So what's the proof/evidence that control is dead? I play lots of control style decks from shaman, warrior, priest and mage. From standard to wild and even duels to varying degrees of success.
Power creep punishes classic control decks more and more every expansion. The possibility to create endless resources, means that your deck cannot be grinded down card for card. So passive decks are punished. If you want to play control, make sure you have big payoff cards or combos ready to pop.
I seem to have run out of places to play. They talk about exit points for games. But it feels to me that I have been shown the door.
Kinda rude!
Can't say about Duels, as I don't play that mode very often. But in Standard, Control is viable, if not thriving. Plenty of good decks out there if you look around. The site here, HSReplay, etc.
Not really, no. Devs shifted gameplay heavily over past few years to midrange and control style of the play. Many of you "control" players are actually people who play home-brew-beyond-greed decks and then complain when you can't consistently highroll and topdeck.
On top of that, duels weren't meant to be control oriented game mode in the first place.
I've been enjoying a rather slow climb this month and last with a control priest deck. A slow climb because even though my win rate is good, a single game takes 15+ minutes on average. Which is good! I like long games. Playing against a blood DK reminds me of the good feels from the days of Galakrond Priest vs Control Warrior. I especially like winning with my opponent's game plan and Identity Theft might be my new favorite card in standard.
That's not to say it's unbeatable by any means. A bad mulligan can cost me a game here or there to pure Pally or undead priest, and I have a terrible time against Rez DH and deck buff Warrior, which I would classify akin to combo decks. The rock, paper, scissors seems to be working.
Not going to lie though, the sheer number of people playing Toxic Shadow Priest and Pure Paladin does make me rather sad and bored of this meta at times.
Not going to lie though, the sheer number of people playing Toxic Shadow Priest and Pure Paladin does make me rather sad and bored of this meta at times.
Sure, but in my experience both those decks are crippling weak to Shard of the Naaru. Puts an end to those pesky buffs as well as divine shield or reborn minions.
Not going to lie though, the sheer number of people playing Toxic Shadow Priest and Pure Paladin does make me rather sad and bored of this meta at times.
Sure, but in my experience both those decks are crippling weak to Shard of the Naaru. Puts an end to those pesky buffs as well as divine shield or reborn minions.
Yeah true - but that also requires me to play Priest, and... well... I have to play Priest.... XD
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Once I liked playing control in standard.
Then they killed that.
Then I enjoyed playing control in Duels.
Now that is dead.
I seem to have run out of places to play. They talk about exit points for games. But it feels to me that I have been shown the door.
Kinda rude!
So what's the proof/evidence that control is dead? I play lots of control style decks from shaman, warrior, priest and mage. From standard to wild and even duels to varying degrees of success.
No proof, just my experience.
The decks I'm facing lately are able to do vast amounts of damage fairly early. Didn't used to be the case.
Power creep punishes classic control decks more and more every expansion. The possibility to create endless resources, means that your deck cannot be grinded down card for card. So passive decks are punished. If you want to play control, make sure you have big payoff cards or combos ready to pop.
Can't say about Duels, as I don't play that mode very often.
But in Standard, Control is viable, if not thriving. Plenty of good decks out there if you look around.
The site here, HSReplay, etc.
Not really, no. Devs shifted gameplay heavily over past few years to midrange and control style of the play. Many of you "control" players are actually people who play home-brew-beyond-greed decks and then complain when you can't consistently highroll and topdeck.
On top of that, duels weren't meant to be control oriented game mode in the first place.
Weren't the forums filled with nothing but Blood dk complaints for weeks since the expansion dropped?
I've been enjoying a rather slow climb this month and last with a control priest deck. A slow climb because even though my win rate is good, a single game takes 15+ minutes on average. Which is good! I like long games. Playing against a blood DK reminds me of the good feels from the days of Galakrond Priest vs Control Warrior. I especially like winning with my opponent's game plan and Identity Theft might be my new favorite card in standard.
That's not to say it's unbeatable by any means. A bad mulligan can cost me a game here or there to pure Pally or undead priest, and I have a terrible time against Rez DH and deck buff Warrior, which I would classify akin to combo decks. The rock, paper, scissors seems to be working.
Not going to lie though, the sheer number of people playing Toxic Shadow Priest and Pure Paladin does make me rather sad and bored of this meta at times.
Sure, but in my experience both those decks are crippling weak to Shard of the Naaru. Puts an end to those pesky buffs as well as divine shield or reborn minions.
Yeah true - but that also requires me to play Priest, and... well... I have to play Priest.... XD