Now that every card for every class has been revealed, what are your guys general thoughts on what has been revealed? What decks are you excited to try out or what decks do you think will be strongest going into a new meta?
Personally, I think most of the Shaman cards look very powerful and fun to use, the Death Knight plagues look powerful and might lead to a new top deck for DK, and the only classes I'm not too sure about are Priest and Warlock since they don't have a ton of clear synergy between their effects.
But what I'm curious about your thoughts! I would love to hear what you think about the new TITANS expansion.
I would say every class got interesting cards, priest while getting a powerful titan got the least synergy cards and my biggest pet peeve is that they got no new early/cheap clears and let's face it the reason we don't see control priest at all is due to the current tempo of the meta. Sure they have good 5 mana wipes but aside from holy nova they have very little tools to deal with swarms of boards on turn 2-4 and that's usually when meta decks have reached critical mass.
Im a priest main (please don't judge too harshly) so that part sucks a bit for me. That being said:
I'm excited to try out forge/armor warrior
Overload/control shaman got alot of love so I'm excited to try that out too.
Treant Midrange druid also looks very promising
Rainbow mage looks meh to me, nothing new they will have RNG tempo (mana cheat) and damage to cheat out lots of wins. Mech mage also got alot of love.
Paladin will continue to grind my gears with unkillable boards that will net them alot of wins simply cause blizzard no longer cares about creating answers to the questions (the answer to beat pure paladin is faster aggro imho)
I love the added cards to support relic demon hunter so that's exciting.
Warlock looks like they got implock cards but of a more defensive nature?
Death Knight plague is likely gonna dominate and maybe rainbow DK will make a comeback.. who knows?
Overall this is the best expansion in terms of interesting cards in a long while for me so let's hope it won't be aggro or die for another 3 months.
Nobody mentioned that hunter got the best cards out of the expansion. All of this late game control support that will be wasted because hunter simply kills you. Always a bigger jormungar is insane with hound. Hound hunter has a turn 10 combo: play hodir on turn 9; turn 10 play hollow hound, magnetize parasite; always a bigger jormungar. You have a 18/16 that has cleave and deals excess damage to heroes. You will see this in hound hunter and it can end games out of nowhere by punishing the opponent for playing minions.
I really like the theme of this expansion, this feel like TGT without all the goofiness and with proper balancing.
I also like how this thread immediately turned into "this class got the better cards and I hate it" and of course no one can agree on which class this is, which is a good sign.
Nobody mentioned that hunter got the best cards out of the expansion. All of this late game control support that will be wasted because hunter simply kills you. Always a bigger jormungar is insane with hound. Hound hunter has a turn 10 combo: play hodir on turn 9; turn 10 play hollow hound, magnetize parasite; always a bigger jormungar. You have a 18/16 that has cleave and deals excess damage to heroes. You will see this in hound hunter and it can end games out of nowhere by punishing the opponent for playing minions.
If I'm control warrior/DK/druid and I made it to turn 10 against aggro-combo-midrange-ish hunter who had 4 dead cards in hand for 9 turns and set up turn 10 win condition by doing nothing on turn 9, you can believe me when I say, the size of your hound doesn't matter, you can hit three 1/1s with it, I still win this game.
You say the late game support of the expansion is wasted but then you say hunter is the best and will trigger a win condition on turn 10, thus proving that late game support will be relevant if all goes according to your plan.
As a mostly-wild player there's sadly nothing here that will significantly change the meta except for some small additions to the already top decks like the 0 mana totem for even shaman. You can bet your ass I'll be trying to make plague DK work though, there's some fun support cards for it in wild such as Augmented Elekk. It feels like the only new direction printed for a class whereas others build upon existing ones.
For standard I'll definitely be trying spell school mage as I think it's gonna be broken as all hell with the 7 mana card, and memeing with Astral Automaton and Ra-den. Fun fact, if you use Power Chord: Synchronize on ra-den and play it, it'll infinitely resummon itself (and automatons!), making it a transform/silence or you're absolutely screwed against it situation. Which sounds hilarious.
