Odyn, Prime Designate needs to be reworked in my opinion. When I first saw this card revealed I thought that's a really good tool for control warrior. instead what we got is another deck where your opponent doesn't care about your board or your strategy and has the ability to otk you from hand at any point after turn 8.
Anyways I have a few different proposed changes that keep the card viable in a more controlling or risk/reward sense.
Change Battlecry to: For the rest of the game, after your hero gains armor, they gain that much attack for that turn, Once they've attacked they lose the armor gained.
Change Battlecry to: For the rest of the game, after your hero gains armor, they gain that much attack for that turn, Once they've attacked they lose all armor.
Change Battlecry to: For the rest of the game, after your hero gains armor deal that much damage to a random enemy minion.
I think the third option is the most reasonable and realistic.
I think Odyn is a terrible design for a card that was always going to be oppresive if it had a viable deck to fit into.
That said, based on how Blizz have dealt with similar cards in the past they're not going to nerf him. Best case scenario is they revert some of the many buffs they gave warrior and push the deck down in popularity. Most likelt scenario, they do nothing until the next expac then print something more OP that people use instead.
It would have made a lot more sense if Odyn’s battlecry meant that INSTEAD of armour gained, your hero gains attack. Not both. That way it puts the pressure on to close out the game quickly but does not mean you have 70+ hp and 25+ attack at once.
I think there are tons of viable routes to go. Some other alternatives:
For the rest of the game, after your hero gains armor, they gain 3 Attack for that turn.
For the rest of the game, after your hero gains armor, deal 3 damage to the enemy hero.
Once per turn for the rest of the game, after your hero gains armor, they gain that much Attack for that turn.
For the next 3 turns, after your hero gains armor, they gain that much Attack for that turn.
My only requirement for a good rework is that it's still good for Control Warrior. Right now I would categorize most Odyn decks as combo decks, they try to draw Odyn by turn 8 and then tries to win within a few turns before running out of cards. That is the best strategy because Odyn can end the game ridiculously quickly, very similar to The Jailer. I would much rather see Odyn play more like Alexandros Mograine or Sargeras, the Destroyer, a card that gives you a small/medium advantage over many turns rather than a humongous power spike that makes you autowin in 1-2 turns with the right hand.
Of course, a lot of the problem is Warriors unlimited, cheap AoE and removal. Huge problem. But, Id rather they leave Odyn as is but dial down the armor gain cards. Or, cap armor gain to like 10. Something like that. The card and deck is so stupid now. super easy to pilot and beats just about everything. Weapon tech does NOT help at all. Only huge taunts help and even thats dicey due to all the !@#$% removal.
The new AoE removal has killed any hope for a taunt based defence and also works really well to isolate a large minion for bladestorm. Also - the only decks running large taunts are controlish in nature. These decks have no ability to pressure in the early game so the warrrior has plenty time to assemble the removal and armour gain they need.
Imo this card needs changed, but it wont be changed :(
The paladin titan is the closest to a decent taunt available and even that dies rapidly to multiple warrior spells.
the biggest 2 offenders in the case of wild is frozen buckler + bring it on although the latter doesnt see play.
most of warrior control cards interact with armor so gaining attack instead armor is really bad idea.
they should consider buffing some other removal tools like warpath and maybe again do something to bladestorm - very weak compared to defile - maybe some forging would do.
i think they should also buff Dr. Boom - his hero power to be exact - after he uses it and at the end of turn, it swaps to another hero power.
dead mans hand is also due to buff - you should get exact copies not new copies(like Fizzle)
I don't play wild, so I'm not sure if you're trolling.
That said, my understanding of wild is that turn 8 and beyond is the fairytale land of hopes and dreams that only exists at the end of a rainbow, so I can see why he might underperform a little.
Buffing bladestorm though - nah. You smoking something!
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Odyn, Prime Designate needs to be reworked in my opinion. When I first saw this card revealed I thought that's a really good tool for control warrior. instead what we got is another deck where your opponent doesn't care about your board or your strategy and has the ability to otk you from hand at any point after turn 8.
Anyways I have a few different proposed changes that keep the card viable in a more controlling or risk/reward sense.
I think the third option is the most reasonable and realistic.
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I think Odyn is a terrible design for a card that was always going to be oppresive if it had a viable deck to fit into.
That said, based on how Blizz have dealt with similar cards in the past they're not going to nerf him. Best case scenario is they revert some of the many buffs they gave warrior and push the deck down in popularity. Most likelt scenario, they do nothing until the next expac then print something more OP that people use instead.
It would have made a lot more sense if Odyn’s battlecry meant that INSTEAD of armour gained, your hero gains attack. Not both. That way it puts the pressure on to close out the game quickly but does not mean you have 70+ hp and 25+ attack at once.
I think there are tons of viable routes to go. Some other alternatives:
My only requirement for a good rework is that it's still good for Control Warrior. Right now I would categorize most Odyn decks as combo decks, they try to draw Odyn by turn 8 and then tries to win within a few turns before running out of cards. That is the best strategy because Odyn can end the game ridiculously quickly, very similar to The Jailer. I would much rather see Odyn play more like Alexandros Mograine or Sargeras, the Destroyer, a card that gives you a small/medium advantage over many turns rather than a humongous power spike that makes you autowin in 1-2 turns with the right hand.
Blizzard will just increase the mana for Odyn to 9 mana. =p
You could make him a cheap 4/4, 4 cost minion where his effect only works when he's alive.
Otherwise, I like the suggestion above that instead of armor, you gain attack. That seems kinda fun.
Of course, a lot of the problem is Warriors unlimited, cheap AoE and removal. Huge problem. But, Id rather they leave Odyn as is but dial down the armor gain cards. Or, cap armor gain to like 10. Something like that. The card and deck is so stupid now. super easy to pilot and beats just about everything. Weapon tech does NOT help at all. Only huge taunts help and even thats dicey due to all the !@#$% removal.
Delete the card. Thats fine with me too, LOL.
To be honest, making it 10 mana would solve the problem. This card is as opressive as double 20/20 Krush and people were pretty vocal against that.
The new AoE removal has killed any hope for a taunt based defence and also works really well to isolate a large minion for bladestorm. Also - the only decks running large taunts are controlish in nature. These decks have no ability to pressure in the early game so the warrrior has plenty time to assemble the removal and armour gain they need.
Imo this card needs changed, but it wont be changed :(
The paladin titan is the closest to a decent taunt available and even that dies rapidly to multiple warrior spells.
from wild perspective, he is a bit weak.
the biggest 2 offenders in the case of wild is frozen buckler + bring it on although the latter doesnt see play.
most of warrior control cards interact with armor so gaining attack instead armor is really bad idea.
they should consider buffing some other removal tools like warpath and maybe again do something to bladestorm - very weak compared to defile - maybe some forging would do.
i think they should also buff Dr. Boom - his hero power to be exact - after he uses it and at the end of turn, it swaps to another hero power.
dead mans hand is also due to buff - you should get exact copies not new copies(like Fizzle)
I don't play wild, so I'm not sure if you're trolling.
That said, my understanding of wild is that turn 8 and beyond is the fairytale land of hopes and dreams that only exists at the end of a rainbow, so I can see why he might underperform a little.
Buffing bladestorm though - nah. You smoking something!