step in and it's no surprise they are doing it now. If your idea of "just don't ever play a minion" against a patron warrior is your idea of "interesting strategy", your idea of enjoyment is not the same as 90%+ of the playerbase.
Just make the thing add +10max HP and deal 10 damage, that's still a potent reward but one people can actually do something about with armor gain and healing which is widely accessible to all classes. Hearthstone hasn't seen something which attacks maximum health and it's clear it's not ready to see it yet, either.
Repeating it once again: the quality of QA is rarely ever at play in any situations of abundant bugs or imbalance issues. You can have the best QA in the world finding every single bug in the game, if no time is given to the devs to then address the bugs, they still make it in the release. And it's neither QA's fault nor the devs' who were told to prioritize something else.
In the case of blizzard, the issue is and has almost always been the amount of money allocated to testing at all. They have too few QA that cannot possibly cover everything there is to cover (and they keep doing mass layoff after mass layoff in the QA departments regardless to cut costs). Granted, the snake specifically should have been a very easy catch from even the design step, so idk what happened there, but you gotta stop blaming the QAs man, seriously. For personally knowing a lot of QAs, i can 100% assure you: if you complain about a bug in any game at all (that had QA at all obv), the QA absolutely knew about it but it was just never addressed for lack of time/resources.
Just make the snake 5 mana. Slows the deck down. Cant play snake, bounce, snake on the same turn. Stops Thaddius from making snakes and bouncers cost 0 on same turn. Warlock deck is good but its like any other combo deck, you gotta set it up and someone else can get their combo first. It's not like nature shaman killing you on turn 6 the snake deck isnt really going to often pull off a win before turn 10.
A 20 health swing with a 5 card requirement is fine, if it only happens once. Just make it only happen the first time. You shouldn't be able to be reuse or refresh it.