Nobody mentioned that hunter got the best cards out of the expansion. All of this late game control support that will be wasted because hunter simply kills you. Always a bigger jormungar is insane with hound. Hound hunter has a turn 10 combo: play hodir on turn 9; turn 10 play hollow hound, magnetize parasite; always a bigger jormungar. You have a 18/16 that has cleave and deals excess damage to heroes. You will see this in hound hunter and it can end games out of nowhere by punishing the opponent for playing minions.
If I'm control warrior/DK/druid and I made it to turn 10 against aggro-combo-midrange-ish hunter who had 4 dead cards in hand for 9 turns and set up turn 10 win condition by doing nothing on turn 9, you can believe me when I say, the size of your hound doesn't matter, you can hit three 1/1s with it, I still win this game.
You say the late game support of the expansion is wasted but then you say hunter is the best and will trigger a win condition on turn 10, thus proving that late game support will be relevant if all goes according to your plan.
No, you interpreted what I wrote completely wrong and you don’t have a clue how hound hunter works. You will see always a bigger jormungar end games on turn 7 with hollow hound. A 7 mana, 5+ damage rush, cleave, splash lifesteal minion is cracked. This will be dealing 10+ face damage consistently on turn 7 since both cards are able to be tutored or copied. It will also be a full heal and clear out half an opponents board. These are far from dead cards until turn 10. My point with the combo isn’t that it is the main plan, but if you are facing a control deck that has any board presence whatsoever, AABJ punishes playing minions, just like sinful brand did. Having the ability to summon a 18/16 with rush, cleave, splash and lifesteal will end grindy control decks as soon as they play a minion. Hunter got the best set by a mile and the best card of the set with AABJ, it is way stronger than any other 1 mana card.
Commending posts about Always a Bigger Jormungar increases the likelyhood it gets nerfed to 2 mana faster. If anything, hunter is currently t0 only because of the Hollow Hound and that new card is an absurd buff to an already strong minion.
Talking about t0, when will we see Identity Theft nerf finally? Even if the priest's titan was the worst (imo it's actually the other way around), you can always take your opponent's – I can't see a reason why control priest would stop terrorizing ranked in new expansion.
Commending posts about Always a Bigger Jormungar increases the likelyhood it gets nerfed to 2 mana faster. If anything, hunter is currently t0 only because of the Hollow Hound and that new card is an absurd buff to an already strong minion.
Talking about t0, when will we see Identity Theft nerf finally? Even if the priest's titan was the worst (imo it's actually the other way around), you can always take your opponent's – I can't see a reason why control priest would stop terrorizing ranked in new expansion.
If anything, Hound should be nerfed to 7 - cleave lifesteal and rush is an insane combo that needs a mana tax.
Commending posts about Always a Bigger Jormungar increases the likelyhood it gets nerfed to 2 mana faster. If anything, hunter is currently t0 only because of the Hollow Hound and that new card is an absurd buff to an already strong minion.
Talking about t0, when will we see Identity Theft nerf finally? Even if the priest's titan was the worst (imo it's actually the other way around), you can always take your opponent's – I can't see a reason why control priest would stop terrorizing ranked in new expansion.
Pretty sure I saw somewhere that Titans weren't discoverable
Nobody mentioned that hunter got the best cards out of the expansion. All of this late game control support that will be wasted because hunter simply kills you. Always a bigger jormungar is insane with hound. Hound hunter has a turn 10 combo: play hodir on turn 9; turn 10 play hollow hound, magnetize parasite; always a bigger jormungar. You have a 18/16 that has cleave and deals excess damage to heroes. You will see this in hound hunter and it can end games out of nowhere by punishing the opponent for playing minions.
If I'm control warrior/DK/druid and I made it to turn 10 against aggro-combo-midrange-ish hunter who had 4 dead cards in hand for 9 turns and set up turn 10 win condition by doing nothing on turn 9, you can believe me when I say, the size of your hound doesn't matter, you can hit three 1/1s with it, I still win this game.
You say the late game support of the expansion is wasted but then you say hunter is the best and will trigger a win condition on turn 10, thus proving that late game support will be relevant if all goes according to your plan.
No, you interpreted what I wrote completely wrong and you don’t have a clue how hound hunter works. You will see always a bigger jormungar end games on turn 7 with hollow hound. A 7 mana, 5+ damage rush, cleave, splash lifesteal minion is cracked. This will be dealing 10+ face damage consistently on turn 7 since both cards are able to be tutored or copied. It will also be a full heal and clear out half an opponents board. These are far from dead cards until turn 10. My point with the combo isn’t that it is the main plan, but if you are facing a control deck that has any board presence whatsoever, AABJ punishes playing minions, just like sinful brand did. Having the ability to summon a 18/16 with rush, cleave, splash and lifesteal will end grindy control decks as soon as they play a minion. Hunter got the best set by a mile and the best card of the set with AABJ, it is way stronger than any other 1 mana card.
Maybe you're right. I just don't see it personally, hunters will have more efficient ways to end games. When I look at Trampling Rhino I think it's reasonable to think its text is worth 1 mana and body is worth 4 mana, I don't think AABJ is undercosted. And I also think hound is fairly costed. 3/6 rush worth 4 mana. Lifesteal cleave worth 2 mana.
In my warrior deck I can summon a lot of extremely huge minions with a lot of good keywords and abilities including rush or charge or full clears, by doubling/quadrupling their stats. Doesn't mean I instantly win the game when that happens even if the opponent gives me a good board state to swing. And when I say extremely huge, I mean a lot bigger than 18/16 and a lot more than 1 minion, and I don't require a turn 8 or 9 do nothing to set up, only a turn 5 or turn 7 do nothing. If you get lethal then great, sure. If you don't, what are your options ? Play hound and AABJ normally on curve and/or building tempo fast not beeing overly greedy like a normal hunter deck ? I'm sure that will happen, and AABJ will definitely see play in that context because face is the place.
Also, IF you are correct, people will then play around it and not play small minions or place taunt strategically. Don't expect everyone to play Muster for Battle into your giga hound.
But yes, of course, I could be absurdly wrong, this is the beauty of the reveal season, we just don't know. Remember how we all thought Troggzor the Earthinator would break the game and Dr. Boom was just a glorified War Golem ? We say some stupid shit sometimes, new stuff is always harder than we think to evaluate on paper within the context and knowledge of the current game because that context and knowledge are gone the moment the expansion drops. Lastly, no I don't have a clue how hound hunter works exactly because I haven't played in weeks and never even faced the deck, but I mean, come on, don't mistake me for a 3 years old, I can tell how this deck plays just by looking at the hound and knowing the hunter's kit, I play this game since 2014, and it's not a hard game to figure out. I could homebrew the deck right now and be like 4 cards away from a perfect copy of meta version.
Maybe I can voice my opinion in a different manner. What do you think about Collateral Damage ? Because I thought this was absolutely insane when it was revealed, you just look at the cards and imagine a favorable board state and you're like "woaw, this almost OTKs by itself how is this not broken". Only to realize later that the perfect board state and the perfect hand/card rarely coincide and that card was barely usable. I'm not going to do the same mistake with a 2 cards 7 mana combo or 3 cards 9 mana combo that essentially does what a 1 card 8 mana combo did, just to gain lifesteal on it (in terms of immediate impact, of course not considering the hound body). And let's not talk about the full 2 turns 5 cards 19 mana combo to get the 18/16 giga hound that then needs good targets to win the game, it's just irrelevant imo, something we will only see in MarkMcKz videos.
In terms of best 1 mana card, I'm not sure if you're referring to this expansion or all time, but for all time I'd argue a lot of 1 mana cards are significantly more crazy than this. For this expansion yeah maybe, it's impossible to tell for me because most 1 mana cards of this expansion look insane to me.
Commending posts about Always a Bigger Jormungar increases the likelyhood it gets nerfed to 2 mana faster. If anything, hunter is currently t0 only because of the Hollow Hound and that new card is an absurd buff to an already strong minion.
Talking about t0, when will we see Identity Theft nerf finally? Even if the priest's titan was the worst (imo it's actually the other way around), you can always take your opponent's – I can't see a reason why control priest would stop terrorizing ranked in new expansion.
Pretty sure I saw somewhere that Titans weren't discoverable
I'm not sure this applies to priest and rogue "Discover cards from the opponents hand/deck" mechanics. I think being a card in hand takes priority over being an undiscoverable card from the game's pool. Because it's not from the game's pool, it's from your opponent's.
AABJ is the best card of Titans and is the best 1-cost in standard. It will make a huge impact because hound hunter is already very strong and one of the best decks in the game. Hollow hound is easily the best minion from last set and has drastically improved hunters winrate. This is an easy buff, especially since hound is already looking to get buffed with bananas. Is a 1 cost +1/1 or +2 attach and splash damage better on hound? It’s not even close. Also as is, control warrior, priest and blood DK get demolished by hound hunter, adding AABJ to it is only going to make it stronger. Currently the best tactic is to get under hound hunter and contest them for board, this is why enrage does well. AABJ will destroy this tactic because it gives minions to hit, which in turn gives 3 instances of splash damage, which is essentially charge. It also triggers lifesteal on the minions and a second time on the enemy. AABJ will be moved to 2 mana the first week.
There you go, something we can agree on, aabj is better than a banana ! Not sure how this became an argument though lol. If your point is aabj will see play and replace an existing card in current decks then I fully agree.
But don't you think like you're overreacting a little bit ? You make some bold claims, predicting a quick nerf is really hard, there's cards in there we never even imagined would see play, that will get nerfed, and cards we think will define the meta, not even see play in meme decks.
The most likely scenario is and always will be, we are both very wrong
It wouldn’t be the first time I’m wrong, I just think AABJ is being slept on. I honestly can’t believe they printed a strict upgrade for hound hunter which needed absolutely no help. I’m convinced that AABJ will be the week one nerf because it has all the hallmarks. It’s tutorable, it’s cheap, it punishes playing minions. The community will be in uproar when hunter is doing two card pyroblast face damage on turn 7. The salt is there, this will be the most hated card at launch.
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Now that every card for every class has been revealed, what are your guys general thoughts on what has been revealed? What decks are you excited to try out or what decks do you think will be strongest going into a new meta?
Personally, I think most of the Shaman cards look very powerful and fun to use, the Death Knight plagues look powerful and might lead to a new top deck for DK, and the only classes I'm not too sure about are Priest and Warlock since they don't have a ton of clear synergy between their effects.
But what I'm curious about your thoughts! I would love to hear what you think about the new TITANS expansion.
Excited? Nah...
Its clear to me that the Demon Hunter and paladin cards are so much better than everything else, its ridiculous.
I'm already in that mood "Waiting for nerfs"
I would say every class got interesting cards, priest while getting a powerful titan got the least synergy cards and my biggest pet peeve is that they got no new early/cheap clears and let's face it the reason we don't see control priest at all is due to the current tempo of the meta. Sure they have good 5 mana wipes but aside from holy nova they have very little tools to deal with swarms of boards on turn 2-4 and that's usually when meta decks have reached critical mass.
Im a priest main (please don't judge too harshly) so that part sucks a bit for me. That being said:
I'm excited to try out forge/armor warrior
Overload/control shaman got alot of love so I'm excited to try that out too.
Treant Midrange druid also looks very promising
Rainbow mage looks meh to me, nothing new they will have RNG tempo (mana cheat) and damage to cheat out lots of wins. Mech mage also got alot of love.
Paladin will continue to grind my gears with unkillable boards that will net them alot of wins simply cause blizzard no longer cares about creating answers to the questions (the answer to beat pure paladin is faster aggro imho)
I love the added cards to support relic demon hunter so that's exciting.
Warlock looks like they got implock cards but of a more defensive nature?
Death Knight plague is likely gonna dominate and maybe rainbow DK will make a comeback.. who knows?
Overall this is the best expansion in terms of interesting cards in a long while for me so let's hope it won't be aggro or die for another 3 months.
Nobody mentioned that hunter got the best cards out of the expansion. All of this late game control support that will be wasted because hunter simply kills you. Always a bigger jormungar is insane with hound. Hound hunter has a turn 10 combo: play hodir on turn 9; turn 10 play hollow hound, magnetize parasite; always a bigger jormungar. You have a 18/16 that has cleave and deals excess damage to heroes. You will see this in hound hunter and it can end games out of nowhere by punishing the opponent for playing minions.
I really like the theme of this expansion, this feel like TGT without all the goofiness and with proper balancing.
I also like how this thread immediately turned into "this class got the better cards and I hate it" and of course no one can agree on which class this is, which is a good sign.
If I'm control warrior/DK/druid and I made it to turn 10 against aggro-combo-midrange-ish hunter who had 4 dead cards in hand for 9 turns and set up turn 10 win condition by doing nothing on turn 9, you can believe me when I say, the size of your hound doesn't matter, you can hit three 1/1s with it, I still win this game.
You say the late game support of the expansion is wasted but then you say hunter is the best and will trigger a win condition on turn 10, thus proving that late game support will be relevant if all goes according to your plan.
Very worried the new control based strategies won’t have room to shine in wild. I can’t see a dramatic change in meta occurring.
I love the design of the Titans, the return to mechs and magnetic, and the signature card art. Overall, I’m pretty excited for this expansion.
Even without a major combo (as was outlined above), Always a Bigger Jormungar does seem like an incredibly powerful card for 1 mana.
Pretty bad set with a handful of incredibly bright moments.
Druid, Shaman, and Warrior got real sets.
Rogue and DH were straight up skipped.
The others got some interesting stuff that's probably worse than the stuff it already has, but at least it's new.
As a mostly-wild player there's sadly nothing here that will significantly change the meta except for some small additions to the already top decks like the 0 mana totem for even shaman. You can bet your ass I'll be trying to make plague DK work though, there's some fun support cards for it in wild such as Augmented Elekk. It feels like the only new direction printed for a class whereas others build upon existing ones.
For standard I'll definitely be trying spell school mage as I think it's gonna be broken as all hell with the 7 mana card, and memeing with Astral Automaton and Ra-den. Fun fact, if you use Power Chord: Synchronize on ra-den and play it, it'll infinitely resummon itself (and automatons!), making it a transform/silence or you're absolutely screwed against it situation. Which sounds hilarious.
No, you interpreted what I wrote completely wrong and you don’t have a clue how hound hunter works. You will see always a bigger jormungar end games on turn 7 with hollow hound. A 7 mana, 5+ damage rush, cleave, splash lifesteal minion is cracked. This will be dealing 10+ face damage consistently on turn 7 since both cards are able to be tutored or copied. It will also be a full heal and clear out half an opponents board. These are far from dead cards until turn 10. My point with the combo isn’t that it is the main plan, but if you are facing a control deck that has any board presence whatsoever, AABJ punishes playing minions, just like sinful brand did. Having the ability to summon a 18/16 with rush, cleave, splash and lifesteal will end grindy control decks as soon as they play a minion. Hunter got the best set by a mile and the best card of the set with AABJ, it is way stronger than any other 1 mana card.
Commending posts about Always a Bigger Jormungar increases the likelyhood it gets nerfed to 2 mana faster. If anything, hunter is currently t0 only because of the Hollow Hound and that new card is an absurd buff to an already strong minion.
Talking about t0, when will we see Identity Theft nerf finally? Even if the priest's titan was the worst (imo it's actually the other way around), you can always take your opponent's – I can't see a reason why control priest would stop terrorizing ranked in new expansion.
If anything, Hound should be nerfed to 7 - cleave lifesteal and rush is an insane combo that needs a mana tax.
Just stupid, like 5 cards are ok and balanced. Blizzard cant do shit. Go woke go broke.
Pretty sure I saw somewhere that Titans weren't discoverable
Maybe you're right. I just don't see it personally, hunters will have more efficient ways to end games. When I look at Trampling Rhino I think it's reasonable to think its text is worth 1 mana and body is worth 4 mana, I don't think AABJ is undercosted. And I also think hound is fairly costed. 3/6 rush worth 4 mana. Lifesteal cleave worth 2 mana.
In my warrior deck I can summon a lot of extremely huge minions with a lot of good keywords and abilities including rush or charge or full clears, by doubling/quadrupling their stats. Doesn't mean I instantly win the game when that happens even if the opponent gives me a good board state to swing. And when I say extremely huge, I mean a lot bigger than 18/16 and a lot more than 1 minion, and I don't require a turn 8 or 9 do nothing to set up, only a turn 5 or turn 7 do nothing. If you get lethal then great, sure. If you don't, what are your options ? Play hound and AABJ normally on curve and/or building tempo fast not beeing overly greedy like a normal hunter deck ? I'm sure that will happen, and AABJ will definitely see play in that context because face is the place.
Also, IF you are correct, people will then play around it and not play small minions or place taunt strategically. Don't expect everyone to play Muster for Battle into your giga hound.
But yes, of course, I could be absurdly wrong, this is the beauty of the reveal season, we just don't know. Remember how we all thought Troggzor the Earthinator would break the game and Dr. Boom was just a glorified War Golem ? We say some stupid shit sometimes, new stuff is always harder than we think to evaluate on paper within the context and knowledge of the current game because that context and knowledge are gone the moment the expansion drops. Lastly, no I don't have a clue how hound hunter works exactly because I haven't played in weeks and never even faced the deck, but I mean, come on, don't mistake me for a 3 years old, I can tell how this deck plays just by looking at the hound and knowing the hunter's kit, I play this game since 2014, and it's not a hard game to figure out. I could homebrew the deck right now and be like 4 cards away from a perfect copy of meta version.
Maybe I can voice my opinion in a different manner. What do you think about Collateral Damage ? Because I thought this was absolutely insane when it was revealed, you just look at the cards and imagine a favorable board state and you're like "woaw, this almost OTKs by itself how is this not broken". Only to realize later that the perfect board state and the perfect hand/card rarely coincide and that card was barely usable. I'm not going to do the same mistake with a 2 cards 7 mana combo or 3 cards 9 mana combo that essentially does what a 1 card 8 mana combo did, just to gain lifesteal on it (in terms of immediate impact, of course not considering the hound body). And let's not talk about the full 2 turns 5 cards 19 mana combo to get the 18/16 giga hound that then needs good targets to win the game, it's just irrelevant imo, something we will only see in MarkMcKz videos.
In terms of best 1 mana card, I'm not sure if you're referring to this expansion or all time, but for all time I'd argue a lot of 1 mana cards are significantly more crazy than this. For this expansion yeah maybe, it's impossible to tell for me because most 1 mana cards of this expansion look insane to me.
I'm not sure this applies to priest and rogue "Discover cards from the opponents hand/deck" mechanics. I think being a card in hand takes priority over being an undiscoverable card from the game's pool. Because it's not from the game's pool, it's from your opponent's.
AABJ is the best card of Titans and is the best 1-cost in standard. It will make a huge impact because hound hunter is already very strong and one of the best decks in the game. Hollow hound is easily the best minion from last set and has drastically improved hunters winrate. This is an easy buff, especially since hound is already looking to get buffed with bananas. Is a 1 cost +1/1 or +2 attach and splash damage better on hound? It’s not even close. Also as is, control warrior, priest and blood DK get demolished by hound hunter, adding AABJ to it is only going to make it stronger. Currently the best tactic is to get under hound hunter and contest them for board, this is why enrage does well. AABJ will destroy this tactic because it gives minions to hit, which in turn gives 3 instances of splash damage, which is essentially charge. It also triggers lifesteal on the minions and a second time on the enemy. AABJ will be moved to 2 mana the first week.
There you go, something we can agree on, aabj is better than a banana ! Not sure how this became an argument though lol. If your point is aabj will see play and replace an existing card in current decks then I fully agree.
But don't you think like you're overreacting a little bit ? You make some bold claims, predicting a quick nerf is really hard, there's cards in there we never even imagined would see play, that will get nerfed, and cards we think will define the meta, not even see play in meme decks.
The most likely scenario is and always will be, we are both very wrong
It wouldn’t be the first time I’m wrong, I just think AABJ is being slept on. I honestly can’t believe they printed a strict upgrade for hound hunter which needed absolutely no help. I’m convinced that AABJ will be the week one nerf because it has all the hallmarks. It’s tutorable, it’s cheap, it punishes playing minions. The community will be in uproar when hunter is doing two card pyroblast face damage on turn 7. The salt is there, this will be the most hated card at launch.